Struct ash::vk::PhysicalDeviceLimits
source · #[repr(C)]pub struct PhysicalDeviceLimits {Show 106 fields
pub max_image_dimension1_d: u32,
pub max_image_dimension2_d: u32,
pub max_image_dimension3_d: u32,
pub max_image_dimension_cube: u32,
pub max_image_array_layers: u32,
pub max_texel_buffer_elements: u32,
pub max_uniform_buffer_range: u32,
pub max_storage_buffer_range: u32,
pub max_push_constants_size: u32,
pub max_memory_allocation_count: u32,
pub max_sampler_allocation_count: u32,
pub buffer_image_granularity: DeviceSize,
pub sparse_address_space_size: DeviceSize,
pub max_bound_descriptor_sets: u32,
pub max_per_stage_descriptor_samplers: u32,
pub max_per_stage_descriptor_uniform_buffers: u32,
pub max_per_stage_descriptor_storage_buffers: u32,
pub max_per_stage_descriptor_sampled_images: u32,
pub max_per_stage_descriptor_storage_images: u32,
pub max_per_stage_descriptor_input_attachments: u32,
pub max_per_stage_resources: u32,
pub max_descriptor_set_samplers: u32,
pub max_descriptor_set_uniform_buffers: u32,
pub max_descriptor_set_uniform_buffers_dynamic: u32,
pub max_descriptor_set_storage_buffers: u32,
pub max_descriptor_set_storage_buffers_dynamic: u32,
pub max_descriptor_set_sampled_images: u32,
pub max_descriptor_set_storage_images: u32,
pub max_descriptor_set_input_attachments: u32,
pub max_vertex_input_attributes: u32,
pub max_vertex_input_bindings: u32,
pub max_vertex_input_attribute_offset: u32,
pub max_vertex_input_binding_stride: u32,
pub max_vertex_output_components: u32,
pub max_tessellation_generation_level: u32,
pub max_tessellation_patch_size: u32,
pub max_tessellation_control_per_vertex_input_components: u32,
pub max_tessellation_control_per_vertex_output_components: u32,
pub max_tessellation_control_per_patch_output_components: u32,
pub max_tessellation_control_total_output_components: u32,
pub max_tessellation_evaluation_input_components: u32,
pub max_tessellation_evaluation_output_components: u32,
pub max_geometry_shader_invocations: u32,
pub max_geometry_input_components: u32,
pub max_geometry_output_components: u32,
pub max_geometry_output_vertices: u32,
pub max_geometry_total_output_components: u32,
pub max_fragment_input_components: u32,
pub max_fragment_output_attachments: u32,
pub max_fragment_dual_src_attachments: u32,
pub max_fragment_combined_output_resources: u32,
pub max_compute_shared_memory_size: u32,
pub max_compute_work_group_count: [u32; 3],
pub max_compute_work_group_invocations: u32,
pub max_compute_work_group_size: [u32; 3],
pub sub_pixel_precision_bits: u32,
pub sub_texel_precision_bits: u32,
pub mipmap_precision_bits: u32,
pub max_draw_indexed_index_value: u32,
pub max_draw_indirect_count: u32,
pub max_sampler_lod_bias: f32,
pub max_sampler_anisotropy: f32,
pub max_viewports: u32,
pub max_viewport_dimensions: [u32; 2],
pub viewport_bounds_range: [f32; 2],
pub viewport_sub_pixel_bits: u32,
pub min_memory_map_alignment: usize,
pub min_texel_buffer_offset_alignment: DeviceSize,
pub min_uniform_buffer_offset_alignment: DeviceSize,
pub min_storage_buffer_offset_alignment: DeviceSize,
pub min_texel_offset: i32,
pub max_texel_offset: u32,
pub min_texel_gather_offset: i32,
pub max_texel_gather_offset: u32,
pub min_interpolation_offset: f32,
pub max_interpolation_offset: f32,
pub sub_pixel_interpolation_offset_bits: u32,
pub max_framebuffer_width: u32,
pub max_framebuffer_height: u32,
pub max_framebuffer_layers: u32,
pub framebuffer_color_sample_counts: SampleCountFlags,
pub framebuffer_depth_sample_counts: SampleCountFlags,
pub framebuffer_stencil_sample_counts: SampleCountFlags,
pub framebuffer_no_attachments_sample_counts: SampleCountFlags,
pub max_color_attachments: u32,
pub sampled_image_color_sample_counts: SampleCountFlags,
pub sampled_image_integer_sample_counts: SampleCountFlags,
