1use crate::context::{CascadeInputs, SharedStyleContext};
11use crate::derives::*;
12use crate::dom::{OpaqueNode, TDocument, TElement, TNode};
13use crate::properties::animated_properties::{AnimationValue, AnimationValueMap};
14use crate::properties::longhands::animation_direction::computed_value::single_value::T as AnimationDirection;
15use crate::properties::longhands::animation_fill_mode::computed_value::single_value::T as AnimationFillMode;
16use crate::properties::longhands::animation_play_state::computed_value::single_value::T as AnimationPlayState;
17use crate::properties::AnimationDeclarations;
18use crate::properties::{
19 ComputedValues, Importance, LonghandId, PropertyDeclarationBlock, PropertyDeclarationId,
20 PropertyDeclarationIdSet,
21};
22use crate::rule_tree::{CascadeLevel, CascadeOrigin, RuleCascadeFlags};
23use crate::selector_parser::PseudoElement;
24use crate::shared_lock::{Locked, SharedRwLock};
25use crate::style_resolver::StyleResolverForElement;
26use crate::stylesheets::keyframes_rule::{KeyframesAnimation, KeyframesStep, KeyframesStepValue};
27use crate::stylesheets::layer_rule::LayerOrder;
28use crate::values::animated::{Animate, Procedure};
29use crate::values::computed::TimingFunction;
30use crate::values::generics::easing::BeforeFlag;
31use crate::values::specified::TransitionBehavior;
32use crate::Atom;
33use debug_unreachable::debug_unreachable;
34use parking_lot::RwLock;
35use rustc_hash::FxHashMap;
36use servo_arc::Arc;
37use std::fmt;
38
39#[derive(Clone, Debug, MallocSizeOf)]
41pub struct PropertyAnimation {
42 from: AnimationValue,
44
45 to: AnimationValue,
47
48 timing_function: TimingFunction,
50
51 pub duration: f64,
53}
54
55impl PropertyAnimation {
56 pub fn property_id(&self) -> PropertyDeclarationId<'_> {
58 debug_assert_eq!(self.from.id(), self.to.id());
59 self.from.id()
60 }
61
62 fn timing_function_output(&self, progress: f64) -> f64 {
64 let epsilon = 1. / (200. * self.duration);
65 self.timing_function
71 .calculate_output(progress, BeforeFlag::Unset, epsilon)
72 }
73
74 fn calculate_value(&self, progress: f64) -> AnimationValue {
76 let progress = self.timing_function_output(progress);
77 let procedure = Procedure::Interpolate { progress };
78 self.from.animate(&self.to, procedure).unwrap_or_else(|()| {
79 if progress < 0.5 {
81 self.from.clone()
82 } else {
83 self.to.clone()
84 }
85 })
86 }
87}
88
89#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
91pub enum AnimationState {
92 Pending,
95 Running,
97 Paused(f64),
100 Finished,
102 Canceled,
104}
105
106impl AnimationState {
107 fn needs_to_be_ticked(&self) -> bool {
109 *self == AnimationState::Running || *self == AnimationState::Pending
110 }
111}
112
113enum IgnoreTransitions {
114 Canceled,
115 CanceledAndFinished,
116}
117
118#[derive(Clone, Debug, MallocSizeOf)]
123pub enum KeyframesIterationState {
124 Infinite(f64),
126 Finite(f64, f64),
128}
129
130#[derive(Debug)]
135struct IntermediateComputedKeyframe {
136 declarations: PropertyDeclarationBlock,
137 timing_function: Option<TimingFunction>,
138 start_percentage: f32,
139}
140
141impl IntermediateComputedKeyframe {
142 fn new(start_percentage: f32) -> Self {
143 IntermediateComputedKeyframe {
144 declarations: PropertyDeclarationBlock::new(),
145 timing_function: None,
146 start_percentage,
147 }
148 }
149
150 fn generate_for_keyframes(
153 animation: &KeyframesAnimation,
154 context: &SharedStyleContext,
155 base_style: &ComputedValues,
156 ) -> Vec<Self> {
157 if animation.steps.is_empty() {
158 return vec![];
159 }
160
161 let mut intermediate_steps: Vec<Self> = Vec::with_capacity(animation.steps.len());
162 let mut current_step = IntermediateComputedKeyframe::new(0.);
163 for step in animation.steps.iter() {
164 let start_percentage = step.start_percentage.0;
165 if start_percentage != current_step.start_percentage {
166 let new_step = IntermediateComputedKeyframe::new(start_percentage);
167 intermediate_steps.push(std::mem::replace(&mut current_step, new_step));
168 }
169
170 current_step.update_from_step(step, context, base_style);
171 }
172 intermediate_steps.push(current_step);
173
174 debug_assert!(intermediate_steps.first().unwrap().start_percentage == 0.);
177 debug_assert!(intermediate_steps.last().unwrap().start_percentage == 1.);
178
179 intermediate_steps
180 }
181
182 fn update_from_step(
183 &mut self,
184 step: &KeyframesStep,
185 context: &SharedStyleContext,
186 base_style: &ComputedValues,
187 ) {
188 let guard = &context.guards.author;
191 if let Some(timing_function) = step.get_animation_timing_function(&guard) {
192 self.timing_function = Some(timing_function.to_computed_value_without_context());
193 }
194
195 let block = match step.value {
196 KeyframesStepValue::ComputedValues => return,
197 KeyframesStepValue::Declarations { ref block } => block,
