1use std::cell::Cell;
6use std::cmp;
7use std::ptr::{self, NonNull};
8#[cfg(feature = "webxr")]
9use std::rc::Rc;
10
11#[cfg(feature = "webgl_backtrace")]
12use backtrace::Backtrace;
13use base::Epoch;
14use bitflags::bitflags;
15use canvas_traits::webgl::WebGLError::*;
16use canvas_traits::webgl::{
17 AlphaTreatment, GLContextAttributes, GLLimits, GlType, Parameter, SizedDataType, TexDataType,
18 TexFormat, TexParameter, WebGLChan, WebGLCommand, WebGLCommandBacktrace, WebGLContextId,
19 WebGLError, WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender, WebGLProgramId,
20 WebGLResult, WebGLSLVersion, WebGLSendResult, WebGLSender, WebGLVersion, YAxisTreatment,
21 webgl_channel,
22};
23use dom_struct::dom_struct;
24use euclid::default::{Point2D, Rect, Size2D};
25use ipc_channel::ipc::{self, IpcSharedMemory};
26use js::jsapi::{JSContext, JSObject, Type};
27use js::jsval::{BooleanValue, DoubleValue, Int32Value, NullValue, ObjectValue, UInt32Value};
28use js::rust::{CustomAutoRooterGuard, MutableHandleValue};
29use js::typedarray::{
30 ArrayBufferView, CreateWith, Float32, Float32Array, Int32, Int32Array, TypedArray,
31 TypedArrayElementCreator, Uint32Array,
32};
33use pixels::{self, Alpha, PixelFormat, Snapshot, SnapshotPixelFormat};
34use script_bindings::conversions::SafeToJSValConvertible;
35use serde::{Deserialize, Serialize};
36use servo_config::pref;
37use webrender_api::ImageKey;
38
39use crate::canvas_context::{CanvasContext, HTMLCanvasElementOrOffscreenCanvas};
40use crate::dom::bindings::cell::{DomRefCell, Ref, RefMut};
41use crate::dom::bindings::codegen::Bindings::ANGLEInstancedArraysBinding::ANGLEInstancedArraysConstants;
42use crate::dom::bindings::codegen::Bindings::EXTBlendMinmaxBinding::EXTBlendMinmaxConstants;
43use crate::dom::bindings::codegen::Bindings::OESVertexArrayObjectBinding::OESVertexArrayObjectConstants;
44use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants;
45use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{
46 TexImageSource, WebGLContextAttributes, WebGLRenderingContextConstants as constants,
47 WebGLRenderingContextMethods,
48};
49use crate::dom::bindings::codegen::UnionTypes::{
50 ArrayBufferViewOrArrayBuffer, Float32ArrayOrUnrestrictedFloatSequence,
51 HTMLCanvasElementOrOffscreenCanvas as RootedHTMLCanvasElementOrOffscreenCanvas,
52 Int32ArrayOrLongSequence,
53};
54use crate::dom::bindings::conversions::DerivedFrom;
55use crate::dom::bindings::error::{Error, ErrorResult, Fallible};
56use crate::dom::bindings::inheritance::Castable;
57use crate::dom::bindings::reflector::{DomGlobal, Reflector, reflect_dom_object};
58use crate::dom::bindings::root::{DomOnceCell, DomRoot, MutNullableDom};
59use crate::dom::bindings::str::DOMString;
60use crate::dom::event::{Event, EventBubbles, EventCancelable};
61#[cfg(feature = "webgl_backtrace")]
62use crate::dom::globalscope::GlobalScope;
63use crate::dom::node::NodeTraits;
64#[cfg(feature = "webxr")]
65use crate::dom::promise::Promise;
66use crate::dom::webgl::extensions::WebGLExtensions;
67use crate::dom::webgl::validations::WebGLValidator;
68use crate::dom::webgl::validations::tex_image_2d::{
69 CommonCompressedTexImage2DValidatorResult, CommonTexImage2DValidator,
70 CommonTexImage2DValidatorResult, CompressedTexImage2DValidator,
71 CompressedTexSubImage2DValidator, TexImage2DValidator, TexImage2DValidatorResult,
72};
73use crate::dom::webgl::validations::types::TexImageTarget;
74use crate::dom::webgl::vertexarrayobject::VertexAttribData;
75use crate::dom::webgl::webglactiveinfo::WebGLActiveInfo;
76use crate::dom::webgl::webglbuffer::WebGLBuffer;
77use crate::dom::webgl::webglcontextevent::WebGLContextEvent;
78use crate::dom::webgl::webglframebuffer::{
79 CompleteForRendering, WebGLFramebuffer, WebGLFramebufferAttachmentRoot,
80};
81use crate::dom::webgl::webglobject::WebGLObject;
82use crate::dom::webgl::webglprogram::WebGLProgram;
83use crate::dom::webgl::webglrenderbuffer::WebGLRenderbuffer;
84use crate::dom::webgl::webglshader::WebGLShader;
85use crate::dom::webgl::webglshaderprecisionformat::WebGLShaderPrecisionFormat;
86use crate::dom::webgl::webgltexture::{TexParameterValue, WebGLTexture};
87use crate::dom::webgl::webgluniformlocation::WebGLUniformLocation;
88use crate::dom::webgl::webglvertexarrayobject::WebGLVertexArrayObject;
89use crate::dom::webgl::webglvertexarrayobjectoes::WebGLVertexArrayObjectOES;
90use crate::dom::window::Window;
91use crate::script_runtime::{CanGc, JSContext as SafeJSContext};
92
93macro_rules! handle_object_deletion {
102 ($self_:expr, $binding:expr, $object:ident, $unbind_command:expr) => {
103 if let Some(bound_object) = $binding.get() {
104 if bound_object.id() == $object.id() {
105 $binding.set(None);
106 if let Some(command) = $unbind_command {
107 $self_.send_command(command);
108 }
109 }
110 }
111 };
112}
113
114fn has_invalid_blend_constants(arg1: u32, arg2: u32) -> bool {
115 match (arg1, arg2) {
116 (constants::CONSTANT_COLOR, constants::CONSTANT_ALPHA) => true,
117 (constants::ONE_MINUS_CONSTANT_COLOR, constants::ONE_MINUS_CONSTANT_ALPHA) => true,
118 (constants::ONE_MINUS_CONSTANT_COLOR, constants::CONSTANT_ALPHA) => true,
119 (constants::CONSTANT_COLOR, constants::ONE_MINUS_CONSTANT_ALPHA) => true,
120 (_, _) => false,
121 }
122}
123
124pub(crate) fn uniform_get<T, F>(triple: (&WebGLRenderingContext, WebGLProgramId, i32), f: F) -> T
125where
126 F: FnOnce(WebGLProgramId, i32, WebGLSender<T>) -> WebGLCommand,
127 T: for<'de> Deserialize<'de> + Serialize,
128{
129 let (sender, receiver) = webgl_channel().unwrap();
130 triple.0.send_command(f(triple.1, triple.2, sender));
131 receiver.recv().unwrap()
132}
133
134#[allow(unsafe_code)]
135pub(crate) unsafe fn uniform_typed<T>(
136 cx: *mut JSContext,
137 value: &[T::Element],
138 mut retval: MutableHandleValue,
139) where
140 T: TypedArrayElementCreator,
141{
142 rooted!(in(cx) let mut rval = ptr::null_mut::<JSObject>());
143 <TypedArray<T, *mut JSObject>>::create(cx, CreateWith::Slice(value), rval.handle_mut())
144 .unwrap();
145 retval.set(ObjectValue(rval.get()));
146}
147
148#[derive(Clone, Copy, JSTraceable, MallocSizeOf)]
150pub(crate) struct TextureUnpacking(u8);
151
152bitflags! {
153 impl TextureUnpacking: u8 {
154 const FLIP_Y_AXIS = 0x01;
155 const PREMULTIPLY_ALPHA = 0x02;
156 const CONVERT_COLORSPACE = 0x04;
157 }
158}
159
160#[derive(Clone, Copy, Debug, JSTraceable, MallocSizeOf)]
161pub(crate) enum VertexAttrib {
162 Float(f32, f32, f32, f32),
163 Int(i32, i32, i32, i32),
164 Uint(u32, u32, u32, u32),
165}
166
167#[derive(Clone, Copy, Debug)]
168pub(crate) enum Operation {
169 Fallible,
170 Infallible,
171}
172
173#[dom_struct]
174pub(crate) struct WebGLRenderingContext {
175 reflector_: Reflector,
176 #[no_trace]
177 webgl_sender: WebGLMsgSender,
178 #[no_trace]
179 webgl_version: WebGLVersion,
180 #[no_trace]
181 glsl_version: WebGLSLVersion,
182 #[ignore_malloc_size_of = "Defined in surfman"]
183 #[no_trace]
184 limits: GLLimits,
185 canvas: HTMLCanvasElementOrOffscreenCanvas,
186 #[ignore_malloc_size_of = "Defined in canvas_traits"]
187 #[no_trace]
188 last_error: Cell<Option<WebGLError>>,
189 texture_packing_alignment: Cell<u8>,
190 texture_unpacking_settings: Cell<TextureUnpacking>,
191 texture_unpacking_alignment: Cell<u32>,
193 bound_draw_framebuffer: MutNullableDom<WebGLFramebuffer>,
194 bound_read_framebuffer: MutNullableDom<WebGLFramebuffer>,
197 bound_renderbuffer: MutNullableDom<WebGLRenderbuffer>,
198 bound_buffer_array: MutNullableDom<WebGLBuffer>,
199 current_program: MutNullableDom<WebGLProgram>,
200 current_vertex_attribs: DomRefCell<Box<[VertexAttrib]>>,
201 #[ignore_malloc_size_of = "Because it's small"]
202 current_scissor: Cell<(i32, i32, u32, u32)>,
203 #[ignore_malloc_size_of = "Because it's small"]
204 current_clear_color: Cell<(f32, f32, f32, f32)>,
205 #[no_trace]
206 size: Cell<Size2D<u32>>,
207 extension_manager: WebGLExtensions,
208 capabilities: Capabilities,
209 default_vao: DomOnceCell<WebGLVertexArrayObjectOES>,
210 current_vao: MutNullableDom<WebGLVertexArrayObjectOES>,
211 default_vao_webgl2: DomOnceCell<WebGLVertexArrayObject>,
212 current_vao_webgl2: MutNullableDom<WebGLVertexArrayObject>,
213 textures: Textures,
214 #[no_trace]
215 api_type: GlType,
216}
217
218impl WebGLRenderingContext {
219 #[cfg_attr(crown, allow(crown::unrooted_must_root))]
220 pub(crate) fn new_inherited(
221 window: &Window,
222 canvas: HTMLCanvasElementOrOffscreenCanvas,
223 webgl_version: WebGLVersion,
224 size: Size2D<u32>,
225 attrs: GLContextAttributes,
226 ) -> Result<WebGLRenderingContext, String> {
227 if pref!(webgl_testing_context_creation_error) {
228 return Err("WebGL context creation error forced by pref `webgl.testing.context_creation_error`".into());
229 }
230
231 let webgl_chan = match window.webgl_chan() {
232 Some(chan) => chan,
233 None => return Err("WebGL initialization failed early on".into()),
234 };
235
236 let (sender, receiver) = webgl_channel().unwrap();
237 webgl_chan
238 .send(WebGLMsg::CreateContext(webgl_version, size, attrs, sender))
239 .unwrap();
240 let result = receiver.recv().unwrap();
241
242 result.map(|ctx_data| {
243 let max_combined_texture_image_units = ctx_data.limits.max_combined_texture_image_units;
244 let max_vertex_attribs = ctx_data.limits.max_vertex_attribs as usize;
245 Self {
246 reflector_: Reflector::new(),
247 webgl_sender: ctx_data.sender,
248 webgl_version,
249 glsl_version: ctx_data.glsl_version,
250 limits: ctx_data.limits,
251 canvas,
252 last_error: Cell::new(None),
253 texture_packing_alignment: Cell::new(4),
254 texture_unpacking_settings: Cell::new(TextureUnpacking::CONVERT_COLORSPACE),
255 texture_unpacking_alignment: Cell::new(4),
256 bound_draw_framebuffer: MutNullableDom::new(None),
257 bound_read_framebuffer: MutNullableDom::new(None),
258 bound_buffer_array: MutNullableDom::new(None),
259 bound_renderbuffer: MutNullableDom::new(None),
260 current_program: MutNullableDom::new(None),
261 current_vertex_attribs: DomRefCell::new(
262 vec![VertexAttrib::Float(0f32, 0f32, 0f32, 1f32); max_vertex_attribs].into(),
263 ),
264 current_scissor: Cell::new((0, 0, size.width, size.height)),
265 size: Cell::new(size),
268 current_clear_color: Cell::new((0.0, 0.0, 0.0, 0.0)),
269 extension_manager: WebGLExtensions::new(
270 webgl_version,
271 ctx_data.api_type,
272 ctx_data.glsl_version,
273 ),
274 capabilities: Default::default(),
275 default_vao: Default::default(),
276 current_vao: Default::default(),
277 default_vao_webgl2: Default::default(),
278 current_vao_webgl2: Default::default(),
279 textures: Textures::new(max_combined_texture_image_units),
280 api_type: ctx_data.api_type,
281 }
282 })
283 }
284
285 #[cfg_attr(crown, allow(crown::unrooted_must_root))]
286 pub(crate) fn new(
287 window: &Window,
288 canvas: &RootedHTMLCanvasElementOrOffscreenCanvas,
289 webgl_version: WebGLVersion,
290 size: Size2D<u32>,
291 attrs: GLContextAttributes,
292 can_gc: CanGc,
293 ) -> Option<DomRoot<WebGLRenderingContext>> {
294 match WebGLRenderingContext::new_inherited(
295 window,
296 HTMLCanvasElementOrOffscreenCanvas::from(canvas),
297 webgl_version,
298 size,
299 attrs,
300 ) {
301 Ok(ctx) => Some(reflect_dom_object(Box::new(ctx), window, can_gc)),
302 Err(msg) => {
303 error!("Couldn't create WebGLRenderingContext: {}", msg);
304 let event = WebGLContextEvent::new(
305 window,
306 atom!("webglcontextcreationerror"),
307 EventBubbles::DoesNotBubble,
308 EventCancelable::Cancelable,
309 DOMString::from(msg),
310 can_gc,
311 );
312 match canvas {
313 RootedHTMLCanvasElementOrOffscreenCanvas::HTMLCanvasElement(canvas) => {
314 event.upcast::<Event>().fire(canvas.upcast(), can_gc);
315 },
316 RootedHTMLCanvasElementOrOffscreenCanvas::OffscreenCanvas(canvas) => {
317 event.upcast::<Event>().fire(canvas.upcast(), can_gc);
318 },
319 }
320 None
321 },
322 }
323 }
324
325 pub(crate) fn set_image_key(&self, image_key: ImageKey) {
326 self.webgl_sender.set_image_key(image_key);
327 }
328
329 pub(crate) fn update_rendering(&self, canvas_epoch: Epoch) -> bool {
330 if !self.onscreen() {
331 return false;
332 }
333
334 let global = self.global();
335 let Some(window) = global.downcast::<Window>() else {
336 return false;
337 };
338
339 window
340 .webgl_chan()
341 .expect("Where's the WebGL channel?")
