Struct winit::event::KeyboardInput

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pub struct KeyboardInput {
    pub scancode: ScanCode,
    pub state: ElementState,
    pub virtual_keycode: Option<VirtualKeyCode>,
    pub modifiers: ModifiersState,
}
Expand description

Describes a keyboard input event.

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§scancode: ScanCode

Identifies the physical key pressed

This should not change if the user adjusts the host’s keyboard map. Use when the physical location of the key is more important than the key’s host GUI semantics, such as for movement controls in a first-person game.

§state: ElementState§virtual_keycode: Option<VirtualKeyCode>

Identifies the semantic meaning of the key

Use when the semantics of the key are more important than the physical location of the key, such as when implementing appropriate behavior for “page up.”

§modifiers: ModifiersState
👎Deprecated: Deprecated in favor of WindowEvent::ModifiersChanged

Modifier keys active at the time of this input.

This is tracked internally to avoid tracking errors arising from modifier key state changes when events from this device are not being delivered to the application, e.g. due to keyboard focus being elsewhere.

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impl Clone for KeyboardInput

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fn clone(&self) -> KeyboardInput

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for KeyboardInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for KeyboardInput

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq<KeyboardInput> for KeyboardInput

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fn eq(&self, other: &KeyboardInput) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for KeyboardInput

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impl Eq for KeyboardInput

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impl StructuralEq for KeyboardInput

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impl StructuralPartialEq for KeyboardInput

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.