198 };
199
200 let guard = block.read_with(&guard);
203 for declaration in guard.normal_declaration_iter() {
204 if let PropertyDeclarationId::Longhand(id) = declaration.id() {
205 if id == LonghandId::Display {
206 continue;
207 }
208
209 if !id.is_animatable() {
210 continue;
211 }
212 }
213
214 self.declarations.push(
215 declaration.to_physical(base_style.writing_mode),
216 Importance::Normal,
217 );
218 }
219 }
220
221 fn resolve_style<E>(
222 self,
223 element: E,
224 context: &SharedStyleContext,
225 base_style: &Arc<ComputedValues>,
226 resolver: &mut StyleResolverForElement<E>,
227 ) -> Arc<ComputedValues>
228 where
229 E: TElement,
230 {
231 if !self.declarations.any_normal() {
232 return base_style.clone();
233 }
234
235 let document = element.as_node().owner_doc();
236 let locked_block = Arc::new(document.shared_lock().wrap(self.declarations));
237 let mut important_rules_changed = false;
238 let rule_node = base_style.rules().clone();
239 let new_node = context.stylist.rule_tree().update_rule_at_level(
240 CascadeLevel::new(CascadeOrigin::Animations),
241 LayerOrder::root(),
242 Some(locked_block.borrow_arc()),
243 &rule_node,
244 &context.guards,
245 &mut important_rules_changed,
246 );
247
248 if new_node.is_none() {
249 return base_style.clone();
250 }
251
252 let inputs = CascadeInputs {
253 rules: new_node,
254 visited_rules: base_style.visited_rules().cloned(),
255 flags: base_style.flags.for_cascade_inputs(),
256 included_cascade_flags: RuleCascadeFlags::empty(),
257 };
258 resolver
259 .cascade_style_and_visited_with_default_parents(inputs)
260 .0
261 }
262}
263
264#[derive(Clone, Debug, MallocSizeOf)]
265struct PropertyDeclarationOffsets {
266 preceding_declaration: usize,
269 following_declaration: usize,
272}
273
274#[derive(Clone, Debug, MallocSizeOf)]
275enum AnimationValueOrReference {
276 AnimationValue(AnimationValue),
278 NotDefinedHere(PropertyDeclarationOffsets),
280}
281
282#[derive(Clone, Debug, MallocSizeOf)]
284struct ComputedKeyframe {
285 timing_function: TimingFunction,
288
289 start_percentage: f32,
292
293 values: Box<[AnimationValueOrReference]>,
296}
297
298#[derive(Clone, Copy, Debug, Default)]
304struct KeyframeOffsetCacheForProperty {
305 last_keyframe_that_defined_property: usize,
311
312 next_keyframe_that_defines_property: Option<usize>,
318}
319
320struct KeyframeDataForProperty<'a> {
321 timing_function: &'a TimingFunction,
324
325 start_percentage: f32,
328
329 value: &'a AnimationValue,
330}
331
332#[derive(Clone, Copy, Debug)]
333enum Direction {
334 Forward,
335 Backward,
336}
337
338impl Direction {
339 fn relative_to_animation_direction(&self, reverse: bool) -> Self {
340 match self {
341 Self::Forward if reverse => Self::Backward,
342 Self::Backward if reverse => Self::Forward,
343 _ => *self,
344 }
345 }
346}
347
348impl Animation {
349 fn next_relevant_keyframe_for_property_in_direction(
354 &self,
355 property_index: usize,
356 keyframe_index: usize,
357 direction: Direction,
358 ) -> Option<KeyframeDataForProperty<'_>> {
359 let relevant_keyframe = &self.computed_steps[keyframe_index];
360 let parameters = match &relevant_keyframe.values[property_index] {
361 AnimationValueOrReference::AnimationValue(animation_value) => KeyframeDataForProperty {
362 timing_function: &relevant_keyframe.timing_function,
363 start_percentage: relevant_keyframe.start_percentage,
364 value: animation_value,
365 },
366 AnimationValueOrReference::NotDefinedHere(offsets) => {
367 let next_relevant_keyframe_index = match direction {
368 Direction::Forward => offsets.following_declaration,
369 Direction::Backward => offsets.preceding_declaration,
370 };
371 let next_relevant_keyframe = &self.computed_steps[next_relevant_keyframe_index];
372 let AnimationValueOrReference::AnimationValue(animation_value) =
373 &next_relevant_keyframe.values[property_index]
374 else {
375 panic!("Referenced keyframe does not set property");
376 };
377
378 KeyframeDataForProperty {
379 timing_function: &next_relevant_keyframe.timing_function,
380 start_percentage: next_relevant_keyframe.start_percentage,
381 value: &animation_value,
382 }
383 },
384 };
385
386 Some(parameters)
387 }
388}
389impl ComputedKeyframe {
390 fn generate_for_keyframes<E>(
391 element: E,
392 animation: &KeyframesAnimation,
393 context: &SharedStyleContext,
394 base_style: &Arc<ComputedValues>,
395 default_timing_function: TimingFunction,
396 resolver: &mut StyleResolverForElement<E>,
397 animating_properties: PropertyDeclarationIdSet,
398 number_of_animating_properties: usize,
399 ) -> Box<[Self]>
400 where
401 E: TElement,
402 {
403 let animation_values_from_style: Vec<AnimationValue> = animating_properties
404 .iter()
405 .map(|property| {
406 AnimationValue::from_computed_values(property, &**base_style)
407 .expect("Unexpected non-animatable property.")
