pub fn conic_gradient_pattern(
center: DevicePoint,
scale: DeviceVector2D,
params: &ConicGradientParams,
extend_mode: ExtendMode,
stops: &[GradientStop],
gpu_buffer_builder: &mut GpuBufferBuilder,
) -> Pattern
pub fn conic_gradient_pattern(
center: DevicePoint,
scale: DeviceVector2D,
params: &ConicGradientParams,
extend_mode: ExtendMode,
stops: &[GradientStop],
gpu_buffer_builder: &mut GpuBufferBuilder,
) -> Pattern