pub type PhysicalDeviceDescriptorIndexingFeaturesEXT<'a> = PhysicalDeviceDescriptorIndexingFeatures<'a>;
Aliased Type§
struct PhysicalDeviceDescriptorIndexingFeaturesEXT<'a> {Show 23 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_input_attachment_array_dynamic_indexing: u32,
pub shader_uniform_texel_buffer_array_dynamic_indexing: u32,
pub shader_storage_texel_buffer_array_dynamic_indexing: u32,
pub shader_uniform_buffer_array_non_uniform_indexing: u32,
pub shader_sampled_image_array_non_uniform_indexing: u32,
pub shader_storage_buffer_array_non_uniform_indexing: u32,
pub shader_storage_image_array_non_uniform_indexing: u32,
pub shader_input_attachment_array_non_uniform_indexing: u32,
pub shader_uniform_texel_buffer_array_non_uniform_indexing: u32,
pub shader_storage_texel_buffer_array_non_uniform_indexing: u32,
pub descriptor_binding_uniform_buffer_update_after_bind: u32,
pub descriptor_binding_sampled_image_update_after_bind: u32,
pub descriptor_binding_storage_image_update_after_bind: u32,
pub descriptor_binding_storage_buffer_update_after_bind: u32,
pub descriptor_binding_uniform_texel_buffer_update_after_bind: u32,
pub descriptor_binding_storage_texel_buffer_update_after_bind: u32,
pub descriptor_binding_update_unused_while_pending: u32,
pub descriptor_binding_partially_bound: u32,
pub descriptor_binding_variable_descriptor_count: u32,
pub runtime_descriptor_array: u32,
pub _marker: PhantomData<&'a ()>,
}
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_input_attachment_array_dynamic_indexing: u32
§shader_uniform_texel_buffer_array_dynamic_indexing: u32
§shader_storage_texel_buffer_array_dynamic_indexing: u32
§shader_uniform_buffer_array_non_uniform_indexing: u32
§shader_sampled_image_array_non_uniform_indexing: u32
§shader_storage_buffer_array_non_uniform_indexing: u32
§shader_storage_image_array_non_uniform_indexing: u32
§shader_input_attachment_array_non_uniform_indexing: u32
§shader_uniform_texel_buffer_array_non_uniform_indexing: u32
§shader_storage_texel_buffer_array_non_uniform_indexing: u32
§descriptor_binding_uniform_buffer_update_after_bind: u32
§descriptor_binding_sampled_image_update_after_bind: u32
§descriptor_binding_storage_image_update_after_bind: u32
§descriptor_binding_storage_buffer_update_after_bind: u32
§descriptor_binding_uniform_texel_buffer_update_after_bind: u32
§descriptor_binding_storage_texel_buffer_update_after_bind: u32
§descriptor_binding_update_unused_while_pending: u32
§descriptor_binding_partially_bound: u32
§descriptor_binding_variable_descriptor_count: u32
§runtime_descriptor_array: u32
§_marker: PhantomData<&'a ()>
Implementations
Source§impl<'a> PhysicalDeviceDescriptorIndexingFeatures<'a>
impl<'a> PhysicalDeviceDescriptorIndexingFeatures<'a>
pub fn shader_input_attachment_array_dynamic_indexing( self, shader_input_attachment_array_dynamic_indexing: bool, ) -> Self
pub fn shader_uniform_texel_buffer_array_dynamic_indexing( self, shader_uniform_texel_buffer_array_dynamic_indexing: bool, ) -> Self
pub fn shader_storage_texel_buffer_array_dynamic_indexing( self, shader_storage_texel_buffer_array_dynamic_indexing: bool, ) -> Self
pub fn shader_uniform_buffer_array_non_uniform_indexing( self, shader_uniform_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_sampled_image_array_non_uniform_indexing( self, shader_sampled_image_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_buffer_array_non_uniform_indexing( self, shader_storage_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_image_array_non_uniform_indexing( self, shader_storage_image_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_input_attachment_array_non_uniform_indexing( self, shader_input_attachment_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_uniform_texel_buffer_array_non_uniform_indexing( self, shader_uniform_texel_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_texel_buffer_array_non_uniform_indexing( self, shader_storage_texel_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn descriptor_binding_uniform_buffer_update_after_bind( self, descriptor_binding_uniform_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_sampled_image_update_after_bind( self, descriptor_binding_sampled_image_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_image_update_after_bind( self, descriptor_binding_storage_image_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_buffer_update_after_bind( self, descriptor_binding_storage_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_uniform_texel_buffer_update_after_bind( self, descriptor_binding_uniform_texel_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_texel_buffer_update_after_bind( self, descriptor_binding_storage_texel_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_update_unused_while_pending( self, descriptor_binding_update_unused_while_pending: bool, ) -> Self
pub fn descriptor_binding_partially_bound( self, descriptor_binding_partially_bound: bool, ) -> Self
pub fn descriptor_binding_variable_descriptor_count( self, descriptor_binding_variable_descriptor_count: bool, ) -> Self
pub fn runtime_descriptor_array(self, runtime_descriptor_array: bool) -> Self
Trait Implementations
Source§impl<'a> Clone for PhysicalDeviceDescriptorIndexingFeatures<'a>
impl<'a> Clone for PhysicalDeviceDescriptorIndexingFeatures<'a>
Source§fn clone(&self) -> PhysicalDeviceDescriptorIndexingFeatures<'a>
fn clone(&self) -> PhysicalDeviceDescriptorIndexingFeatures<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more