408 })
409 .collect();
410
411 let intermediate_steps =
412 IntermediateComputedKeyframe::generate_for_keyframes(animation, context, base_style);
413
414 let mut keyframe_offset_caches: Vec<KeyframeOffsetCacheForProperty> =
418 vec![Default::default(); number_of_animating_properties];
419
420 let mut computed_steps: Vec<Self> = Vec::with_capacity(intermediate_steps.len());
421 let mut remaining_steps = intermediate_steps.into_iter();
422 let mut step_index = 0;
423 while let Some(step) = remaining_steps.next() {
424 let start_percentage = step.start_percentage;
425 let properties_changed_in_step = step.declarations.property_ids().clone();
426 let timing_function = step
427 .timing_function
428 .clone()
429 .unwrap_or_else(|| default_timing_function.clone());
430 let step_style = step.resolve_style(element, context, base_style, resolver);
431
432 let values: Box<[_]> = {
433 animating_properties
436 .iter()
437 .enumerate()
438 .map(|(property_index, property_declaration)| {
439 let keyframe_offset_cache = &mut keyframe_offset_caches[property_index];
440 if properties_changed_in_step.contains(property_declaration) {
441 keyframe_offset_cache.last_keyframe_that_defined_property = step_index;
442 let animation_value = AnimationValue::from_computed_values(
443 property_declaration,
444 &step_style,
445 )
446 .unwrap();
447 return AnimationValueOrReference::AnimationValue(animation_value);
448 }
449
450 if step_index == 0 || remaining_steps.as_slice().is_empty() {
456 return AnimationValueOrReference::AnimationValue(
457 animation_values_from_style[property_index].clone(),
458 );
459 }
460
461 let preceding_declaration =
468 keyframe_offset_cache.last_keyframe_that_defined_property;
469 let following_declaration = keyframe_offset_cache
470 .next_keyframe_that_defines_property
471 .filter(|offset| *offset > step_index)
472 .unwrap_or_else(|| {
473 let relative_offset = remaining_steps
474 .as_slice()
475 .iter()
476 .position(|step| {
477 step.declarations.contains(property_declaration)
478 })
479 .unwrap_or(remaining_steps.as_slice().len() - 1);
480 let absolute_offset = step_index + 1 + relative_offset;
481
482 keyframe_offset_cache.next_keyframe_that_defines_property =
483 Some(absolute_offset);
484 absolute_offset
485 });
486
487 AnimationValueOrReference::NotDefinedHere(PropertyDeclarationOffsets {
488 preceding_declaration,
489 following_declaration,
490 })
491 })
492 .collect()
493 };
494 debug_assert_eq!(values.len(), number_of_animating_properties);
495
496 computed_steps.push(ComputedKeyframe {
497 timing_function,
498 start_percentage,
499 values,
500 });
501
502 step_index += 1;
503 }
504
505 debug_assert!(computed_steps.first().is_none_or(|first_step| {
508 first_step
509 .values
510 .iter()
511 .all(|value| matches!(value, AnimationValueOrReference::AnimationValue(_)))
512 }));
513 debug_assert!(computed_steps.last().is_none_or(|first_step| {
514 first_step
515 .values
516 .iter()
517 .all(|value| matches!(value, AnimationValueOrReference::AnimationValue(_)))
518 }));
519
520 computed_steps.into_boxed_slice()
521 }
522}
523
524#[derive(Clone, MallocSizeOf)]
526pub struct Animation {
527 pub name: Atom,
529
530 properties_changed: PropertyDeclarationIdSet,
532
533 computed_steps: Box<[ComputedKeyframe]>,
535
536 pub started_at: f64,
539
540 pub duration: f64,
542
543 pub delay: f64,
545
546 pub fill_mode: AnimationFillMode,
548
549 pub iteration_state: KeyframesIterationState,
551
552 pub state: AnimationState,
554
555 pub direction: AnimationDirection,
557
558 pub current_direction: AnimationDirection,
560
561 pub number_of_animating_properties: usize,
563
564 pub is_new: bool,
567}
568
569impl Animation {
570 fn is_cancelled_in_new_style(&self, new_style: &Arc<ComputedValues>) -> bool {
572 let new_ui = new_style.get_ui();
573 let index = new_ui
574 .animation_name_iter()
575 .position(|animation_name| Some(&self.name) == animation_name.as_atom());
576 let index = match index {
577 Some(index) => index,
578 None => return true,
579 };
580
581 new_ui.animation_duration_mod(index).seconds() == 0.
582 }
583
584 pub fn iterate_if_necessary(&mut self, time: f64) -> bool {
588 if !self.iteration_over(time) {
589 return false;
590 }
591
592 if self.state != AnimationState::Running {
594 return false;
595 }
596
597 if self.on_last_iteration() {
598 return false;
599 }
600
601 self.iterate();
602 true
603 }
604
605 fn iterate(&mut self) {
606 debug_assert!(!self.on_last_iteration());
607
608 if let KeyframesIterationState::Finite(ref mut current, max) = self.iteration_state {
609 *current = (*current + 1.).min(max);
610 }
611
612 if let AnimationState::Paused(ref mut progress) = self.state {
613 debug_assert!(*progress > 1.);
614 *progress -= 1.;
615 }
616
617 self.started_at += self.duration;
619 match self.direction {
620 AnimationDirection::Alternate | AnimationDirection::AlternateReverse => {
621 self.current_direction = match self.current_direction {
622 AnimationDirection::Normal => AnimationDirection::Reverse,
623 AnimationDirection::Reverse => AnimationDirection::Normal,
624 _ => unreachable!(
625 "Current animation direction can only be `normal` or `reverse`."
