pub type ColorBindingInfo = BindingInfo<ColorU>;

Aliased Type§

struct ColorBindingInfo {
    value: ColorU,
    changed: bool,
}

Fields§

§value: ColorU

The current value retrieved from dynamic scene properties.

§changed: bool

True if it was changed (or is new) since the last frame build.

Trait Implementations§

source§

impl<T: Debug> Debug for BindingInfo<T>

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more