1use std::cell::Cell;
7use std::os::raw::c_int;
8use std::rc::Rc;
9use std::sync::Once;
10
11use dom_struct::dom_struct;
12use js::context::JSContext;
13use mozangle::shaders::{BuiltInResources, CompileOptions, Output, ShaderValidator};
14use script_bindings::cell::DomRefCell;
15use script_bindings::reflector::reflect_weak_referenceable_dom_object;
16use script_bindings::weakref::WeakRef;
17use servo_canvas_traits::webgl::{
18 GLLimits, GlType, WebGLCommand, WebGLError, WebGLResult, WebGLSLVersion, WebGLShaderId,
19 WebGLVersion, webgl_channel,
20};
21#[cfg(feature = "webgl")]
22use {
23 crate::dom::webgl::extensions::WebGLExtensions,
24 crate::dom::webgl::extensions::extfragdepth::EXTFragDepth,
25 crate::dom::webgl::extensions::extshadertexturelod::EXTShaderTextureLod,
26 crate::dom::webgl::extensions::oesstandardderivatives::OESStandardDerivatives,
27 crate::dom::webgl::webglobject::WebGLObject,
28 crate::dom::webgl::webglrenderingcontext::{Operation, WebGLRenderingContext},
29 crate::dom::webglrenderingcontext::capture_webgl_backtrace,
30};
31
32use crate::dom::bindings::inheritance::Castable;
33use crate::dom::bindings::reflector::DomGlobal;
34use crate::dom::bindings::root::DomRoot;
35use crate::dom::bindings::str::DOMString;
36
37#[derive(Clone, Copy, Debug, JSTraceable, MallocSizeOf, PartialEq)]
38pub(crate) enum ShaderCompilationStatus {
39 NotCompiled,
40 Succeeded,
41 Failed,
42}
43
44#[derive(JSTraceable, MallocSizeOf)]
45struct DroppableWebGLShader {
46 context: WeakRef<WebGLRenderingContext>,
47 #[no_trace]
48 id: WebGLShaderId,
49 marked_for_deletion: Cell<bool>,
50}
51
52impl DroppableWebGLShader {
53 fn send_with_fallibility(&self, command: WebGLCommand, fallibility: Operation) {
54 if let Some(root) = self.context.root() {
55 let result = root.sender().send(command, capture_webgl_backtrace());
56 if matches!(fallibility, Operation::Infallible) {
57 result.expect("Operation failed");
58 }
59 }
60 }
61
62 fn mark_for_deletion(&self, operation_fallibility: Operation) {
63 if !self.marked_for_deletion.get() {
64 self.marked_for_deletion.set(true);
65 self.send_with_fallibility(WebGLCommand::DeleteShader(self.id), operation_fallibility);
66 }
67 }
68}
69
70impl Drop for DroppableWebGLShader {
71 fn drop(&mut self) {
72 self.mark_for_deletion(Operation::Fallible);
73 }
74}
75
76#[dom_struct(associated_memory)]
77pub(crate) struct WebGLShader {
78 webgl_object: WebGLObject,
79 gl_type: u32,
80 source: DomRefCell<DOMString>,
81 info_log: DomRefCell<DOMString>,
82 attached_counter: Cell<u32>,
83 compilation_status: Cell<ShaderCompilationStatus>,
84 droppable: DroppableWebGLShader,
85}
86
87static GLSLANG_INITIALIZATION: Once = Once::new();
88
89impl WebGLShader {
90 fn new_inherited(context: &WebGLRenderingContext, id: WebGLShaderId, shader_type: u32) -> Self {
91 GLSLANG_INITIALIZATION.call_once(|| ::mozangle::shaders::initialize().unwrap());
92 Self {
93 webgl_object: WebGLObject::new_inherited(context),
94 gl_type: shader_type,
95 source: Default::default(),
96 info_log: Default::default(),
97 attached_counter: Cell::new(0),
98 compilation_status: Cell::new(ShaderCompilationStatus::NotCompiled),
