Struct ash::vk::PhysicalDeviceShaderEnqueuePropertiesAMDX
source · #[repr(C)]pub struct PhysicalDeviceShaderEnqueuePropertiesAMDX<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub max_execution_graph_depth: u32,
pub max_execution_graph_shader_output_nodes: u32,
pub max_execution_graph_shader_payload_size: u32,
pub max_execution_graph_shader_payload_count: u32,
pub execution_graph_dispatch_address_alignment: u32,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§max_execution_graph_depth: u32
§max_execution_graph_shader_output_nodes: u32
§max_execution_graph_shader_payload_size: u32
§max_execution_graph_shader_payload_count: u32
§execution_graph_dispatch_address_alignment: u32
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
impl<'a> PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
pub fn max_execution_graph_depth(self, max_execution_graph_depth: u32) -> Self
pub fn max_execution_graph_shader_output_nodes( self, max_execution_graph_shader_output_nodes: u32, ) -> Self
pub fn max_execution_graph_shader_payload_size( self, max_execution_graph_shader_payload_size: u32, ) -> Self
pub fn max_execution_graph_shader_payload_count( self, max_execution_graph_shader_payload_count: u32, ) -> Self
pub fn execution_graph_dispatch_address_alignment( self, execution_graph_dispatch_address_alignment: u32, ) -> Self
Trait Implementations§
source§impl<'a> Clone for PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
impl<'a> Clone for PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
source§fn clone(&self) -> PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
fn clone(&self) -> PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
impl<'a> Debug for PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
source§impl Default for PhysicalDeviceShaderEnqueuePropertiesAMDX<'_>
impl Default for PhysicalDeviceShaderEnqueuePropertiesAMDX<'_>
source§impl<'a> TaggedStructure for PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
impl<'a> TaggedStructure for PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_ENQUEUE_PROPERTIES_AMDX
impl<'a> Copy for PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderEnqueuePropertiesAMDX<'_>
impl Send for PhysicalDeviceShaderEnqueuePropertiesAMDX<'_>
impl Sync for PhysicalDeviceShaderEnqueuePropertiesAMDX<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
impl<'a> Unpin for PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderEnqueuePropertiesAMDX<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more