626 ),
627 };
628 },
629 _ => {},
630 }
631 }
632
633 pub fn current_iteration_end_progress(&self) -> f64 {
638 match self.iteration_state {
639 KeyframesIterationState::Finite(current, max) => (max - current).min(1.),
640 KeyframesIterationState::Infinite(_) => 1.,
641 }
642 }
643
644 pub fn current_iteration_duration(&self) -> f64 {
647 self.current_iteration_end_progress() * self.duration
648 }
649
650 fn iteration_over(&self, time: f64) -> bool {
653 time > (self.started_at + self.current_iteration_duration())
654 }
655
656 fn on_last_iteration(&self) -> bool {
658 match self.iteration_state {
659 KeyframesIterationState::Finite(current, max) => current >= (max - 1.),
660 KeyframesIterationState::Infinite(_) => false,
661 }
662 }
663
664 pub fn has_ended(&self, time: f64) -> bool {
668 if !self.on_last_iteration() {
669 return false;
670 }
671
672 let progress = match self.state {
673 AnimationState::Finished => return true,
674 AnimationState::Paused(progress) => progress,
675 AnimationState::Running => (time - self.started_at) / self.duration,
676 AnimationState::Pending | AnimationState::Canceled => return false,
677 };
678
679 progress >= self.current_iteration_end_progress()
680 }
681
682 pub fn update_from_other(&mut self, other: &Self, now: f64) {
690 use self::AnimationState::*;
691
692 debug!(
693 "KeyframesAnimationState::update_from_other({:?}, {:?})",
694 self, other
695 );
696
697 let old_started_at = self.started_at;
700 let old_duration = self.duration;
701 let old_direction = self.current_direction;
702 let old_state = self.state.clone();
703 let old_iteration_state = self.iteration_state.clone();
704
705 *self = other.clone();
706
707 self.started_at = old_started_at;
708 self.current_direction = old_direction;
709
710 match (&mut self.iteration_state, old_iteration_state) {
714 (
715 &mut KeyframesIterationState::Finite(ref mut iters, _),
716 KeyframesIterationState::Finite(old_iters, _),
717 ) => *iters = old_iters,
718 _ => {},
719 }
720
721 let new_state = std::mem::replace(&mut self.state, Running);
724 if old_state == Finished && self.has_ended(now) {
725 self.state = Finished;
726 } else {
727 self.state = new_state;
728 }
729
730 match (&mut self.state, &old_state) {
737 (&mut Pending, &Paused(progress)) => {
738 self.started_at = now - (self.duration * progress);
739 },
740 (&mut Paused(ref mut new), &Paused(old)) => *new = old,
741 (&mut Paused(ref mut progress), &Running) => {
742 *progress = (now - old_started_at) / old_duration
743 },
744 _ => {},
745 }
746
747 if self.state == Pending && self.started_at <= now && old_state != Pending {
750 self.state = Running;
751 }
752 }
753
754 fn get_property_declaration_at_time(&self, now: f64, map: &mut AnimationValueMap) {
757 if self.computed_steps.is_empty() {
758 return;
760 }
761
762 let progress = match self.state {
765 AnimationState::Running | AnimationState::Pending | AnimationState::Finished => {
766 (now - self.started_at) / self.duration
767 },
768 AnimationState::Paused(progress) => progress,
769 AnimationState::Canceled => return,
770 };
771
772 if progress < 0.
773 && self.fill_mode != AnimationFillMode::Backwards
774 && self.fill_mode != AnimationFillMode::Both
775 {
776 return;
777 }
778 if self.has_ended(now)
779 && self.fill_mode != AnimationFillMode::Forwards
780 && self.fill_mode != AnimationFillMode::Both
781 {
782 return;
783 }
784
785 let mut add_declarations_to_map = |keyframe: &ComputedKeyframe| {
788 for value_or_reference in keyframe.values.iter() {
789 let AnimationValueOrReference::AnimationValue(value) = value_or_reference else {
790 unreachable!("First or last keyframes define all properties");
791 };
792 map.insert(value.id().to_owned(), value.clone());
793 }
794 };
795
796 if progress < 0.0 {
798 if let Some(keyframe) = match self.current_direction {
799 AnimationDirection::Normal => self.computed_steps.first(),
800 AnimationDirection::Reverse => self.computed_steps.last(),
801 _ => unreachable!("Current animation direction can only be `normal` or `reverse`."),
802 } {
803 add_declarations_to_map(keyframe);
804 }
805 return;
806 }
807
808 let total_progress = progress.min(self.current_iteration_end_progress()).max(0.0);
810
811 if total_progress == 1.0 {
813 let keyframe = match self.current_direction {
814 AnimationDirection::Normal => self.computed_steps.last().unwrap(),
815 AnimationDirection::Reverse => self.computed_steps.first().unwrap(),
816 _ => unreachable!("Current animation direction can only be `normal` or `reverse`."),
817 };
818 add_declarations_to_map(keyframe);
819 return;
820 }
821
822 let next_keyframe_index;
824 let prev_keyframe_index;
825 let num_steps = self.computed_steps.len();
826 match self.current_direction {
827 AnimationDirection::Normal => {
828 next_keyframe_index = self
829 .computed_steps
830 .iter()
831 .position(|step| (total_progress as f32) < step.start_percentage);
832 prev_keyframe_index = next_keyframe_index
833 .and_then(|pos| if pos != 0 { Some(pos - 1) } else { None })
834 .unwrap_or(0);
835 },
836 AnimationDirection::Reverse => {
837 next_keyframe_index = self
838 .computed_steps
839 .iter()
840 .rev()
841 .position(|step| total_progress as f32 <= 1. - step.start_percentage)
842 .map(|pos| num_steps - pos - 1);
843 prev_keyframe_index = next_keyframe_index
844 .and_then(|pos| {
845 if pos != num_steps - 1 {
846 Some(pos + 1)
847 } else {
848 None
849 }
850 })
851 .unwrap_or(num_steps - 1)
852 },
853 _ => unreachable!(),
854 }
855
856 debug!(
857 "Animation::get_property_declaration_at_time: keyframe from {:?} to {:?}",
858 prev_keyframe_index, next_keyframe_index
859 );
860
861 let prev_keyframe = &self.computed_steps[prev_keyframe_index];