99 droppable: DroppableWebGLShader {
100 context: WeakRef::new(context),
101 id,
102 marked_for_deletion: Cell::new(false),
103 },
104 }
105 }
106
107 pub(crate) fn maybe_new(
108 cx: &mut JSContext,
109 context: &WebGLRenderingContext,
110 shader_type: u32,
111 ) -> Option<DomRoot<Self>> {
112 let (sender, receiver) = webgl_channel().unwrap();
113 context.send_command(WebGLCommand::CreateShader(shader_type, sender));
114 receiver
115 .recv()
116 .unwrap()
117 .map(|id| WebGLShader::new(cx, context, id, shader_type))
118 }
119
120 pub(crate) fn new(
121 cx: &mut JSContext,
122 context: &WebGLRenderingContext,
123 id: WebGLShaderId,
124 shader_type: u32,
125 ) -> DomRoot<Self> {
126 reflect_weak_referenceable_dom_object(
127 cx,
128 Rc::new(WebGLShader::new_inherited(context, id, shader_type)),
129 &*context.global(),
130 )
131 }
132}
133
134impl WebGLShader {
135 pub(crate) fn id(&self) -> WebGLShaderId {
136 self.droppable.id
137 }
138
139 pub(crate) fn gl_type(&self) -> u32 {
140 self.gl_type
141 }
142
143 pub(crate) fn compile(
145 &self,
146 api_type: GlType,
147 webgl_version: WebGLVersion,
148 glsl_version: WebGLSLVersion,
149 limits: &GLLimits,
150 ext: &WebGLExtensions,
151 ) -> WebGLResult<()> {
152 if self.droppable.marked_for_deletion.get() && !self.is_attached() {
153 return Err(WebGLError::InvalidValue);
154 }
155 if self.compilation_status.get() != ShaderCompilationStatus::NotCompiled {
156 debug!("Compiling already compiled shader {}", self.id());
157 }
158
159 let source = self.source.borrow();
160
161 let mut params = BuiltInResources {
162 MaxVertexAttribs: limits.max_vertex_attribs as c_int,
163 MaxVertexUniformVectors: limits.max_vertex_uniform_vectors as c_int,
164 MaxVertexTextureImageUnits: limits.max_vertex_texture_image_units as c_int,
165 MaxCombinedTextureImageUnits: limits.max_combined_texture_image_units as c_int,
166 MaxTextureImageUnits: limits.max_texture_image_units as c_int,
167 MaxFragmentUniformVectors: limits.max_fragment_uniform_vectors as c_int,
168
169 MaxVertexOutputVectors: limits.max_vertex_output_vectors as c_int,
170 MaxFragmentInputVectors: limits.max_fragment_input_vectors as c_int,
171 MaxVaryingVectors: limits.max_varying_vectors as c_int,
172
173 OES_standard_derivatives: ext.is_enabled::<OESStandardDerivatives>() as c_int,
174 EXT_shader_texture_lod: ext.is_enabled::<EXTShaderTextureLod>() as c_int,
175 EXT_frag_depth: ext.is_enabled::<EXTFragDepth>() as c_int,
176
177 FragmentPrecisionHigh: 1,
178 ..Default::default()
179 };
180
181 if webgl_version == WebGLVersion::WebGL2 {
182 params.MinProgramTexelOffset = limits.min_program_texel_offset as c_int;
183 params.MaxProgramTexelOffset = limits.max_program_texel_offset as c_int;
184 params.MaxDrawBuffers = limits.max_draw_buffers as c_int;
185 }
186
187 let validator = match webgl_version {
188 WebGLVersion::WebGL1 => {
189 let output_format = if api_type == GlType::Gles {
190 Output::Essl
191 } else {
192 Output::Glsl
193 };
194 ShaderValidator::for_webgl(self.gl_type, output_format, ¶ms).unwrap()
195 },
196 WebGLVersion::WebGL2 => {
197 let output_format = if api_type == GlType::Gles {