342 .send(WebGLMsg::SwapBuffers(
343 vec![self.context_id()],
344 Some(canvas_epoch),
345 0, ))
347 .is_ok()
348 }
349
350 pub(crate) fn webgl_version(&self) -> WebGLVersion {
351 self.webgl_version
352 }
353
354 pub(crate) fn limits(&self) -> &GLLimits {
355 &self.limits
356 }
357
358 pub(crate) fn texture_unpacking_alignment(&self) -> u32 {
359 self.texture_unpacking_alignment.get()
360 }
361
362 pub(crate) fn bound_draw_framebuffer(&self) -> Option<DomRoot<WebGLFramebuffer>> {
363 self.bound_draw_framebuffer.get()
364 }
365
366 pub(crate) fn current_vao(&self) -> DomRoot<WebGLVertexArrayObjectOES> {
367 self.current_vao.or_init(|| {
368 DomRoot::from_ref(
369 self.default_vao
370 .init_once(|| WebGLVertexArrayObjectOES::new(self, None, CanGc::note())),
371 )
372 })
373 }
374
375 pub(crate) fn current_vao_webgl2(&self) -> DomRoot<WebGLVertexArrayObject> {
376 self.current_vao_webgl2.or_init(|| {
377 DomRoot::from_ref(
378 self.default_vao_webgl2
379 .init_once(|| WebGLVertexArrayObject::new(self, None, CanGc::note())),
380 )
381 })
382 }
383
384 pub(crate) fn current_vertex_attribs(&self) -> RefMut<'_, Box<[VertexAttrib]>> {
385 self.current_vertex_attribs.borrow_mut()
386 }
387
388 #[inline]
389 pub(crate) fn send_command(&self, command: WebGLCommand) {
390 self.webgl_sender
391 .send(command, capture_webgl_backtrace())
392 .unwrap();
393 }
394
395 pub(crate) fn send_command_ignored(&self, command: WebGLCommand) {
396 let _ = self.webgl_sender.send(command, capture_webgl_backtrace());
397 }
398
399 pub(crate) fn webgl_error(&self, err: WebGLError) {
400 warn!(
402 "WebGL error: {:?}, previous error was {:?}",
403 err,
404 self.last_error.get()
405 );
406
407 if self.last_error.get().is_none() {
410 self.last_error.set(Some(err));
411 }
412 }
413
414 pub(crate) fn validate_framebuffer(&self) -> WebGLResult<()> {
433 match self.bound_draw_framebuffer.get() {
434 Some(fb) => match fb.check_status_for_rendering() {
435 CompleteForRendering::Complete => Ok(()),
436 CompleteForRendering::Incomplete => Err(InvalidFramebufferOperation),
437 CompleteForRendering::MissingColorAttachment => Err(InvalidOperation),
438 },
439 None => Ok(()),
440 }
441 }
442
443 pub(crate) fn validate_ownership<T>(&self, object: &T) -> WebGLResult<()>
444 where
445 T: DerivedFrom<WebGLObject>,
446 {
447 if self != object.upcast().context() {
448 return Err(InvalidOperation);
449 }
450 Ok(())
451 }
452
453 pub(crate) fn with_location<F>(&self, location: Option<&WebGLUniformLocation>, f: F)
454 where
455 F: FnOnce(&WebGLUniformLocation) -> WebGLResult<()>,
456 {
457 let location = match location {
458 Some(loc) => loc,
459 None => return,
460 };
461 match self.current_program.get() {
462 Some(ref program)
463 if program.id() == location.program_id() &&
464 program.link_generation() == location.link_generation() => {},
465 _ => return self.webgl_error(InvalidOperation),
466 }
467 handle_potential_webgl_error!(self, f(location));
468 }
469
470 pub(crate) fn textures(&self) -> &Textures {
471 &self.textures
472 }
473
474 fn tex_parameter(&self, target: u32, param: u32, value: TexParameterValue) {
475 let texture_slot = handle_potential_webgl_error!(
476 self,
477 self.textures
478 .active_texture_slot(target, self.webgl_version()),
479 return
480 );
481 let texture =
482 handle_potential_webgl_error!(self, texture_slot.get().ok_or(InvalidOperation), return);
483
484 if !self
485 .extension_manager
486 .is_get_tex_parameter_name_enabled(param)
487 {
488 return self.webgl_error(InvalidEnum);
489 }
490
491 handle_potential_webgl_error!(self, texture.tex_parameter(param, value), return);
492
493 if target != constants::TEXTURE_2D {
495 return;
496 }
497
498 let target = TexImageTarget::Texture2D;
499 if let Some(info) = texture.image_info_for_target(&target, 0) {
500 self.validate_filterable_texture(
501 &texture,
502 target,
503 0,
504 info.internal_format(),
505 Size2D::new(info.width(), info.height()),
506 info.data_type().unwrap_or(TexDataType::UnsignedByte),
507 );
508 }
509 }
510
511 fn vertex_attrib(&self, indx: u32, x: f32, y: f32, z: f32, w: f32) {
512 if indx >= self.limits.max_vertex_attribs {
513 return self.webgl_error(InvalidValue);
514 }
515
516 match self.webgl_version() {
517 WebGLVersion::WebGL1 => self
518 .current_vao()
519 .set_vertex_attrib_type(indx, constants::FLOAT),
520 WebGLVersion::WebGL2 => self
521 .current_vao_webgl2()
522 .set_vertex_attrib_type(indx, constants::FLOAT),
523 };
524 self.current_vertex_attribs.borrow_mut()[indx as usize] = VertexAttrib::Float(x, y, z, w);
525
526 self.send_command(WebGLCommand::VertexAttrib(indx, x, y, z, w));
527 }
528
529 pub(crate) fn get_current_framebuffer_size(&self) -> Option<(i32, i32)> {
530 match self.bound_draw_framebuffer.get() {
531 Some(fb) => fb.size(),
532
533 None => Some((self.DrawingBufferWidth(), self.DrawingBufferHeight())),
535 }
536 }
537
538 pub(crate) fn get_texture_packing_alignment(&self) -> u8 {
539 self.texture_packing_alignment.get()
540 }
541
542 pub(crate) fn get_current_unpack_state(
543 &self,
544 premultiplied: Alpha,
545 ) -> (Option<AlphaTreatment>, YAxisTreatment) {
546 let settings = self.texture_unpacking_settings.get();
547 let dest_premultiplied = settings.contains(TextureUnpacking::PREMULTIPLY_ALPHA);
548
549 let alpha_treatment = match (premultiplied, dest_premultiplied) {
550 (Alpha::Premultiplied, false) => Some(AlphaTreatment::Unmultiply),
551 (Alpha::NotPremultiplied, true) => Some(AlphaTreatment::Premultiply),
552 _ => None,
553 };
554
555 let y_axis_treatment = if settings.contains(TextureUnpacking::FLIP_Y_AXIS) {
556 YAxisTreatment::Flipped
557 } else {
558 YAxisTreatment::AsIs
559 };
560
561 (alpha_treatment, y_axis_treatment)
562 }
563
564 fn validate_filterable_texture(
567 &self,
568 texture: &WebGLTexture,
569 target: TexImageTarget,
570 level: u32,
571 internal_format: TexFormat,
572 size: Size2D<u32>,
573 data_type: TexDataType,
574 ) -> bool {
575 if self
576 .extension_manager
577 .is_filterable(data_type.as_gl_constant()) ||
578 !texture.is_using_linear_filtering()
579 {
580 return true;
581 }
582
583 let data_type = TexDataType::UnsignedByte;
586 let expected_byte_length = size.area() * 4;
587 let mut pixels = vec![0u8; expected_byte_length as usize];
588 for rgba8 in pixels.chunks_mut(4) {
589 rgba8[3] = 255u8;
590 }
591
592 self.tex_image_2d(
596 texture,
597 target,
598 data_type,
599 internal_format,
600 internal_format.to_unsized(),
601 level,
602 0,
603 1,
604 size,
605 TexSource::Pixels(TexPixels::new(
606 IpcSharedMemory::from_bytes(&pixels),
607 size,
608 PixelFormat::RGBA8,
609 None,
610 YAxisTreatment::AsIs,
611 )),
612 );
613
614 false
615 }
616
617 fn validate_stencil_actions(&self, action: u32) -> bool {
618 matches!(
619 action,
620 0 | constants::KEEP |
621 constants::REPLACE |
622 constants::INCR |
623 constants::DECR |
624 constants::INVERT |
625 constants::INCR_WRAP |
626 constants::DECR_WRAP
627 )
628 }
629
630 pub(crate) fn get_image_pixels(&self, source: TexImageSource) -> Fallible<Option<TexPixels>> {
631 Ok(Some(match source {
632 TexImageSource::ImageBitmap(bitmap) => {
633 if !bitmap.origin_is_clean() {
634 return Err(Error::Security);
635 }
636
637 let Some(snapshot) = bitmap.bitmap_data().clone() else {
638 return Ok(None);
639 };
640
641 let snapshot = snapshot.to_shared();
642 let size = snapshot.size().cast();
643 let format = match snapshot.format() {
644 SnapshotPixelFormat::RGBA => PixelFormat::RGBA8,
645 SnapshotPixelFormat::BGRA => PixelFormat::BGRA8,
646 };
647
648 TexPixels::new(
655 snapshot.shared_memory(),
656 size,
657 format,
658 None,
659 YAxisTreatment::AsIs,
660 )
661 },
662 TexImageSource::ImageData(image_data) => {
663 let (alpha_treatment, y_axis_treatment) =
664 self.get_current_unpack_state(Alpha::NotPremultiplied);
665
666 TexPixels::new(
667 image_data.to_shared_memory(),
668 image_data.get_size(),
669 PixelFormat::RGBA8,
670 alpha_treatment,
671 y_axis_treatment,
672 )
673 },
674 TexImageSource::HTMLImageElement(image) => {
675 let document = match self.canvas {
676 HTMLCanvasElementOrOffscreenCanvas::HTMLCanvasElement(ref canvas) => {
677 canvas.owner_document()
678 },
679 HTMLCanvasElementOrOffscreenCanvas::OffscreenCanvas(ref _canvas) => {
680 return Ok(None);
682 },
683 };
684 if !image.same_origin(document.origin()) {
685 return Err(Error::Security);
686 }
687
688 let Some(snapshot) = image.get_raster_image_data() else {
692 return Ok(None);
693 };
694
695 let snapshot = snapshot.to_shared();
696 let size = snapshot.size().cast();
697 let format: PixelFormat = match snapshot.format() {
698 SnapshotPixelFormat::RGBA => PixelFormat::RGBA8,
699 SnapshotPixelFormat::BGRA => PixelFormat::BGRA8,
700 };
701
702 let (alpha_treatment, y_axis_treatment) =
703 self.get_current_unpack_state(snapshot.alpha_mode().alpha());
704
705 TexPixels::new(
706 snapshot.shared_memory(),
707 size,
708 format,
709 alpha_treatment,
710 y_axis_treatment,
711 )
712 },
713 TexImageSource::HTMLCanvasElement(canvas) => {
717 if !canvas.origin_is_clean() {
718 return Err(Error::Security);
719 }
720
721 let Some(snapshot) = canvas.get_image_data() else {
722 return Ok(None);
723 };
724
725 let snapshot = snapshot.to_shared();
726 let size = snapshot.size().cast();
727 let format = match snapshot.format() {
728 SnapshotPixelFormat::RGBA => PixelFormat::RGBA8,
729 SnapshotPixelFormat::BGRA => PixelFormat::BGRA8,
730 };
731
732 let (alpha_treatment, y_axis_treatment) =
733 self.get_current_unpack_state(snapshot.alpha_mode().alpha());
734
735 TexPixels::new(
736 snapshot.shared_memory(),
737 size,
738 format,
739 alpha_treatment,
740 y_axis_treatment,
741 )
742 },
743 TexImageSource::HTMLVideoElement(video) => {
744 if !video.origin_is_clean() {
745 return Err(Error::Security);
746 }
747
748 let Some(snapshot) = video.get_current_frame_data() else {
749 return Ok(None);
750 };
751
752 let snapshot = snapshot.to_shared();
753 let size = snapshot.size().cast();
754 let format: PixelFormat = match snapshot.format() {
755 SnapshotPixelFormat::RGBA => PixelFormat::RGBA8,
756 SnapshotPixelFormat::BGRA => PixelFormat::BGRA8,
757 };
758
759 let (alpha_treatment, y_axis_treatment) =
760 self.get_current_unpack_state(snapshot.alpha_mode().alpha());
761
762 TexPixels::new(
763 snapshot.shared_memory(),
764 size,
765 format,
766 alpha_treatment,
767 y_axis_treatment,
768 )
769 },
770 }))
771 }
772
773 pub(crate) fn validate_tex_image_2d_data(
775 &self,
776 width: u32,
777 height: u32,
778 format: TexFormat,
779 data_type: TexDataType,
780 unpacking_alignment: u32,
781 data: Option<&ArrayBufferView>,
782 ) -> Result<u32, ()> {
783 let element_size = data_type.element_size();
784 let components_per_element = data_type.components_per_element();
785 let components = format.components();
786
787 let data_type_matches = data.as_ref().is_none_or(|buffer| {
795 Some(data_type.sized_data_type()) ==
796 array_buffer_type_to_sized_type(buffer.get_array_type()) &&
797 data_type.required_webgl_version() <= self.webgl_version()
798 });
799
800 if !data_type_matches {
801 self.webgl_error(InvalidOperation);
802 return Err(());
803 }
804
805 if height == 0 {
807 Ok(0)
808 } else {
809 let cpp = element_size * components / components_per_element;
814 let stride = (width * cpp + unpacking_alignment - 1) & !(unpacking_alignment - 1);
815 Ok(stride * (height - 1) + width * cpp)
816 }
817 }
818
819 #[allow(clippy::too_many_arguments)]
820 pub(crate) fn tex_image_2d(
821 &self,
822 texture: &WebGLTexture,
823 target: TexImageTarget,
824 data_type: TexDataType,
825 internal_format: TexFormat,
826 format: TexFormat,
827 level: u32,
828 _border: u32,
829 unpacking_alignment: u32,
830 size: Size2D<u32>,
831 source: TexSource,
832 ) {
833 handle_potential_webgl_error!(
835 self,
836 texture.initialize(
837 target,
838 size.width,
839 size.height,
840 1,
841 format,
842 level,
843 Some(data_type)
844 )
845 );
846
847 let internal_format = self
848 .extension_manager
849 .get_effective_tex_internal_format(internal_format, data_type.as_gl_constant());
850
851 let effective_data_type = self
852 .extension_manager
853 .effective_type(data_type.as_gl_constant());
854
855 match source {
856 TexSource::Pixels(pixels) => {
857 self.send_command(WebGLCommand::TexImage2D {
859 target: target.as_gl_constant(),
860 level,
861 internal_format,
862 size,
863 format,
864 data_type,
865 effective_data_type,
866 unpacking_alignment,
867 alpha_treatment: pixels.alpha_treatment,
868 y_axis_treatment: pixels.y_axis_treatment,
869 pixel_format: pixels.pixel_format,
870 data: pixels.data.into(),
871 });
872 },
873 TexSource::BufferOffset(offset) => {
874 self.send_command(WebGLCommand::TexImage2DPBO {
875 target: target.as_gl_constant(),
876 level,
877 internal_format,
878 size,
879 format,
880 effective_data_type,
881 unpacking_alignment,
882 offset,
883 });
884 },
885 }
886
887 if let Some(fb) = self.bound_draw_framebuffer.get() {
888 fb.invalidate_texture(texture);
889 }
890 }
891
892 #[allow(clippy::too_many_arguments)]
893 fn tex_sub_image_2d(
894 &self,
895 texture: DomRoot<WebGLTexture>,
896 target: TexImageTarget,
897 level: u32,
898 xoffset: i32,
899 yoffset: i32,
900 format: TexFormat,
901 data_type: TexDataType,
902 unpacking_alignment: u32,
903 pixels: TexPixels,
904 ) {
905 let image_info = match texture.image_info_for_target(&target, level) {
907 Some(info) => info,
908 None => return self.webgl_error(InvalidOperation),
909 };
910
911 if xoffset < 0 ||
916 (xoffset as u32 + pixels.size().width) > image_info.width() ||
917 yoffset < 0 ||
918 (yoffset as u32 + pixels.size().height) > image_info.height()
919 {
920 return self.webgl_error(InvalidValue);
921 }
922
923 debug_assert!(!format.is_sized());
925 if format != image_info.internal_format().to_unsized() {
926 return self.webgl_error(InvalidOperation);
927 }
928
929 if self.webgl_version() == WebGLVersion::WebGL1 &&
931 data_type != image_info.data_type().unwrap()
932 {
933 return self.webgl_error(InvalidOperation);
934 }
935
936 let effective_data_type = self
937 .extension_manager
938 .effective_type(data_type.as_gl_constant());
939
940 self.send_command(WebGLCommand::TexSubImage2D {
942 target: target.as_gl_constant(),
943 level,
944 xoffset,
945 yoffset,
946 size: pixels.size(),
947 format,
948 data_type,
949 effective_data_type,
950 unpacking_alignment,
951 alpha_treatment: pixels.alpha_treatment,
952 y_axis_treatment: pixels.y_axis_treatment,
953 pixel_format: pixels.pixel_format,
954 data: pixels.data.into(),
955 });
956 }
957
958 fn get_gl_extensions(&self) -> String {
959 let (sender, receiver) = webgl_channel().unwrap();
960 self.send_command(WebGLCommand::GetExtensions(sender));
961 receiver.recv().unwrap()
962 }
963
964 pub(crate) fn draw_arrays_instanced(
966 &self,
967 mode: u32,
968 first: i32,
969 count: i32,
970 primcount: i32,
971 ) -> WebGLResult<()> {
972 match mode {
973 constants::POINTS |
974 constants::LINE_STRIP |
975 constants::LINE_LOOP |
976 constants::LINES |
977 constants::TRIANGLE_STRIP |
978 constants::TRIANGLE_FAN |
979 constants::TRIANGLES => {},
980 _ => {
981 return Err(InvalidEnum);
982 },
983 }
984 if first < 0 || count < 0 || primcount < 0 {
985 return Err(InvalidValue);
986 }
987
988 let current_program = self.current_program.get().ok_or(InvalidOperation)?;
989
990 let required_len = if count > 0 {
991 first
992 .checked_add(count)
993 .map(|len| len as u32)
994 .ok_or(InvalidOperation)?