862 let Some(next_keyframe_index) = next_keyframe_index else {
863 unsafe {
864 debug_unreachable!(
865 "next_keyframe_index should always be Some: \
866 total_progress is in [0, 1) at this point. \
867 Normal direction: keyframe with start_percentage 1.0 always satisfies. \
868 Reverse direction: keyframe with start_percentage 0.0 always satisfies."
869 );
870 }
871 };
872
873 if prev_keyframe_index == next_keyframe_index {
876 add_declarations_to_map(&prev_keyframe);
877 return;
878 }
879
880 let reversed = self.current_direction != AnimationDirection::Normal;
882 for property_index in 0..self.number_of_animating_properties {
883 let Some(previous_keyframe) = self.next_relevant_keyframe_for_property_in_direction(
884 property_index,
885 prev_keyframe_index,
886 Direction::Backward.relative_to_animation_direction(reversed),
887 ) else {
888 continue;
890 };
891
892 let Some(next_keyframe) = self.next_relevant_keyframe_for_property_in_direction(
893 property_index,
894 next_keyframe_index,
895 Direction::Forward.relative_to_animation_direction(reversed),
896 ) else {
897 map.insert(
899 previous_keyframe.value.id().to_owned(),
900 previous_keyframe.value.clone(),
901 );
902 continue;
903 };
904
905 let percentage_between_keyframes =
906 (next_keyframe.start_percentage - previous_keyframe.start_percentage).abs() as f64;
907 let duration_between_keyframes = percentage_between_keyframes * self.duration;
908 let direction_aware_prev_keyframe_start_percentage = match self.current_direction {
909 AnimationDirection::Normal => previous_keyframe.start_percentage as f64,
910 AnimationDirection::Reverse => 1. - previous_keyframe.start_percentage as f64,
911 _ => unreachable!(),
912 };
913 let progress_between_keyframes = (total_progress
914 - direction_aware_prev_keyframe_start_percentage)
915 / percentage_between_keyframes;
916 let animation = PropertyAnimation {
917 from: previous_keyframe.value.clone(),
918 to: next_keyframe.value.clone(),
919 timing_function: previous_keyframe.timing_function.clone(),
920 duration: duration_between_keyframes as f64,
921 };
922
923 let value = animation.calculate_value(progress_between_keyframes);
924 map.insert(value.id().to_owned(), value);
925 }
926 }
927}
928
929impl fmt::Debug for Animation {
930 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
931 f.debug_struct("Animation")
932 .field("name", &self.name)
933 .field("started_at", &self.started_at)
934 .field("duration", &self.duration)
935 .field("delay", &self.delay)
936 .field("iteration_state", &self.iteration_state)
937 .field("state", &self.state)
938 .field("direction", &self.direction)
939 .field("current_direction", &self.current_direction)
940 .field("cascade_style", &())
941 .finish()
942 }
943}
944
945#[derive(Clone, Debug, MallocSizeOf)]
947pub struct Transition {
948 pub start_time: f64,
951
952 pub delay: f64,
954
955 pub property_animation: PropertyAnimation,
957
958 pub state: AnimationState,
960
961 pub is_new: bool,
964
965 pub reversing_adjusted_start_value: AnimationValue,
968
969 pub reversing_shortening_factor: f64,
972}
973
974impl Transition {
975 fn new(
976 start_time: f64,
977 delay: f64,
978 duration: f64,
979 from: AnimationValue,
980 to: AnimationValue,
981 timing_function: &TimingFunction,
982 ) -> Self {
983 let property_animation = PropertyAnimation {
984 from: from.clone(),
985 to,
986 timing_function: timing_function.clone(),
987 duration,
988 };
989 Self {
990 start_time,
991 delay,
992 property_animation,
993 state: AnimationState::Pending,
994 is_new: true,
995 reversing_adjusted_start_value: from,
996 reversing_shortening_factor: 1.0,
997 }
998 }
999
1000 fn update_for_possibly_reversed_transition(
1001 &mut self,
1002 replaced_transition: &Transition,
1003 delay: f64,
1004 now: f64,
1005 ) {
1006 if replaced_transition.reversing_adjusted_start_value != self.property_animation.to {
1015 return;
1016 }
1017
1018 let replaced_animation = &replaced_transition.property_animation;
1020 self.reversing_adjusted_start_value = replaced_animation.to.clone();
1021
1022 let transition_progress = ((now - replaced_transition.start_time)
1029 / (replaced_transition.property_animation.duration))
1030 .min(1.0)
1031 .max(0.0);
1032 let timing_function_output = replaced_animation.timing_function_output(transition_progress);
1033 let old_reversing_shortening_factor = replaced_transition.reversing_shortening_factor;
1034 self.reversing_shortening_factor = ((timing_function_output
1035 * old_reversing_shortening_factor)
1036 + (1.0 - old_reversing_shortening_factor))
1037 .abs()
1038 .min(1.0)
1039 .max(0.0);
1040
1041 self.start_time = if delay >= 0. {
1047 now + delay
1048 } else {
1049 now + (self.reversing_shortening_factor * delay)
1050 };
1051
1052 self.property_animation.duration *= self.reversing_shortening_factor;
1055
1056 let procedure = Procedure::Interpolate {
1059 progress: timing_function_output,
1060 };
1061 match replaced_animation
1062 .from
1063 .animate(&replaced_animation.to, procedure)
1064 {
1065 Ok(new_start) => self.property_animation.from = new_start,
1066 Err(..) => {},
1067 }
1068 }
1069
1070 pub fn has_ended(&self, time: f64) -> bool {
1074 time >= self.start_time + (self.property_animation.duration)
1075 }
1076
1077 pub fn calculate_value(&self, time: f64) -> AnimationValue {
1079 let progress = (time - self.start_time) / (self.property_animation.duration);
1080 self.property_animation
1081 .calculate_value(progress.clamp(0.0, 1.0))
1082 }
1083}
1084
1085#[derive(Debug, Default, MallocSizeOf)]
1087pub struct ElementAnimationSet {
1088 pub animations: Vec<Animation>,
1090