pub sampled_image_depth_sample_counts: SampleCountFlags,
pub sampled_image_stencil_sample_counts: SampleCountFlags,
pub storage_image_sample_counts: SampleCountFlags,
pub max_sample_mask_words: u32,
pub timestamp_compute_and_graphics: Bool32,
pub timestamp_period: f32,
pub max_clip_distances: u32,
pub max_cull_distances: u32,
pub max_combined_clip_and_cull_distances: u32,
pub discrete_queue_priorities: u32,
pub point_size_range: [f32; 2],
pub line_width_range: [f32; 2],
pub point_size_granularity: f32,
pub line_width_granularity: f32,
pub strict_lines: Bool32,
pub standard_sample_locations: Bool32,
pub optimal_buffer_copy_offset_alignment: DeviceSize,
pub optimal_buffer_copy_row_pitch_alignment: DeviceSize,
pub non_coherent_atom_size: DeviceSize,
}
Expand description
Fields§
§max_image_dimension1_d: u32
§max_image_dimension2_d: u32
§max_image_dimension3_d: u32
§max_image_dimension_cube: u32
§max_image_array_layers: u32
§max_texel_buffer_elements: u32
§max_uniform_buffer_range: u32
§max_storage_buffer_range: u32
§max_push_constants_size: u32
§max_memory_allocation_count: u32
§max_sampler_allocation_count: u32
§buffer_image_granularity: DeviceSize
§sparse_address_space_size: DeviceSize
§max_bound_descriptor_sets: u32
§max_per_stage_descriptor_samplers: u32
§max_per_stage_descriptor_uniform_buffers: u32
§max_per_stage_descriptor_storage_buffers: u32
§max_per_stage_descriptor_sampled_images: u32
§max_per_stage_descriptor_storage_images: u32
§max_per_stage_descriptor_input_attachments: u32
§max_per_stage_resources: u32
§max_descriptor_set_samplers: u32
§max_descriptor_set_uniform_buffers: u32
§max_descriptor_set_uniform_buffers_dynamic: u32
§max_descriptor_set_storage_buffers: u32
§max_descriptor_set_storage_buffers_dynamic: u32
§max_descriptor_set_sampled_images: u32
§max_descriptor_set_storage_images: u32
§max_descriptor_set_input_attachments: u32
§max_vertex_input_attributes: u32
§max_vertex_input_bindings: u32
§max_vertex_input_attribute_offset: u32
§max_vertex_input_binding_stride: u32
§max_vertex_output_components: u32
§max_tessellation_generation_level: u32
§max_tessellation_patch_size: u32
§max_tessellation_control_per_vertex_input_components: u32
§max_tessellation_control_per_vertex_output_components: u32
§max_tessellation_control_per_patch_output_components: u32
§max_tessellation_control_total_output_components: u32
§max_tessellation_evaluation_input_components: u32
§max_tessellation_evaluation_output_components: u32
§max_geometry_shader_invocations: u32
§max_geometry_input_components: u32
§max_geometry_output_components: u32
§max_geometry_output_vertices: u32
§max_geometry_total_output_components: u32
§max_fragment_input_components: u32
§max_fragment_output_attachments: u32
§max_fragment_dual_src_attachments: u32
§max_fragment_combined_output_resources: u32
§max_compute_work_group_count: [u32; 3]
§max_compute_work_group_invocations: u32
§max_compute_work_group_size: [u32; 3]
§sub_pixel_precision_bits: u32
§sub_texel_precision_bits: u32
§mipmap_precision_bits: u32
§max_draw_indexed_index_value: u32
§max_draw_indirect_count: u32
§max_sampler_lod_bias: f32
§max_sampler_anisotropy: f32
§max_viewports: u32
§max_viewport_dimensions: [u32; 2]
§viewport_bounds_range: [f32; 2]
§viewport_sub_pixel_bits: u32
§min_memory_map_alignment: usize
§min_texel_buffer_offset_alignment: DeviceSize
§min_uniform_buffer_offset_alignment: DeviceSize
§min_storage_buffer_offset_alignment: DeviceSize
§min_texel_offset: i32
§max_texel_offset: u32
§min_texel_gather_offset: i32
§max_texel_gather_offset: u32
§min_interpolation_offset: f32
§max_interpolation_offset: f32
§sub_pixel_interpolation_offset_bits: u32
§max_framebuffer_width: u32
§max_framebuffer_height: u32
§max_framebuffer_layers: u32
