Expand description
§0.30.5
§Added
- Add
ActiveEventLoop::system_theme()
, returning the current system theme. - On Web, implement
Error
forplatform::web::CustomCursorError
. - On Android, add
{Active,}EventLoopExtAndroid::android_app()
to access the app used to create the loop.
§Fixed
- On MacOS, fix building with
feature = "rwh_04"
. - On Web, pen events are now routed through to
WindowEvent::Cursor*
. - On macOS, fix panic when releasing not available monitor.
- On MacOS, return the system theme in
Window::theme()
if no theme override is set.
§0.30.4
§Changed
DeviceId::dummy()
andWindowId::dummy()
are no longer markedunsafe
.
§Fixed
- On Wayland, avoid crashing when compositor is misbehaving.
- On Web, fix
WindowEvent::Resized
not usingrequestAnimationFrame
when sendingWindowEvent::RedrawRequested
and also potentially causingWindowEvent::RedrawRequested
to not be de-duplicated. - Account for different browser engine implementations of pointer movement coordinate space.
§0.30.3
§Added
- On Web, add
EventLoopExtWebSys::(set_)poll_strategy()
to allow setting control flow strategies before starting the event loop. - On Web, add
WaitUntilStrategy
, which allows to set different strategies forControlFlow::WaitUntil
. By default the Prioritized Task Scheduling API is used, with a fallback tosetTimeout()
with a trick to circumvent throttling to 4ms. But an option to use a Web worker to schedule the timer is available as well, which commonly prevents any throttling when the window is not focused.
§Changed
- On macOS, set the window theme on the
NSWindow
instead of application-wide.
§Fixed
- On X11, build on arm platforms.
- On macOS, fixed
WindowBuilder::with_theme
not having any effect on the window.
§0.30.2
§Fixed
- On Web, fix
EventLoopProxy::send_event()
triggering event loop immediately when not called from inside the event loop. Now queues a microtask instead. - On Web, stop overwriting default cursor with
CursorIcon::Default
. - On Web, prevent crash when using
InnerSizeWriter::request_inner_size()
. - On macOS, fix not working opacity for entire window.
§0.30.1
§Added
- Reexport
raw-window-handle
versions 0.4 and 0.5 asraw_window_handle_04
andraw_window_handle_05
. - Implement
ApplicationHandler
for&mut
references and heap allocations to something that implementsApplicationHandler
.
§Fixed
- On macOS, fix panic on exit when dropping windows outside the event loop.
- On macOS, fix window dragging glitches when dragging across a monitor boundary with different scale factor.
- On macOS, fix the range in
Ime::Preedit
. - On macOS, use the system’s internal mechanisms for queuing events.
- On macOS, handle events directly instead of queuing when possible.
§0.30.0
§Added
- Add
OwnedDisplayHandle
type for allowing safe display handle usage outside of trivial cases. - Add
ApplicationHandler<T>
trait which mimicsEvent<T>
. - Add
WindowBuilder::with_cursor
andWindow::set_cursor
which takes aCursorIcon
orCustomCursor
. - Add
Sync
implementation forEventLoopProxy<T: Send>
. - Add
Window::default_attributes
to get defaultWindowAttributes
. - Add
EventLoop::builder
to getEventLoopBuilder
without export. - Add
CustomCursor::from_rgba
to allow creating cursor images from RGBA data. - Add
CustomCursorExtWebSys::from_url
to allow loading cursor images from URLs. - Add
CustomCursorExtWebSys::from_animation
to allow creating animated cursors from otherCustomCursor
s. - Add
{Active,}EventLoop::create_custom_cursor
to load custom cursor image sources. - Add
ActiveEventLoop::create_window
andEventLoop::create_window
. - Add
CustomCursor
which could be set viaWindow::set_cursor
, implemented on Windows, macOS, X11, Wayland, and Web. - On Web, add to toggle calling
Event.preventDefault()
onWindow
. - On iOS, add
PinchGesture
,DoubleTapGesture
,PanGesture
andRotationGesture
. - on iOS, use
UIGestureRecognizerDelegate
for fine grained control of gesture recognizers. - On macOS, add services menu.
- On Windows, add
with_title_text_color
, andwith_corner_preference
onWindowAttributesExtWindows
. - On Windows, implement resize increments.
- On Windows, add
AnyThread
API to access window handle off the main thread.
§Changed
- Bump MSRV from
1.65
to1.70
. - On Wayland, bump
sctk-adwaita
to0.9.0
, which changed system library crates. This change is a cascading breaking change, you must do breaking change as well, even if you don’t expose winit. - Rename
TouchpadMagnify
toPinchGesture
. - Rename
SmartMagnify
toDoubleTapGesture
. - Rename
TouchpadRotate
toRotationGesture
. - Rename
EventLoopWindowTarget
toActiveEventLoop
. - Rename
platform::x11::XWindowType
toplatform::x11::WindowType
. - Rename
VideoMode
toVideoModeHandle
to represent that it doesn’t hold static data. - Make
Debug
formatting ofWindowId
more concise. - Move
dpi
types to its own crate, and re-export it from the root crate. - Replace
log
withtracing
, uselog
feature ontracing
to restore old behavior. EventLoop::with_user_event
now returnsEventLoopBuilder
.- On Web, return
HandleError::Unavailable
when a window handle is not available. - On Web, return
RawWindowHandle::WebCanvas
instead ofRawWindowHandle::Web
. - On Web, remove queuing fullscreen request in absence of transient activation.
