Struct ash::vk::PhysicalDeviceDescriptorIndexingFeatures
source · #[repr(C)]pub struct PhysicalDeviceDescriptorIndexingFeatures<'a> {Show 23 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_input_attachment_array_dynamic_indexing: Bool32,
pub shader_uniform_texel_buffer_array_dynamic_indexing: Bool32,
pub shader_storage_texel_buffer_array_dynamic_indexing: Bool32,
pub shader_uniform_buffer_array_non_uniform_indexing: Bool32,
pub shader_sampled_image_array_non_uniform_indexing: Bool32,
pub shader_storage_buffer_array_non_uniform_indexing: Bool32,
pub shader_storage_image_array_non_uniform_indexing: Bool32,
pub shader_input_attachment_array_non_uniform_indexing: Bool32,
pub shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32,
pub shader_storage_texel_buffer_array_non_uniform_indexing: Bool32,
pub descriptor_binding_uniform_buffer_update_after_bind: Bool32,
pub descriptor_binding_sampled_image_update_after_bind: Bool32,
pub descriptor_binding_storage_image_update_after_bind: Bool32,
pub descriptor_binding_storage_buffer_update_after_bind: Bool32,
pub descriptor_binding_uniform_texel_buffer_update_after_bind: Bool32,
pub descriptor_binding_storage_texel_buffer_update_after_bind: Bool32,
pub descriptor_binding_update_unused_while_pending: Bool32,
pub descriptor_binding_partially_bound: Bool32,
pub descriptor_binding_variable_descriptor_count: Bool32,
pub runtime_descriptor_array: Bool32,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_input_attachment_array_dynamic_indexing: Bool32
§shader_uniform_texel_buffer_array_dynamic_indexing: Bool32
§shader_storage_texel_buffer_array_dynamic_indexing: Bool32
§shader_uniform_buffer_array_non_uniform_indexing: Bool32
§shader_sampled_image_array_non_uniform_indexing: Bool32
§shader_storage_buffer_array_non_uniform_indexing: Bool32
§shader_storage_image_array_non_uniform_indexing: Bool32
§shader_input_attachment_array_non_uniform_indexing: Bool32
§shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32
§shader_storage_texel_buffer_array_non_uniform_indexing: Bool32
§descriptor_binding_uniform_buffer_update_after_bind: Bool32
§descriptor_binding_sampled_image_update_after_bind: Bool32
§descriptor_binding_storage_image_update_after_bind: Bool32
§descriptor_binding_storage_buffer_update_after_bind: Bool32
§descriptor_binding_uniform_texel_buffer_update_after_bind: Bool32
§descriptor_binding_storage_texel_buffer_update_after_bind: Bool32
§descriptor_binding_update_unused_while_pending: Bool32
§descriptor_binding_partially_bound: Bool32
§descriptor_binding_variable_descriptor_count: Bool32
§runtime_descriptor_array: Bool32
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> PhysicalDeviceDescriptorIndexingFeatures<'a>
impl<'a> PhysicalDeviceDescriptorIndexingFeatures<'a>
pub fn shader_input_attachment_array_dynamic_indexing( self, shader_input_attachment_array_dynamic_indexing: bool, ) -> Self
pub fn shader_uniform_texel_buffer_array_dynamic_indexing( self, shader_uniform_texel_buffer_array_dynamic_indexing: bool, ) -> Self
pub fn shader_storage_texel_buffer_array_dynamic_indexing( self, shader_storage_texel_buffer_array_dynamic_indexing: bool, ) -> Self
pub fn shader_uniform_buffer_array_non_uniform_indexing( self, shader_uniform_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_sampled_image_array_non_uniform_indexing( self, shader_sampled_image_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_buffer_array_non_uniform_indexing( self, shader_storage_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_image_array_non_uniform_indexing( self, shader_storage_image_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_input_attachment_array_non_uniform_indexing( self, shader_input_attachment_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_uniform_texel_buffer_array_non_uniform_indexing( self, shader_uniform_texel_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_texel_buffer_array_non_uniform_indexing( self, shader_storage_texel_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn descriptor_binding_uniform_buffer_update_after_bind( self, descriptor_binding_uniform_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_sampled_image_update_after_bind( self, descriptor_binding_sampled_image_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_image_update_after_bind( self, descriptor_binding_storage_image_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_buffer_update_after_bind( self, descriptor_binding_storage_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_uniform_texel_buffer_update_after_bind( self, descriptor_binding_uniform_texel_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_texel_buffer_update_after_bind( self, descriptor_binding_storage_texel_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_update_unused_while_pending( self, descriptor_binding_update_unused_while_pending: bool, ) -> Self
pub fn descriptor_binding_partially_bound( self, descriptor_binding_partially_bound: bool, ) -> Self
pub fn descriptor_binding_variable_descriptor_count( self, descriptor_binding_variable_descriptor_count: bool, ) -> Self
pub fn runtime_descriptor_array(self, runtime_descriptor_array: bool) -> Self
Trait Implementations§
source§impl<'a> Clone for PhysicalDeviceDescriptorIndexingFeatures<'a>
impl<'a> Clone for PhysicalDeviceDescriptorIndexingFeatures<'a>
source§fn clone(&self) -> PhysicalDeviceDescriptorIndexingFeatures<'a>
fn clone(&self) -> PhysicalDeviceDescriptorIndexingFeatures<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for PhysicalDeviceDescriptorIndexingFeatures<'a>
impl<'a> Debug for PhysicalDeviceDescriptorIndexingFeatures<'a>
source§impl Default for PhysicalDeviceDescriptorIndexingFeatures<'_>
impl Default for PhysicalDeviceDescriptorIndexingFeatures<'_>
source§impl<'a> TaggedStructure for PhysicalDeviceDescriptorIndexingFeatures<'a>
impl<'a> TaggedStructure for PhysicalDeviceDescriptorIndexingFeatures<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES
impl<'a> Copy for PhysicalDeviceDescriptorIndexingFeatures<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceDescriptorIndexingFeatures<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceDescriptorIndexingFeatures<'_>
impl Send for PhysicalDeviceDescriptorIndexingFeatures<'_>
impl Sync for PhysicalDeviceDescriptorIndexingFeatures<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceDescriptorIndexingFeatures<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceDescriptorIndexingFeatures<'a>
impl<'a> Unpin for PhysicalDeviceDescriptorIndexingFeatures<'a>
impl<'a> UnwindSafe for PhysicalDeviceDescriptorIndexingFeatures<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)