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surfman/
unix.rs

1// surfman/src/platform/unix/default.rs
2//
3//! The default backend for Unix, which dynamically switches between Wayland, X11 and surfaceless.
4
5/// Wayland or X11 display server connections.
6pub mod connection {
7    use crate::mesa_surfaceless::device::Device as SWDevice;
8    use crate::multi::connection::Connection as MultiConnection;
9    use crate::multi::device::Device as MultiDevice;
10    use crate::wayland::device::Device as WaylandDevice;
11    use crate::x11::device::Device as X11Device;
12    type HWDevice = MultiDevice<WaylandDevice, X11Device>;
13
14    /// Either a Wayland or an X11 display server connection.
15    pub type Connection = MultiConnection<HWDevice, SWDevice>;
16}
17
18/// OpenGL rendering contexts.
19pub mod context {
20    use crate::mesa_surfaceless::device::Device as SWDevice;
21    use crate::multi::context::Context as MultiContext;
22    use crate::multi::context::ContextDescriptor as MultiContextDescriptor;
23    use crate::multi::device::Device as MultiDevice;
24    use crate::wayland::device::Device as WaylandDevice;
25    use crate::x11::device::Device as X11Device;
26    type HWDevice = MultiDevice<WaylandDevice, X11Device>;
27
28    /// Represents an OpenGL rendering context.
29    ///
30    /// A context allows you to issue rendering commands to a surface. When initially created, a
31    /// context has no attached surface, so rendering commands will fail or be ignored. Typically,
32    /// you attach a surface to the context before rendering.
33    ///
34    /// Contexts take ownership of the surfaces attached to them. In order to mutate a surface in
35    /// any way other than rendering to it (e.g. presenting it to a window, which causes a buffer
36    /// swap), it must first be detached from its context. Each surface is associated with a single
37    /// context upon creation and may not be rendered to from any other context. However, you can
38    /// wrap a surface in a surface texture, which allows the surface to be read from another
39    /// context.
40    ///
41    /// OpenGL objects may not be shared across contexts directly, but surface textures effectively
42    /// allow for sharing of texture data. Contexts are local to a single thread and device.
43    ///
44    /// A context must be explicitly destroyed with `destroy_context()`, or a panic will occur.
45    pub type Context = MultiContext<HWDevice, SWDevice>;
46
47    /// Information needed to create a context. Some APIs call this a "config" or a "pixel format".
48    ///
49    /// These are local to a device.
50    pub type ContextDescriptor = MultiContextDescriptor<HWDevice, SWDevice>;
51}
52
53/// Thread-local handles to devices.
54pub mod device {
55    use crate::mesa_surfaceless::device::Device as SWDevice;
56    use crate::multi::device::Adapter as MultiAdapter;
57    use crate::wayland::device::Device as WaylandDevice;
58    use crate::x11::device::Device as X11Device;
59
60    use crate::multi::device::Device as MultiDevice;
61    type HWDevice = MultiDevice<WaylandDevice, X11Device>;
62
63    /// Represents a hardware display adapter that can be used for rendering (including the CPU).
64    ///
65    /// Adapters can be sent between threads. To render with an adapter, open a thread-local
66    /// `Device`.
67    pub type Adapter = MultiAdapter<HWDevice, SWDevice>;
68
69    /// A thread-local handle to a device.
70    ///
71    /// Devices contain most of the relevant surface management methods.
72    pub type Device = MultiDevice<HWDevice, SWDevice>;
73}
74
75/// Hardware buffers of pixels.
76pub mod surface {
77    use crate::mesa_surfaceless::device::Device as SWDevice;
78    use crate::multi::device::Device as MultiDevice;
79    use crate::multi::surface::NativeWidget as MultiNativeWidget;
80    use crate::multi::surface::Surface as MultiSurface;
81    use crate::multi::surface::SurfaceTexture as MultiSurfaceTexture;
82    use crate::wayland::device::Device as WaylandDevice;
83    use crate::x11::device::Device as X11Device;
84    type HWDevice = MultiDevice<WaylandDevice, X11Device>;
85
86    /// A wrapper for a Wayland surface or an X11 `Window`, as appropriate.
87    pub type NativeWidget = MultiNativeWidget<HWDevice, SWDevice>;
88
89    /// Represents a hardware buffer of pixels that can be rendered to via the CPU or GPU and
90    /// either displayed in a native widget or bound to a texture for reading.
91    ///
92    /// Surfaces come in two varieties: generic and widget surfaces. Generic surfaces can be bound
93    /// to a texture but cannot be displayed in a widget (without using other APIs such as Core
94    /// Animation, DirectComposition, or XPRESENT). Widget surfaces are the opposite: they can be
95    /// displayed in a widget but not bound to a texture.
96    ///
97    /// Surfaces are specific to a given context and cannot be rendered to from any context other
98    /// than the one they were created with. However, they can be *read* from any context on any
99    /// thread (as long as that context shares the same adapter and connection), by wrapping them
100    /// in a `SurfaceTexture`.
101    ///
102    /// Depending on the platform, each surface may be internally double-buffered.
103    ///
104    /// Surfaces must be destroyed with the `destroy_surface()` method, or a panic will occur.
105    pub type Surface = MultiSurface<HWDevice, SWDevice>;
106
107    /// Represents an OpenGL texture that wraps a surface.
108    ///
109    /// Reading from the associated OpenGL texture reads from the surface. It is undefined behavior
110    /// to write to such a texture (e.g. by binding it to a framebuffer and rendering to that
111    /// framebuffer).
112    ///
113    /// Surface textures are local to a context, but that context does not have to be the same
114    /// context as that associated with the underlying surface. The texture must be destroyed with
115    /// the `destroy_surface_texture()` method, or a panic will occur.
116    pub type SurfaceTexture = MultiSurfaceTexture<HWDevice, SWDevice>;
117
118    // FIXME(pcwalton): Revamp how this works.
119    #[doc(hidden)]
120    pub struct SurfaceDataGuard {}
121}