ash::vk

Type Alias PhysicalDeviceDescriptorIndexingFeaturesEXT

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pub type PhysicalDeviceDescriptorIndexingFeaturesEXT<'a> = PhysicalDeviceDescriptorIndexingFeatures<'a>;

Aliased Type§

struct PhysicalDeviceDescriptorIndexingFeaturesEXT<'a> {
Show 23 fields pub s_type: StructureType, pub p_next: *mut c_void, pub shader_input_attachment_array_dynamic_indexing: u32, pub shader_uniform_texel_buffer_array_dynamic_indexing: u32, pub shader_storage_texel_buffer_array_dynamic_indexing: u32, pub shader_uniform_buffer_array_non_uniform_indexing: u32, pub shader_sampled_image_array_non_uniform_indexing: u32, pub shader_storage_buffer_array_non_uniform_indexing: u32, pub shader_storage_image_array_non_uniform_indexing: u32, pub shader_input_attachment_array_non_uniform_indexing: u32, pub shader_uniform_texel_buffer_array_non_uniform_indexing: u32, pub shader_storage_texel_buffer_array_non_uniform_indexing: u32, pub descriptor_binding_uniform_buffer_update_after_bind: u32, pub descriptor_binding_sampled_image_update_after_bind: u32, pub descriptor_binding_storage_image_update_after_bind: u32, pub descriptor_binding_storage_buffer_update_after_bind: u32, pub descriptor_binding_uniform_texel_buffer_update_after_bind: u32, pub descriptor_binding_storage_texel_buffer_update_after_bind: u32, pub descriptor_binding_update_unused_while_pending: u32, pub descriptor_binding_partially_bound: u32, pub descriptor_binding_variable_descriptor_count: u32, pub runtime_descriptor_array: u32, pub _marker: PhantomData<&'a ()>,
}

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§s_type: StructureType§p_next: *mut c_void§shader_input_attachment_array_dynamic_indexing: u32§shader_uniform_texel_buffer_array_dynamic_indexing: u32§shader_storage_texel_buffer_array_dynamic_indexing: u32§shader_uniform_buffer_array_non_uniform_indexing: u32§shader_sampled_image_array_non_uniform_indexing: u32§shader_storage_buffer_array_non_uniform_indexing: u32§shader_storage_image_array_non_uniform_indexing: u32§shader_input_attachment_array_non_uniform_indexing: u32§shader_uniform_texel_buffer_array_non_uniform_indexing: u32§shader_storage_texel_buffer_array_non_uniform_indexing: u32§descriptor_binding_uniform_buffer_update_after_bind: u32§descriptor_binding_sampled_image_update_after_bind: u32§descriptor_binding_storage_image_update_after_bind: u32§descriptor_binding_storage_buffer_update_after_bind: u32§descriptor_binding_uniform_texel_buffer_update_after_bind: u32§descriptor_binding_storage_texel_buffer_update_after_bind: u32§descriptor_binding_update_unused_while_pending: u32§descriptor_binding_partially_bound: u32§descriptor_binding_variable_descriptor_count: u32§runtime_descriptor_array: u32§_marker: PhantomData<&'a ()>

Implementations

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impl<'a> PhysicalDeviceDescriptorIndexingFeatures<'a>

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pub fn shader_input_attachment_array_dynamic_indexing( self, shader_input_attachment_array_dynamic_indexing: bool, ) -> Self

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pub fn shader_uniform_texel_buffer_array_dynamic_indexing( self, shader_uniform_texel_buffer_array_dynamic_indexing: bool, ) -> Self

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pub fn shader_storage_texel_buffer_array_dynamic_indexing( self, shader_storage_texel_buffer_array_dynamic_indexing: bool, ) -> Self

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pub fn shader_uniform_buffer_array_non_uniform_indexing( self, shader_uniform_buffer_array_non_uniform_indexing: bool, ) -> Self

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pub fn shader_sampled_image_array_non_uniform_indexing( self, shader_sampled_image_array_non_uniform_indexing: bool, ) -> Self

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pub fn shader_storage_buffer_array_non_uniform_indexing( self, shader_storage_buffer_array_non_uniform_indexing: bool, ) -> Self

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pub fn shader_storage_image_array_non_uniform_indexing( self, shader_storage_image_array_non_uniform_indexing: bool, ) -> Self

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pub fn shader_input_attachment_array_non_uniform_indexing( self, shader_input_attachment_array_non_uniform_indexing: bool, ) -> Self

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pub fn shader_uniform_texel_buffer_array_non_uniform_indexing( self, shader_uniform_texel_buffer_array_non_uniform_indexing: bool, ) -> Self

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pub fn shader_storage_texel_buffer_array_non_uniform_indexing( self, shader_storage_texel_buffer_array_non_uniform_indexing: bool, ) -> Self

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pub fn descriptor_binding_uniform_buffer_update_after_bind( self, descriptor_binding_uniform_buffer_update_after_bind: bool, ) -> Self

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pub fn descriptor_binding_sampled_image_update_after_bind( self, descriptor_binding_sampled_image_update_after_bind: bool, ) -> Self

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pub fn descriptor_binding_storage_image_update_after_bind( self, descriptor_binding_storage_image_update_after_bind: bool, ) -> Self

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pub fn descriptor_binding_storage_buffer_update_after_bind( self, descriptor_binding_storage_buffer_update_after_bind: bool, ) -> Self

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pub fn descriptor_binding_uniform_texel_buffer_update_after_bind( self, descriptor_binding_uniform_texel_buffer_update_after_bind: bool, ) -> Self

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pub fn descriptor_binding_storage_texel_buffer_update_after_bind( self, descriptor_binding_storage_texel_buffer_update_after_bind: bool, ) -> Self

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pub fn descriptor_binding_update_unused_while_pending( self, descriptor_binding_update_unused_while_pending: bool, ) -> Self

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pub fn descriptor_binding_partially_bound( self, descriptor_binding_partially_bound: bool, ) -> Self

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pub fn descriptor_binding_variable_descriptor_count( self, descriptor_binding_variable_descriptor_count: bool, ) -> Self

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pub fn runtime_descriptor_array(self, runtime_descriptor_array: bool) -> Self

Trait Implementations