pub type PhysicalDeviceFloatControlsPropertiesKHR<'a> = PhysicalDeviceFloatControlsProperties<'a>;
Aliased Type§
struct PhysicalDeviceFloatControlsPropertiesKHR<'a> {Show 20 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub denorm_behavior_independence: ShaderFloatControlsIndependence,
pub rounding_mode_independence: ShaderFloatControlsIndependence,
pub shader_signed_zero_inf_nan_preserve_float16: u32,
pub shader_signed_zero_inf_nan_preserve_float32: u32,
pub shader_signed_zero_inf_nan_preserve_float64: u32,
pub shader_denorm_preserve_float16: u32,
pub shader_denorm_preserve_float32: u32,
pub shader_denorm_preserve_float64: u32,
pub shader_denorm_flush_to_zero_float16: u32,
pub shader_denorm_flush_to_zero_float32: u32,
pub shader_denorm_flush_to_zero_float64: u32,
pub shader_rounding_mode_rte_float16: u32,
pub shader_rounding_mode_rte_float32: u32,
pub shader_rounding_mode_rte_float64: u32,
pub shader_rounding_mode_rtz_float16: u32,
pub shader_rounding_mode_rtz_float32: u32,
pub shader_rounding_mode_rtz_float64: u32,
pub _marker: PhantomData<&'a ()>,
}
Fields§
§s_type: StructureType
§p_next: *mut c_void
§denorm_behavior_independence: ShaderFloatControlsIndependence
§rounding_mode_independence: ShaderFloatControlsIndependence
§shader_signed_zero_inf_nan_preserve_float16: u32
§shader_signed_zero_inf_nan_preserve_float32: u32
§shader_signed_zero_inf_nan_preserve_float64: u32
§shader_denorm_preserve_float16: u32
§shader_denorm_preserve_float32: u32
§shader_denorm_preserve_float64: u32
§shader_denorm_flush_to_zero_float16: u32
§shader_denorm_flush_to_zero_float32: u32
§shader_denorm_flush_to_zero_float64: u32
§shader_rounding_mode_rte_float16: u32
§shader_rounding_mode_rte_float32: u32
§shader_rounding_mode_rte_float64: u32
§shader_rounding_mode_rtz_float16: u32
§shader_rounding_mode_rtz_float32: u32
§shader_rounding_mode_rtz_float64: u32
§_marker: PhantomData<&'a ()>
Implementations
Source§impl<'a> PhysicalDeviceFloatControlsProperties<'a>
impl<'a> PhysicalDeviceFloatControlsProperties<'a>
pub fn denorm_behavior_independence( self, denorm_behavior_independence: ShaderFloatControlsIndependence, ) -> Self
pub fn rounding_mode_independence( self, rounding_mode_independence: ShaderFloatControlsIndependence, ) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float16( self, shader_signed_zero_inf_nan_preserve_float16: bool, ) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float32( self, shader_signed_zero_inf_nan_preserve_float32: bool, ) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float64( self, shader_signed_zero_inf_nan_preserve_float64: bool, ) -> Self
pub fn shader_denorm_preserve_float16( self, shader_denorm_preserve_float16: bool, ) -> Self
pub fn shader_denorm_preserve_float32( self, shader_denorm_preserve_float32: bool, ) -> Self
pub fn shader_denorm_preserve_float64( self, shader_denorm_preserve_float64: bool, ) -> Self
pub fn shader_denorm_flush_to_zero_float16( self, shader_denorm_flush_to_zero_float16: bool, ) -> Self
pub fn shader_denorm_flush_to_zero_float32( self, shader_denorm_flush_to_zero_float32: bool, ) -> Self
pub fn shader_denorm_flush_to_zero_float64( self, shader_denorm_flush_to_zero_float64: bool, ) -> Self
pub fn shader_rounding_mode_rte_float16( self, shader_rounding_mode_rte_float16: bool, ) -> Self
pub fn shader_rounding_mode_rte_float32( self, shader_rounding_mode_rte_float32: bool, ) -> Self
pub fn shader_rounding_mode_rte_float64( self, shader_rounding_mode_rte_float64: bool, ) -> Self
pub fn shader_rounding_mode_rtz_float16( self, shader_rounding_mode_rtz_float16: bool, ) -> Self
pub fn shader_rounding_mode_rtz_float32( self, shader_rounding_mode_rtz_float32: bool, ) -> Self
pub fn shader_rounding_mode_rtz_float64( self, shader_rounding_mode_rtz_float64: bool, ) -> Self
Trait Implementations
Source§impl<'a> Clone for PhysicalDeviceFloatControlsProperties<'a>
impl<'a> Clone for PhysicalDeviceFloatControlsProperties<'a>
Source§fn clone(&self) -> PhysicalDeviceFloatControlsProperties<'a>
fn clone(&self) -> PhysicalDeviceFloatControlsProperties<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more