pub fn stroke_path_impl(
path: &Path,
line_cap: LineCap,
clip: &ScreenIntRect,
line_proc: fn(&[Point], Option<&ScreenIntRect>, &mut dyn Blitter),
blitter: &mut dyn Blitter,
)
pub fn stroke_path_impl(
path: &Path,
line_cap: LineCap,
clip: &ScreenIntRect,
line_proc: fn(&[Point], Option<&ScreenIntRect>, &mut dyn Blitter),
blitter: &mut dyn Blitter,
)