#[repr(C, u8)]
pub enum PathCommand { Unknown, MoveTo { point: CoordPair, absolute: IsAbsolute, }, LineTo { point: CoordPair, absolute: IsAbsolute, }, HorizontalLineTo { x: CSSFloat, absolute: IsAbsolute, }, VerticalLineTo { y: CSSFloat, absolute: IsAbsolute, }, CurveTo { control1: CoordPair, control2: CoordPair, point: CoordPair, absolute: IsAbsolute, }, SmoothCurveTo { control2: CoordPair, point: CoordPair, absolute: IsAbsolute, }, QuadBezierCurveTo { control1: CoordPair, point: CoordPair, absolute: IsAbsolute, }, SmoothQuadBezierCurveTo { point: CoordPair, absolute: IsAbsolute, }, EllipticalArc { rx: CSSFloat, ry: CSSFloat, angle: CSSFloat, large_arc_flag: ArcFlag, sweep_flag: ArcFlag, point: CoordPair, absolute: IsAbsolute, }, ClosePath, }
Expand description

The SVG path command. The fields of these commands are self-explanatory, so we skip the documents. Note: the index of the control points, e.g. control1, control2, are mapping to the control points of the Bézier curve in the spec.

https://www.w3.org/TR/SVG11/paths.html#PathData

Variants§

§

Unknown

The unknown type. https://www.w3.org/TR/SVG/paths.html#__svg__SVGPathSeg__PATHSEG_UNKNOWN

§

MoveTo

Fields

§absolute: IsAbsolute

The “moveto” command.

§

LineTo

Fields

§absolute: IsAbsolute

The “lineto” command.

§

HorizontalLineTo

Fields

§absolute: IsAbsolute

The horizontal “lineto” command.

§

VerticalLineTo

Fields

§absolute: IsAbsolute

The vertical “lineto” command.

§

CurveTo

Fields

§control1: CoordPair
§control2: CoordPair
§absolute: IsAbsolute

The cubic Bézier curve command.

§

SmoothCurveTo

Fields

§control2: CoordPair
§absolute: IsAbsolute

The smooth curve command.

§

QuadBezierCurveTo

Fields

§control1: CoordPair
§absolute: IsAbsolute

The quadratic Bézier curve command.

§

SmoothQuadBezierCurveTo

Fields

§absolute: IsAbsolute

The smooth quadratic Bézier curve command.

§

EllipticalArc

Fields

§angle: CSSFloat
§large_arc_flag: ArcFlag
§sweep_flag: ArcFlag
§absolute: IsAbsolute

The elliptical arc curve command.

§

ClosePath

The “closepath” command.

Implementations§

source§

impl PathCommand

source

fn normalize(&self, state: &mut PathTraversalState) -> Self

Create a normalized copy of this PathCommand. Absolute commands will be copied as-is while for relative commands an equivalent absolute command will be returned.

See discussion: https://github.com/w3c/svgwg/issues/321

Trait Implementations§

source§

impl Animate for PathCommand

source§

fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>

Animate a value towards another one, given an animation procedure.
source§

impl Clone for PathCommand

source§

fn clone(&self) -> PathCommand

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl ComputeSquaredDistance for PathCommand

source§

fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>

Computes the squared distance between two animatable values.
source§

impl Debug for PathCommand

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<'de> Deserialize<'de> for PathCommand

source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl MallocSizeOf for PathCommand

source§

fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
source§

impl PartialEq<PathCommand> for PathCommand

source§

fn eq(&self, other: &PathCommand) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Serialize for PathCommand

source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
source§

impl SpecifiedValueInfo for PathCommand

source§

const SUPPORTED_TYPES: u8 = 0u8

Supported CssTypes by the given value type. Read more
source§

fn collect_completion_keywords(_f: &mut dyn FnMut(&[&'static str]))

Collect value starting words for the given specified value type. This includes keyword and function names which can appear at the beginning of a value of this type. Read more
source§

impl ToAnimatedZero for PathCommand

source§

fn to_animated_zero(&self) -> Result<Self, ()>

Returns a value that, when added with an underlying value, will produce the underlying value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
source§

impl ToComputedValue for PathCommandwhere CoordPair: ToComputedValue<ComputedValue = CoordPair>, IsAbsolute: ToComputedValue<ComputedValue = IsAbsolute>, CSSFloat: ToComputedValue<ComputedValue = CSSFloat>, ArcFlag: ToComputedValue<ComputedValue = ArcFlag>,

§

type ComputedValue = PathCommand

The computed value type we’re going to be converted to.
source§

fn from_computed_value(from: &Self::ComputedValue) -> Self

Convert a computed value to specified value form. Read more
source§

fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue

Convert a specified value to a computed value, using itself and the data inside the Context.
source§

impl ToCss for PathCommand

source§

fn to_css<W>(&self, dest: &mut CssWriter<'_, W>) -> Resultwhere W: Write,

Serialize self in CSS syntax, writing to dest.
source§

fn to_css_string(&self) -> String

Serialize self in CSS syntax and return a string. Read more
source§

impl ToResolvedValue for PathCommandwhere CoordPair: ToResolvedValue<ResolvedValue = CoordPair>, IsAbsolute: ToResolvedValue<ResolvedValue = IsAbsolute>, CSSFloat: ToResolvedValue<ResolvedValue = CSSFloat>, ArcFlag: ToResolvedValue<ResolvedValue = ArcFlag>,

§

type ResolvedValue = PathCommand

The resolved value type we’re going to be converted to.
source§

fn from_resolved_value(from: Self::ResolvedValue) -> Self

Convert a resolved value to resolved value form.
source§

fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue

Convert a resolved value to a resolved value.
source§

impl ToShmem for PathCommand

source§

fn to_shmem(&self, builder: &mut SharedMemoryBuilder) -> Result<Self>

Clones this value into a form suitable for writing into a SharedMemoryBuilder. Read more
source§

impl Copy for PathCommand

source§

impl StructuralPartialEq for PathCommand

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<T> MaybeBoxed<Box<T, Global>> for T

source§

fn maybe_boxed(self) -> Box<T, Global>

Convert
source§

impl<T> MaybeBoxed<T> for T

source§

fn maybe_boxed(self) -> T

Convert
source§

impl<T> Pointable for T

source§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same<T> for T

§

type Output = T

Should always be Self
source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,

source§

impl<T> Erased for T

source§

impl<T> ErasedDestructor for Twhere T: 'static,

source§

impl<T> MaybeSendSync for T