1091 pub transitions: Vec<Transition>,
1093
1094 pub dirty: bool,
1097}
1098
1099impl ElementAnimationSet {
1100 pub fn cancel_all_animations(&mut self) {
1103 self.dirty = !self.animations.is_empty();
1104 for animation in self.animations.iter_mut() {
1105 animation.state = AnimationState::Canceled;
1106 }
1107 self.cancel_active_transitions();
1108 }
1109
1110 fn cancel_active_transitions(&mut self) {
1111 for transition in self.transitions.iter_mut() {
1112 if transition.state != AnimationState::Finished {
1113 self.dirty = true;
1114 transition.state = AnimationState::Canceled;
1115 }
1116 }
1117 }
1118
1119 pub fn apply_active_animations(
1121 &self,
1122 context: &SharedStyleContext,
1123 style: &mut Arc<ComputedValues>,
1124 ) {
1125 let now = context.current_time_for_animations;
1126 let mutable_style = Arc::make_mut(style);
1127 if let Some(map) = self.get_value_map_for_active_animations(now) {
1128 for value in map.values() {
1129 value.set_in_style_for_servo(mutable_style, context);
1130 }
1131 }
1132
1133 if let Some(map) = self.get_value_map_for_transitions(now, IgnoreTransitions::Canceled) {
1134 for value in map.values() {
1135 value.set_in_style_for_servo(mutable_style, context);
1136 }
1137 }
1138 }
1139
1140 pub fn clear_canceled_animations(&mut self) {
1142 self.animations
1143 .retain(|animation| animation.state != AnimationState::Canceled);
1144 self.transitions
1145 .retain(|animation| animation.state != AnimationState::Canceled);
1146 }
1147
1148 pub fn is_empty(&self) -> bool {
1151 self.animations.is_empty() && self.transitions.is_empty()
1152 }
1153
1154 pub fn needs_animation_ticks(&self) -> bool {
1157 self.animations
1158 .iter()
1159 .any(|animation| animation.state.needs_to_be_ticked())
1160 || self
1161 .transitions
1162 .iter()
1163 .any(|transition| transition.state.needs_to_be_ticked())
1164 }
1165
1166 pub fn running_animation_and_transition_count(&self) -> usize {
1168 self.animations
1169 .iter()
1170 .filter(|animation| animation.state.needs_to_be_ticked())
1171 .count()
1172 + self
1173 .transitions
1174 .iter()
1175 .filter(|transition| transition.state.needs_to_be_ticked())
1176 .count()
1177 }
1178
1179 pub fn has_active_animation(&self) -> bool {
1181 self.animations
1182 .iter()
1183 .any(|animation| animation.state != AnimationState::Canceled)
1184 }
1185
1186 pub fn has_active_transition(&self) -> bool {
1188 self.transitions
1189 .iter()
1190 .any(|transition| transition.state != AnimationState::Canceled)
1191 }
1192
1193 pub fn update_animations_for_new_style<E>(
1196 &mut self,
1197 element: E,
1198 context: &SharedStyleContext,
1199 new_style: &Arc<ComputedValues>,
1200 resolver: &mut StyleResolverForElement<E>,
1201 ) where
1202 E: TElement,
1203 {
1204 for animation in self.animations.iter_mut() {
1205 if animation.is_cancelled_in_new_style(new_style) {
1206 animation.state = AnimationState::Canceled;
1207 }
1208 }
1209
1210 maybe_start_animations(element, &context, &new_style, self, resolver);
1211 }
1212
1213 pub fn update_transitions_for_new_style(
1216 &mut self,
1217 might_need_transitions_update: bool,
1218 context: &SharedStyleContext,
1219 old_style: Option<&Arc<ComputedValues>>,
1220 after_change_style: &Arc<ComputedValues>,
1221 ) {
1222 let mut before_change_style = match old_style {
1225 Some(old_style) => Arc::clone(old_style),
1226 None => return,
1227 };
1228
1229 if after_change_style.get_box().clone_display().is_none() {
1231 self.cancel_active_transitions();
1232 return;
1233 }
1234
1235 if !might_need_transitions_update {
1236 return;
1237 }
1238
1239 if self.has_active_transition() || self.has_active_animation() {
1241 self.apply_active_animations(context, &mut before_change_style);
1242 }
1243
1244 let transitioning_properties = start_transitions_if_applicable(
1245 context,
1246 &before_change_style,
1247 after_change_style,
1248 self,
1249 );
1250
1251 for transition in self.transitions.iter_mut() {
1264 if transition.state == AnimationState::Finished
1265 || transition.state == AnimationState::Canceled
1266 {
1267 continue;
1268 }
1269 if transitioning_properties.contains(transition.property_animation.property_id()) {
1270 continue;
1271 }
1272 transition.state = AnimationState::Canceled;
1273 self.dirty = true;
1274 }
1275 }
1276
1277 fn start_transition_if_applicable(
1278 &mut self,
1279 context: &SharedStyleContext,
1280 property_declaration_id: &PropertyDeclarationId,
1281 index: usize,
1282 old_style: &ComputedValues,
1283 new_style: &Arc<ComputedValues>,
1284 ) {
1285 let style = new_style.get_ui();
1286 let allow_discrete =
1287 style.transition_behavior_mod(index) == TransitionBehavior::AllowDiscrete;
1288
1289 let Some(from) = AnimationValue::from_computed_values(*property_declaration_id, old_style)
1291 else {
1292 return;
1293 };
1294 let Some(to) = AnimationValue::from_computed_values(*property_declaration_id, new_style)
1295 else {
1296 return;
1297 };
1298
1299 let timing_function = style.transition_timing_function_mod(index);
1300 let duration = style.transition_duration_mod(index).seconds() as f64;
1301 let delay = style.transition_delay_mod(index).seconds() as f64;
1302 let now = context.current_time_for_animations;
1303 let transitionable = property_declaration_id.is_animatable()
1304 && (allow_discrete || !property_declaration_id.is_discrete_animatable())
1305 && (allow_discrete || from.interpolable_with(&to));
1306
1307 let mut existing_transition = self.transitions.iter_mut().find(|transition| {
1308 transition.property_animation.property_id() == *property_declaration_id
1309 });
1310
1311 let has_running_transition = existing_transition.as_ref().is_some_and(|transition| {