§framebuffer_color_sample_counts: SampleCountFlags
§framebuffer_depth_sample_counts: SampleCountFlags
§framebuffer_stencil_sample_counts: SampleCountFlags
§framebuffer_no_attachments_sample_counts: SampleCountFlags
§max_color_attachments: u32
§sampled_image_color_sample_counts: SampleCountFlags
§sampled_image_integer_sample_counts: SampleCountFlags
§sampled_image_depth_sample_counts: SampleCountFlags
§sampled_image_stencil_sample_counts: SampleCountFlags
§storage_image_sample_counts: SampleCountFlags
§max_sample_mask_words: u32
§timestamp_compute_and_graphics: Bool32
§timestamp_period: f32
§max_clip_distances: u32
§max_cull_distances: u32
§max_combined_clip_and_cull_distances: u32
§discrete_queue_priorities: u32
§point_size_range: [f32; 2]
§line_width_range: [f32; 2]
§point_size_granularity: f32
§line_width_granularity: f32
§strict_lines: Bool32
§standard_sample_locations: Bool32
§optimal_buffer_copy_offset_alignment: DeviceSize
§optimal_buffer_copy_row_pitch_alignment: DeviceSize
§non_coherent_atom_size: DeviceSize
Implementations§
source§impl PhysicalDeviceLimits
impl PhysicalDeviceLimits
pub fn max_image_dimension1_d(self, max_image_dimension1_d: u32) -> Self
pub fn max_image_dimension2_d(self, max_image_dimension2_d: u32) -> Self
pub fn max_image_dimension3_d(self, max_image_dimension3_d: u32) -> Self
pub fn max_image_dimension_cube(self, max_image_dimension_cube: u32) -> Self
pub fn max_image_array_layers(self, max_image_array_layers: u32) -> Self
pub fn max_texel_buffer_elements(self, max_texel_buffer_elements: u32) -> Self
pub fn max_uniform_buffer_range(self, max_uniform_buffer_range: u32) -> Self
pub fn max_storage_buffer_range(self, max_storage_buffer_range: u32) -> Self
pub fn max_push_constants_size(self, max_push_constants_size: u32) -> Self
pub fn max_memory_allocation_count( self, max_memory_allocation_count: u32, ) -> Self
pub fn max_sampler_allocation_count( self, max_sampler_allocation_count: u32, ) -> Self
pub fn buffer_image_granularity( self, buffer_image_granularity: DeviceSize, ) -> Self
pub fn sparse_address_space_size( self, sparse_address_space_size: DeviceSize, ) -> Self
pub fn max_bound_descriptor_sets(self, max_bound_descriptor_sets: u32) -> Self
pub fn max_per_stage_descriptor_samplers( self, max_per_stage_descriptor_samplers: u32, ) -> Self
pub fn max_per_stage_descriptor_uniform_buffers( self, max_per_stage_descriptor_uniform_buffers: u32, ) -> Self
pub fn max_per_stage_descriptor_storage_buffers( self, max_per_stage_descriptor_storage_buffers: u32, ) -> Self
pub fn max_per_stage_descriptor_sampled_images( self, max_per_stage_descriptor_sampled_images: u32, ) -> Self
pub fn max_per_stage_descriptor_storage_images( self, max_per_stage_descriptor_storage_images: u32, ) -> Self
pub fn max_per_stage_descriptor_input_attachments( self, max_per_stage_descriptor_input_attachments: u32, ) -> Self
pub fn max_per_stage_resources(self, max_per_stage_resources: u32) -> Self
pub fn max_descriptor_set_samplers( self, max_descriptor_set_samplers: u32, ) -> Self
pub fn max_descriptor_set_uniform_buffers( self, max_descriptor_set_uniform_buffers: u32, ) -> Self
pub fn max_descriptor_set_uniform_buffers_dynamic( self, max_descriptor_set_uniform_buffers_dynamic: u32, ) -> Self
pub fn max_descriptor_set_storage_buffers( self, max_descriptor_set_storage_buffers: u32, ) -> Self
pub fn max_descriptor_set_storage_buffers_dynamic( self, max_descriptor_set_storage_buffers_dynamic: u32, ) -> Self
pub fn max_descriptor_set_sampled_images( self, max_descriptor_set_sampled_images: u32, ) -> Self
pub fn max_descriptor_set_storage_images( self, max_descriptor_set_storage_images: u32, ) -> Self
pub fn max_descriptor_set_input_attachments( self, max_descriptor_set_input_attachments: u32, ) -> Self
