Enum Value

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pub enum Value<N: Node> {
    Boolean(bool),
    Number(f64),
    String(String),
    Nodeset(Vec<N>),
}
Expand description

The primary types of values that an XPath expression returns as a result.

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Boolean(bool)

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Number(f64)

A IEEE-754 double-precision floating point number.

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String(String)

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Nodeset(Vec<N>)

A collection of not-necessarily-unique nodes.

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Trait Implementations§

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impl<N: Debug + Node> Debug for Value<N>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a, N: Node> From<&'a str> for Value<N>

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fn from(other: &'a str) -> Self

Converts to this type from the input type.
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impl<N: Node> From<String> for Value<N>

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fn from(other: String) -> Self

Converts to this type from the input type.
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impl<N: Node> From<Vec<N>> for Value<N>

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fn from(other: Vec<N>) -> Self

Converts to this type from the input type.
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impl<N: Node> From<bool> for Value<N>

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fn from(other: bool) -> Self

Converts to this type from the input type.
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impl<N: Node> From<f64> for Value<N>

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fn from(other: f64) -> Self

Converts to this type from the input type.
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impl<N: Node> PartialEq<&str> for Value<N>

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fn eq(&self, other: &&str) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<N: Node> PartialEq<String> for Value<N>

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fn eq(&self, other: &String) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<N: Node> PartialEq<Value<N>> for &str

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fn eq(&self, other: &Value<N>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<N: Node> PartialEq<Value<N>> for String

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fn eq(&self, other: &Value<N>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<N: Node> PartialEq<Value<N>> for Vec<N>

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fn eq(&self, other: &Value<N>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<N: Node> PartialEq<Value<N>> for bool

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fn eq(&self, other: &Value<N>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<N: Node> PartialEq<Value<N>> for f64

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fn eq(&self, other: &Value<N>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<N: Node> PartialEq<Vec<N>> for Value<N>

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fn eq(&self, other: &Vec<N>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<N: Node> PartialEq<bool> for Value<N>

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fn eq(&self, other: &bool) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<N: Node> PartialEq<f64> for Value<N>

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fn eq(&self, other: &f64) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<N: Node> PartialEq for Value<N>

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fn eq(&self, other: &Value<N>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

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impl<N> Freeze for Value<N>

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impl<N> RefUnwindSafe for Value<N>
where N: RefUnwindSafe,

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impl<N> Send for Value<N>
where N: Send,

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impl<N> Sync for Value<N>
where N: Sync,

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impl<N> Unpin for Value<N>
where N: Unpin,

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impl<N> UnwindSafe for Value<N>
where N: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> MaybeBoxed<Box<T>> for T

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fn maybe_boxed(self) -> Box<T>

Convert
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impl<T> MaybeBoxed<T> for T

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fn maybe_boxed(self) -> T

Convert
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> MaybeSendSync for T