1use dom_struct::dom_struct;
6use js::context::{JSContext, NoGC};
7use log::warn;
8use malloc_size_of_derive::MallocSizeOf;
9use script_bindings::DomTypes;
10use script_bindings::cell::DomRefCell;
11use script_bindings::codegen::GenericBindings::WebGPUBinding::{
12 GPUIndexFormat, GPURenderPassEncoderMethods, GPURenderPassEncoderWrap,
13};
14use script_bindings::codegen::GenericUnionTypes::DoubleSequenceOrGPUColorDict as GPUColor;
15use script_bindings::error::Fallible;
16use script_bindings::interfaces::PromiseHelpers;
17use script_bindings::reflector::{Reflector, reflect_dom_object_with_wrap};
18use script_bindings::root::DomRoot;
19use webgpu_traits::{RenderCommand, WebGPU, WebGPURenderPass, WebGPURequest};
20
21use crate::JSTraceable;
22use crate::dom::bindings::num::Finite;
23use crate::dom::bindings::root::Dom;
24use crate::dom::bindings::str::USVString;
25use crate::gpubindgroup::GPUBindGroup;
26use crate::gpubuffer::GPUBuffer;
27use crate::gpucommandencoder::GPUCommandEncoder;
28use crate::gpuconvert::WebGPUTryConvert;
29use crate::gpurenderbundle::GPURenderBundle;
30use crate::gpurenderpipeline::GPURenderPipeline;
31use crate::traits::{Equivalence, GPUDeviceTrait, GPUExternalTextureTrait, WebGPUGlobalTrait};
32
33#[derive(MallocSizeOf)]
34struct DroppableGPURenderPassEncoder {
35 channel: WebGPU,
36 render_pass: WebGPURenderPass,
37}
38
39impl Drop for DroppableGPURenderPassEncoder {
40 fn drop(&mut self) {
41 if let Err(e) = self
42 .channel
43 .0
44 .send(WebGPURequest::DropRenderPass(self.render_pass.0))
45 {
46 warn!("Failed to send WebGPURequest::DropRenderPass with {e:?}");
47 }
48 }
49}
50#[dom_struct]
51pub struct GPURenderPassEncoder<D: DomTypes> {
52 reflector_: Reflector,
53 label: DomRefCell<USVString>,
54 command_encoder: Dom<GPUCommandEncoder<D>>,
55 #[no_trace]
56 droppable: DroppableGPURenderPassEncoder,
57}
58
59impl<D> GPURenderPassEncoder<D>
60where
61 D: Equivalence,
62 D::GPUDevice: GPUDeviceTrait<D>,
63 D::GlobalScope: WebGPUGlobalTrait,
64{
65 fn new_inherited(
66 channel: WebGPU,
67 render_pass: WebGPURenderPass,
68 parent: &GPUCommandEncoder<D>,
69 label: USVString,
70 ) -> Self {
71 Self {
72 reflector_: Reflector::new(),
73 label: DomRefCell::new(label),
74 command_encoder: Dom::from_ref(parent),
75 droppable: DroppableGPURenderPassEncoder {
76 channel,
77 render_pass,
78 },
79 }
80 }
81
82 pub(crate) fn new(
83 cx: &mut JSContext,
84 global: &D::GlobalScope,
85 channel: WebGPU,
86 render_pass: WebGPURenderPass,
87 parent: &GPUCommandEncoder<D>,
88 label: USVString,
89 ) -> DomRoot<Self> {
90 reflect_dom_object_with_wrap::<D, _, _>(
91 Box::new(GPURenderPassEncoder::new_inherited(
92 channel,
93 render_pass,
94 parent,
95 label,
96 )),
97 global,
98 cx,
99 GPURenderPassEncoderWrap::<D>,
100 )
101 }
102
103 fn send_render_command(&self, render_command: RenderCommand) {
104 if let Err(e) = self
105 .droppable
106 .channel
107 .0
108 .send(WebGPURequest::RenderPassCommand {
109 render_pass_id: self.id().0,
110 render_command,
111 device_id: self.command_encoder.device_id().0,
112 })
113 {
114 warn!("Error sending WebGPURequest::RenderPassCommand: {e:?}")
115 }
116 }
117}
118
119impl<D: DomTypes> GPURenderPassEncoder<D> {
120 pub(crate) fn id(&self) -> WebGPURenderPass {
121 self.droppable.render_pass
122 }
123}
124
125impl<D> GPURenderPassEncoderMethods<D> for GPURenderPassEncoder<D>
126where
127 D: Equivalence,
128 D::Promise: PromiseHelpers<D>,
129 D::GPUDevice: GPUDeviceTrait<D>,
130 D::GPUExternalTexture: GPUExternalTextureTrait<D>,
131 D::GlobalScope: WebGPUGlobalTrait,
132{
133 fn Label(&self) -> USVString {
135 self.label.borrow().clone()
136 }
137
138 fn SetLabel(&self, no_gc: &NoGC, value: USVString) {
140 *self.label.safe_borrow_mut(no_gc) = value;
141 }
142