pub fn max_vertex_input_attributes( self, max_vertex_input_attributes: u32, ) -> Self
pub fn max_vertex_input_bindings(self, max_vertex_input_bindings: u32) -> Self
pub fn max_vertex_input_attribute_offset( self, max_vertex_input_attribute_offset: u32, ) -> Self
pub fn max_vertex_input_binding_stride( self, max_vertex_input_binding_stride: u32, ) -> Self
pub fn max_vertex_output_components( self, max_vertex_output_components: u32, ) -> Self
pub fn max_tessellation_generation_level( self, max_tessellation_generation_level: u32, ) -> Self
pub fn max_tessellation_patch_size( self, max_tessellation_patch_size: u32, ) -> Self
pub fn max_tessellation_control_per_vertex_input_components( self, max_tessellation_control_per_vertex_input_components: u32, ) -> Self
pub fn max_tessellation_control_per_vertex_output_components( self, max_tessellation_control_per_vertex_output_components: u32, ) -> Self
pub fn max_tessellation_control_per_patch_output_components( self, max_tessellation_control_per_patch_output_components: u32, ) -> Self
pub fn max_tessellation_control_total_output_components( self, max_tessellation_control_total_output_components: u32, ) -> Self
pub fn max_tessellation_evaluation_input_components( self, max_tessellation_evaluation_input_components: u32, ) -> Self
pub fn max_tessellation_evaluation_output_components( self, max_tessellation_evaluation_output_components: u32, ) -> Self
pub fn max_geometry_shader_invocations( self, max_geometry_shader_invocations: u32, ) -> Self
pub fn max_geometry_input_components( self, max_geometry_input_components: u32, ) -> Self
pub fn max_geometry_output_components( self, max_geometry_output_components: u32, ) -> Self
pub fn max_geometry_output_vertices( self, max_geometry_output_vertices: u32, ) -> Self
pub fn max_geometry_total_output_components( self, max_geometry_total_output_components: u32, ) -> Self
pub fn max_fragment_input_components( self, max_fragment_input_components: u32, ) -> Self
pub fn max_fragment_output_attachments( self, max_fragment_output_attachments: u32, ) -> Self
pub fn max_fragment_dual_src_attachments( self, max_fragment_dual_src_attachments: u32, ) -> Self
pub fn max_fragment_combined_output_resources( self, max_fragment_combined_output_resources: u32, ) -> Self
pub fn max_compute_work_group_count( self, max_compute_work_group_count: [u32; 3], ) -> Self
pub fn max_compute_work_group_invocations( self, max_compute_work_group_invocations: u32, ) -> Self
pub fn max_compute_work_group_size( self, max_compute_work_group_size: [u32; 3], ) -> Self
pub fn sub_pixel_precision_bits(self, sub_pixel_precision_bits: u32) -> Self
pub fn sub_texel_precision_bits(self, sub_texel_precision_bits: u32) -> Self
pub fn mipmap_precision_bits(self, mipmap_precision_bits: u32) -> Self
pub fn max_draw_indexed_index_value( self, max_draw_indexed_index_value: u32, ) -> Self
pub fn max_draw_indirect_count(self, max_draw_indirect_count: u32) -> Self
pub fn max_sampler_lod_bias(self, max_sampler_lod_bias: f32) -> Self
pub fn max_sampler_anisotropy(self, max_sampler_anisotropy: f32) -> Self
pub fn max_viewports(self, max_viewports: u32) -> Self
pub fn max_viewport_dimensions(self, max_viewport_dimensions: [u32; 2]) -> Self
pub fn viewport_bounds_range(self, viewport_bounds_range: [f32; 2]) -> Self
pub fn viewport_sub_pixel_bits(self, viewport_sub_pixel_bits: u32) -> Self
pub fn min_memory_map_alignment(self, min_memory_map_alignment: usize) -> Self
pub fn min_texel_buffer_offset_alignment( self, min_texel_buffer_offset_alignment: DeviceSize, ) -> Self
pub fn min_uniform_buffer_offset_alignment( self, min_uniform_buffer_offset_alignment: DeviceSize, ) -> Self
pub fn min_storage_buffer_offset_alignment( self, min_storage_buffer_offset_alignment: DeviceSize, ) -> Self
pub fn min_texel_offset(self, min_texel_offset: i32) -> Self
