1use std::cell::Cell;
7use std::os::raw::c_int;
8use std::sync::Once;
9
10use canvas_traits::webgl::{
11 GLLimits, GlType, WebGLCommand, WebGLError, WebGLResult, WebGLSLVersion, WebGLShaderId,
12 WebGLVersion, webgl_channel,
13};
14use dom_struct::dom_struct;
15use mozangle::shaders::{BuiltInResources, CompileOptions, Output, ShaderValidator};
16
17use crate::dom::bindings::cell::DomRefCell;
18use crate::dom::bindings::inheritance::Castable;
19use crate::dom::bindings::reflector::{DomGlobal, reflect_dom_object};
20use crate::dom::bindings::root::DomRoot;
21use crate::dom::bindings::str::DOMString;
22use crate::dom::webgl::extensions::WebGLExtensions;
23use crate::dom::webgl::extensions::extfragdepth::EXTFragDepth;
24use crate::dom::webgl::extensions::extshadertexturelod::EXTShaderTextureLod;
25use crate::dom::webgl::extensions::oesstandardderivatives::OESStandardDerivatives;
26use crate::dom::webgl::webglobject::WebGLObject;
27use crate::dom::webgl::webglrenderingcontext::{Operation, WebGLRenderingContext};
28use crate::script_runtime::CanGc;
29
30#[derive(Clone, Copy, Debug, JSTraceable, MallocSizeOf, PartialEq)]
31pub(crate) enum ShaderCompilationStatus {
32 NotCompiled,
33 Succeeded,
34 Failed,
35}
36
37#[dom_struct]
38pub(crate) struct WebGLShader {
39 webgl_object: WebGLObject,
40 #[no_trace]
41 id: WebGLShaderId,
42 gl_type: u32,
43 source: DomRefCell<DOMString>,
44 info_log: DomRefCell<DOMString>,
45 marked_for_deletion: Cell<bool>,
46 attached_counter: Cell<u32>,
47 compilation_status: Cell<ShaderCompilationStatus>,
48}
49
50static GLSLANG_INITIALIZATION: Once = Once::new();
51
52impl WebGLShader {
53 fn new_inherited(context: &WebGLRenderingContext, id: WebGLShaderId, shader_type: u32) -> Self {
54 GLSLANG_INITIALIZATION.call_once(|| ::mozangle::shaders::initialize().unwrap());
55 Self {
56 webgl_object: WebGLObject::new_inherited(context),
57 id,
58 gl_type: shader_type,
59 source: Default::default(),
60 info_log: Default::default(),
61 marked_for_deletion: Cell::new(false),
62 attached_counter: Cell::new(0),
63 compilation_status: Cell::new(ShaderCompilationStatus::NotCompiled),
64 }
65 }
66
67 pub(crate) fn maybe_new(
68 context: &WebGLRenderingContext,
69 shader_type: u32,
70 ) -> Option<DomRoot<Self>> {
71 let (sender, receiver) = webgl_channel().unwrap();
72 context.send_command(WebGLCommand::CreateShader(shader_type, sender));
73 receiver
74 .recv()
75 .unwrap()
76 .map(|id| WebGLShader::new(context, id, shader_type, CanGc::note()))
77 }
78
79 pub(crate) fn new(
80 context: &WebGLRenderingContext,
81 id: WebGLShaderId,
82 shader_type: u32,
83 can_gc: CanGc,
84 ) -> DomRoot<Self> {
85 reflect_dom_object(
86 Box::new(WebGLShader::new_inherited(context, id, shader_type)),
87 &*context.global(),
88 can_gc,
89 )
90 }
91}
92
93impl WebGLShader {
94 pub(crate) fn id(&self) -> WebGLShaderId {
95 self.id
96 }
97
98 pub(crate) fn gl_type(&self) -> u32 {
99 self.gl_type
100 }
101
102 pub(crate) fn compile(
104 &self,
105 api_type: GlType,
106 webgl_version: WebGLVersion,
107 glsl_version: WebGLSLVersion,
108 limits: &GLLimits,
109 ext: &WebGLExtensions,
110 ) -> WebGLResult<()> {
111 if self.marked_for_deletion.get() && !self.is_attached() {
112 return Err(WebGLError::InvalidValue);
113 }
114 if self.compilation_status.get() != ShaderCompilationStatus::NotCompiled {
115 debug!("Compiling already compiled shader {}", self.id);
116 }
117
118 let source = self.source.borrow();
119
120 let mut params = BuiltInResources {
121 MaxVertexAttribs: limits.max_vertex_attribs as c_int,
122 MaxVertexUniformVectors: limits.max_vertex_uniform_vectors as c_int,
123 MaxVertexTextureImageUnits: limits.max_vertex_texture_image_units as c_int,
124 MaxCombinedTextureImageUnits: limits.max_combined_texture_image_units as c_int,
125 MaxTextureImageUnits: limits.max_texture_image_units as c_int,
126 MaxFragmentUniformVectors: limits.max_fragment_uniform_vectors as c_int,
127
128 MaxVertexOutputVectors: limits.max_vertex_output_vectors as c_int,
129 MaxFragmentInputVectors: limits.max_fragment_input_vectors as c_int,
130 MaxVaryingVectors: limits.max_varying_vectors as c_int,
131
132 OES_standard_derivatives: ext.is_enabled::<OESStandardDerivatives>() as c_int,
133 EXT_shader_texture_lod: ext.is_enabled::<EXTShaderTextureLod>() as c_int,