1326 transition.state != AnimationState::Finished
1327 && transition.state != AnimationState::Canceled
1328 });
1329 let no_completed_transition_or_end_values_differ =
1330 existing_transition.as_ref().is_none_or(|transition| {
1331 transition.state != AnimationState::Finished
1332 || transition.property_animation.to != to
1333 });
1334 if !has_running_transition
1335 && from != to
1336 && transitionable
1337 && no_completed_transition_or_end_values_differ
1338 && (duration + delay > 0.0)
1339 {
1340 self.transitions.push(Transition::new(
1351 now + delay, delay,
1353 duration,
1354 from,
1355 to,
1356 &timing_function,
1357 ));
1358 self.dirty = true;
1359 return;
1360 }
1361
1362 let Some(existing_transition) = existing_transition.as_mut() else {
1385 return;
1386 };
1387
1388 if has_running_transition && existing_transition.property_animation.to != to {
1393 let current_value = existing_transition.calculate_value(now);
1398 let transitionable_from_current_value =
1399 transitionable && (allow_discrete || current_value.interpolable_with(&to));
1400 if current_value == to || !transitionable_from_current_value {
1401 existing_transition.state = AnimationState::Canceled;
1402 self.dirty = true;
1403 return;
1404 }
1405
1406 if duration + delay <= 0.0 {
1412 existing_transition.state = AnimationState::Canceled;
1413 self.dirty = true;
1414 return;
1415 }
1416
1417 if existing_transition.reversing_adjusted_start_value == to {
1423 existing_transition.state = AnimationState::Canceled;
1424
1425 let mut transition = Transition::new(
1426 now + delay, delay,
1428 duration,
1429 from,
1430 to,
1431 &timing_function,
1432 );
1433
1434 transition.update_for_possibly_reversed_transition(
1437 &existing_transition,
1438 delay,
1439 now,
1440 );
1441
1442 self.transitions.push(transition);
1443 self.dirty = true;
1444 return;
1445 }
1446
1447 existing_transition.state = AnimationState::Canceled;
1456 self.transitions.push(Transition::new(
1457 now + delay, delay,
1459 duration,
1460 current_value,
1461 to,
1462 &timing_function,
1463 ));
1464 self.dirty = true;
1465 }
1466 }
1467
1468 fn get_value_map_for_transitions(
1472 &self,
1473 now: f64,
1474 ignore_transitions: IgnoreTransitions,
1475 ) -> Option<AnimationValueMap> {
1476 if !self.has_active_transition() {
1477 return None;
1478 }
1479
1480 let mut map =
1481 AnimationValueMap::with_capacity_and_hasher(self.transitions.len(), Default::default());
1482 for transition in &self.transitions {
1483 match ignore_transitions {
1484 IgnoreTransitions::Canceled => {
1485 if transition.state == AnimationState::Canceled {
1486 continue;
1487 }
1488 },
1489 IgnoreTransitions::CanceledAndFinished => {
1490 if transition.state == AnimationState::Canceled
1491 || transition.state == AnimationState::Finished
1492 {
1493 continue;
1494 }
1495 },
1496 }
1497
1498 let value = transition.calculate_value(now);
1499 map.insert(value.id().to_owned(), value);
1500 }
1501
1502 Some(map)
1503 }
1504
1505 pub fn get_value_map_for_active_animations(&self, now: f64) -> Option<AnimationValueMap> {
1508 if !self.has_active_animation() {
1509 return None;
1510 }
1511
1512 let mut map = Default::default();
1513 for animation in &self.animations {
1514 animation.get_property_declaration_at_time(now, &mut map);
1515 }
1516
1517 Some(map)
1518 }
1519}
1520
1521#[derive(Clone, Debug, Eq, Hash, MallocSizeOf, PartialEq)]
1522pub struct AnimationSetKey {
1524 pub node: OpaqueNode,
1526 pub pseudo_element: Option<PseudoElement>,
1529}
1530
1531impl AnimationSetKey {
1532 pub fn new(node: OpaqueNode, pseudo_element: Option<PseudoElement>) -> Self {
1534 AnimationSetKey {
1535 node,
1536 pseudo_element,
1537 }
1538 }
1539
1540 pub fn new_for_non_pseudo(node: OpaqueNode) -> Self {
1542 AnimationSetKey {
1543 node,
1544 pseudo_element: None,
1545 }
1546 }
1547
1548 pub fn new_for_pseudo(node: OpaqueNode, pseudo_element: PseudoElement) -> Self {
1550 AnimationSetKey {
1551 node,
1552 pseudo_element: Some(pseudo_element),
1553 }
1554 }
1555}
1556
1557#[derive(Clone, Debug, Default, MallocSizeOf)]
1558pub struct DocumentAnimationSet {
1560 #[ignore_malloc_size_of = "Arc is hard"]
1562 pub sets: Arc<RwLock<FxHashMap<AnimationSetKey, ElementAnimationSet>>>,
1563}
1564
1565impl DocumentAnimationSet {
1566 pub fn has_active_animations(&self, key: &AnimationSetKey) -> bool {
1568 self.sets
1569 .read()
1570 .get(key)
1571 .map_or(false, |set| set.has_active_animation())
1572 }
1573
1574 pub fn has_active_transitions(&self, key: &AnimationSetKey) -> bool {
1576 self.sets
1577 .read()
1578 .get(key)
1579 .map_or(false, |set| set.has_active_transition())
1580 }
1581
1582 pub fn get_animation_declarations(
1585 &self,
1586 key: &AnimationSetKey,
1587 time: f64,
1588 shared_lock: &SharedRwLock,
1589 ) -> Option<Arc<Locked<PropertyDeclarationBlock>>> {
1590 self.sets
1591 .read()
1592 .get(key)
1593 .and_then(|set| set.get_value_map_for_active_animations(time))
1594 .map(|map| {
1595 let block = PropertyDeclarationBlock::from_animation_value_map(&map);
1596 Arc::new(shared_lock.wrap(block))
1597 })
1598 }
1599
1600 pub fn get_transition_declarations(
1603 &self,
1604 key: &AnimationSetKey,
1605 time: f64,
1606 shared_lock: &SharedRwLock,
1607 ) -> Option<Arc<Locked<PropertyDeclarationBlock>>> {
1608 self.sets
1609 .read()
1610 .get(key)
1611 .and_then(|set| {
1612 set.get_value_map_for_transitions(time, IgnoreTransitions::CanceledAndFinished)
1613 })
1614 .map(|map| {
1615 let block = PropertyDeclarationBlock::from_animation_value_map(&map);
1616 Arc::new(shared_lock.wrap(block))
1617 })
