fn decimate_weighted(
p0: PremulRgba8,
p1: PremulRgba8,
p2: PremulRgba8,
p3: PremulRgba8,
) -> PremulRgba8Expand description
Blend 4 RGBA pixels using [1,3,3,1]/8 binomial weights.
Computes (p0 + 3×p1 + 3×p2 + p3) / 8 using efficient integer arithmetic (right shift).
This binomial pattern approximates a Gaussian and contributes variance=0.75 to the blur.
Adds 4 before the shift to implement round-to-nearest instead of floor division.