134 EXT_frag_depth: ext.is_enabled::<EXTFragDepth>() as c_int,
135
136 FragmentPrecisionHigh: 1,
137 ..Default::default()
138 };
139
140 if webgl_version == WebGLVersion::WebGL2 {
141 params.MinProgramTexelOffset = limits.min_program_texel_offset as c_int;
142 params.MaxProgramTexelOffset = limits.max_program_texel_offset as c_int;
143 params.MaxDrawBuffers = limits.max_draw_buffers as c_int;
144 }
145
146 let validator = match webgl_version {
147 WebGLVersion::WebGL1 => {
148 let output_format = if api_type == GlType::Gles {
149 Output::Essl
150 } else {
151 Output::Glsl
152 };
153 ShaderValidator::for_webgl(self.gl_type, output_format, ¶ms).unwrap()
154 },
155 WebGLVersion::WebGL2 => {
156 let output_format = if api_type == GlType::Gles {
157 Output::Essl
158 } else {
159 match (glsl_version.major, glsl_version.minor) {
160 (1, 30) => Output::Glsl130,
161 (1, 40) => Output::Glsl140,
162 (1, 50) => Output::Glsl150Core,
163 (3, 30) => Output::Glsl330Core,
164 (4, 0) => Output::Glsl400Core,
165 (4, 10) => Output::Glsl410Core,
166 (4, 20) => Output::Glsl420Core,
167 (4, 30) => Output::Glsl430Core,
168 (4, 40) => Output::Glsl440Core,
169 (4, _) => Output::Glsl450Core,
170 _ => Output::Glsl140,
171 }
172 };
173 ShaderValidator::for_webgl2(self.gl_type, output_format, ¶ms).unwrap()
174 },
175 };
176
177 let mut options = CompileOptions::mozangle();
180 options.set_variables(1);
181 options.set_enforcePackingRestrictions(1);
182 options.set_objectCode(1);
183 options.set_initGLPosition(1);
184 options.set_initializeUninitializedLocals(1);
185 options.set_initOutputVariables(1);
186
187 options.set_limitExpressionComplexity(1);
188 options.set_limitCallStackDepth(1);
189
190 if cfg!(target_os = "macos") {
191 options.set_removeInvariantAndCentroidForESSL3(1);
192
193 options.set_unfoldShortCircuit(1);
196 options.set_regenerateStructNames(1);
198 options.set_addAndTrueToLoopCondition(1);
201 options.set_rewriteTexelFetchOffsetToTexelFetch(1);
202 } else {
203 options.set_clampIndirectArrayBounds(1);
207 }
208
209 match validator.compile(&[&source], options) {
210 Ok(()) => {
211 let translated_source = validator.object_code();
212 debug!("Shader translated: {}", translated_source);
213 self.upcast::<WebGLObject>()
217 .context()
218 .send_command(WebGLCommand::CompileShader(self.id, translated_source));
219 self.compilation_status
220 .set(ShaderCompilationStatus::Succeeded);
221 },
222 Err(error) => {
223 self.compilation_status.set(ShaderCompilationStatus::Failed);
224 debug!("Shader {} compilation failed: {}", self.id, error);
225 },
226 }
227
228 *self.info_log.borrow_mut() = validator.info_log().into();
229
230 Ok(())
231 }
232
233 pub(crate) fn mark_for_deletion(&self, operation_fallibility: Operation) {
237 if !self.marked_for_deletion.get() {
238 self.marked_for_deletion.set(true);
239 let context = self.upcast::<WebGLObject>().context();
240 let cmd = WebGLCommand::DeleteShader(self.id);
241 match operation_fallibility {
242 Operation::Fallible => context.send_command_ignored(cmd),
243 Operation::Infallible => context.send_command(cmd),
244 }
245 }
246 }
247
248 pub(crate) fn is_marked_for_deletion(&self) -> bool {
249 self.marked_for_deletion.get()
250 }
251
252 pub(crate) fn is_deleted(&self) -> bool {
253 self.marked_for_deletion.get() && !self.is_attached()
254 }
255
256 pub(crate) fn is_attached(&self) -> bool {
257 self.attached_counter.get() > 0
258 }
259
260 pub(crate) fn increment_attached_counter(&self) {
261 self.attached_counter.set(self.attached_counter.get() + 1);
262 }
263
264 pub(crate) fn decrement_attached_counter(&self) {
265 assert!(self.attached_counter.get() > 0);
266 self.attached_counter.set(self.attached_counter.get() - 1);
267 }
268
269 pub(crate) fn info_log(&self) -> DOMString {
271 self.info_log.borrow().clone()
272 }
273
274 pub(crate) fn source(&self) -> DOMString {
276 self.source.borrow().clone()
277 }
278
279 pub(crate) fn set_source(&self, source: DOMString) {
281 *self.source.borrow_mut() = source;
282 }
283
284 pub(crate) fn successfully_compiled(&self) -> bool {
285 self.compilation_status.get() == ShaderCompilationStatus::Succeeded
286 }
287}
288
289impl Drop for WebGLShader {
290 fn drop(&mut self) {
291 self.mark_for_deletion(Operation::Fallible);
292 }
293}