Struct webrender::renderer::shade::BrushShader
source · struct BrushShader {
opaque: LazilyCompiledShader,
alpha: LazilyCompiledShader,
advanced_blend: Option<LazilyCompiledShader>,
dual_source: Option<LazilyCompiledShader>,
debug_overdraw: LazilyCompiledShader,
}
Fields§
§opaque: LazilyCompiledShader
§alpha: LazilyCompiledShader
§advanced_blend: Option<LazilyCompiledShader>
§dual_source: Option<LazilyCompiledShader>
§debug_overdraw: LazilyCompiledShader
Implementations§
source§impl BrushShader
impl BrushShader
fn new( name: &'static str, device: &mut Device, features: &[&'static str], precache_flags: ShaderPrecacheFlags, shader_list: &ShaderFeatures, use_advanced_blend: bool, use_dual_source: bool, profile: &mut TransactionProfile ) -> Result<Self, ShaderError>
fn get( &mut self, blend_mode: BlendMode, features: BatchFeatures, debug_flags: DebugFlags ) -> &mut LazilyCompiledShader
fn deinit(self, device: &mut Device)
Auto Trait Implementations§
impl RefUnwindSafe for BrushShader
impl !Send for BrushShader
impl !Sync for BrushShader
impl Unpin for BrushShader
impl UnwindSafe for BrushShader
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where
F: FnOnce(&Self) -> bool,
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where F: FnOnce(&Self) -> bool,
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more