Struct ash::vk::PhysicalDeviceMeshShaderPropertiesEXT
source · #[repr(C)]pub struct PhysicalDeviceMeshShaderPropertiesEXT<'a> {Show 31 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub max_task_work_group_total_count: u32,
pub max_task_work_group_count: [u32; 3],
pub max_task_work_group_invocations: u32,
pub max_task_work_group_size: [u32; 3],
pub max_task_payload_size: u32,
pub max_task_shared_memory_size: u32,
pub max_task_payload_and_shared_memory_size: u32,
pub max_mesh_work_group_total_count: u32,
pub max_mesh_work_group_count: [u32; 3],
pub max_mesh_work_group_invocations: u32,
pub max_mesh_work_group_size: [u32; 3],
pub max_mesh_shared_memory_size: u32,
pub max_mesh_payload_and_shared_memory_size: u32,
pub max_mesh_output_memory_size: u32,
pub max_mesh_payload_and_output_memory_size: u32,
pub max_mesh_output_components: u32,
pub max_mesh_output_vertices: u32,
pub max_mesh_output_primitives: u32,
pub max_mesh_output_layers: u32,
pub max_mesh_multiview_view_count: u32,
pub mesh_output_per_vertex_granularity: u32,
pub mesh_output_per_primitive_granularity: u32,
pub max_preferred_task_work_group_invocations: u32,
pub max_preferred_mesh_work_group_invocations: u32,
pub prefers_local_invocation_vertex_output: Bool32,
pub prefers_local_invocation_primitive_output: Bool32,
pub prefers_compact_vertex_output: Bool32,
pub prefers_compact_primitive_output: Bool32,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§max_task_work_group_total_count: u32
§max_task_work_group_count: [u32; 3]
§max_task_work_group_invocations: u32
§max_task_work_group_size: [u32; 3]
§max_task_payload_size: u32
§max_mesh_work_group_total_count: u32
§max_mesh_work_group_count: [u32; 3]
§max_mesh_work_group_invocations: u32
§max_mesh_work_group_size: [u32; 3]
§max_mesh_output_memory_size: u32
§max_mesh_payload_and_output_memory_size: u32
§max_mesh_output_components: u32
§max_mesh_output_vertices: u32
§max_mesh_output_primitives: u32
§max_mesh_output_layers: u32
§max_mesh_multiview_view_count: u32
§mesh_output_per_vertex_granularity: u32
§mesh_output_per_primitive_granularity: u32
§max_preferred_task_work_group_invocations: u32
§max_preferred_mesh_work_group_invocations: u32
§prefers_local_invocation_vertex_output: Bool32
§prefers_local_invocation_primitive_output: Bool32
§prefers_compact_vertex_output: Bool32
§prefers_compact_primitive_output: Bool32
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> PhysicalDeviceMeshShaderPropertiesEXT<'a>
impl<'a> PhysicalDeviceMeshShaderPropertiesEXT<'a>
pub fn max_task_work_group_total_count( self, max_task_work_group_total_count: u32, ) -> Self
pub fn max_task_work_group_count( self, max_task_work_group_count: [u32; 3], ) -> Self
pub fn max_task_work_group_invocations( self, max_task_work_group_invocations: u32, ) -> Self
pub fn max_task_work_group_size( self, max_task_work_group_size: [u32; 3], ) -> Self
pub fn max_task_payload_size(self, max_task_payload_size: u32) -> Self
pub fn max_mesh_work_group_total_count( self, max_mesh_work_group_total_count: u32, ) -> Self
pub fn max_mesh_work_group_count( self, max_mesh_work_group_count: [u32; 3], ) -> Self
pub fn max_mesh_work_group_invocations( self, max_mesh_work_group_invocations: u32, ) -> Self
pub fn max_mesh_work_group_size( self, max_mesh_work_group_size: [u32; 3], ) -> Self
pub fn max_mesh_output_memory_size( self, max_mesh_output_memory_size: u32, ) -> Self
pub fn max_mesh_payload_and_output_memory_size( self, max_mesh_payload_and_output_memory_size: u32, ) -> Self
pub fn max_mesh_output_components(self, max_mesh_output_components: u32) -> Self
pub fn max_mesh_output_vertices(self, max_mesh_output_vertices: u32) -> Self
pub fn max_mesh_output_primitives(self, max_mesh_output_primitives: u32) -> Self
pub fn max_mesh_output_layers(self, max_mesh_output_layers: u32) -> Self
pub fn max_mesh_multiview_view_count( self, max_mesh_multiview_view_count: u32, ) -> Self
pub fn mesh_output_per_vertex_granularity( self, mesh_output_per_vertex_granularity: u32, ) -> Self
pub fn mesh_output_per_primitive_granularity( self, mesh_output_per_primitive_granularity: u32, ) -> Self
pub fn max_preferred_task_work_group_invocations( self, max_preferred_task_work_group_invocations: u32, ) -> Self
pub fn max_preferred_mesh_work_group_invocations( self, max_preferred_mesh_work_group_invocations: u32, ) -> Self
pub fn prefers_local_invocation_vertex_output( self, prefers_local_invocation_vertex_output: bool, ) -> Self
pub fn prefers_local_invocation_primitive_output( self, prefers_local_invocation_primitive_output: bool, ) -> Self
pub fn prefers_compact_vertex_output( self, prefers_compact_vertex_output: bool, ) -> Self
pub fn prefers_compact_primitive_output( self, prefers_compact_primitive_output: bool, ) -> Self
Trait Implementations§
source§impl<'a> Clone for PhysicalDeviceMeshShaderPropertiesEXT<'a>
impl<'a> Clone for PhysicalDeviceMeshShaderPropertiesEXT<'a>
source§fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesEXT<'a>
fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesEXT<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for PhysicalDeviceMeshShaderPropertiesEXT<'a>
impl<'a> Debug for PhysicalDeviceMeshShaderPropertiesEXT<'a>
source§impl Default for PhysicalDeviceMeshShaderPropertiesEXT<'_>
impl Default for PhysicalDeviceMeshShaderPropertiesEXT<'_>
source§impl<'a> TaggedStructure for PhysicalDeviceMeshShaderPropertiesEXT<'a>
impl<'a> TaggedStructure for PhysicalDeviceMeshShaderPropertiesEXT<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_EXT
impl<'a> Copy for PhysicalDeviceMeshShaderPropertiesEXT<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceMeshShaderPropertiesEXT<'_>
impl Send for PhysicalDeviceMeshShaderPropertiesEXT<'_>
impl Sync for PhysicalDeviceMeshShaderPropertiesEXT<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceMeshShaderPropertiesEXT<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceMeshShaderPropertiesEXT<'a>
impl<'a> Unpin for PhysicalDeviceMeshShaderPropertiesEXT<'a>
impl<'a> UnwindSafe for PhysicalDeviceMeshShaderPropertiesEXT<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)