Module webrender::clip_scroll_tree [] [src]

Reexports

use api::ClipId;
use api::DeviceIntRect;
use api::DevicePixelScale;
use api::LayerPoint;
use api::LayerRect;
use api::LayerToWorldTransform;
use api::LayerVector2D;
use api::PipelineId;
use api::ScrollClamping;
use api::ScrollEventPhase;
use api::PropertyBinding;
use api::LayoutTransform;
use api::ScrollLayerState;
use api::ScrollLocation;
use api::WorldPoint;
use clip::ClipStore;
use clip_scroll_node::ClipScrollNode;
use clip_scroll_node::NodeType;
use clip_scroll_node::ScrollingState;
use clip_scroll_node::StickyFrameInfo;
use gpu_cache::GpuCache;
use gpu_types::ClipScrollNodeIndex;
use gpu_types::ClipScrollNodeData;
use internal_types::FastHashMap;
use internal_types::FastHashSet;
use print_tree::PrintTree;
use print_tree::PrintTreePrinter;
use render_task::ClipChain;
use resource_cache::ResourceCache;
use scene::SceneProperties;
use util::TransformOrOffset;

Structs

ClipScrollTree
CoordinateSystemId

An id that identifies coordinate systems in the ClipScrollTree. Each coordinate system has an id and those ids will be shared when the coordinates system are the same or are in the same axis-aligned space. This allows for optimizing mask generation.

TransformUpdateState

Type Definitions

ScrollStates