995 } else {
996 0
997 };
998
999 match self.webgl_version() {
1000 WebGLVersion::WebGL1 => self.current_vao().validate_for_draw(
1001 required_len,
1002 primcount as u32,
1003 ¤t_program.active_attribs(),
1004 )?,
1005 WebGLVersion::WebGL2 => self.current_vao_webgl2().validate_for_draw(
1006 required_len,
1007 primcount as u32,
1008 ¤t_program.active_attribs(),
1009 )?,
1010 };
1011
1012 self.validate_framebuffer()?;
1013
1014 if count == 0 || primcount == 0 {
1015 return Ok(());
1016 }
1017
1018 self.send_command(if primcount == 1 {
1019 WebGLCommand::DrawArrays { mode, first, count }
1020 } else {
1021 WebGLCommand::DrawArraysInstanced {
1022 mode,
1023 first,
1024 count,
1025 primcount,
1026 }
1027 });
1028 self.mark_as_dirty();
1029 Ok(())
1030 }
1031
1032 pub(crate) fn draw_elements_instanced(
1034 &self,
1035 mode: u32,
1036 count: i32,
1037 type_: u32,
1038 offset: i64,
1039 primcount: i32,
1040 ) -> WebGLResult<()> {
1041 match mode {
1042 constants::POINTS |
1043 constants::LINE_STRIP |
1044 constants::LINE_LOOP |
1045 constants::LINES |
1046 constants::TRIANGLE_STRIP |
1047 constants::TRIANGLE_FAN |
1048 constants::TRIANGLES => {},
1049 _ => {
1050 return Err(InvalidEnum);
1051 },
1052 }
1053 if count < 0 || offset < 0 || primcount < 0 {
1054 return Err(InvalidValue);
1055 }
1056 let type_size = match type_ {
1057 constants::UNSIGNED_BYTE => 1,
1058 constants::UNSIGNED_SHORT => 2,
1059 constants::UNSIGNED_INT => match self.webgl_version() {
1060 WebGLVersion::WebGL1 if self.extension_manager.is_element_index_uint_enabled() => 4,
1061 WebGLVersion::WebGL2 => 4,
1062 _ => return Err(InvalidEnum),
1063 },
1064 _ => return Err(InvalidEnum),
1065 };
1066 if offset % type_size != 0 {
1067 return Err(InvalidOperation);
1068 }
1069
1070 let current_program = self.current_program.get().ok_or(InvalidOperation)?;
1071 let array_buffer = match self.webgl_version() {
1072 WebGLVersion::WebGL1 => self.current_vao().element_array_buffer().get(),
1073 WebGLVersion::WebGL2 => self.current_vao_webgl2().element_array_buffer().get(),
1074 }
1075 .ok_or(InvalidOperation)?;
1076
1077 if count > 0 && primcount > 0 {
1078 let val = offset as u64 + (count as u64 * type_size as u64);
1080 if val > array_buffer.capacity() as u64 {
1081 return Err(InvalidOperation);
1082 }
1083 }
1084
1085 match self.webgl_version() {
1087 WebGLVersion::WebGL1 => self.current_vao().validate_for_draw(
1088 0,
1089 primcount as u32,
1090 ¤t_program.active_attribs(),
1091 )?,
1092 WebGLVersion::WebGL2 => self.current_vao_webgl2().validate_for_draw(
1093 0,
1094 primcount as u32,
1095 ¤t_program.active_attribs(),
1096 )?,
1097 };
1098
1099 self.validate_framebuffer()?;
1100
1101 if count == 0 || primcount == 0 {
1102 return Ok(());
1103 }
1104
1105 let offset = offset as u32;
1106 self.send_command(if primcount == 1 {
1107 WebGLCommand::DrawElements {
1108 mode,
1109 count,
1110 type_,
1111 offset,
1112 }
1113 } else {
1114 WebGLCommand::DrawElementsInstanced {
1115 mode,
1116 count,
1117 type_,
1118 offset,
1119 primcount,
1120 }
1121 });
1122 self.mark_as_dirty();
1123 Ok(())
1124 }
1125
1126 pub(crate) fn vertex_attrib_divisor(&self, index: u32, divisor: u32) {
1127 if index >= self.limits.max_vertex_attribs {
1128 return self.webgl_error(InvalidValue);
1129 }
1130
1131 match self.webgl_version() {
1132 WebGLVersion::WebGL1 => self.current_vao().vertex_attrib_divisor(index, divisor),
1133 WebGLVersion::WebGL2 => self
1134 .current_vao_webgl2()
1135 .vertex_attrib_divisor(index, divisor),
1136 };
1137 self.send_command(WebGLCommand::VertexAttribDivisor { index, divisor });
1138 }
1139
1140 pub(crate) fn array_buffer(&self) -> Option<DomRoot<WebGLBuffer>> {
1141 self.bound_buffer_array.get()
1142 }
1143
1144 pub(crate) fn array_buffer_slot(&self) -> &MutNullableDom<WebGLBuffer> {
1145 &self.bound_buffer_array
1146 }
1147
1148 pub(crate) fn bound_buffer(&self, target: u32) -> WebGLResult<Option<DomRoot<WebGLBuffer>>> {
1149 match target {
1150 constants::ARRAY_BUFFER => Ok(self.bound_buffer_array.get()),
1151 constants::ELEMENT_ARRAY_BUFFER => Ok(self.current_vao().element_array_buffer().get()),
1152 _ => Err(WebGLError::InvalidEnum),
1153 }
1154 }
1155
1156 pub(crate) fn buffer_usage(&self, usage: u32) -> WebGLResult<u32> {
1157 match usage {
1158 constants::STREAM_DRAW | constants::STATIC_DRAW | constants::DYNAMIC_DRAW => Ok(usage),
1159 _ => Err(WebGLError::InvalidEnum),
1160 }
1161 }
1162
1163 pub(crate) fn create_vertex_array(&self) -> Option<DomRoot<WebGLVertexArrayObjectOES>> {
1164 let (sender, receiver) = webgl_channel().unwrap();
1165 self.send_command(WebGLCommand::CreateVertexArray(sender));
1166 receiver
1167 .recv()
1168 .unwrap()
1169 .map(|id| WebGLVertexArrayObjectOES::new(self, Some(id), CanGc::note()))
1170 }
1171
1172 pub(crate) fn create_vertex_array_webgl2(&self) -> Option<DomRoot<WebGLVertexArrayObject>> {
1173 let (sender, receiver) = webgl_channel().unwrap();
1174 self.send_command(WebGLCommand::CreateVertexArray(sender));
1175 receiver
1176 .recv()
1177 .unwrap()
1178 .map(|id| WebGLVertexArrayObject::new(self, Some(id), CanGc::note()))
1179 }
1180
1181 pub(crate) fn delete_vertex_array(&self, vao: Option<&WebGLVertexArrayObjectOES>) {
1182 if let Some(vao) = vao {
1183 handle_potential_webgl_error!(self, self.validate_ownership(vao), return);
1184 assert!(vao.id().is_some());
1186 if vao.is_deleted() {
1187 return;
1188 }
1189 if vao == &*self.current_vao() {
1190 self.current_vao.set(None);
1193 self.send_command(WebGLCommand::BindVertexArray(None));
1194 }
1195 vao.delete(Operation::Infallible);
1196 }
1197 }
1198
1199 pub(crate) fn delete_vertex_array_webgl2(&self, vao: Option<&WebGLVertexArrayObject>) {
1200 if let Some(vao) = vao {
1201 handle_potential_webgl_error!(self, self.validate_ownership(vao), return);
1202 assert!(vao.id().is_some());
1204 if vao.is_deleted() {
1205 return;
1206 }
1207 if vao == &*self.current_vao_webgl2() {
1208 self.current_vao_webgl2.set(None);
1211 self.send_command(WebGLCommand::BindVertexArray(None));
1212 }
1213 vao.delete(Operation::Infallible);
1214 }
1215 }
1216
1217 pub(crate) fn is_vertex_array(&self, vao: Option<&WebGLVertexArrayObjectOES>) -> bool {
1218 vao.is_some_and(|vao| {
1219 assert!(vao.id().is_some());
1221 self.validate_ownership(vao).is_ok() && vao.ever_bound() && !vao.is_deleted()
1222 })
1223 }
1224
1225 pub(crate) fn is_vertex_array_webgl2(&self, vao: Option<&WebGLVertexArrayObject>) -> bool {
1226 vao.is_some_and(|vao| {
1227 assert!(vao.id().is_some());
1229 self.validate_ownership(vao).is_ok() && vao.ever_bound() && !vao.is_deleted()
1230 })
1231 }
1232
1233 pub(crate) fn bind_vertex_array(&self, vao: Option<&WebGLVertexArrayObjectOES>) {
1234 if let Some(vao) = vao {
1235 assert!(vao.id().is_some());
1237 handle_potential_webgl_error!(self, self.validate_ownership(vao), return);
1238 if vao.is_deleted() {
1239 return self.webgl_error(InvalidOperation);
1240 }
1241 vao.set_ever_bound();
1242 }
1243 self.send_command(WebGLCommand::BindVertexArray(vao.and_then(|vao| vao.id())));
1244 self.current_vao.set(vao);
1247 }
1248
1249 pub(crate) fn bind_vertex_array_webgl2(&self, vao: Option<&WebGLVertexArrayObject>) {
1250 if let Some(vao) = vao {
1251 assert!(vao.id().is_some());
1253 handle_potential_webgl_error!(self, self.validate_ownership(vao), return);
1254 if vao.is_deleted() {
1255 return self.webgl_error(InvalidOperation);
1256 }
1257 vao.set_ever_bound();
1258 }
1259 self.send_command(WebGLCommand::BindVertexArray(vao.and_then(|vao| vao.id())));
1260 self.current_vao_webgl2.set(vao);
1263 }
1264
1265 fn validate_blend_mode(&self, mode: u32) -> WebGLResult<()> {
1266 match mode {
1267 constants::FUNC_ADD | constants::FUNC_SUBTRACT | constants::FUNC_REVERSE_SUBTRACT => {
1268 Ok(())
1269 },
1270 EXTBlendMinmaxConstants::MIN_EXT | EXTBlendMinmaxConstants::MAX_EXT
1271 if self.extension_manager.is_blend_minmax_enabled() =>
1272 {
1273 Ok(())
1274 },
1275 _ => Err(InvalidEnum),
1276 }
1277 }
1278
1279 pub(crate) fn initialize_framebuffer(&self, clear_bits: u32) {
1280 if clear_bits == 0 {
1281 return;
1282 }
1283 self.send_command(WebGLCommand::InitializeFramebuffer {
1284 color: clear_bits & constants::COLOR_BUFFER_BIT != 0,
1285 depth: clear_bits & constants::DEPTH_BUFFER_BIT != 0,
1286 stencil: clear_bits & constants::STENCIL_BUFFER_BIT != 0,
1287 });
1288 }
1289
1290 pub(crate) fn extension_manager(&self) -> &WebGLExtensions {
1291 &self.extension_manager
1292 }
1293
1294 #[allow(unsafe_code)]
1295 pub(crate) fn buffer_data(
1296 &self,
1297 target: u32,
1298 data: Option<ArrayBufferViewOrArrayBuffer>,
1299 usage: u32,
1300 bound_buffer: Option<DomRoot<WebGLBuffer>>,
1301 ) {
1302 let data = handle_potential_webgl_error!(self, data.ok_or(InvalidValue), return);
1303 let bound_buffer =
1304 handle_potential_webgl_error!(self, bound_buffer.ok_or(InvalidOperation), return);
1305
1306 let data = unsafe {
1307 match data {
1309 ArrayBufferViewOrArrayBuffer::ArrayBuffer(ref data) => data.as_slice(),
1310 ArrayBufferViewOrArrayBuffer::ArrayBufferView(ref data) => data.as_slice(),
1311 }
1312 };
1313 handle_potential_webgl_error!(self, bound_buffer.buffer_data(target, data, usage));
1314 }
1315
1316 pub(crate) fn buffer_data_(
1317 &self,
1318 target: u32,
