Struct ash::vk::GraphicsShaderGroupCreateInfoNV
source · #[repr(C)]pub struct GraphicsShaderGroupCreateInfoNV<'a> {
pub s_type: StructureType,
pub p_next: *const c_void,
pub stage_count: u32,
pub p_stages: *const PipelineShaderStageCreateInfo<'a>,
pub p_vertex_input_state: *const PipelineVertexInputStateCreateInfo<'a>,
pub p_tessellation_state: *const PipelineTessellationStateCreateInfo<'a>,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *const c_void
§stage_count: u32
§p_stages: *const PipelineShaderStageCreateInfo<'a>
§p_vertex_input_state: *const PipelineVertexInputStateCreateInfo<'a>
§p_tessellation_state: *const PipelineTessellationStateCreateInfo<'a>
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> GraphicsShaderGroupCreateInfoNV<'a>
impl<'a> GraphicsShaderGroupCreateInfoNV<'a>
pub fn stages(self, stages: &'a [PipelineShaderStageCreateInfo<'a>]) -> Self
pub fn vertex_input_state( self, vertex_input_state: &'a PipelineVertexInputStateCreateInfo<'a>, ) -> Self
pub fn tessellation_state( self, tessellation_state: &'a PipelineTessellationStateCreateInfo<'a>, ) -> Self
Trait Implementations§
source§impl<'a> Clone for GraphicsShaderGroupCreateInfoNV<'a>
impl<'a> Clone for GraphicsShaderGroupCreateInfoNV<'a>
source§fn clone(&self) -> GraphicsShaderGroupCreateInfoNV<'a>
fn clone(&self) -> GraphicsShaderGroupCreateInfoNV<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for GraphicsShaderGroupCreateInfoNV<'a>
impl<'a> Debug for GraphicsShaderGroupCreateInfoNV<'a>
source§impl Default for GraphicsShaderGroupCreateInfoNV<'_>
impl Default for GraphicsShaderGroupCreateInfoNV<'_>
source§impl<'a> TaggedStructure for GraphicsShaderGroupCreateInfoNV<'a>
impl<'a> TaggedStructure for GraphicsShaderGroupCreateInfoNV<'a>
const STRUCTURE_TYPE: StructureType = StructureType::GRAPHICS_SHADER_GROUP_CREATE_INFO_NV
impl<'a> Copy for GraphicsShaderGroupCreateInfoNV<'a>
impl Send for GraphicsShaderGroupCreateInfoNV<'_>
impl Sync for GraphicsShaderGroupCreateInfoNV<'_>
Auto Trait Implementations§
impl<'a> Freeze for GraphicsShaderGroupCreateInfoNV<'a>
impl<'a> RefUnwindSafe for GraphicsShaderGroupCreateInfoNV<'a>
impl<'a> Unpin for GraphicsShaderGroupCreateInfoNV<'a>
impl<'a> UnwindSafe for GraphicsShaderGroupCreateInfoNV<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)