pub fn max_texel_offset(self, max_texel_offset: u32) -> Self
pub fn min_texel_gather_offset(self, min_texel_gather_offset: i32) -> Self
pub fn max_texel_gather_offset(self, max_texel_gather_offset: u32) -> Self
pub fn min_interpolation_offset(self, min_interpolation_offset: f32) -> Self
pub fn max_interpolation_offset(self, max_interpolation_offset: f32) -> Self
pub fn sub_pixel_interpolation_offset_bits( self, sub_pixel_interpolation_offset_bits: u32, ) -> Self
pub fn max_framebuffer_width(self, max_framebuffer_width: u32) -> Self
pub fn max_framebuffer_height(self, max_framebuffer_height: u32) -> Self
pub fn max_framebuffer_layers(self, max_framebuffer_layers: u32) -> Self
pub fn framebuffer_color_sample_counts( self, framebuffer_color_sample_counts: SampleCountFlags, ) -> Self
pub fn framebuffer_depth_sample_counts( self, framebuffer_depth_sample_counts: SampleCountFlags, ) -> Self
pub fn framebuffer_stencil_sample_counts( self, framebuffer_stencil_sample_counts: SampleCountFlags, ) -> Self
pub fn framebuffer_no_attachments_sample_counts( self, framebuffer_no_attachments_sample_counts: SampleCountFlags, ) -> Self
pub fn max_color_attachments(self, max_color_attachments: u32) -> Self
pub fn sampled_image_color_sample_counts( self, sampled_image_color_sample_counts: SampleCountFlags, ) -> Self
pub fn sampled_image_integer_sample_counts( self, sampled_image_integer_sample_counts: SampleCountFlags, ) -> Self
pub fn sampled_image_depth_sample_counts( self, sampled_image_depth_sample_counts: SampleCountFlags, ) -> Self
pub fn sampled_image_stencil_sample_counts( self, sampled_image_stencil_sample_counts: SampleCountFlags, ) -> Self
pub fn storage_image_sample_counts( self, storage_image_sample_counts: SampleCountFlags, ) -> Self
pub fn max_sample_mask_words(self, max_sample_mask_words: u32) -> Self
pub fn timestamp_compute_and_graphics( self, timestamp_compute_and_graphics: bool, ) -> Self
pub fn timestamp_period(self, timestamp_period: f32) -> Self
pub fn max_clip_distances(self, max_clip_distances: u32) -> Self
pub fn max_cull_distances(self, max_cull_distances: u32) -> Self
pub fn max_combined_clip_and_cull_distances( self, max_combined_clip_and_cull_distances: u32, ) -> Self
pub fn discrete_queue_priorities(self, discrete_queue_priorities: u32) -> Self
pub fn point_size_range(self, point_size_range: [f32; 2]) -> Self
pub fn line_width_range(self, line_width_range: [f32; 2]) -> Self
pub fn point_size_granularity(self, point_size_granularity: f32) -> Self
pub fn line_width_granularity(self, line_width_granularity: f32) -> Self
pub fn strict_lines(self, strict_lines: bool) -> Self
pub fn standard_sample_locations(self, standard_sample_locations: bool) -> Self
pub fn optimal_buffer_copy_offset_alignment( self, optimal_buffer_copy_offset_alignment: DeviceSize, ) -> Self
pub fn optimal_buffer_copy_row_pitch_alignment( self, optimal_buffer_copy_row_pitch_alignment: DeviceSize, ) -> Self
pub fn non_coherent_atom_size(self, non_coherent_atom_size: DeviceSize) -> Self
Trait Implementations§
source§impl Clone for PhysicalDeviceLimits
impl Clone for PhysicalDeviceLimits
source§fn clone(&self) -> PhysicalDeviceLimits
fn clone(&self) -> PhysicalDeviceLimits
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PhysicalDeviceLimits
impl Debug for PhysicalDeviceLimits
source§impl Default for PhysicalDeviceLimits
impl Default for PhysicalDeviceLimits
impl Copy for PhysicalDeviceLimits
Auto Trait Implementations§
impl Freeze for PhysicalDeviceLimits
impl RefUnwindSafe for PhysicalDeviceLimits
impl Send for PhysicalDeviceLimits
impl Sync for PhysicalDeviceLimits
impl Unpin for PhysicalDeviceLimits
impl UnwindSafe for PhysicalDeviceLimits
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more