pub fn linear_gradient_pattern(
start: DevicePoint,
end: DevicePoint,
extend_mode: ExtendMode,
stops: &[GradientStop],
_is_software: bool,
gpu_buffer_builder: &mut GpuBufferBuilder,
) -> Pattern
pub fn linear_gradient_pattern(
start: DevicePoint,
end: DevicePoint,
extend_mode: ExtendMode,
stops: &[GradientStop],
_is_software: bool,
gpu_buffer_builder: &mut GpuBufferBuilder,
) -> Pattern