198 Output::Essl
199 } else {
200 match (glsl_version.major, glsl_version.minor) {
201 (1, 30) => Output::Glsl130,
202 (1, 40) => Output::Glsl140,
203 (1, 50) => Output::Glsl150Core,
204 (3, 30) => Output::Glsl330Core,
205 (4, 0) => Output::Glsl400Core,
206 (4, 10) => Output::Glsl410Core,
207 (4, 20) => Output::Glsl420Core,
208 (4, 30) => Output::Glsl430Core,
209 (4, 40) => Output::Glsl440Core,
210 (4, _) => Output::Glsl450Core,
211 _ => Output::Glsl140,
212 }
213 };
214 ShaderValidator::for_webgl2(self.gl_type, output_format, ¶ms).unwrap()
215 },
216 };
217
218 let mut options = CompileOptions::mozangle();
221 options.set_variables(1);
222 options.set_enforcePackingRestrictions(1);
223 options.set_objectCode(1);
224 options.set_initGLPosition(1);
225 options.set_initializeUninitializedLocals(1);
226 options.set_initOutputVariables(1);
227
228 options.set_limitExpressionComplexity(1);
229 options.set_limitCallStackDepth(1);
230
231 if cfg!(target_os = "macos") {
232 options.set_removeInvariantAndCentroidForESSL3(1);
233
234 options.set_unfoldShortCircuit(1);
237 options.set_regenerateStructNames(1);
239 options.set_addAndTrueToLoopCondition(1);
242 options.set_rewriteTexelFetchOffsetToTexelFetch(1);
243 } else {
244 options.set_clampIndirectArrayBounds(1);
248 }
249
250 match validator.compile(&[&source.str()], options) {
251 Ok(()) => {
252 let translated_source = validator.object_code();
253 debug!("Shader translated: {}", translated_source);
254 self.upcast()
258 .send_command(WebGLCommand::CompileShader(self.id(), translated_source));
259 self.compilation_status
260 .set(ShaderCompilationStatus::Succeeded);
261 },
262 Err(error) => {
263 self.compilation_status.set(ShaderCompilationStatus::Failed);
264 debug!("Shader {} compilation failed: {}", self.id(), error);
265 },
266 }
267
268 *self.info_log.borrow_mut() = validator.info_log().into();
269
270 Ok(())
271 }
272
273 pub(crate) fn mark_for_deletion(&self, operation_fallibility: Operation) {
277 self.droppable.mark_for_deletion(operation_fallibility);
278 }
279
280 pub(crate) fn is_marked_for_deletion(&self) -> bool {
281 self.droppable.marked_for_deletion.get()
282 }
283
284 pub(crate) fn is_deleted(&self) -> bool {
285 self.droppable.marked_for_deletion.get() && !self.is_attached()
286 }
287
288 pub(crate) fn is_attached(&self) -> bool {
289 self.attached_counter.get() > 0
290 }
291
292 pub(crate) fn increment_attached_counter(&self) {
293 self.attached_counter.set(self.attached_counter.get() + 1);
294 }
295
296 pub(crate) fn decrement_attached_counter(&self) {
297 assert!(self.attached_counter.get() > 0);
298 self.attached_counter.set(self.attached_counter.get() - 1);
299 }
300
301 pub(crate) fn info_log(&self) -> DOMString {
303 self.info_log.borrow().clone()
304 }
305
306 pub(crate) fn source(&self) -> DOMString {
308 self.source.borrow().clone()
309 }
310
311 pub(crate) fn set_source(&self, source: DOMString) {
313 *self.source.borrow_mut() = source;
314 }
315
316 pub(crate) fn successfully_compiled(&self) -> bool {
317 self.compilation_status.get() == ShaderCompilationStatus::Succeeded
318 }
319}