pub fn stroke_path_impl(
path: &Path,
line_cap: LineCap,
clip: &ScreenIntRect,
line_proc: fn(_: &[Point], _: Option<&ScreenIntRect>, _: &mut dyn Blitter),
blitter: &mut dyn Blitter,
)
pub fn stroke_path_impl(
path: &Path,
line_cap: LineCap,
clip: &ScreenIntRect,
line_proc: fn(_: &[Point], _: Option<&ScreenIntRect>, _: &mut dyn Blitter),
blitter: &mut dyn Blitter,
)