1319 size: i64,
1320 usage: u32,
1321 bound_buffer: Option<DomRoot<WebGLBuffer>>,
1322 ) {
1323 let bound_buffer =
1324 handle_potential_webgl_error!(self, bound_buffer.ok_or(InvalidOperation), return);
1325
1326 if size < 0 {
1327 return self.webgl_error(InvalidValue);
1328 }
1329
1330 let data = vec![0u8; size as usize];
1333 handle_potential_webgl_error!(self, bound_buffer.buffer_data(target, &data, usage));
1334 }
1335
1336 #[allow(unsafe_code)]
1337 pub(crate) fn buffer_sub_data(
1338 &self,
1339 target: u32,
1340 offset: i64,
1341 data: ArrayBufferViewOrArrayBuffer,
1342 bound_buffer: Option<DomRoot<WebGLBuffer>>,
1343 ) {
1344 let bound_buffer =
1345 handle_potential_webgl_error!(self, bound_buffer.ok_or(InvalidOperation), return);
1346
1347 if offset < 0 {
1348 return self.webgl_error(InvalidValue);
1349 }
1350
1351 let data = unsafe {
1352 match data {
1354 ArrayBufferViewOrArrayBuffer::ArrayBuffer(ref data) => data.as_slice(),
1355 ArrayBufferViewOrArrayBuffer::ArrayBufferView(ref data) => data.as_slice(),
1356 }
1357 };
1358 if (offset as u64) + data.len() as u64 > bound_buffer.capacity() as u64 {
1359 return self.webgl_error(InvalidValue);
1360 }
1361 let (sender, receiver) = ipc::bytes_channel().unwrap();
1362 self.send_command(WebGLCommand::BufferSubData(
1363 target,
1364 offset as isize,
1365 receiver,
1366 ));
1367 sender.send(data).unwrap();
1368 }
1369
1370 pub(crate) fn bind_buffer_maybe(
1371 &self,
1372 slot: &MutNullableDom<WebGLBuffer>,
1373 target: u32,
1374 buffer: Option<&WebGLBuffer>,
1375 ) {
1376 if let Some(buffer) = buffer {
1377 handle_potential_webgl_error!(self, self.validate_ownership(buffer), return);
1378
1379 if buffer.is_marked_for_deletion() {
1380 return self.webgl_error(InvalidOperation);
1381 }
1382 handle_potential_webgl_error!(self, buffer.set_target_maybe(target), return);
1383 buffer.increment_attached_counter();
1384 }
1385
1386 self.send_command(WebGLCommand::BindBuffer(target, buffer.map(|b| b.id())));
1387 if let Some(old) = slot.get() {
1388 old.decrement_attached_counter(Operation::Infallible);
1389 }
1390
1391 slot.set(buffer);
1392 }
1393
1394 pub(crate) fn current_program(&self) -> Option<DomRoot<WebGLProgram>> {
1395 self.current_program.get()
1396 }
1397
1398 pub(crate) fn uniform_check_program(
1399 &self,
1400 program: &WebGLProgram,
1401 location: &WebGLUniformLocation,
1402 ) -> WebGLResult<()> {
1403 self.validate_ownership(program)?;
1404
1405 if program.is_deleted() ||
1406 !program.is_linked() ||
1407 self.context_id() != location.context_id() ||
1408 program.id() != location.program_id() ||
1409 program.link_generation() != location.link_generation()
1410 {
1411 return Err(InvalidOperation);
1412 }
1413
1414 Ok(())
1415 }
1416
1417 fn uniform_vec_section_int(
1418 &self,
1419 vec: Int32ArrayOrLongSequence,
1420 offset: u32,
1421 length: u32,
1422 uniform_size: usize,
1423 uniform_location: &WebGLUniformLocation,
1424 ) -> WebGLResult<Vec<i32>> {
1425 let vec = match vec {
1426 Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(),
1427 Int32ArrayOrLongSequence::LongSequence(v) => v,
1428 };
1429 self.uniform_vec_section::<i32>(vec, offset, length, uniform_size, uniform_location)
1430 }
1431
1432 fn uniform_vec_section_float(
1433 &self,
1434 vec: Float32ArrayOrUnrestrictedFloatSequence,
1435 offset: u32,
1436 length: u32,
1437 uniform_size: usize,
1438 uniform_location: &WebGLUniformLocation,
1439 ) -> WebGLResult<Vec<f32>> {
1440 let vec = match vec {
1441 Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
1442 Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
1443 };
1444 self.uniform_vec_section::<f32>(vec, offset, length, uniform_size, uniform_location)
1445 }
1446
1447 pub(crate) fn uniform_vec_section<T: Clone>(
1448 &self,
1449 vec: Vec<T>,
1450 offset: u32,
1451 length: u32,
1452 uniform_size: usize,
1453 uniform_location: &WebGLUniformLocation,
1454 ) -> WebGLResult<Vec<T>> {
1455 let offset = offset as usize;
1456 if offset > vec.len() {
1457 return Err(InvalidValue);
1458 }
1459
1460 let length = if length > 0 {
1461 length as usize
1462 } else {
1463 vec.len() - offset
1464 };
1465 if offset + length > vec.len() {
1466 return Err(InvalidValue);
1467 }
1468
1469 let vec = if offset == 0 && length == vec.len() {
1470 vec
1471 } else {
1472 vec[offset..offset + length].to_vec()
1473 };
1474
1475 if vec.len() < uniform_size || vec.len() % uniform_size != 0 {
1476 return Err(InvalidValue);
1477 }
1478 if uniform_location.size().is_none() && vec.len() != uniform_size {
1479 return Err(InvalidOperation);
1480 }
1481
1482 Ok(vec)
1483 }
1484
1485 pub(crate) fn uniform_matrix_section(
1486 &self,
1487 vec: Float32ArrayOrUnrestrictedFloatSequence,
1488 offset: u32,
1489 length: u32,
1490 transpose: bool,
1491 uniform_size: usize,
1492 uniform_location: &WebGLUniformLocation,
1493 ) -> WebGLResult<Vec<f32>> {
1494 let vec = match vec {
1495 Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
1496 Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
1497 };
1498 if transpose {
1499 return Err(InvalidValue);
1500 }
1501 self.uniform_vec_section::<f32>(vec, offset, length, uniform_size, uniform_location)
1502 }
1503
1504 pub(crate) fn get_draw_framebuffer_slot(&self) -> &MutNullableDom<WebGLFramebuffer> {
1505 &self.bound_draw_framebuffer
1506 }
1507
1508 pub(crate) fn get_read_framebuffer_slot(&self) -> &MutNullableDom<WebGLFramebuffer> {
1509 &self.bound_read_framebuffer
1510 }
1511
1512 pub(crate) fn validate_new_framebuffer_binding(
1513 &self,
1514 framebuffer: Option<&WebGLFramebuffer>,
1515 ) -> WebGLResult<()> {
1516 if let Some(fb) = framebuffer {
1517 self.validate_ownership(fb)?;
1518 if fb.is_deleted() {
1519 return Err(InvalidOperation);
1525 }
1526 }
1527 Ok(())
1528 }
1529
1530 pub(crate) fn bind_framebuffer_to(
1531 &self,
1532 target: u32,
1533 framebuffer: Option<&WebGLFramebuffer>,
1534 slot: &MutNullableDom<WebGLFramebuffer>,
1535 ) {
1536 match framebuffer {
1537 Some(framebuffer) => framebuffer.bind(target),
1538 None => {
1539 let cmd =
1541 WebGLCommand::BindFramebuffer(target, WebGLFramebufferBindingRequest::Default);
1542 self.send_command(cmd);
1543 },
1544 }
1545 slot.set(framebuffer);
1546 }
1547
1548 pub(crate) fn renderbuffer_storage(
1549 &self,
1550 target: u32,
1551 samples: i32,
1552 internal_format: u32,
1553 width: i32,
1554 height: i32,
1555 ) {
1556 if target != constants::RENDERBUFFER {
1557 return self.webgl_error(InvalidEnum);
1558 }
1559
1560 let max = self.limits.max_renderbuffer_size;
1561
1562 if samples < 0 || width < 0 || width as u32 > max || height < 0 || height as u32 > max {
1563 return self.webgl_error(InvalidValue);
1564 }
1565
1566 let rb = handle_potential_webgl_error!(
1567 self,
1568 self.bound_renderbuffer.get().ok_or(InvalidOperation),
1569 return
1570 );
1571 handle_potential_webgl_error!(
1572 self,
1573 rb.storage(self.api_type, samples, internal_format, width, height)
1574 );
1575 if let Some(fb) = self.bound_draw_framebuffer.get() {
1576 fb.invalidate_renderbuffer(&rb);
1577 }
1578
1579 }
1581
1582 pub(crate) fn valid_color_attachment_enum(&self, attachment: u32) -> bool {
1583 let last_slot = constants::COLOR_ATTACHMENT0 + self.limits().max_color_attachments - 1;
1584 constants::COLOR_ATTACHMENT0 <= attachment && attachment <= last_slot
1585 }
1586
1587 #[allow(clippy::too_many_arguments)]
1588 pub(crate) fn compressed_tex_image_2d(
1589 &self,
1590 target: u32,
1591 level: i32,
1592 internal_format: u32,
1593 width: i32,
1594 height: i32,
1595 border: i32,
1596 data: &[u8],
1597 ) {
1598 let validator = CompressedTexImage2DValidator::new(
1599 self,
1600 target,
1601 level,
1602 width,
1603 height,
1604 border,
1605 internal_format,
1606 data.len(),
1607 );
1608 let CommonCompressedTexImage2DValidatorResult {
1609 texture,
1610 target,
1611 level,
1612 width,
1613 height,
1614 compression,
1615 } = match validator.validate() {
1616 Ok(result) => result,
1617 Err(_) => return,
1618 };
1619
1620 if texture.is_immutable() {
1621 return self.webgl_error(InvalidOperation);
1622 }
1623
1624 let size = Size2D::new(width, height);
1625 let data = IpcSharedMemory::from_bytes(data);
1626
1627 handle_potential_webgl_error!(
1628 self,
1629 texture.initialize(
1630 target,
1631 size.width,
1632 size.height,
1633 1,
1634 compression.format,
1635 level,
1636 Some(TexDataType::UnsignedByte)
1637 )
1638 );
1639
1640 self.send_command(WebGLCommand::CompressedTexImage2D {
1641 target: target.as_gl_constant(),
1642 level,
1643 internal_format,
1644 size: Size2D::new(width, height),
1645 data: data.into(),
1646 });
1647
1648 if let Some(fb) = self.bound_draw_framebuffer.get() {
1649 fb.invalidate_texture(&texture);
1650 }
1651 }
1652
1653 #[allow(clippy::too_many_arguments)]
1654 pub(crate) fn compressed_tex_sub_image_2d(
1655 &self,
1656 target: u32,
1657 level: i32,
1658 xoffset: i32,
1659 yoffset: i32,
1660 width: i32,
1661 height: i32,
1662 format: u32,
1663 data: &[u8],
1664 ) {
1665 let validator = CompressedTexSubImage2DValidator::new(
1666 self,
1667 target,
1668 level,
1669 xoffset,
1670 yoffset,
1671 width,
1672 height,
1673 format,
1674 data.len(),
1675 );
1676 let CommonCompressedTexImage2DValidatorResult {
1677 texture: _,
1678 target,
1679 level,
1680 width,
1681 height,
1682 ..
