Struct ash::vk::PhysicalDeviceMeshShaderPropertiesEXT

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#[repr(C)]
pub struct PhysicalDeviceMeshShaderPropertiesEXT<'a> {
Show 31 fields pub s_type: StructureType, pub p_next: *mut c_void, pub max_task_work_group_total_count: u32, pub max_task_work_group_count: [u32; 3], pub max_task_work_group_invocations: u32, pub max_task_work_group_size: [u32; 3], pub max_task_payload_size: u32, pub max_task_shared_memory_size: u32, pub max_task_payload_and_shared_memory_size: u32, pub max_mesh_work_group_total_count: u32, pub max_mesh_work_group_count: [u32; 3], pub max_mesh_work_group_invocations: u32, pub max_mesh_work_group_size: [u32; 3], pub max_mesh_shared_memory_size: u32, pub max_mesh_payload_and_shared_memory_size: u32, pub max_mesh_output_memory_size: u32, pub max_mesh_payload_and_output_memory_size: u32, pub max_mesh_output_components: u32, pub max_mesh_output_vertices: u32, pub max_mesh_output_primitives: u32, pub max_mesh_output_layers: u32, pub max_mesh_multiview_view_count: u32, pub mesh_output_per_vertex_granularity: u32, pub mesh_output_per_primitive_granularity: u32, pub max_preferred_task_work_group_invocations: u32, pub max_preferred_mesh_work_group_invocations: u32, pub prefers_local_invocation_vertex_output: Bool32, pub prefers_local_invocation_primitive_output: Bool32, pub prefers_compact_vertex_output: Bool32, pub prefers_compact_primitive_output: Bool32, pub _marker: PhantomData<&'a ()>,
}
Expand description

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§s_type: StructureType§p_next: *mut c_void§max_task_work_group_total_count: u32§max_task_work_group_count: [u32; 3]§max_task_work_group_invocations: u32§max_task_work_group_size: [u32; 3]§max_task_payload_size: u32§max_task_shared_memory_size: u32§max_task_payload_and_shared_memory_size: u32§max_mesh_work_group_total_count: u32§max_mesh_work_group_count: [u32; 3]§max_mesh_work_group_invocations: u32§max_mesh_work_group_size: [u32; 3]§max_mesh_shared_memory_size: u32§max_mesh_payload_and_shared_memory_size: u32§max_mesh_output_memory_size: u32§max_mesh_payload_and_output_memory_size: u32§max_mesh_output_components: u32§max_mesh_output_vertices: u32§max_mesh_output_primitives: u32§max_mesh_output_layers: u32§max_mesh_multiview_view_count: u32§mesh_output_per_vertex_granularity: u32§mesh_output_per_primitive_granularity: u32§max_preferred_task_work_group_invocations: u32§max_preferred_mesh_work_group_invocations: u32§prefers_local_invocation_vertex_output: Bool32§prefers_local_invocation_primitive_output: Bool32§prefers_compact_vertex_output: Bool32§prefers_compact_primitive_output: Bool32§_marker: PhantomData<&'a ()>

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impl<'a> PhysicalDeviceMeshShaderPropertiesEXT<'a>

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pub fn max_task_work_group_total_count( self, max_task_work_group_total_count: u32, ) -> Self

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pub fn max_task_work_group_count( self, max_task_work_group_count: [u32; 3], ) -> Self

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pub fn max_task_work_group_invocations( self, max_task_work_group_invocations: u32, ) -> Self

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pub fn max_task_work_group_size( self, max_task_work_group_size: [u32; 3], ) -> Self

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pub fn max_task_payload_size(self, max_task_payload_size: u32) -> Self

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pub fn max_task_shared_memory_size( self, max_task_shared_memory_size: u32, ) -> Self

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pub fn max_task_payload_and_shared_memory_size( self, max_task_payload_and_shared_memory_size: u32, ) -> Self

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pub fn max_mesh_work_group_total_count( self, max_mesh_work_group_total_count: u32, ) -> Self

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pub fn max_mesh_work_group_count( self, max_mesh_work_group_count: [u32; 3], ) -> Self

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pub fn max_mesh_work_group_invocations( self, max_mesh_work_group_invocations: u32, ) -> Self

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pub fn max_mesh_work_group_size( self, max_mesh_work_group_size: [u32; 3], ) -> Self

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pub fn max_mesh_shared_memory_size( self, max_mesh_shared_memory_size: u32, ) -> Self

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pub fn max_mesh_payload_and_shared_memory_size( self, max_mesh_payload_and_shared_memory_size: u32, ) -> Self

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pub fn max_mesh_output_memory_size( self, max_mesh_output_memory_size: u32, ) -> Self

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pub fn max_mesh_payload_and_output_memory_size( self, max_mesh_payload_and_output_memory_size: u32, ) -> Self

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pub fn max_mesh_output_components(self, max_mesh_output_components: u32) -> Self

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pub fn max_mesh_output_vertices(self, max_mesh_output_vertices: u32) -> Self

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pub fn max_mesh_output_primitives(self, max_mesh_output_primitives: u32) -> Self

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pub fn max_mesh_output_layers(self, max_mesh_output_layers: u32) -> Self

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pub fn max_mesh_multiview_view_count( self, max_mesh_multiview_view_count: u32, ) -> Self

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pub fn mesh_output_per_vertex_granularity( self, mesh_output_per_vertex_granularity: u32, ) -> Self

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pub fn mesh_output_per_primitive_granularity( self, mesh_output_per_primitive_granularity: u32, ) -> Self

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pub fn max_preferred_task_work_group_invocations( self, max_preferred_task_work_group_invocations: u32, ) -> Self

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pub fn max_preferred_mesh_work_group_invocations( self, max_preferred_mesh_work_group_invocations: u32, ) -> Self

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pub fn prefers_local_invocation_vertex_output( self, prefers_local_invocation_vertex_output: bool, ) -> Self

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pub fn prefers_local_invocation_primitive_output( self, prefers_local_invocation_primitive_output: bool, ) -> Self

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pub fn prefers_compact_vertex_output( self, prefers_compact_vertex_output: bool, ) -> Self

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pub fn prefers_compact_primitive_output( self, prefers_compact_primitive_output: bool, ) -> Self

Trait Implementations§

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impl<'a> Clone for PhysicalDeviceMeshShaderPropertiesEXT<'a>

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fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesEXT<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for PhysicalDeviceMeshShaderPropertiesEXT<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PhysicalDeviceMeshShaderPropertiesEXT<'_>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'a> TaggedStructure for PhysicalDeviceMeshShaderPropertiesEXT<'a>

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const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_EXT

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impl<'a> Copy for PhysicalDeviceMeshShaderPropertiesEXT<'a>

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impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceMeshShaderPropertiesEXT<'_>

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impl Send for PhysicalDeviceMeshShaderPropertiesEXT<'_>

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impl Sync for PhysicalDeviceMeshShaderPropertiesEXT<'_>

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fn into(self) -> U

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type Owned = T

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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