1618 }
1619
1620 pub fn get_all_declarations(
1623 &self,
1624 key: &AnimationSetKey,
1625 time: f64,
1626 shared_lock: &SharedRwLock,
1627 ) -> AnimationDeclarations {
1628 let sets = self.sets.read();
1629 let set = match sets.get(key) {
1630 Some(set) => set,
1631 None => return Default::default(),
1632 };
1633
1634 let animations = set.get_value_map_for_active_animations(time).map(|map| {
1635 let block = PropertyDeclarationBlock::from_animation_value_map(&map);
1636 Arc::new(shared_lock.wrap(block))
1637 });
1638 let transitions = set
1639 .get_value_map_for_transitions(time, IgnoreTransitions::CanceledAndFinished)
1640 .map(|map| {
1641 let block = PropertyDeclarationBlock::from_animation_value_map(&map);
1642 Arc::new(shared_lock.wrap(block))
1643 });
1644 AnimationDeclarations {
1645 animations,
1646 transitions,
1647 }
1648 }
1649
1650 pub fn cancel_all_animations_for_key(&self, key: &AnimationSetKey) {
1652 if let Some(set) = self.sets.write().get_mut(key) {
1653 set.cancel_all_animations();
1654 }
1655 }
1656}
1657
1658pub fn start_transitions_if_applicable(
1661 context: &SharedStyleContext,
1662 old_style: &ComputedValues,
1663 new_style: &Arc<ComputedValues>,
1664 animation_state: &mut ElementAnimationSet,
1665) -> PropertyDeclarationIdSet {
1666 let mut transition_properties = new_style.transition_properties().collect::<Vec<_>>();
1681 transition_properties.reverse();
1682
1683 let mut properties_that_transition = PropertyDeclarationIdSet::default();
1684 for transition in transition_properties {
1685 let physical_property = transition
1686 .property
1687 .as_borrowed()
1688 .to_physical(new_style.writing_mode);
1689 if properties_that_transition.contains(physical_property) {
1690 continue;
1691 }
1692
1693 properties_that_transition.insert(physical_property);
1694 animation_state.start_transition_if_applicable(
1695 context,
1696 &physical_property,
1697 transition.index,
1698 old_style,
1699 new_style,
1700 );
1701 }
1702
1703 properties_that_transition
1704}
1705
1706pub fn maybe_start_animations<E>(
1709 element: E,
1710 context: &SharedStyleContext,
1711 new_style: &Arc<ComputedValues>,
1712 animation_state: &mut ElementAnimationSet,
1713 resolver: &mut StyleResolverForElement<E>,
1714) where
1715 E: TElement,
1716{
1717 let style = new_style.get_ui();
1718 for (i, name) in style.animation_name_iter().enumerate() {
1719 let name = match name.as_atom() {
1720 Some(atom) => atom,
1721 None => continue,
1722 };
1723
1724 debug!("maybe_start_animations: name={}", name);
1725 let duration = style.animation_duration_mod(i).seconds() as f64;
1726 if duration == 0. {
1727 continue;
1728 }
1729
1730 let Some(keyframe_animation) = context.stylist.lookup_keyframes(name, element) else {
1731 continue;
1732 };
1733
1734 debug!("maybe_start_animations: animation {} found", name);
1735
1736 let delay = style.animation_delay_mod(i).seconds();
1740
1741 let iteration_count = style.animation_iteration_count_mod(i);
1742 let iteration_state = if iteration_count.0.is_infinite() {
1743 KeyframesIterationState::Infinite(0.0)
1744 } else {
1745 KeyframesIterationState::Finite(0.0, iteration_count.0 as f64)
1746 };
1747
1748 let animation_direction = style.animation_direction_mod(i);
1749
1750 let initial_direction = match animation_direction {
1751 AnimationDirection::Normal | AnimationDirection::Alternate => {
1752 AnimationDirection::Normal
1753 },
1754 AnimationDirection::Reverse | AnimationDirection::AlternateReverse => {
1755 AnimationDirection::Reverse
1756 },
1757 };
1758
1759 let now = context.current_time_for_animations;
1760 let started_at = now + delay as f64;
1761 let mut starting_progress = (now - started_at) / duration;
1762 let state = match style.animation_play_state_mod(i) {
1763 AnimationPlayState::Paused => AnimationState::Paused(starting_progress),
1764 AnimationPlayState::Running => AnimationState::Pending,
1765 };
1766
1767 let mut animating_properties = PropertyDeclarationIdSet::default();
1771 let mut number_of_animating_properties = 0;
1772 for property in keyframe_animation.properties_changed.iter() {
1773 debug_assert!(property.is_animatable());
1774
1775 if animating_properties.insert(property.to_physical(new_style.writing_mode)) {
1776 number_of_animating_properties += 1;
1777 }
1778 }
1779
1780 let computed_steps = ComputedKeyframe::generate_for_keyframes(
1781 element,
1782 &keyframe_animation,
1783 context,
1784 new_style,
1785 style.animation_timing_function_mod(i),
1786 resolver,
1787 animating_properties,
1788 number_of_animating_properties,
1789 );
1790
1791 let mut new_animation = Animation {
1792 name: name.clone(),
1793 properties_changed: keyframe_animation.properties_changed.clone(),
1794 computed_steps,
1795 started_at,
1796 duration,
1797 fill_mode: style.animation_fill_mode_mod(i),
1798 delay: delay as f64,
1799 iteration_state,
1800 state,
1801 direction: animation_direction,
1802 current_direction: initial_direction,
1803 number_of_animating_properties,
1804 is_new: true,
1805 };
1806
1807 while starting_progress > 1. && !new_animation.on_last_iteration() {
1810 new_animation.iterate();
1811 starting_progress -= 1.;
1812 }
1813
1814 animation_state.dirty = true;
1815
1816 for existing_animation in animation_state.animations.iter_mut() {
1818 if existing_animation.state == AnimationState::Canceled {
1819 continue;
1820 }
1821
1822 if new_animation.name == existing_animation.name {
1823 existing_animation
1824 .update_from_other(&new_animation, context.current_time_for_animations);
1825 return;
1826 }
1827 }
1828
1829 animation_state.animations.push(new_animation);
1830 }
1831}