1683 } = match validator.validate() {
1684 Ok(result) => result,
1685 Err(_) => return,
1686 };
1687
1688 let data = IpcSharedMemory::from_bytes(data);
1689
1690 self.send_command(WebGLCommand::CompressedTexSubImage2D {
1691 target: target.as_gl_constant(),
1692 level: level as i32,
1693 xoffset,
1694 yoffset,
1695 size: Size2D::new(width, height),
1696 format,
1697 data: data.into(),
1698 });
1699 }
1700
1701 pub(crate) fn uniform1iv(
1702 &self,
1703 location: Option<&WebGLUniformLocation>,
1704 val: Int32ArrayOrLongSequence,
1705 src_offset: u32,
1706 src_length: u32,
1707 ) {
1708 self.with_location(location, |location| {
1709 match location.type_() {
1710 constants::BOOL |
1711 constants::INT |
1712 constants::SAMPLER_2D |
1713 WebGL2RenderingContextConstants::SAMPLER_2D_ARRAY |
1714 WebGL2RenderingContextConstants::SAMPLER_3D |
1715 constants::SAMPLER_CUBE => {},
1716 _ => return Err(InvalidOperation),
1717 }
1718
1719 let val = self.uniform_vec_section_int(val, src_offset, src_length, 1, location)?;
1720
1721 match location.type_() {
1722 constants::SAMPLER_2D |
1723 constants::SAMPLER_CUBE |
1724 WebGL2RenderingContextConstants::SAMPLER_2D_ARRAY |
1725 WebGL2RenderingContextConstants::SAMPLER_3D => {
1726 for &v in val
1727 .iter()
1728 .take(cmp::min(location.size().unwrap_or(1) as usize, val.len()))
1729 {
1730 if v < 0 || v as u32 >= self.limits.max_combined_texture_image_units {
1731 return Err(InvalidValue);
1732 }
1733 }
1734 },
1735 _ => {},
1736 }
1737 self.send_command(WebGLCommand::Uniform1iv(location.id(), val));
1738 Ok(())
1739 });
1740 }
1741
1742 pub(crate) fn uniform1fv(
1743 &self,
1744 location: Option<&WebGLUniformLocation>,
1745 val: Float32ArrayOrUnrestrictedFloatSequence,
1746 src_offset: u32,
1747 src_length: u32,
1748 ) {
1749 self.with_location(location, |location| {
1750 match location.type_() {
1751 constants::BOOL | constants::FLOAT => {},
1752 _ => return Err(InvalidOperation),
1753 }
1754 let val = self.uniform_vec_section_float(val, src_offset, src_length, 1, location)?;
1755 self.send_command(WebGLCommand::Uniform1fv(location.id(), val));
1756 Ok(())
1757 });
1758 }
1759
1760 pub(crate) fn uniform2fv(
1761 &self,
1762 location: Option<&WebGLUniformLocation>,
1763 val: Float32ArrayOrUnrestrictedFloatSequence,
1764 src_offset: u32,
1765 src_length: u32,
1766 ) {
1767 self.with_location(location, |location| {
1768 match location.type_() {
1769 constants::BOOL_VEC2 | constants::FLOAT_VEC2 => {},
1770 _ => return Err(InvalidOperation),
1771 }
1772 let val = self.uniform_vec_section_float(val, src_offset, src_length, 2, location)?;
1773 self.send_command(WebGLCommand::Uniform2fv(location.id(), val));
1774 Ok(())
1775 });
1776 }
1777
1778 pub(crate) fn uniform2iv(
1779 &self,
1780 location: Option<&WebGLUniformLocation>,
1781 val: Int32ArrayOrLongSequence,
1782 src_offset: u32,
1783 src_length: u32,
1784 ) {
1785 self.with_location(location, |location| {
1786 match location.type_() {
1787 constants::BOOL_VEC2 | constants::INT_VEC2 => {},
1788 _ => return Err(InvalidOperation),
1789 }
1790 let val = self.uniform_vec_section_int(val, src_offset, src_length, 2, location)?;
1791 self.send_command(WebGLCommand::Uniform2iv(location.id(), val));
1792 Ok(())
1793 });
1794 }
1795
1796 pub(crate) fn uniform3fv(
1797 &self,
1798 location: Option<&WebGLUniformLocation>,
1799 val: Float32ArrayOrUnrestrictedFloatSequence,
1800 src_offset: u32,
1801 src_length: u32,
1802 ) {
1803 self.with_location(location, |location| {
1804 match location.type_() {
1805 constants::BOOL_VEC3 | constants::FLOAT_VEC3 => {},
1806 _ => return Err(InvalidOperation),
1807 }
1808 let val = self.uniform_vec_section_float(val, src_offset, src_length, 3, location)?;
1809 self.send_command(WebGLCommand::Uniform3fv(location.id(), val));
1810 Ok(())
1811 });
1812 }
1813
1814 pub(crate) fn uniform3iv(
1815 &self,
1816 location: Option<&WebGLUniformLocation>,
1817 val: Int32ArrayOrLongSequence,
1818 src_offset: u32,
1819 src_length: u32,
1820 ) {
1821 self.with_location(location, |location| {
1822 match location.type_() {
1823 constants::BOOL_VEC3 | constants::INT_VEC3 => {},
1824 _ => return Err(InvalidOperation),
1825 }
1826 let val = self.uniform_vec_section_int(val, src_offset, src_length, 3, location)?;
1827 self.send_command(WebGLCommand::Uniform3iv(location.id(), val));
1828 Ok(())
1829 });
1830 }
1831
1832 pub(crate) fn uniform4iv(
1833 &self,
1834 location: Option<&WebGLUniformLocation>,
1835 val: Int32ArrayOrLongSequence,
1836 src_offset: u32,
1837 src_length: u32,
1838 ) {
1839 self.with_location(location, |location| {
1840 match location.type_() {
1841 constants::BOOL_VEC4 | constants::INT_VEC4 => {},
1842 _ => return Err(InvalidOperation),
1843 }
1844 let val = self.uniform_vec_section_int(val, src_offset, src_length, 4, location)?;
1845 self.send_command(WebGLCommand::Uniform4iv(location.id(), val));
1846 Ok(())
1847 });
1848 }
1849
1850 pub(crate) fn uniform4fv(
1851 &self,
1852 location: Option<&WebGLUniformLocation>,
1853 val: Float32ArrayOrUnrestrictedFloatSequence,
1854 src_offset: u32,
1855 src_length: u32,
1856 ) {
1857 self.with_location(location, |location| {
1858 match location.type_() {
1859 constants::BOOL_VEC4 | constants::FLOAT_VEC4 => {},
1860 _ => return Err(InvalidOperation),
1861 }
1862 let val = self.uniform_vec_section_float(val, src_offset, src_length, 4, location)?;
1863 self.send_command(WebGLCommand::Uniform4fv(location.id(), val));
1864 Ok(())
1865 });
1866 }
1867
1868 pub(crate) fn uniform_matrix_2fv(
1869 &self,
1870 location: Option<&WebGLUniformLocation>,
1871 transpose: bool,
1872 val: Float32ArrayOrUnrestrictedFloatSequence,
1873 src_offset: u32,
1874 src_length: u32,
1875 ) {
1876 self.with_location(location, |location| {
1877 match location.type_() {
1878 constants::FLOAT_MAT2 => {},
1879 _ => return Err(InvalidOperation),
1880 }
1881 let val =
1882 self.uniform_matrix_section(val, src_offset, src_length, transpose, 4, location)?;
1883 self.send_command(WebGLCommand::UniformMatrix2fv(location.id(), val));
1884 Ok(())
1885 });
1886 }
1887
1888 pub(crate) fn uniform_matrix_3fv(
1889 &self,
1890 location: Option<&WebGLUniformLocation>,
1891 transpose: bool,
1892 val: Float32ArrayOrUnrestrictedFloatSequence,
1893 src_offset: u32,
1894 src_length: u32,
1895 ) {
1896 self.with_location(location, |location| {
1897 match location.type_() {
1898 constants::FLOAT_MAT3 => {},
1899 _ => return Err(InvalidOperation),
1900 }
1901 let val =
1902 self.uniform_matrix_section(val, src_offset, src_length, transpose, 9, location)?;
1903 self.send_command(WebGLCommand::UniformMatrix3fv(location.id(), val));
1904 Ok(())
1905 });
1906 }
1907
1908 pub(crate) fn uniform_matrix_4fv(
1909 &self,
1910 location: Option<&WebGLUniformLocation>,
1911 transpose: bool,
1912 val: Float32ArrayOrUnrestrictedFloatSequence,
1913 src_offset: u32,
1914 src_length: u32,
1915 ) {
1916 self.with_location(location, |location| {
1917 match location.type_() {
1918 constants::FLOAT_MAT4 => {},
1919 _ => return Err(InvalidOperation),
1920 }
1921 let val =
1922 self.uniform_matrix_section(val, src_offset, src_length, transpose, 16, location)?;
1923 self.send_command(WebGLCommand::UniformMatrix4fv(location.id(), val));
1924 Ok(())
1925 });
1926 }
1927
1928 pub(crate) fn get_buffer_param(
1929 &self,
1930 buffer: Option<DomRoot<WebGLBuffer>>,
1931 parameter: u32,
1932 mut retval: MutableHandleValue,
1933 ) {
1934 let buffer = handle_potential_webgl_error!(
1935 self,
1936 buffer.ok_or(InvalidOperation),
1937 return retval.set(NullValue())
1938 );
1939
1940 retval.set(match parameter {
1941 constants::BUFFER_SIZE => Int32Value(buffer.capacity() as i32),
1942 constants::BUFFER_USAGE => Int32Value(buffer.usage() as i32),
1943 _ => {
1944 self.webgl_error(InvalidEnum);
1945 NullValue()
1946 },
1947 })
1948 }
1949}
1950
1951impl CanvasContext for WebGLRenderingContext {
1952 type ID = WebGLContextId;
1953
1954 fn context_id(&self) -> Self::ID {
1955 self.webgl_sender.context_id()
1956 }
1957
1958 fn canvas(&self) -> Option<RootedHTMLCanvasElementOrOffscreenCanvas> {
1959 Some(RootedHTMLCanvasElementOrOffscreenCanvas::from(&self.canvas))
1960 }
1961
1962 fn resize(&self) {
1963 let size = self.size().cast();
1964 let (sender, receiver) = webgl_channel().unwrap();
1965 self.webgl_sender.send_resize(size, sender).unwrap();
1966 self.size.set(size);
1969
1970 if let Err(msg) = receiver.recv().unwrap() {
1971 error!("Error resizing WebGLContext: {}", msg);
1972 return;
1973 };
1974
1975 let color = self.current_clear_color.get();
1978 self.send_command(WebGLCommand::ClearColor(color.0, color.1, color.2, color.3));
1979
1980 let rect = self.current_scissor.get();
1985 self.send_command(WebGLCommand::Scissor(rect.0, rect.1, rect.2, rect.3));
1986
1987 if let Some(texture) = self
1992 .textures
1993 .active_texture_slot(constants::TEXTURE_2D, self.webgl_version())
1994 .unwrap()
1995 .get()
1996 {
1997 self.send_command(WebGLCommand::BindTexture(
1998 constants::TEXTURE_2D,
1999 Some(texture.id()),
2000 ));
2001 }
2002
2003 if let Some(fbo) = self.bound_draw_framebuffer.get() {
2007 let id = WebGLFramebufferBindingRequest::Explicit(fbo.id());
2008 self.send_command(WebGLCommand::BindFramebuffer(constants::FRAMEBUFFER, id));
2009 }
2010 }
2011
2012 fn reset_bitmap(&self) {
2013 warn!("The WebGLRenderingContext 'reset_bitmap' is not implemented yet");
2014 }
2015
2016 fn get_image_data(&self) -> Option<Snapshot> {
2023 handle_potential_webgl_error!(self, self.validate_framebuffer(), return None);
2024 let mut size = self.size().cast();
2025
2026 let (fb_width, fb_height) = handle_potential_webgl_error!(
2027 self,
2028 self.get_current_framebuffer_size().ok_or(InvalidOperation),
2029 return None
2030 );
2031 size.width = cmp::min(size.width, fb_width as u32);
2032 size.height = cmp::min(size.height, fb_height as u32);
2033
2034 let (sender, receiver) = ipc::channel().unwrap();
2035 self.send_command(WebGLCommand::ReadPixels(
2036 Rect::from_size(size),
2037 constants::RGBA,
2038 constants::UNSIGNED_BYTE,
2039 sender,
2040 ));
2041 let (data, alpha_mode) = receiver.recv().unwrap();
2042 Some(Snapshot::from_vec(
2043 size.cast(),
2044 SnapshotPixelFormat::RGBA,
2045 alpha_mode,
2046 data.to_vec(),
2047 ))
2048 }
2049
2050 fn mark_as_dirty(&self) {
2051 if self.bound_draw_framebuffer.get().is_some() {
2053 return;
2054 }
2055
2056 if self.global().as_window().in_immersive_xr_session() {
2059 return;
2060 }
2061
2062 self.canvas.mark_as_dirty();
2063 }
2064}
2065
2066#[cfg(not(feature = "webgl_backtrace"))]
2067#[inline]
2068pub(crate) fn capture_webgl_backtrace() -> WebGLCommandBacktrace {
2069 WebGLCommandBacktrace {}
2070}
2071
2072#[cfg(feature = "webgl_backtrace")]
2073#[cfg_attr(feature = "webgl_backtrace", allow(unsafe_code))]
2074pub(crate) fn capture_webgl_backtrace() -> WebGLCommandBacktrace {
2075 let bt = Backtrace::new();
2076 unsafe {
2077 capture_stack!(in(*GlobalScope::get_cx()) let stack);
2078 WebGLCommandBacktrace {
2079 backtrace: format!("{:?}", bt),
2080 js_backtrace: stack.and_then(|s| s.as_string(None, js::jsapi::StackFormat::Default)),
2081 }
2082 }
2083}
2084
2085impl Drop for WebGLRenderingContext {
2086 fn drop(&mut self) {
2087 let _ = self.webgl_sender.send_remove();
2088 }
2089}
2090
2091impl WebGLRenderingContextMethods<crate::DomTypeHolder> for WebGLRenderingContext {
2092 fn Canvas(&self) -> RootedHTMLCanvasElementOrOffscreenCanvas {
2094 RootedHTMLCanvasElementOrOffscreenCanvas::from(&self.canvas)
2095 }
2096
2097 fn Flush(&self) {
2099 self.send_command(WebGLCommand::Flush);
2100 }
2101
2102 fn Finish(&self) {
2104 let (sender, receiver) = webgl_channel().unwrap();
2105 self.send_command(WebGLCommand::Finish(sender));
2106 receiver.recv().unwrap()
2107 }
2108
2109 fn DrawingBufferWidth(&self) -> i32 {