143 fn SetBindGroup(&self, index: u32, bind_group: &GPUBindGroup<D>, offsets: Vec<u32>) {
145 self.send_render_command(RenderCommand::SetBindGroup {
146 index,
147 bind_group_id: bind_group.id().0,
148 offsets,
149 })
150 }
151
152 fn SetViewport(
154 &self,
155 x: Finite<f32>,
156 y: Finite<f32>,
157 width: Finite<f32>,
158 height: Finite<f32>,
159 min_depth: Finite<f32>,
160 max_depth: Finite<f32>,
161 ) {
162 self.send_render_command(RenderCommand::SetViewport {
163 x: *x,
164 y: *y,
165 width: *width,
166 height: *height,
167 min_depth: *min_depth,
168 max_depth: *max_depth,
169 })
170 }
171
172 fn SetScissorRect(&self, x: u32, y: u32, width: u32, height: u32) {
174 self.send_render_command(RenderCommand::SetScissorRect {
175 x,
176 y,
177 width,
178 height,
179 })
180 }
181
182 fn SetBlendConstant(&self, color: GPUColor) -> Fallible<()> {
184 self.send_render_command(RenderCommand::SetBlendConstant((&color).try_convert()?));
185 Ok(())
186 }
187
188 fn SetStencilReference(&self, reference: u32) {
190 self.send_render_command(RenderCommand::SetStencilReference(reference))
191 }
192
193 fn End(&self) {
195 if let Err(e) = self.droppable.channel.0.send(WebGPURequest::EndRenderPass {
196 render_pass_id: self.id().0,
197 device_id: self.command_encoder.device_id().0,
198 }) {
199 warn!("Failed to send WebGPURequest::EndRenderPass: {e:?}");
200 }
201 }
202
203 fn SetPipeline(&self, pipeline: &GPURenderPipeline<D>) {
205 self.send_render_command(RenderCommand::SetPipeline(pipeline.id().0))
206 }
207
208 fn SetIndexBuffer(
210 &self,
211 buffer: &GPUBuffer<D>,
212 index_format: GPUIndexFormat,
213 offset: u64,
214 size: u64,
215 ) {
216 self.send_render_command(RenderCommand::SetIndexBuffer {
217 buffer_id: buffer.id().0,
218 index_format: match index_format {
219 GPUIndexFormat::Uint16 => wgpu_types::IndexFormat::Uint16,
220 GPUIndexFormat::Uint32 => wgpu_types::IndexFormat::Uint32,
221 },
222 offset,
223 size: wgpu_types::BufferSize::new(size),
224 })
225 }
226
227 fn SetVertexBuffer(&self, slot: u32, buffer: Option<&GPUBuffer<D>>, offset: u64, size: u64) {
229 self.send_render_command(RenderCommand::SetVertexBuffer {
230 slot,
231 buffer_id: buffer.map(|b| b.id().0),
232 offset,
233 size: wgpu_types::BufferSize::new(size),
234 })
235 }
236
237 fn Draw(&self, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) {
239 self.send_render_command(RenderCommand::Draw {
240 vertex_count,
241 instance_count,
242 first_vertex,
243 first_instance,
244 })
245 }
246
247 fn DrawIndexed(
249 &self,
250 index_count: u32,
251 instance_count: u32,
252 first_index: u32,
253 base_vertex: i32,
254 first_instance: u32,
255 ) {
256 self.send_render_command(RenderCommand::DrawIndexed {
257 index_count,
258 instance_count,
259 first_index,
260 base_vertex,
261 first_instance,
262 })
263 }
264
265 fn DrawIndirect(&self, buffer: &GPUBuffer<D>, offset: u64) {
267 self.send_render_command(RenderCommand::DrawIndirect {
268 buffer_id: buffer.id().0,
269 offset,
270 })
271 }
272
273 fn DrawIndexedIndirect(&self, buffer: &GPUBuffer<D>, offset: u64) {
275 self.send_render_command(RenderCommand::DrawIndexedIndirect {
276 buffer_id: buffer.id().0,
277 offset,
278 })
279 }
280
281 fn ExecuteBundles(&self, bundles: Vec<DomRoot<GPURenderBundle<D>>>) {
283 let bundle_ids: Vec<_> = bundles.iter().map(|b| b.id().0).collect();
284 self.send_render_command(RenderCommand::ExecuteBundles(bundle_ids))
285 }
286
287 fn PushDebugGroup(&self, group_label: USVString) {
289 self.send_render_command(RenderCommand::PushDebugGroup(group_label.to_string()))
290 }
291
292 fn PopDebugGroup(&self) {
294 self.send_render_command(RenderCommand::PopDebugGroup)
295 }
296
297 fn InsertDebugMarker(&self, marker_label: USVString) {
299 self.send_render_command(RenderCommand::InsertDebugMarker(marker_label.to_string()))
300 }
301}