pub(crate) fn filter_highp(
filter: &Filter,
pixmap: &mut Pixmap,
filter_scratch: &mut ScratchBuffer,
transform: Affine,
)Expand description
Apply the high-precision (f32) version of a filter effect to a layer.
This function dispatches filter primitives from a filter graph to their corresponding CPU implementations using 32-bit floating-point color channels.
§Arguments
filter- The filter containing the graph of primitives to applypixmap- The target pixmap containing rendering metadatafilter_scratch- Reusable scratch storage for intermediate bufferstransform- The transformation matrix to extract scale from for filter parameters
§Limitations
Currently only supports filter graphs with a single primitive. Multi-primitive filter graphs are not yet implemented.