Struct webrender::render_target::ColorRenderTarget
source · pub struct ColorRenderTarget {Show 15 fields
pub alpha_batch_containers: Vec<AlphaBatchContainer>,
pub vertical_blurs: FastHashMap<TextureSource, Vec<BlurInstance>>,
pub horizontal_blurs: FastHashMap<TextureSource, Vec<BlurInstance>>,
pub scalings: FastHashMap<TextureSource, Vec<ScalingInstance>>,
pub svg_filters: Vec<(BatchTextures, Vec<SvgFilterInstance>)>,
pub blits: Vec<BlitJob>,
alpha_tasks: Vec<RenderTaskId>,
screen_size: DeviceIntSize,
pub texture_id: CacheTextureId,
pub used_rect: DeviceIntRect,
pub resolve_ops: Vec<ResolveOp>,
pub clear_color: Option<ColorF>,
pub prim_instances: Vec<PrimitiveInstanceData>,
pub prim_instances_with_scissor: FastHashMap<DeviceIntRect, Vec<PrimitiveInstanceData>>,
pub clip_masks: Vec<ClipMaskInstanceList>,
}
Expand description
Contains the work (in the form of instance arrays) needed to fill a color color output surface (RGBA8).
See RenderTarget
.
Fields§
§alpha_batch_containers: Vec<AlphaBatchContainer>
§vertical_blurs: FastHashMap<TextureSource, Vec<BlurInstance>>
§horizontal_blurs: FastHashMap<TextureSource, Vec<BlurInstance>>
§scalings: FastHashMap<TextureSource, Vec<ScalingInstance>>
§svg_filters: Vec<(BatchTextures, Vec<SvgFilterInstance>)>
§blits: Vec<BlitJob>
§alpha_tasks: Vec<RenderTaskId>
§screen_size: DeviceIntSize
§texture_id: CacheTextureId
§used_rect: DeviceIntRect
§resolve_ops: Vec<ResolveOp>
§clear_color: Option<ColorF>
§prim_instances: Vec<PrimitiveInstanceData>
§prim_instances_with_scissor: FastHashMap<DeviceIntRect, Vec<PrimitiveInstanceData>>
§clip_masks: Vec<ClipMaskInstanceList>
Trait Implementations§
source§impl RenderTarget for ColorRenderTarget
impl RenderTarget for ColorRenderTarget
source§fn new(
texture_id: CacheTextureId,
screen_size: DeviceIntSize,
_: bool,
used_rect: DeviceIntRect
) -> Self
fn new( texture_id: CacheTextureId, screen_size: DeviceIntSize, _: bool, used_rect: DeviceIntRect ) -> Self
Creates a new RenderTarget of the given type.
source§fn build(
&mut self,
ctx: &mut RenderTargetContext<'_, '_>,
gpu_cache: &mut GpuCache,
render_tasks: &RenderTaskGraph,
prim_headers: &mut PrimitiveHeaders,
transforms: &mut TransformPalette,
z_generator: &mut ZBufferIdGenerator,
prim_instances: &[PrimitiveInstance],
cmd_buffers: &CommandBufferList,
gpu_buffer_builder: &mut GpuBufferBuilder
)
fn build( &mut self, ctx: &mut RenderTargetContext<'_, '_>, gpu_cache: &mut GpuCache, render_tasks: &RenderTaskGraph, prim_headers: &mut PrimitiveHeaders, transforms: &mut TransformPalette, z_generator: &mut ZBufferIdGenerator, prim_instances: &[PrimitiveInstance], cmd_buffers: &CommandBufferList, gpu_buffer_builder: &mut GpuBufferBuilder )
Optional hook to provide additional processing for the target at the
end of the build phase.
fn texture_id(&self) -> CacheTextureId
source§fn add_task(
&mut self,
task_id: RenderTaskId,
ctx: &RenderTargetContext<'_, '_>,
gpu_cache: &mut GpuCache,
gpu_buffer_builder: &mut GpuBufferBuilder,
render_tasks: &RenderTaskGraph,
_: &ClipStore,
transforms: &mut TransformPalette
)
fn add_task( &mut self, task_id: RenderTaskId, ctx: &RenderTargetContext<'_, '_>, gpu_cache: &mut GpuCache, gpu_buffer_builder: &mut GpuBufferBuilder, render_tasks: &RenderTaskGraph, _: &ClipStore, transforms: &mut TransformPalette )
Associates a
RenderTask
with this target. That task must be assigned
to a region returned by invoking allocate()
on this target. Read morefn needs_depth(&self) -> bool
Auto Trait Implementations§
impl RefUnwindSafe for ColorRenderTarget
impl Send for ColorRenderTarget
impl Sync for ColorRenderTarget
impl Unpin for ColorRenderTarget
impl UnwindSafe for ColorRenderTarget
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where
F: FnOnce(&Self) -> bool,
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where F: FnOnce(&Self) -> bool,
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more