Struct ash::vk::PhysicalDeviceFeatures

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#[repr(C)]
pub struct PhysicalDeviceFeatures {
Show 55 fields pub robust_buffer_access: Bool32, pub full_draw_index_uint32: Bool32, pub image_cube_array: Bool32, pub independent_blend: Bool32, pub geometry_shader: Bool32, pub tessellation_shader: Bool32, pub sample_rate_shading: Bool32, pub dual_src_blend: Bool32, pub logic_op: Bool32, pub multi_draw_indirect: Bool32, pub draw_indirect_first_instance: Bool32, pub depth_clamp: Bool32, pub depth_bias_clamp: Bool32, pub fill_mode_non_solid: Bool32, pub depth_bounds: Bool32, pub wide_lines: Bool32, pub large_points: Bool32, pub alpha_to_one: Bool32, pub multi_viewport: Bool32, pub sampler_anisotropy: Bool32, pub texture_compression_etc2: Bool32, pub texture_compression_astc_ldr: Bool32, pub texture_compression_bc: Bool32, pub occlusion_query_precise: Bool32, pub pipeline_statistics_query: Bool32, pub vertex_pipeline_stores_and_atomics: Bool32, pub fragment_stores_and_atomics: Bool32, pub shader_tessellation_and_geometry_point_size: Bool32, pub shader_image_gather_extended: Bool32, pub shader_storage_image_extended_formats: Bool32, pub shader_storage_image_multisample: Bool32, pub shader_storage_image_read_without_format: Bool32, pub shader_storage_image_write_without_format: Bool32, pub shader_uniform_buffer_array_dynamic_indexing: Bool32, pub shader_sampled_image_array_dynamic_indexing: Bool32, pub shader_storage_buffer_array_dynamic_indexing: Bool32, pub shader_storage_image_array_dynamic_indexing: Bool32, pub shader_clip_distance: Bool32, pub shader_cull_distance: Bool32, pub shader_float64: Bool32, pub shader_int64: Bool32, pub shader_int16: Bool32, pub shader_resource_residency: Bool32, pub shader_resource_min_lod: Bool32, pub sparse_binding: Bool32, pub sparse_residency_buffer: Bool32, pub sparse_residency_image2_d: Bool32, pub sparse_residency_image3_d: Bool32, pub sparse_residency2_samples: Bool32, pub sparse_residency4_samples: Bool32, pub sparse_residency8_samples: Bool32, pub sparse_residency16_samples: Bool32, pub sparse_residency_aliased: Bool32, pub variable_multisample_rate: Bool32, pub inherited_queries: Bool32,
}
Expand description

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§robust_buffer_access: Bool32§full_draw_index_uint32: Bool32§image_cube_array: Bool32§independent_blend: Bool32§geometry_shader: Bool32§tessellation_shader: Bool32§sample_rate_shading: Bool32§dual_src_blend: Bool32§logic_op: Bool32§multi_draw_indirect: Bool32§draw_indirect_first_instance: Bool32§depth_clamp: Bool32§depth_bias_clamp: Bool32§fill_mode_non_solid: Bool32§depth_bounds: Bool32§wide_lines: Bool32§large_points: Bool32§alpha_to_one: Bool32§multi_viewport: Bool32§sampler_anisotropy: Bool32§texture_compression_etc2: Bool32§texture_compression_astc_ldr: Bool32§texture_compression_bc: Bool32§occlusion_query_precise: Bool32§pipeline_statistics_query: Bool32§vertex_pipeline_stores_and_atomics: Bool32§fragment_stores_and_atomics: Bool32§shader_tessellation_and_geometry_point_size: Bool32§shader_image_gather_extended: Bool32§shader_storage_image_extended_formats: Bool32§shader_storage_image_multisample: Bool32§shader_storage_image_read_without_format: Bool32§shader_storage_image_write_without_format: Bool32§shader_uniform_buffer_array_dynamic_indexing: Bool32§shader_sampled_image_array_dynamic_indexing: Bool32§shader_storage_buffer_array_dynamic_indexing: Bool32§shader_storage_image_array_dynamic_indexing: Bool32§shader_clip_distance: Bool32§shader_cull_distance: Bool32§shader_float64: Bool32§shader_int64: Bool32§shader_int16: Bool32§shader_resource_residency: Bool32§shader_resource_min_lod: Bool32§sparse_binding: Bool32§sparse_residency_buffer: Bool32§sparse_residency_image2_d: Bool32§sparse_residency_image3_d: Bool32§sparse_residency2_samples: Bool32§sparse_residency4_samples: Bool32§sparse_residency8_samples: Bool32§sparse_residency16_samples: Bool32§sparse_residency_aliased: Bool32§variable_multisample_rate: Bool32§inherited_queries: Bool32

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impl PhysicalDeviceFeatures

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pub fn robust_buffer_access(self, robust_buffer_access: bool) -> Self

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pub fn full_draw_index_uint32(self, full_draw_index_uint32: bool) -> Self

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pub fn image_cube_array(self, image_cube_array: bool) -> Self

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pub fn independent_blend(self, independent_blend: bool) -> Self

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pub fn geometry_shader(self, geometry_shader: bool) -> Self

