[][src]Enum winit::ElementState

pub enum ElementState {
    Pressed,
    Released,
}

Describes the input state of a key.

Variants

Pressed
Released

Trait Implementations

impl Clone for ElementState[src]

impl Copy for ElementState[src]

impl Debug for ElementState[src]

impl Eq for ElementState[src]

impl Hash for ElementState[src]

impl PartialEq<ElementState> for ElementState[src]

impl StructuralEq for ElementState[src]

impl StructuralPartialEq for ElementState[src]

Auto Trait Implementations

impl RefUnwindSafe for ElementState

impl Send for ElementState

impl Sync for ElementState

impl Unpin for ElementState

impl UnwindSafe for ElementState

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.