ash::vk

Type Alias PhysicalDeviceFloatControlsPropertiesKHR

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pub type PhysicalDeviceFloatControlsPropertiesKHR<'a> = PhysicalDeviceFloatControlsProperties<'a>;

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struct PhysicalDeviceFloatControlsPropertiesKHR<'a> {
Show 20 fields pub s_type: StructureType, pub p_next: *mut c_void, pub denorm_behavior_independence: ShaderFloatControlsIndependence, pub rounding_mode_independence: ShaderFloatControlsIndependence, pub shader_signed_zero_inf_nan_preserve_float16: u32, pub shader_signed_zero_inf_nan_preserve_float32: u32, pub shader_signed_zero_inf_nan_preserve_float64: u32, pub shader_denorm_preserve_float16: u32, pub shader_denorm_preserve_float32: u32, pub shader_denorm_preserve_float64: u32, pub shader_denorm_flush_to_zero_float16: u32, pub shader_denorm_flush_to_zero_float32: u32, pub shader_denorm_flush_to_zero_float64: u32, pub shader_rounding_mode_rte_float16: u32, pub shader_rounding_mode_rte_float32: u32, pub shader_rounding_mode_rte_float64: u32, pub shader_rounding_mode_rtz_float16: u32, pub shader_rounding_mode_rtz_float32: u32, pub shader_rounding_mode_rtz_float64: u32, pub _marker: PhantomData<&'a ()>,
}

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§s_type: StructureType§p_next: *mut c_void§denorm_behavior_independence: ShaderFloatControlsIndependence§rounding_mode_independence: ShaderFloatControlsIndependence§shader_signed_zero_inf_nan_preserve_float16: u32§shader_signed_zero_inf_nan_preserve_float32: u32§shader_signed_zero_inf_nan_preserve_float64: u32§shader_denorm_preserve_float16: u32§shader_denorm_preserve_float32: u32§shader_denorm_preserve_float64: u32§shader_denorm_flush_to_zero_float16: u32§shader_denorm_flush_to_zero_float32: u32§shader_denorm_flush_to_zero_float64: u32§shader_rounding_mode_rte_float16: u32§shader_rounding_mode_rte_float32: u32§shader_rounding_mode_rte_float64: u32§shader_rounding_mode_rtz_float16: u32§shader_rounding_mode_rtz_float32: u32§shader_rounding_mode_rtz_float64: u32§_marker: PhantomData<&'a ()>

Implementations

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impl<'a> PhysicalDeviceFloatControlsProperties<'a>

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pub fn denorm_behavior_independence( self, denorm_behavior_independence: ShaderFloatControlsIndependence, ) -> Self

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pub fn rounding_mode_independence( self, rounding_mode_independence: ShaderFloatControlsIndependence, ) -> Self

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pub fn shader_signed_zero_inf_nan_preserve_float16( self, shader_signed_zero_inf_nan_preserve_float16: bool, ) -> Self

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pub fn shader_signed_zero_inf_nan_preserve_float32( self, shader_signed_zero_inf_nan_preserve_float32: bool, ) -> Self

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pub fn shader_signed_zero_inf_nan_preserve_float64( self, shader_signed_zero_inf_nan_preserve_float64: bool, ) -> Self

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pub fn shader_denorm_preserve_float16( self, shader_denorm_preserve_float16: bool, ) -> Self

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pub fn shader_denorm_preserve_float32( self, shader_denorm_preserve_float32: bool, ) -> Self

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pub fn shader_denorm_preserve_float64( self, shader_denorm_preserve_float64: bool, ) -> Self

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pub fn shader_denorm_flush_to_zero_float16( self, shader_denorm_flush_to_zero_float16: bool, ) -> Self

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pub fn shader_denorm_flush_to_zero_float32( self, shader_denorm_flush_to_zero_float32: bool, ) -> Self

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pub fn shader_denorm_flush_to_zero_float64( self, shader_denorm_flush_to_zero_float64: bool, ) -> Self

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pub fn shader_rounding_mode_rte_float16( self, shader_rounding_mode_rte_float16: bool, ) -> Self

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pub fn shader_rounding_mode_rte_float32( self, shader_rounding_mode_rte_float32: bool, ) -> Self

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pub fn shader_rounding_mode_rte_float64( self, shader_rounding_mode_rte_float64: bool, ) -> Self

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pub fn shader_rounding_mode_rtz_float16( self, shader_rounding_mode_rtz_float16: bool, ) -> Self

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pub fn shader_rounding_mode_rtz_float32( self, shader_rounding_mode_rtz_float32: bool, ) -> Self

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pub fn shader_rounding_mode_rtz_float64( self, shader_rounding_mode_rtz_float64: bool, ) -> Self

Trait Implementations

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impl<'a> Clone for PhysicalDeviceFloatControlsProperties<'a>

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fn clone(&self) -> PhysicalDeviceFloatControlsProperties<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for PhysicalDeviceFloatControlsProperties<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PhysicalDeviceFloatControlsProperties<'_>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'a> TaggedStructure for PhysicalDeviceFloatControlsProperties<'a>

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const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES

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impl<'a> Copy for PhysicalDeviceFloatControlsProperties<'a>

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impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceFloatControlsProperties<'_>

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impl Send for PhysicalDeviceFloatControlsProperties<'_>

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impl Sync for PhysicalDeviceFloatControlsProperties<'_>