2111 let (sender, receiver) = webgl_channel().unwrap();
2112 self.send_command(WebGLCommand::DrawingBufferWidth(sender));
2113 receiver.recv().unwrap()
2114 }
2115
2116 fn DrawingBufferHeight(&self) -> i32 {
2118 let (sender, receiver) = webgl_channel().unwrap();
2119 self.send_command(WebGLCommand::DrawingBufferHeight(sender));
2120 receiver.recv().unwrap()
2121 }
2122
2123 fn GetBufferParameter(
2125 &self,
2126 _cx: SafeJSContext,
2127 target: u32,
2128 parameter: u32,
2129 mut retval: MutableHandleValue,
2130 ) {
2131 let buffer = handle_potential_webgl_error!(
2132 self,
2133 self.bound_buffer(target),
2134 return retval.set(NullValue())
2135 );
2136 self.get_buffer_param(buffer, parameter, retval)
2137 }
2138
2139 #[allow(unsafe_code)]
2140 fn GetParameter(&self, cx: SafeJSContext, parameter: u32, mut retval: MutableHandleValue) {
2142 if !self
2143 .extension_manager
2144 .is_get_parameter_name_enabled(parameter)
2145 {
2146 self.webgl_error(WebGLError::InvalidEnum);
2147 return retval.set(NullValue());
2148 }
2149
2150 match parameter {
2151 constants::ARRAY_BUFFER_BINDING => {
2152 self.bound_buffer_array
2153 .get()
2154 .safe_to_jsval(cx, retval, CanGc::note());
2155 return;
2156 },
2157 constants::CURRENT_PROGRAM => {
2158 self.current_program
2159 .get()
2160 .safe_to_jsval(cx, retval, CanGc::note());
2161 return;
2162 },
2163 constants::ELEMENT_ARRAY_BUFFER_BINDING => {
2164 let buffer = self.current_vao().element_array_buffer().get();
2165 buffer.safe_to_jsval(cx, retval, CanGc::note());
2166 return;
2167 },
2168 constants::FRAMEBUFFER_BINDING => {
2169 self.bound_draw_framebuffer
2170 .get()
2171 .safe_to_jsval(cx, retval, CanGc::note());
2172 return;
2173 },
2174 constants::RENDERBUFFER_BINDING => {
2175 self.bound_renderbuffer
2176 .get()
2177 .safe_to_jsval(cx, retval, CanGc::note());
2178 return;
2179 },
2180 constants::TEXTURE_BINDING_2D => {
2181 let texture = self
2182 .textures
2183 .active_texture_slot(constants::TEXTURE_2D, self.webgl_version())
2184 .unwrap()
2185 .get();
2186 texture.safe_to_jsval(cx, retval, CanGc::note());
2187 return;
2188 },
2189 WebGL2RenderingContextConstants::TEXTURE_BINDING_2D_ARRAY => {
2190 let texture = self
2191 .textures
2192 .active_texture_slot(
2193 WebGL2RenderingContextConstants::TEXTURE_2D_ARRAY,
2194 self.webgl_version(),
2195 )
2196 .unwrap()
2197 .get();
2198 texture.safe_to_jsval(cx, retval, CanGc::note());
2199 return;
2200 },
2201 WebGL2RenderingContextConstants::TEXTURE_BINDING_3D => {
2202 let texture = self
2203 .textures
2204 .active_texture_slot(
2205 WebGL2RenderingContextConstants::TEXTURE_3D,
2206 self.webgl_version(),
2207 )
2208 .unwrap()
2209 .get();
2210 texture.safe_to_jsval(cx, retval, CanGc::note());
2211 return;
2212 },
2213 constants::TEXTURE_BINDING_CUBE_MAP => {
2214 let texture = self
2215 .textures
2216 .active_texture_slot(constants::TEXTURE_CUBE_MAP, self.webgl_version())
2217 .unwrap()
2218 .get();
2219 texture.safe_to_jsval(cx, retval, CanGc::note());
2220 return;
2221 },
2222 OESVertexArrayObjectConstants::VERTEX_ARRAY_BINDING_OES => {
2223 let vao = self.current_vao.get().filter(|vao| vao.id().is_some());
2224 vao.safe_to_jsval(cx, retval, CanGc::note());
2225 return;
2226 },
2227 constants::IMPLEMENTATION_COLOR_READ_FORMAT => {
2233 if self.validate_framebuffer().is_err() {
2234 self.webgl_error(InvalidOperation);
2235 return retval.set(NullValue());
2236 }
2237 return retval.set(Int32Value(constants::RGBA as i32));
2238 },
2239 constants::IMPLEMENTATION_COLOR_READ_TYPE => {
2240 if self.validate_framebuffer().is_err() {
2241 self.webgl_error(InvalidOperation);
2242 return retval.set(NullValue());
2243 }
2244 return retval.set(Int32Value(constants::UNSIGNED_BYTE as i32));
2245 },
2246 constants::COMPRESSED_TEXTURE_FORMATS => unsafe {
2247 let format_ids = self.extension_manager.get_tex_compression_ids();
2248
2249 rooted!(in(*cx) let mut rval = ptr::null_mut::<JSObject>());
2250 Uint32Array::create(*cx, CreateWith::Slice(&format_ids), rval.handle_mut())
2251 .unwrap();
2252 return retval.set(ObjectValue(rval.get()));
2253 },
2254 constants::VERSION => {
2255 "WebGL 1.0".safe_to_jsval(cx, retval, CanGc::note());
2256 return;
2257 },
2258 constants::RENDERER | constants::VENDOR => {
2259 "Mozilla/Servo".safe_to_jsval(cx, retval, CanGc::note());
2260 return;
2261 },
2262 constants::SHADING_LANGUAGE_VERSION => {
2263 "WebGL GLSL ES 1.0".safe_to_jsval(cx, retval, CanGc::note());
2264 return;
2265 },
2266 constants::UNPACK_FLIP_Y_WEBGL => {
2267 let unpack = self.texture_unpacking_settings.get();
2268 retval.set(BooleanValue(unpack.contains(TextureUnpacking::FLIP_Y_AXIS)));
2269 return;
2270 },
2271 constants::UNPACK_PREMULTIPLY_ALPHA_WEBGL => {
2272 let unpack = self.texture_unpacking_settings.get();
2273 retval.set(BooleanValue(
2274 unpack.contains(TextureUnpacking::PREMULTIPLY_ALPHA),
2275 ));
2276 return;
2277 },
2278 constants::PACK_ALIGNMENT => {
2279 retval.set(UInt32Value(self.texture_packing_alignment.get() as u32));
2280 return;
2281 },
2282 constants::UNPACK_ALIGNMENT => {
2283 retval.set(UInt32Value(self.texture_unpacking_alignment.get()));
2284 return;
2285 },
2286 constants::UNPACK_COLORSPACE_CONVERSION_WEBGL => {
2287 let unpack = self.texture_unpacking_settings.get();
2288 retval.set(UInt32Value(
2289 if unpack.contains(TextureUnpacking::CONVERT_COLORSPACE) {
2290 constants::BROWSER_DEFAULT_WEBGL
2291 } else {
2292 constants::NONE
2293 },
2294 ));
2295 return;
2296 },
2297 _ => {},
2298 }
2299
2300 let limit = match parameter {
2303 constants::MAX_VERTEX_ATTRIBS => Some(self.limits.max_vertex_attribs),
2304 constants::MAX_TEXTURE_SIZE => Some(self.limits.max_tex_size),
2305 constants::MAX_CUBE_MAP_TEXTURE_SIZE => Some(self.limits.max_cube_map_tex_size),
2306 constants::MAX_COMBINED_TEXTURE_IMAGE_UNITS => {
2307 Some(self.limits.max_combined_texture_image_units)
2308 },
2309 constants::MAX_FRAGMENT_UNIFORM_VECTORS => {
2310 Some(self.limits.max_fragment_uniform_vectors)
2311 },
2312 constants::MAX_RENDERBUFFER_SIZE => Some(self.limits.max_renderbuffer_size),
2313 constants::MAX_TEXTURE_IMAGE_UNITS => Some(self.limits.max_texture_image_units),
2314 constants::MAX_VARYING_VECTORS => Some(self.limits.max_varying_vectors),
2315 constants::MAX_VERTEX_TEXTURE_IMAGE_UNITS => {
2316 Some(self.limits.max_vertex_texture_image_units)
2317 },
2318 constants::MAX_VERTEX_UNIFORM_VECTORS => Some(self.limits.max_vertex_uniform_vectors),
2319 _ => None,
2320 };
2321 if let Some(limit) = limit {
2322 retval.set(UInt32Value(limit));
2323 return;
2324 }
2325
2326 if let Ok(value) = self.capabilities.is_enabled(parameter) {
2327 retval.set(BooleanValue(value));
2328 return;
2329 }
2330
2331 match handle_potential_webgl_error!(
2332 self,
2333 Parameter::from_u32(parameter),
2334 return retval.set(NullValue())
2335 ) {
2336 Parameter::Bool(param) => {
2337 let (sender, receiver) = webgl_channel().unwrap();
2338 self.send_command(WebGLCommand::GetParameterBool(param, sender));
2339 retval.set(BooleanValue(receiver.recv().unwrap()))
2340 },
2341 Parameter::Bool4(param) => {
2342 let (sender, receiver) = webgl_channel().unwrap();
2343 self.send_command(WebGLCommand::GetParameterBool4(param, sender));
2344 receiver
2345 .recv()
2346 .unwrap()
2347 .safe_to_jsval(cx, retval, CanGc::note());
2348 },
2349 Parameter::Int(param) => {
2350 let (sender, receiver) = webgl_channel().unwrap();
2351 self.send_command(WebGLCommand::GetParameterInt(param, sender));
2352 retval.set(Int32Value(receiver.recv().unwrap()))
2353 },
2354 Parameter::Int2(param) => unsafe {
2355 let (sender, receiver) = webgl_channel().unwrap();
2356 self.send_command(WebGLCommand::GetParameterInt2(param, sender));
2357 rooted!(in(*cx) let mut rval = ptr::null_mut::<JSObject>());
2358 Int32Array::create(
2359 *cx,
2360 CreateWith::Slice(&receiver.recv().unwrap()),
2361 rval.handle_mut(),
2362 )
2363 .unwrap();
2364 retval.set(ObjectValue(rval.get()))
2365 },
2366 Parameter::Int4(param) => unsafe {
2367 let (sender, receiver) = webgl_channel().unwrap();
2368 self.send_command(WebGLCommand::GetParameterInt4(param, sender));
2369 rooted!(in(*cx) let mut rval = ptr::null_mut::<JSObject>());
2370 Int32Array::create(
2371 *cx,
2372 CreateWith::Slice(&receiver.recv().unwrap()),
2373 rval.handle_mut(),
2374 )
2375 .unwrap();
2376 retval.set(ObjectValue(rval.get()))
2377 },
2378 Parameter::Float(param) => {
2379 let (sender, receiver) = webgl_channel().unwrap();
2380 self.send_command(WebGLCommand::GetParameterFloat(param, sender));
2381 retval.set(DoubleValue(receiver.recv().unwrap() as f64))
2382 },
2383 Parameter::Float2(param) => unsafe {
2384 let (sender, receiver) = webgl_channel().unwrap();
2385 self.send_command(WebGLCommand::GetParameterFloat2(param, sender));
2386 rooted!(in(*cx) let mut rval = ptr::null_mut::<JSObject>());
2387 Float32Array::create(
2388 *cx,
2389 CreateWith::Slice(&receiver.recv().unwrap()),
2390 rval.handle_mut(),
2391 )
2392 .unwrap();
2393 retval.set(ObjectValue(rval.get()))
2394 },
2395 Parameter::Float4(param) => unsafe {
2396 let (sender, receiver) = webgl_channel().unwrap();
2397 self.send_command(WebGLCommand::GetParameterFloat4(param, sender));
2398 rooted!(in(*cx) let mut rval = ptr::null_mut::<JSObject>());
2399 Float32Array::create(
2400 *cx,
2401 CreateWith::Slice(&receiver.recv().unwrap()),
2402 rval.handle_mut(),
2403 )
2404 .unwrap();
2405 retval.set(ObjectValue(rval.get()))
2406 },
2407 }
2408 }
2409
2410 fn GetTexParameter(
2412 &self,
2413 _cx: SafeJSContext,
2414 target: u32,
2415 pname: u32,
2416 mut retval: MutableHandleValue,
2417 ) {
2418 let texture_slot = handle_potential_webgl_error!(
2419 self,
2420 self.textures
2421 .active_texture_slot(target, self.webgl_version()),
2422 return retval.set(NullValue())
2423 );
2424 let texture = handle_potential_webgl_error!(
2425 self,
2426 texture_slot.get().ok_or(InvalidOperation),
2427 return retval.set(NullValue())
2428 );
2429
2430 if !self
2431 .extension_manager
2432 .is_get_tex_parameter_name_enabled(pname)
2433 {
2434 self.webgl_error(InvalidEnum);
2435 return retval.set(NullValue());
2436 }
2437
2438 match pname {
2439 constants::TEXTURE_MAG_FILTER => return retval.set(UInt32Value(texture.mag_filter())),
2440 constants::TEXTURE_MIN_FILTER => return retval.set(UInt32Value(texture.min_filter())),
2441 _ => {},
2442 }
2443
2444 let texparam = handle_potential_webgl_error!(
2445 self,
2446 TexParameter::from_u32(pname),
2447 return retval.set(NullValue())
2448 );
2449 if self.webgl_version() < texparam.required_webgl_version() {
2450 self.webgl_error(InvalidEnum);
2451 return retval.set(NullValue());
2452 }
2453
2454 if let Some(value) = texture.maybe_get_tex_parameter(texparam) {
2455 match value {
2456 TexParameterValue::Float(v) => retval.set(DoubleValue(v as f64)),
2457 TexParameterValue::Int(v) => retval.set(Int32Value(v)),
2458 TexParameterValue::Bool(v) => retval.set(BooleanValue(v)),
2459 }
2460 return;
2461 }
2462
2463 match texparam {
2464 TexParameter::Float(param) => {
2465 let (sender, receiver) = webgl_channel().unwrap();
2466 self.send_command(WebGLCommand::GetTexParameterFloat(target, param, sender));
2467 retval.set(DoubleValue(receiver.recv().unwrap() as f64))
2468 },
2469 TexParameter::Int(param) => {
2470 let (sender, receiver) = webgl_channel().unwrap();
2471 self.send_command(WebGLCommand::GetTexParameterInt(target, param, sender));
2472 retval.set(Int32Value(receiver.recv().unwrap()))
2473 },
2474 TexParameter::Bool(param) => {
2475 let (sender, receiver) = webgl_channel().unwrap();
2476 self.send_command(WebGLCommand::GetTexParameterBool(target, param, sender));
2477 retval.set(BooleanValue(receiver.recv().unwrap()))
2478 },
2479 }
2480 }
2481
2482 fn GetError(&self) -> u32 {
2484 let error_code = if let Some(error) = self.last_error.get() {