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pub fn tessellation_shader(self, tessellation_shader: bool) -> Self

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pub fn sample_rate_shading(self, sample_rate_shading: bool) -> Self

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pub fn dual_src_blend(self, dual_src_blend: bool) -> Self

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pub fn logic_op(self, logic_op: bool) -> Self

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pub fn multi_draw_indirect(self, multi_draw_indirect: bool) -> Self

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pub fn draw_indirect_first_instance( self, draw_indirect_first_instance: bool, ) -> Self

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pub fn depth_clamp(self, depth_clamp: bool) -> Self

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pub fn depth_bias_clamp(self, depth_bias_clamp: bool) -> Self

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pub fn fill_mode_non_solid(self, fill_mode_non_solid: bool) -> Self

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pub fn depth_bounds(self, depth_bounds: bool) -> Self

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pub fn wide_lines(self, wide_lines: bool) -> Self

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pub fn large_points(self, large_points: bool) -> Self

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pub fn alpha_to_one(self, alpha_to_one: bool) -> Self

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pub fn multi_viewport(self, multi_viewport: bool) -> Self

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pub fn sampler_anisotropy(self, sampler_anisotropy: bool) -> Self

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pub fn texture_compression_etc2(self, texture_compression_etc2: bool) -> Self

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pub fn texture_compression_astc_ldr( self, texture_compression_astc_ldr: bool, ) -> Self

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pub fn texture_compression_bc(self, texture_compression_bc: bool) -> Self

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pub fn occlusion_query_precise(self, occlusion_query_precise: bool) -> Self

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pub fn pipeline_statistics_query(self, pipeline_statistics_query: bool) -> Self

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pub fn vertex_pipeline_stores_and_atomics( self, vertex_pipeline_stores_and_atomics: bool, ) -> Self

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pub fn fragment_stores_and_atomics( self, fragment_stores_and_atomics: bool, ) -> Self

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pub fn shader_tessellation_and_geometry_point_size( self, shader_tessellation_and_geometry_point_size: bool, ) -> Self

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pub fn shader_image_gather_extended( self, shader_image_gather_extended: bool, ) -> Self

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pub fn shader_storage_image_extended_formats( self, shader_storage_image_extended_formats: bool, ) -> Self

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pub fn shader_storage_image_multisample( self, shader_storage_image_multisample: bool, ) -> Self

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pub fn shader_storage_image_read_without_format( self, shader_storage_image_read_without_format: bool, ) -> Self

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pub fn shader_storage_image_write_without_format( self, shader_storage_image_write_without_format: bool, ) -> Self

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pub fn shader_uniform_buffer_array_dynamic_indexing( self, shader_uniform_buffer_array_dynamic_indexing: bool, ) -> Self

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pub fn shader_sampled_image_array_dynamic_indexing( self, shader_sampled_image_array_dynamic_indexing: bool, ) -> Self

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pub fn shader_storage_buffer_array_dynamic_indexing( self, shader_storage_buffer_array_dynamic_indexing: bool, ) -> Self

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pub fn shader_storage_image_array_dynamic_indexing( self, shader_storage_image_array_dynamic_indexing: bool, ) -> Self

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pub fn shader_clip_distance(self, shader_clip_distance: bool) -> Self

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pub fn shader_cull_distance(self, shader_cull_distance: bool) -> Self

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pub fn shader_float64(self, shader_float64: bool) -> Self

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pub fn shader_int64(self, shader_int64: bool) -> Self

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pub fn shader_int16(self, shader_int16: bool) -> Self

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pub fn shader_resource_residency(self, shader_resource_residency: bool) -> Self

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pub fn shader_resource_min_lod(self, shader_resource_min_lod: bool) -> Self

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pub fn sparse_binding(self, sparse_binding: bool) -> Self

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pub fn sparse_residency_buffer(self, sparse_residency_buffer: bool) -> Self

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pub fn sparse_residency_image2_d(self, sparse_residency_image2_d: bool) -> Self

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pub fn sparse_residency_image3_d(self, sparse_residency_image3_d: bool) -> Self

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pub fn sparse_residency2_samples(self, sparse_residency2_samples: bool) -> Self

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pub fn sparse_residency4_samples(self, sparse_residency4_samples: bool) -> Self

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pub fn sparse_residency8_samples(self, sparse_residency8_samples: bool) -> Self

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pub fn sparse_residency16_samples( self, sparse_residency16_samples: bool, ) -> Self

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pub fn sparse_residency_aliased(self, sparse_residency_aliased: bool) -> Self

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pub fn variable_multisample_rate(self, variable_multisample_rate: bool) -> Self

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pub fn inherited_queries(self, inherited_queries: bool) -> Self

Trait Implementations§

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impl Clone for PhysicalDeviceFeatures

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fn clone(&self) -> PhysicalDeviceFeatures

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PhysicalDeviceFeatures

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PhysicalDeviceFeatures

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fn default() -> PhysicalDeviceFeatures

Returns the “default value” for a type. Read more
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impl Copy for PhysicalDeviceFeatures

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> From<T> for T

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fn from(t: T) -> T

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fn into(self) -> U

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type Error = <U as TryFrom<T>>::Error

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