- On iOS, return
HandleError::Unavailable
when a window handle is not available. - On macOS, return
HandleError::Unavailable
when a window handle is not available. - On Windows, remove
WS_CAPTION
,WS_BORDER
, andWS_EX_WINDOWEDGE
styles for child windows without decorations. - On Android, bump
ndk
to0.9.0
andandroid-activity
to0.6.0
, and remove unused direct dependency onndk-sys
.
§Deprecated
-
Deprecate
EventLoop::run
, useEventLoop::run_app
. -
Deprecate
EventLoopExtRunOnDemand::run_on_demand
, useEventLoop::run_app_on_demand
. -
Deprecate
EventLoopExtPumpEvents::pump_events
, useEventLoopExtPumpEvents::pump_app_events
.The new
app
APIs accept a newly addedApplicationHandler<T>
instead ofFn
. The semantics are mostly the same, given that the capture list of the closure is your newState
. Consider the following code:use winit::event::Event; use winit::event_loop::EventLoop; use winit::window::Window; struct MyUserEvent; let event_loop = EventLoop::<MyUserEvent>::with_user_event().build().unwrap(); let window = event_loop.create_window(Window::default_attributes()).unwrap(); let mut counter = 0; let _ = event_loop.run(move |event, event_loop| { match event { Event::AboutToWait => { window.request_redraw(); counter += 1; } Event::WindowEvent { window_id, event } => { // Handle window event. } Event::UserEvent(event) => { // Handle user event. } Event::DeviceEvent { device_id, event } => { // Handle device event. } _ => (), } });
To migrate this code, you should move all the captured values into some newtype
State
and implementApplicationHandler
for this type. Finally, we move particularmatch event
arms into methods onApplicationHandler
, for example:use winit::application::ApplicationHandler; use winit::event::{Event, WindowEvent, DeviceEvent, DeviceId}; use winit::event_loop::{EventLoop, ActiveEventLoop}; use winit::window::{Window, WindowId}; struct MyUserEvent; struct State { window: Window, counter: i32, } impl ApplicationHandler<MyUserEvent> for State { fn user_event(&mut self, event_loop: &ActiveEventLoop, user_event: MyUserEvent) { // Handle user event. } fn resumed(&mut self, event_loop: &ActiveEventLoop) { // Your application got resumed. } fn window_event(&mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent) { // Handle window event. } fn device_event(&mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent) { // Handle device event. } fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) { self.window.request_redraw(); self.counter += 1; } } let event_loop = EventLoop::<MyUserEvent>::with_user_event().build().unwrap(); #[allow(deprecated)] let window = event_loop.create_window(Window::default_attributes()).unwrap(); let mut state = State { window, counter: 0 }; let _ = event_loop.run_app(&mut state);
Please submit your feedback after migrating in this issue.
-
Deprecate
Window::set_cursor_icon
, useWindow::set_cursor
.
§Removed
-
Remove
Window::new
, useActiveEventLoop::create_window
instead.You now have to create your windows inside the actively running event loop (usually the
new_events(cause: StartCause::Init)
orresumed()
events), and can no longer do it before the application has properly launched. This change is done to fix many long-standing issues on iOS and macOS, and will improve things on Wayland once fully implemented.To ease migration, we provide the deprecated
EventLoop::create_window
that will allow you to bypass this restriction in this release.Using the migration example from above, you can change your code as follows:
use winit::application::ApplicationHandler; use winit::event::{Event, WindowEvent, DeviceEvent, DeviceId}; use winit::event_loop::{EventLoop, ActiveEventLoop}; use winit::window::{Window, WindowId}; #[derive(Default)] struct State { // Use an `Option` to allow the window to not be available until the // application is properly running. window: Option<Window>, counter: i32, } impl ApplicationHandler for State { // This is a common indicator that you can create a window. fn resumed(&mut self, event_loop: &ActiveEventLoop) { self.window = Some(event_loop.create_window(Window::default_attributes()).unwrap()); } fn window_event(&mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent) { // `unwrap` is fine, the window will always be available when // receiving a window event. let window = self.window.as_ref().unwrap(); // Handle window event. } fn device_event(&mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent) { // Handle window event. } fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) { if let Some(window) = self.window.as_ref() { window.request_redraw(); self.counter += 1; } } } let event_loop = EventLoop::new().unwrap(); let mut state = State::default(); let _ = event_loop.run_app(&mut state);
-
Remove
Deref
implementation forEventLoop
that gaveEventLoopWindowTarget
. -
Remove
WindowBuilder
in favor ofWindowAttributes
. -
Remove Generic parameter
T
fromActiveEventLoop
. -
Remove
EventLoopBuilder::with_user_event
, useEventLoop::with_user_event
. -
Remove Redundant
EventLoopError::AlreadyRunning
. -
Remove
WindowAttributes::fullscreen
and expose as field directly. -
On X11, remove
platform::x11::XNotSupported
export.
§Fixed
- On Web, fix setting cursor icon overriding cursor visibility.
- On Windows, fix cursor not confined to center of window when grabbed and hidden.
- On macOS, fix sequence of mouse events being out of order when dragging on the trackpad.
- On Wayland, fix decoration glitch on close with some compositors.
- On Android, fix a regression introduced in #2748 to allow volume key events to be received again.
- On Windows, don’t return a valid window handle outside of the GUI thread.
- On macOS, don’t set the background color when initializing a window with transparency.