Cross-platform path manipulation.
This module provides two types,
Path (akin to
str), for working with paths abstractly. These types are thin wrappers
OsStr respectively, meaning that they work directly
on strings according to the local platform’s path syntax.
Paths can be parsed into
Components by iterating over the structure
returned by the
components method on
correspond to the substrings between path separators (
\). You can
reconstruct an equivalent path from components with the
push method on
PathBuf; note that the paths may differ syntactically by the
normalization described in the documentation for the
Unless otherwise indicated path methods that do not access the filesystem,
Path::ends_with, are case sensitive no
matter the platform or filesystem. An exception to this is made for Windows
Path manipulation includes both parsing components from slices and building new owned paths.
use std::path::Path; use std::ffi::OsStr; let path = Path::new("/tmp/foo/bar.txt"); let parent = path.parent(); assert_eq!(parent, Some(Path::new("/tmp/foo"))); let file_stem = path.file_stem(); assert_eq!(file_stem, Some(OsStr::new("bar"))); let extension = path.extension(); assert_eq!(extension, Some(OsStr::new("txt")));
To build or modify paths, use
use std::path::PathBuf; // This way works... let mut path = PathBuf::from("c:\\"); path.push("windows"); path.push("system32"); path.set_extension("dll"); // ... but push is best used if you don't know everything up // front. If you do, this way is better: let path: PathBuf = ["c:\\", "windows", "system32.dll"].iter().collect();