pub type Rotate = Rotate<Number, Angle>;
Expand description
A specified CSS rotate
Aliased Type§
enum Rotate {
None,
Rotate(Angle),
Rotate3D(Number, Number, Number, Angle),
}
Variants§
Trait Implementations§
source§impl<Number: Clone, Angle: Clone> Clone for GenericRotate<Number, Angle>
impl<Number: Clone, Angle: Clone> Clone for GenericRotate<Number, Angle>
source§fn clone(&self) -> GenericRotate<Number, Angle>
fn clone(&self) -> GenericRotate<Number, Angle>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'de, Number, Angle> Deserialize<'de> for GenericRotate<Number, Angle>where
Number: Deserialize<'de>,
Angle: Deserialize<'de>,
impl<'de, Number, Angle> Deserialize<'de> for GenericRotate<Number, Angle>where Number: Deserialize<'de>, Angle: Deserialize<'de>,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<Number, Angle> MallocSizeOf for GenericRotate<Number, Angle>where
Number: MallocSizeOf,
Angle: MallocSizeOf,
impl<Number, Angle> MallocSizeOf for GenericRotate<Number, Angle>where Number: MallocSizeOf, Angle: MallocSizeOf,
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl Parse for Rotate
impl Parse for Rotate
source§fn parse<'i, 't>(
context: &ParserContext<'_>,
input: &mut Parser<'i, 't>
) -> Result<Self, ParseError<'i>>
fn parse<'i, 't>( context: &ParserContext<'_>, input: &mut Parser<'i, 't> ) -> Result<Self, ParseError<'i>>
Parse a value of this type. Read more
source§impl<Number: PartialEq, Angle: PartialEq> PartialEq<GenericRotate<Number, Angle>> for GenericRotate<Number, Angle>
impl<Number: PartialEq, Angle: PartialEq> PartialEq<GenericRotate<Number, Angle>> for GenericRotate<Number, Angle>
source§fn eq(&self, other: &GenericRotate<Number, Angle>) -> bool
fn eq(&self, other: &GenericRotate<Number, Angle>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl<Number, Angle> Serialize for GenericRotate<Number, Angle>where
Number: Serialize,
Angle: Serialize,
impl<Number, Angle> Serialize for GenericRotate<Number, Angle>where Number: Serialize, Angle: Serialize,
source§impl<Number, Angle> SpecifiedValueInfo for GenericRotate<Number, Angle>where
Number: SpecifiedValueInfo,
Angle: SpecifiedValueInfo,
impl<Number, Angle> SpecifiedValueInfo for GenericRotate<Number, Angle>where Number: SpecifiedValueInfo, Angle: SpecifiedValueInfo,
source§const SUPPORTED_TYPES: u8 = _
const SUPPORTED_TYPES: u8 = _
Supported CssTypes by the given value type. Read more
source§impl<Number, Angle> ToAnimatedZero for GenericRotate<Number, Angle>where
Number: ToAnimatedZero,
Angle: ToAnimatedZero,
impl<Number, Angle> ToAnimatedZero for GenericRotate<Number, Angle>where Number: ToAnimatedZero, Angle: ToAnimatedZero,
source§fn to_animated_zero(&self) -> Result<Self, ()>
fn to_animated_zero(&self) -> Result<Self, ()>
Returns a value that, when added with an underlying value, will produce the underlying
value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from
the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
source§impl<Number, Angle> ToComputedValue for GenericRotate<Number, Angle>where
Number: ToComputedValue,
Angle: ToComputedValue,
impl<Number, Angle> ToComputedValue for GenericRotate<Number, Angle>where Number: ToComputedValue, Angle: ToComputedValue,
§type ComputedValue = GenericRotate<<Number as ToComputedValue>::ComputedValue, <Angle as ToComputedValue>::ComputedValue>
type ComputedValue = GenericRotate<<Number as ToComputedValue>::ComputedValue, <Angle as ToComputedValue>::ComputedValue>
The computed value type we’re going to be converted to.
source§fn from_computed_value(from: &Self::ComputedValue) -> Self
fn from_computed_value(from: &Self::ComputedValue) -> Self
Convert a computed value to specified value form. Read more
source§fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
Convert a specified value to a computed value, using itself and the data
inside the
Context
.source§impl<Number, Angle> ToCss for Rotate<Number, Angle>where
Number: Copy + ToCss + Zero,
Angle: ToCss,
(Number, Number, Number): IsParallelTo,
impl<Number, Angle> ToCss for Rotate<Number, Angle>where Number: Copy + ToCss + Zero, Angle: ToCss, (Number, Number, Number): IsParallelTo,
source§impl<Number, Angle> ToResolvedValue for GenericRotate<Number, Angle>where
Number: ToResolvedValue,
Angle: ToResolvedValue,
impl<Number, Angle> ToResolvedValue for GenericRotate<Number, Angle>where Number: ToResolvedValue, Angle: ToResolvedValue,
§type ResolvedValue = GenericRotate<<Number as ToResolvedValue>::ResolvedValue, <Angle as ToResolvedValue>::ResolvedValue>
type ResolvedValue = GenericRotate<<Number as ToResolvedValue>::ResolvedValue, <Angle as ToResolvedValue>::ResolvedValue>
The resolved value type we’re going to be converted to.
source§fn from_resolved_value(from: Self::ResolvedValue) -> Self
fn from_resolved_value(from: Self::ResolvedValue) -> Self
Convert a resolved value to resolved value form.
source§fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
Convert a resolved value to a resolved value.