Describes a keyboard input event.
Identifies the physical key pressed
This should not change if the user adjusts the host's keyboard map. Use when the physical location of the key is more important than the key's host GUI semantics, such as for movement controls in a first-person game.
Identifies the semantic meaning of the key
Use when the semantics of the key are more important than the physical location of the key, such as when implementing appropriate behavior for "page up."
Modifier keys active at the time of this input.
This is tracked internally to avoid tracking errors arising from modifier key state changes when events from this device are not being delivered to the application, e.g. due to keyboard focus being elsewhere.
impl Clone for KeyboardInput[src]
impl Copy for KeyboardInput[src]
impl Debug for KeyboardInput[src]
impl Eq for KeyboardInput[src]
impl Hash for KeyboardInput[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where1.3.0[src]
impl PartialEq<KeyboardInput> for KeyboardInput[src]
impl StructuralEq for KeyboardInput[src]
impl StructuralPartialEq for KeyboardInput[src]
Auto Trait Implementations
impl RefUnwindSafe for KeyboardInput
impl Send for KeyboardInput
impl Sync for KeyboardInput
impl Unpin for KeyboardInput
impl UnwindSafe for KeyboardInput
type Owned = T
The resulting type after obtaining ownership.
fn clone_into(&self, target: &mut T)[src]
type Error = Infallible
The type returned in the event of a conversion error.