2485 match error {
2486 WebGLError::InvalidEnum => constants::INVALID_ENUM,
2487 WebGLError::InvalidFramebufferOperation => constants::INVALID_FRAMEBUFFER_OPERATION,
2488 WebGLError::InvalidValue => constants::INVALID_VALUE,
2489 WebGLError::InvalidOperation => constants::INVALID_OPERATION,
2490 WebGLError::OutOfMemory => constants::OUT_OF_MEMORY,
2491 WebGLError::ContextLost => constants::CONTEXT_LOST_WEBGL,
2492 }
2493 } else {
2494 constants::NO_ERROR
2495 };
2496 self.last_error.set(None);
2497 error_code
2498 }
2499
2500 fn GetContextAttributes(&self) -> Option<WebGLContextAttributes> {
2502 let (sender, receiver) = webgl_channel().unwrap();
2503
2504 let backtrace = capture_webgl_backtrace();
2506 if self
2507 .webgl_sender
2508 .send(WebGLCommand::GetContextAttributes(sender), backtrace)
2509 .is_err()
2510 {
2511 return None;
2512 }
2513
2514 let attrs = receiver.recv().unwrap();
2515
2516 Some(WebGLContextAttributes {
2517 alpha: attrs.alpha,
2518 antialias: attrs.antialias,
2519 depth: attrs.depth,
2520 failIfMajorPerformanceCaveat: false,
2521 preferLowPowerToHighPerformance: false,
2522 premultipliedAlpha: attrs.premultiplied_alpha,
2523 preserveDrawingBuffer: attrs.preserve_drawing_buffer,
2524 stencil: attrs.stencil,
2525 })
2526 }
2527
2528 fn IsContextLost(&self) -> bool {
2530 false
2531 }
2532
2533 fn GetSupportedExtensions(&self) -> Option<Vec<DOMString>> {
2535 self.extension_manager
2536 .init_once(|| self.get_gl_extensions());
2537 let extensions = self.extension_manager.get_supported_extensions();
2538 Some(
2539 extensions
2540 .iter()
2541 .map(|name| DOMString::from(*name))
2542 .collect(),
2543 )
2544 }
2545
2546 fn GetExtension(&self, _cx: SafeJSContext, name: DOMString) -> Option<NonNull<JSObject>> {
2548 self.extension_manager
2549 .init_once(|| self.get_gl_extensions());
2550 self.extension_manager.get_or_init_extension(&name, self)
2551 }
2552
2553 fn ActiveTexture(&self, texture: u32) {
2555 handle_potential_webgl_error!(self, self.textures.set_active_unit_enum(texture), return);
2556 self.send_command(WebGLCommand::ActiveTexture(texture));
2557 }
2558
2559 fn BlendColor(&self, r: f32, g: f32, b: f32, a: f32) {
2561 self.send_command(WebGLCommand::BlendColor(r, g, b, a));
2562 }
2563
2564 fn BlendEquation(&self, mode: u32) {
2566 handle_potential_webgl_error!(self, self.validate_blend_mode(mode), return);
2567 self.send_command(WebGLCommand::BlendEquation(mode))
2568 }
2569
2570 fn BlendEquationSeparate(&self, mode_rgb: u32, mode_alpha: u32) {
2572 handle_potential_webgl_error!(self, self.validate_blend_mode(mode_rgb), return);
2573 handle_potential_webgl_error!(self, self.validate_blend_mode(mode_alpha), return);
2574 self.send_command(WebGLCommand::BlendEquationSeparate(mode_rgb, mode_alpha));
2575 }
2576
2577 fn BlendFunc(&self, src_factor: u32, dest_factor: u32) {
2579 if has_invalid_blend_constants(src_factor, dest_factor) {
2585 return self.webgl_error(InvalidOperation);
2586 }
2587 if has_invalid_blend_constants(dest_factor, src_factor) {
2588 return self.webgl_error(InvalidOperation);
2589 }
2590
2591 self.send_command(WebGLCommand::BlendFunc(src_factor, dest_factor));
2592 }
2593
2594 fn BlendFuncSeparate(&self, src_rgb: u32, dest_rgb: u32, src_alpha: u32, dest_alpha: u32) {
2596 if has_invalid_blend_constants(src_rgb, dest_rgb) {
2602 return self.webgl_error(InvalidOperation);
2603 }
2604 if has_invalid_blend_constants(dest_rgb, src_rgb) {
2605 return self.webgl_error(InvalidOperation);
2606 }
2607
2608 self.send_command(WebGLCommand::BlendFuncSeparate(
2609 src_rgb, dest_rgb, src_alpha, dest_alpha,
2610 ));
2611 }
2612
2613 fn AttachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
2615 handle_potential_webgl_error!(self, self.validate_ownership(program), return);
2616 handle_potential_webgl_error!(self, self.validate_ownership(shader), return);
2617 handle_potential_webgl_error!(self, program.attach_shader(shader));
2618 }
2619
2620 fn DetachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
2622 handle_potential_webgl_error!(self, self.validate_ownership(program), return);
2623 handle_potential_webgl_error!(self, self.validate_ownership(shader), return);
2624 handle_potential_webgl_error!(self, program.detach_shader(shader));
2625 }
2626
2627 fn BindAttribLocation(&self, program: &WebGLProgram, index: u32, name: DOMString) {
2629 handle_potential_webgl_error!(self, self.validate_ownership(program), return);
2630 handle_potential_webgl_error!(self, program.bind_attrib_location(index, name));
2631 }
2632
2633 fn BindBuffer(&self, target: u32, buffer: Option<&WebGLBuffer>) {
2635 let current_vao;
2636 let slot = match target {
2637 constants::ARRAY_BUFFER => &self.bound_buffer_array,
2638 constants::ELEMENT_ARRAY_BUFFER => {
2639 current_vao = self.current_vao();
2640 current_vao.element_array_buffer()
2641 },
2642 _ => return self.webgl_error(InvalidEnum),
2643 };
2644 self.bind_buffer_maybe(slot, target, buffer);
2645 }
2646
2647 fn BindFramebuffer(&self, target: u32, framebuffer: Option<&WebGLFramebuffer>) {
2649 handle_potential_webgl_error!(
2650 self,
2651 self.validate_new_framebuffer_binding(framebuffer),
2652 return
2653 );
2654
2655 if target != constants::FRAMEBUFFER {
2656 return self.webgl_error(InvalidEnum);
2657 }
2658
2659 self.bind_framebuffer_to(target, framebuffer, &self.bound_draw_framebuffer)
2660 }
2661
2662 fn BindRenderbuffer(&self, target: u32, renderbuffer: Option<&WebGLRenderbuffer>) {
2664 if let Some(rb) = renderbuffer {
2665 handle_potential_webgl_error!(self, self.validate_ownership(rb), return);
2666 }
2667
2668 if target != constants::RENDERBUFFER {
2669 return self.webgl_error(InvalidEnum);
2670 }
2671
2672 match renderbuffer {
2673 Some(renderbuffer) if !renderbuffer.is_deleted() => {
2677 self.bound_renderbuffer.set(Some(renderbuffer));
2678 renderbuffer.bind(target);
2679 },
2680 _ => {
2681 if renderbuffer.is_some() {
2682 self.webgl_error(InvalidOperation);
2683 }
2684
2685 self.bound_renderbuffer.set(None);
2686 self.send_command(WebGLCommand::BindRenderbuffer(target, None));
2688 },
2689 }
2690 }
2691
2692 fn BindTexture(&self, target: u32, texture: Option<&WebGLTexture>) {
2694 if let Some(texture) = texture {
2695 handle_potential_webgl_error!(self, self.validate_ownership(texture), return);
2696 }
2697
2698 let texture_slot = handle_potential_webgl_error!(
2699 self,
2700 self.textures
2701 .active_texture_slot(target, self.webgl_version()),
2702 return
2703 );
2704
2705 if let Some(texture) = texture {
2706 handle_potential_webgl_error!(self, texture.bind(target), return);
2707 } else {
2708 self.send_command(WebGLCommand::BindTexture(target, None));
2709 }
2710 texture_slot.set(texture);
2711 }
2712
2713 fn GenerateMipmap(&self, target: u32) {
2715 let texture_slot = handle_potential_webgl_error!(
2716 self,
2717 self.textures
2718 .active_texture_slot(target, self.webgl_version()),
2719 return
2720 );
2721 let texture =
2722 handle_potential_webgl_error!(self, texture_slot.get().ok_or(InvalidOperation), return);
2723 handle_potential_webgl_error!(self, texture.generate_mipmap());
2724 }
2725
2726 fn BufferData_(&self, target: u32, data: Option<ArrayBufferViewOrArrayBuffer>, usage: u32) {
2728 let usage = handle_potential_webgl_error!(self, self.buffer_usage(usage), return);
2729 let bound_buffer = handle_potential_webgl_error!(self, self.bound_buffer(target), return);
2730 self.buffer_data(target, data, usage, bound_buffer)
2731 }
2732
2733 fn BufferData(&self, target: u32, size: i64, usage: u32) {
2735 let usage = handle_potential_webgl_error!(self, self.buffer_usage(usage), return);
2736 let bound_buffer = handle_potential_webgl_error!(self, self.bound_buffer(target), return);
2737 self.buffer_data_(target, size, usage, bound_buffer)
2738 }
2739
2740 #[allow(unsafe_code)]
2742 fn BufferSubData(&self, target: u32, offset: i64, data: ArrayBufferViewOrArrayBuffer) {
2743 let bound_buffer = handle_potential_webgl_error!(self, self.bound_buffer(target), return);
2744 self.buffer_sub_data(target, offset, data, bound_buffer)
2745 }
2746
2747 #[allow(unsafe_code)]
2749 fn CompressedTexImage2D(
2750 &self,
2751 target: u32,
2752 level: i32,
2753 internal_format: u32,
2754 width: i32,
2755 height: i32,
2756 border: i32,
2757 data: CustomAutoRooterGuard<ArrayBufferView>,
2758 ) {
2759 let data = unsafe { data.as_slice() };
2760 self.compressed_tex_image_2d(target, level, internal_format, width, height, border, data)
2761 }
2762
2763 #[allow(unsafe_code)]
2765 fn CompressedTexSubImage2D(
2766 &self,
2767 target: u32,
2768 level: i32,
2769 xoffset: i32,
2770 yoffset: i32,
2771 width: i32,
2772 height: i32,
2773 format: u32,
2774 data: CustomAutoRooterGuard<ArrayBufferView>,
2775 ) {
2776 let data = unsafe { data.as_slice() };
2777 self.compressed_tex_sub_image_2d(
2778 target, level, xoffset, yoffset, width, height, format, data,
2779 )
2780 }
2781
2782 fn CopyTexImage2D(
2784 &self,
2785 target: u32,
2786 level: i32,
2787 internal_format: u32,
2788 x: i32,
2789 y: i32,
2790 width: i32,
2791 height: i32,
2792 border: i32,
2793 ) {
2794 handle_potential_webgl_error!(self, self.validate_framebuffer(), return);
2795
2796 let validator = CommonTexImage2DValidator::new(
2797 self,
2798 target,
2799 level,
2800 internal_format,
2801 width,
2802 height,
2803 border,
2804 );
2805 let CommonTexImage2DValidatorResult {
2806 texture,
2807 target,
2808 level,
2809 internal_format,
2810 width,
2811 height,
2812 border,
2813 } = match validator.validate() {
2814 Ok(result) => result,
2815 Err(_) => return,
2816 };
2817
2818 if texture.is_immutable() {
2819 return self.webgl_error(InvalidOperation);
2820 }
2821
2822 let framebuffer_format = match self.bound_draw_framebuffer.get() {
2823 Some(fb) => match fb.attachment(constants::COLOR_ATTACHMENT0) {
2824 Some(WebGLFramebufferAttachmentRoot::Renderbuffer(rb)) => {
2825 TexFormat::from_gl_constant(rb.internal_format())
2826 },
2827 Some(WebGLFramebufferAttachmentRoot::Texture(texture)) => texture
2828 .image_info_for_target(&target, 0)
2829 .map(|info| info.internal_format()),
2830 None => None,
2831 },
2832 None => {
2833 let attrs = self.GetContextAttributes().unwrap();
2834 Some(if attrs.alpha {
2835 TexFormat::RGBA
2836 } else {
2837 TexFormat::RGB
2838 })
2839 },
2840 };
2841
2842 let framebuffer_format = match framebuffer_format {
2843 Some(f) => f,
2844 None => {
2845 self.webgl_error(InvalidOperation);
2846 return;
2847 },
2848 };
2849
2850 match (framebuffer_format, internal_format) {
2851 (a, b) if a == b => (),
2852 (TexFormat::RGBA, TexFormat::RGB) => (),
2853 (TexFormat::RGBA, TexFormat::Alpha) => (),
2854 (TexFormat::RGBA, TexFormat::Luminance) => (),
2855 (TexFormat::RGBA, TexFormat::LuminanceAlpha) => (),
2856 (TexFormat::RGB, TexFormat::Luminance) => (),
2857 _ => {
2858 self.webgl_error(InvalidOperation);
2859 return;
2860 },
2861 }
2862
2863 handle_potential_webgl_error!(
2865 self,
2866 texture.initialize(target, width, height, 1, internal_format, level, None)
2867 );
2868
2869 let msg = WebGLCommand::CopyTexImage2D(
2870 target.as_gl_constant(),
2871 level as i32,
2872 internal_format.as_gl_constant(),
2873 x,
2874 y,
2875 width as i32,
2876 height as i32,
2877 border as i32,
2878 );
2879
2880 self.send_command(msg);
2881 }
2882
2883 fn CopyTexSubImage2D(
2885 &self,
2886 target: u32,
2887 level: i32,
2888 xoffset: i32,
2889 yoffset: i32,
2890 x: i32,
2891 y: i32,
2892 width: i32,
2893 height: i32,
2894 ) {
2895 handle_potential_webgl_error!(self, self.validate_framebuffer(), return);
2896
2897 let validator = CommonTexImage2DValidator::new(
2900 self,
2901 target,
2902 level,
2903 TexFormat::RGBA.as_gl_constant(),
2904 width,
2905 height,
2906 0,
2907 );
2908 let CommonTexImage2DValidatorResult {
2909 texture,
2910 target,
2911 level,
2912 width,
2913 height,
2914 ..
