pub fn optimize_linear_gradient(
prim_rect: &mut LayoutRect,
tile_size: &mut LayoutSize,
tile_spacing: LayoutSize,
clip_rect: &LayoutRect,
start: &mut LayoutPoint,
end: &mut LayoutPoint,
)Expand description
Perform a few optimizations to the gradient that are relevant to scene building.
Mutates prim_rect, tile_size, start, end to bake in the simplifications
(repeated-tile collapse, equivalent-to-stretching on either axis, clip-induced
offsets). Decomposition into per-segment quads is no longer done here – the
caller emits a single LinearGradient prim and prepare-time runs
decompose_axis_aligned_gradient against the snapped prim_rect when the
gradient is eligible. Doing the decomposition at frame-build keeps adjacent
segments phase-aligned with the snapped outer prim, even when the frame-time
snap pass nudges the outer rect.