Struct ash::vk::PhysicalDeviceFloatControlsProperties
source · #[repr(C)]pub struct PhysicalDeviceFloatControlsProperties<'a> {Show 20 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub denorm_behavior_independence: ShaderFloatControlsIndependence,
pub rounding_mode_independence: ShaderFloatControlsIndependence,
pub shader_signed_zero_inf_nan_preserve_float16: Bool32,
pub shader_signed_zero_inf_nan_preserve_float32: Bool32,
pub shader_signed_zero_inf_nan_preserve_float64: Bool32,
pub shader_denorm_preserve_float16: Bool32,
pub shader_denorm_preserve_float32: Bool32,
pub shader_denorm_preserve_float64: Bool32,
pub shader_denorm_flush_to_zero_float16: Bool32,
pub shader_denorm_flush_to_zero_float32: Bool32,
pub shader_denorm_flush_to_zero_float64: Bool32,
pub shader_rounding_mode_rte_float16: Bool32,
pub shader_rounding_mode_rte_float32: Bool32,
pub shader_rounding_mode_rte_float64: Bool32,
pub shader_rounding_mode_rtz_float16: Bool32,
pub shader_rounding_mode_rtz_float32: Bool32,
pub shader_rounding_mode_rtz_float64: Bool32,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§denorm_behavior_independence: ShaderFloatControlsIndependence
§rounding_mode_independence: ShaderFloatControlsIndependence
§shader_signed_zero_inf_nan_preserve_float16: Bool32
§shader_signed_zero_inf_nan_preserve_float32: Bool32
§shader_signed_zero_inf_nan_preserve_float64: Bool32
§shader_denorm_preserve_float16: Bool32
§shader_denorm_preserve_float32: Bool32
§shader_denorm_preserve_float64: Bool32
§shader_denorm_flush_to_zero_float16: Bool32
§shader_denorm_flush_to_zero_float32: Bool32
§shader_denorm_flush_to_zero_float64: Bool32
§shader_rounding_mode_rte_float16: Bool32
§shader_rounding_mode_rte_float32: Bool32
§shader_rounding_mode_rte_float64: Bool32
§shader_rounding_mode_rtz_float16: Bool32
§shader_rounding_mode_rtz_float32: Bool32
§shader_rounding_mode_rtz_float64: Bool32
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> PhysicalDeviceFloatControlsProperties<'a>
impl<'a> PhysicalDeviceFloatControlsProperties<'a>
pub fn denorm_behavior_independence( self, denorm_behavior_independence: ShaderFloatControlsIndependence, ) -> Self
pub fn rounding_mode_independence( self, rounding_mode_independence: ShaderFloatControlsIndependence, ) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float16( self, shader_signed_zero_inf_nan_preserve_float16: bool, ) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float32( self, shader_signed_zero_inf_nan_preserve_float32: bool, ) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float64( self, shader_signed_zero_inf_nan_preserve_float64: bool, ) -> Self
pub fn shader_denorm_preserve_float16( self, shader_denorm_preserve_float16: bool, ) -> Self
pub fn shader_denorm_preserve_float32( self, shader_denorm_preserve_float32: bool, ) -> Self
pub fn shader_denorm_preserve_float64( self, shader_denorm_preserve_float64: bool, ) -> Self
pub fn shader_denorm_flush_to_zero_float16( self, shader_denorm_flush_to_zero_float16: bool, ) -> Self
pub fn shader_denorm_flush_to_zero_float32( self, shader_denorm_flush_to_zero_float32: bool, ) -> Self
pub fn shader_denorm_flush_to_zero_float64( self, shader_denorm_flush_to_zero_float64: bool, ) -> Self
pub fn shader_rounding_mode_rte_float16( self, shader_rounding_mode_rte_float16: bool, ) -> Self
pub fn shader_rounding_mode_rte_float32( self, shader_rounding_mode_rte_float32: bool, ) -> Self
pub fn shader_rounding_mode_rte_float64( self, shader_rounding_mode_rte_float64: bool, ) -> Self
pub fn shader_rounding_mode_rtz_float16( self, shader_rounding_mode_rtz_float16: bool, ) -> Self
pub fn shader_rounding_mode_rtz_float32( self, shader_rounding_mode_rtz_float32: bool, ) -> Self
pub fn shader_rounding_mode_rtz_float64( self, shader_rounding_mode_rtz_float64: bool, ) -> Self
Trait Implementations§
source§impl<'a> Clone for PhysicalDeviceFloatControlsProperties<'a>
impl<'a> Clone for PhysicalDeviceFloatControlsProperties<'a>
source§fn clone(&self) -> PhysicalDeviceFloatControlsProperties<'a>
fn clone(&self) -> PhysicalDeviceFloatControlsProperties<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for PhysicalDeviceFloatControlsProperties<'a>
impl<'a> Debug for PhysicalDeviceFloatControlsProperties<'a>
source§impl Default for PhysicalDeviceFloatControlsProperties<'_>
impl Default for PhysicalDeviceFloatControlsProperties<'_>
source§impl<'a> TaggedStructure for PhysicalDeviceFloatControlsProperties<'a>
impl<'a> TaggedStructure for PhysicalDeviceFloatControlsProperties<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES
impl<'a> Copy for PhysicalDeviceFloatControlsProperties<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceFloatControlsProperties<'_>
impl Send for PhysicalDeviceFloatControlsProperties<'_>
impl Sync for PhysicalDeviceFloatControlsProperties<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceFloatControlsProperties<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceFloatControlsProperties<'a>
impl<'a> Unpin for PhysicalDeviceFloatControlsProperties<'a>
impl<'a> UnwindSafe for PhysicalDeviceFloatControlsProperties<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)