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TileStateMut

Struct TileStateMut 

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pub struct TileStateMut<'a, T: Pixel> {
    pub sbo: PlaneSuperBlockOffset,
    pub sb_width: usize,
    pub sb_height: usize,
    pub mi_width: usize,
    pub mi_height: usize,
    pub width: usize,
    pub height: usize,
    pub input_tile: Tile<'a, T>,
    pub input_hres: &'a Plane<T>,
    pub input_qres: &'a Plane<T>,
    pub me_stats: Vec<TileMEStatsMut<'a>>,
}
Expand description

Tiled view of FrameState

Contrary to PlaneRegionMut and TileMut, there is no const version:

  • in practice, we don’t need it;
  • it would require to instantiate a const version of every of its inner tiled views recursively.

§TileState fields

The way the FrameState fields are mapped depend on how they are accessed tile-wise and frame-wise.

Some fields (like qc) are only used during tile-encoding, so they are only stored in TileState.

Some other fields (like input or segmentation) are not written tile-wise, so they just reference the matching field in FrameState.

Some others (like rec) are written tile-wise, but must be accessible frame-wise once the tile views vanish (e.g. for deblocking).

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§sbo: PlaneSuperBlockOffset§sb_width: usize§sb_height: usize§mi_width: usize§mi_height: usize§width: usize§height: usize§input_tile: Tile<'a, T>§input_hres: &'a Plane<T>§input_qres: &'a Plane<T>§me_stats: Vec<TileMEStatsMut<'a>>

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impl<'a, T: Pixel> TileStateMut<'a, T>

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pub fn new( fs: &'a mut FrameState<T>, sbo: PlaneSuperBlockOffset, width: usize, height: usize, frame_me_stats: &'a mut [FrameMEStats], ) -> Self

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pub fn to_frame_block_offset( &self, tile_bo: TileBlockOffset, ) -> PlaneBlockOffset

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impl<'a, T: Debug + Pixel> Debug for TileStateMut<'a, T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<'a, T> Freeze for TileStateMut<'a, T>

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impl<'a, T> RefUnwindSafe for TileStateMut<'a, T>
where T: RefUnwindSafe,

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impl<'a, T> Send for TileStateMut<'a, T>

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impl<'a, T> Sync for TileStateMut<'a, T>

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impl<'a, T> Unpin for TileStateMut<'a, T>

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impl<'a, T> UnsafeUnpin for TileStateMut<'a, T>

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impl<'a, T> !UnwindSafe for TileStateMut<'a, T>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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Drops the object pointed to by the given pointer. Read more
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.