pub trait MappableCompositor: Compositor {
    // Required methods
    fn map_tile(
        &mut self,
        device: &mut Device,
        id: NativeTileId,
        dirty_rect: DeviceIntRect,
        valid_rect: DeviceIntRect,
    ) -> Option<MappedTileInfo>;
    fn unmap_tile(&mut self, device: &mut Device);
    fn lock_composite_surface(
        &mut self,
        device: &mut Device,
        ctx: *mut c_void,
        external_image_id: ExternalImageId,
        composite_info: *mut SWGLCompositeSurfaceInfo,
    ) -> bool;
    fn unlock_composite_surface(
        &mut self,
        device: &mut Device,
        ctx: *mut c_void,
        external_image_id: ExternalImageId,
    );
}Expand description
A Compositor variant that supports mapping tiles into CPU memory.
Required Methods§
Sourcefn map_tile(
    &mut self,
    device: &mut Device,
    id: NativeTileId,
    dirty_rect: DeviceIntRect,
    valid_rect: DeviceIntRect,
) -> Option<MappedTileInfo>
 
fn map_tile( &mut self, device: &mut Device, id: NativeTileId, dirty_rect: DeviceIntRect, valid_rect: DeviceIntRect, ) -> Option<MappedTileInfo>
Map a tile’s underlying buffer so it can be used as the backing for a SWGL framebuffer. This is intended to be a replacement for ‘bind’ in any compositors that intend to directly interoperate with SWGL while supporting some form of native layers.
Sourcefn unmap_tile(&mut self, device: &mut Device)
 
fn unmap_tile(&mut self, device: &mut Device)
Unmap a tile that was was previously mapped via map_tile to signal that SWGL is done rendering to the buffer.