2915 } = match validator.validate() {
2916 Ok(result) => result,
2917 Err(_) => return,
2918 };
2919
2920 let image_info = match texture.image_info_for_target(&target, level) {
2921 Some(info) => info,
2922 None => return self.webgl_error(InvalidOperation),
2923 };
2924
2925 if xoffset < 0 ||
2930 (xoffset as u32 + width) > image_info.width() ||
2931 yoffset < 0 ||
2932 (yoffset as u32 + height) > image_info.height()
2933 {
2934 self.webgl_error(InvalidValue);
2935 return;
2936 }
2937
2938 let msg = WebGLCommand::CopyTexSubImage2D(
2939 target.as_gl_constant(),
2940 level as i32,
2941 xoffset,
2942 yoffset,
2943 x,
2944 y,
2945 width as i32,
2946 height as i32,
2947 );
2948
2949 self.send_command(msg);
2950 }
2951
2952 fn Clear(&self, mask: u32) {
2954 handle_potential_webgl_error!(self, self.validate_framebuffer(), return);
2955 if mask &
2956 !(constants::DEPTH_BUFFER_BIT |
2957 constants::STENCIL_BUFFER_BIT |
2958 constants::COLOR_BUFFER_BIT) !=
2959 0
2960 {
2961 return self.webgl_error(InvalidValue);
2962 }
2963
2964 self.send_command(WebGLCommand::Clear(mask));
2965 self.mark_as_dirty();
2966 }
2967
2968 fn ClearColor(&self, red: f32, green: f32, blue: f32, alpha: f32) {
2970 self.current_clear_color.set((red, green, blue, alpha));
2971 self.send_command(WebGLCommand::ClearColor(red, green, blue, alpha));
2972 }
2973
2974 fn ClearDepth(&self, depth: f32) {
2976 self.send_command(WebGLCommand::ClearDepth(depth))
2977 }
2978
2979 fn ClearStencil(&self, stencil: i32) {
2981 self.send_command(WebGLCommand::ClearStencil(stencil))
2982 }
2983
2984 fn ColorMask(&self, r: bool, g: bool, b: bool, a: bool) {
2986 self.send_command(WebGLCommand::ColorMask(r, g, b, a))
2987 }
2988
2989 fn CullFace(&self, mode: u32) {
2991 match mode {
2992 constants::FRONT | constants::BACK | constants::FRONT_AND_BACK => {
2993 self.send_command(WebGLCommand::CullFace(mode))
2994 },
2995 _ => self.webgl_error(InvalidEnum),
2996 }
2997 }
2998
2999 fn FrontFace(&self, mode: u32) {
3001 match mode {
3002 constants::CW | constants::CCW => self.send_command(WebGLCommand::FrontFace(mode)),
3003 _ => self.webgl_error(InvalidEnum),
3004 }
3005 }
3006 fn DepthFunc(&self, func: u32) {
3008 match func {
3009 constants::NEVER |
3010 constants::LESS |
3011 constants::EQUAL |
3012 constants::LEQUAL |
3013 constants::GREATER |
3014 constants::NOTEQUAL |
3015 constants::GEQUAL |
3016 constants::ALWAYS => self.send_command(WebGLCommand::DepthFunc(func)),
3017 _ => self.webgl_error(InvalidEnum),
3018 }
3019 }
3020
3021 fn DepthMask(&self, flag: bool) {
3023 self.send_command(WebGLCommand::DepthMask(flag))
3024 }
3025
3026 fn DepthRange(&self, near: f32, far: f32) {
3028 if near > far {
3030 return self.webgl_error(InvalidOperation);
3031 }
3032 self.send_command(WebGLCommand::DepthRange(near, far))
3033 }
3034
3035 fn Enable(&self, cap: u32) {
3037 if handle_potential_webgl_error!(self, self.capabilities.set(cap, true), return) {
3038 self.send_command(WebGLCommand::Enable(cap));
3039 }
3040 }
3041
3042 fn Disable(&self, cap: u32) {
3044 if handle_potential_webgl_error!(self, self.capabilities.set(cap, false), return) {
3045 self.send_command(WebGLCommand::Disable(cap));
3046 }
3047 }
3048
3049 fn CompileShader(&self, shader: &WebGLShader) {
3051 handle_potential_webgl_error!(self, self.validate_ownership(shader), return);
3052 handle_potential_webgl_error!(
3053 self,
3054 shader.compile(
3055 self.api_type,
3056 self.webgl_version,
3057 self.glsl_version,
3058 &self.limits,
3059 &self.extension_manager,
3060 )
3061 )
3062 }
3063
3064 fn CreateBuffer(&self) -> Option<DomRoot<WebGLBuffer>> {
3066 WebGLBuffer::maybe_new(self, CanGc::note())
3067 }
3068
3069 fn CreateFramebuffer(&self) -> Option<DomRoot<WebGLFramebuffer>> {
3071 WebGLFramebuffer::maybe_new(self, CanGc::note())
3072 }
3073
3074 fn CreateRenderbuffer(&self) -> Option<DomRoot<WebGLRenderbuffer>> {
3076 WebGLRenderbuffer::maybe_new(self)
3077 }
3078
3079 fn CreateTexture(&self) -> Option<DomRoot<WebGLTexture>> {
3081 WebGLTexture::maybe_new(self)
3082 }
3083
3084 fn CreateProgram(&self) -> Option<DomRoot<WebGLProgram>> {
3086 WebGLProgram::maybe_new(self, CanGc::note())
3087 }
3088
3089 fn CreateShader(&self, shader_type: u32) -> Option<DomRoot<WebGLShader>> {
3091 match shader_type {
3092 constants::VERTEX_SHADER | constants::FRAGMENT_SHADER => {},
3093 _ => {
3094 self.webgl_error(InvalidEnum);
3095 return None;
3096 },
3097 }
3098 WebGLShader::maybe_new(self, shader_type)
3099 }
3100
3101 fn DeleteBuffer(&self, buffer: Option<&WebGLBuffer>) {
3103 let buffer = match buffer {
3104 Some(buffer) => buffer,
3105 None => return,
3106 };
3107 handle_potential_webgl_error!(self, self.validate_ownership(buffer), return);
3108 if buffer.is_marked_for_deletion() {
3109 return;
3110 }
3111 self.current_vao().unbind_buffer(buffer);
3112 if self.bound_buffer_array.get().is_some_and(|b| buffer == &*b) {
3113 self.bound_buffer_array.set(None);
3114 buffer.decrement_attached_counter(Operation::Infallible);
3115 }
3116 buffer.mark_for_deletion(Operation::Infallible);
3117 }
3118
3119 fn DeleteFramebuffer(&self, framebuffer: Option<&WebGLFramebuffer>) {
3121 if let Some(framebuffer) = framebuffer {
3122 handle_potential_webgl_error!(self, framebuffer.validate_transparent(), return);
3126 handle_potential_webgl_error!(self, self.validate_ownership(framebuffer), return);
3127 handle_object_deletion!(
3128 self,
3129 self.bound_draw_framebuffer,
3130 framebuffer,
3131 Some(WebGLCommand::BindFramebuffer(
3132 framebuffer.target().unwrap(),
3133 WebGLFramebufferBindingRequest::Default
3134 ))
3135 );
3136 framebuffer.delete(Operation::Infallible)
3137 }
3138 }
3139
3140 fn DeleteRenderbuffer(&self, renderbuffer: Option<&WebGLRenderbuffer>) {
3142 if let Some(renderbuffer) = renderbuffer {
3143 handle_potential_webgl_error!(self, self.validate_ownership(renderbuffer), return);
3144 handle_object_deletion!(
3145 self,
3146 self.bound_renderbuffer,
3147 renderbuffer,
3148 Some(WebGLCommand::BindRenderbuffer(
3149 constants::RENDERBUFFER,
3150 None
3151 ))
3152 );
3153 renderbuffer.delete(Operation::Infallible)
3154 }
3155 }
3156
3157 fn DeleteTexture(&self, texture: Option<&WebGLTexture>) {
3159 if let Some(texture) = texture {
3160 handle_potential_webgl_error!(self, self.validate_ownership(texture), return);
3161
3162 let mut active_unit_enum = self.textures.active_unit_enum();
3171 for (unit_enum, slot) in self.textures.iter() {
3172 if let Some(target) = slot.unbind(texture) {
3173 if unit_enum != active_unit_enum {
3174 self.send_command(WebGLCommand::ActiveTexture(unit_enum));
3175 active_unit_enum = unit_enum;
3176 }
3177 self.send_command(WebGLCommand::BindTexture(target, None));
3178 }
3179 }
3180
3181 if active_unit_enum != self.textures.active_unit_enum() {
3183 self.send_command(WebGLCommand::ActiveTexture(
3184 self.textures.active_unit_enum(),
3185 ));
3186 }
3187
3188 texture.delete(Operation::Infallible)
3189 }
3190 }
3191
3192 fn DeleteProgram(&self, program: Option<&WebGLProgram>) {
3194 if let Some(program) = program {
3195 handle_potential_webgl_error!(self, self.validate_ownership(program), return);
3196 program.mark_for_deletion(Operation::Infallible)
3197 }
3198 }
3199
3200 fn DeleteShader(&self, shader: Option<&WebGLShader>) {
3202 if let Some(shader) = shader {
3203 handle_potential_webgl_error!(self, self.validate_ownership(shader), return);
3204 shader.mark_for_deletion(Operation::Infallible)
3205 }
3206 }
3207
3208 fn DrawArrays(&self, mode: u32, first: i32, count: i32) {
3210 handle_potential_webgl_error!(self, self.draw_arrays_instanced(mode, first, count, 1));
3211 }
3212
3213 fn DrawElements(&self, mode: u32, count: i32, type_: u32, offset: i64) {
3215 handle_potential_webgl_error!(
3216 self,
3217 self.draw_elements_instanced(mode, count, type_, offset, 1)
3218 );
3219 }
3220
3221 fn EnableVertexAttribArray(&self, attrib_id: u32) {
3223 if attrib_id >= self.limits.max_vertex_attribs {
3224 return self.webgl_error(InvalidValue);
3225 }
3226 match self.webgl_version() {
3227 WebGLVersion::WebGL1 => self
3228 .current_vao()
3229 .enabled_vertex_attrib_array(attrib_id, true),
3230 WebGLVersion::WebGL2 => self
3231 .current_vao_webgl2()
3232 .enabled_vertex_attrib_array(attrib_id, true),
3233 };
3234 self.send_command(WebGLCommand::EnableVertexAttribArray(attrib_id));
3235 }
3236
3237 fn DisableVertexAttribArray(&self, attrib_id: u32) {
3239 if attrib_id >= self.limits.max_vertex_attribs {
3240 return self.webgl_error(InvalidValue);
3241 }
3242 match self.webgl_version() {
3243 WebGLVersion::WebGL1 => self
3244 .current_vao()
3245 .enabled_vertex_attrib_array(attrib_id, false),
3246 WebGLVersion::WebGL2 => self
3247 .current_vao_webgl2()
3248 .enabled_vertex_attrib_array(attrib_id, false),
3249 };
3250 self.send_command(WebGLCommand::DisableVertexAttribArray(attrib_id));
3251 }
3252
3253 fn GetActiveUniform(
3255 &self,
3256 program: &WebGLProgram,
3257 index: u32,
3258 ) -> Option<DomRoot<WebGLActiveInfo>> {
3259 handle_potential_webgl_error!(self, self.validate_ownership(program), return None);
3260 match program.get_active_uniform(index, CanGc::note()) {
3261 Ok(ret) => Some(ret),
3262 Err(e) => {
3263 self.webgl_error(e);
3264 None
3265 },
3266 }
3267 }
3268
3269 fn GetActiveAttrib(
3271 &self,
3272 program: &WebGLProgram,
3273 index: u32,
3274 ) -> Option<DomRoot<WebGLActiveInfo>> {
3275 handle_potential_webgl_error!(self, self.validate_ownership(program), return None);
3276 handle_potential_webgl_error!(
3277 self,
3278 program.get_active_attrib(index, CanGc::note()).map(Some),
3279 None
3280 )
3281 }
3282
3283 fn GetAttribLocation(&self, program: &WebGLProgram, name: DOMString) -> i32 {
3285 handle_potential_webgl_error!(self, self.validate_ownership(program), return -1);
3286 handle_potential_webgl_error!(self, program.get_attrib_location(name), -1)
3287 }
3288
3289 fn GetFramebufferAttachmentParameter(
3291 &self,
3292 cx: SafeJSContext,
3293 target: u32,
3294 attachment: u32,
3295 pname: u32,
3296 mut retval: MutableHandleValue,
3297 ) {
3298 if let Some(fb) = self.bound_draw_framebuffer.get() {
3300 handle_potential_webgl_error!(
3303 self,
3304 fb.validate_transparent(),
3305 return retval.set(NullValue())
3306 );
3307 } else {
3308 self.webgl_error(InvalidOperation);
3309 return retval.set(NullValue());
3310 }
3311
3312 let target_matches = match target {
3314 constants::FRAMEBUFFER => true,
3317 _ => false,
3318 };
3319 let attachment_matches = match attachment {
3320 constants::COLOR_ATTACHMENT0 |
3323 constants::DEPTH_STENCIL_ATTACHMENT |
3324 constants::DEPTH_ATTACHMENT |
3325 constants::STENCIL_ATTACHMENT => true,
3326 _ => false,
3327 };
3328 let pname_matches = match pname {
3329 constants::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
3339 constants::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
3340 constants::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
3341 constants::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL => true,
3342 _ => false,
3343 };
3344
3345 let bound_attachment_matches = match self
3346 .bound_draw_framebuffer
3347 .get()
3348 .unwrap()
3349 .attachment(attachment)
3350 {
3351 Some(attachment_root) => match attachment_root {
3352 WebGLFramebufferAttachmentRoot::Renderbuffer(_) => matches!(
3353 pname,
3354 constants::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
3355 constants::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
3356 ),
3357 WebGLFramebufferAttachmentRoot::Texture(_) => matches!(
3358 pname,
3359 constants::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
3360 constants::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
3361 constants::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
3362 constants::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
3363 ),
3364 },
3365 _ => matches!(pname, constants::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE),
3366 };
3367
3368 if !target_matches || !attachment_matches || !pname_matches || !bound_attachment_matches {
3369 self.webgl_error(InvalidEnum);
3370 return retval.set(NullValue());
3371 }
3372
3373 if pname == constants::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME {
3380 let fb = self.bound_draw_framebuffer.get().unwrap();
3383 if let Some(webgl_attachment) = fb.attachment(attachment) {
3384 match webgl_attachment {
3385 WebGLFramebufferAttachmentRoot::Renderbuffer(rb) => {
3386 rb.safe_to_jsval(cx, retval, CanGc::note());
3387 return;
3388 },
3389 WebGLFramebufferAttachmentRoot::Texture(texture) => {
3390 texture.safe_to_jsval(cx, retval, CanGc::note());
3391 return;
3392 },
3393 }
3394 }
3395 self.webgl_error(InvalidEnum);
3396 return retval.set(NullValue());
3397 }
3398
3399 let (sender, receiver) = webgl_channel().unwrap();
3400 self.send_command(WebGLCommand::GetFramebufferAttachmentParameter(
3401 target, attachment, pname, sender,
3402 ));
3403
3404 retval.set(Int32Value(receiver.recv().unwrap()))
3405 }
3406
3407 fn GetRenderbufferParameter(
3409 &self,
3410 _cx: SafeJSContext,
3411 target: u32,
3412 pname: u32,
3413 mut retval: MutableHandleValue,
3414 ) {
3415 let target_matches = target == constants::RENDERBUFFER;
3418
3419 let pname_matches = matches!(
3420 pname,
3421 constants::RENDERBUFFER_WIDTH |
3422 constants::RENDERBUFFER_HEIGHT |
3423 constants::RENDERBUFFER_INTERNAL_FORMAT |
3424 constants::RENDERBUFFER_RED_SIZE |
3425 constants::RENDERBUFFER_GREEN_SIZE |
3426 constants::RENDERBUFFER_BLUE_SIZE |
3427 constants::RENDERBUFFER_ALPHA_SIZE |
3428 constants::RENDERBUFFER_DEPTH_SIZE |
3429 constants::RENDERBUFFER_STENCIL_SIZE
3430 );
3431
3432 if !target_matches || !pname_matches {
3433 self.webgl_error(InvalidEnum);
3434 return retval.set(NullValue());
3435 }
3436
3437 if self.bound_renderbuffer.get().is_none() {
3438 self.webgl_error(InvalidOperation);
3439 return retval.set(NullValue());
3440 }
3441
3442 let result = if pname == constants::RENDERBUFFER_INTERNAL_FORMAT {
3443 let rb = self.bound_renderbuffer.get().unwrap();
3444 rb.internal_format() as i32
3445 } else {
3446 let (sender, receiver) = webgl_channel().unwrap();
3447 self.send_command(WebGLCommand::GetRenderbufferParameter(
3448 target, pname, sender,
3449 ));
3450 receiver.recv().unwrap()
3451 };
3452
3453 retval.set(Int32Value(result))
3454 }
3455
3456 fn GetProgramInfoLog(&self, program: &WebGLProgram) -> Option<DOMString> {
3458 handle_potential_webgl_error!(self, self.validate_ownership(program), return None);
3459 match program.get_info_log() {
3460 Ok(value) => Some(DOMString::from(value)),
3461 Err(e) => {
3462 self.webgl_error(e);
3463 None
3464 },
3465 }
3466 }
3467
3468 fn GetProgramParameter(
3470 &self,
3471 _: SafeJSContext,
3472 program: &WebGLProgram,
3473 param: u32,
3474 mut retval: MutableHandleValue,
3475 ) {
3476 handle_potential_webgl_error!(
3477 self,
3478 self.validate_ownership(program),
3479 return retval.set(NullValue())
3480 );
3481 if program.is_deleted() {
3482 self.webgl_error(InvalidOperation);
3483 return retval.set(NullValue());
3484 }
3485 retval.set(match param {
3486 constants::DELETE_STATUS => BooleanValue(program.is_marked_for_deletion()),
3487 constants::LINK_STATUS => BooleanValue(program.is_linked()),
3488 constants::VALIDATE_STATUS => {
3489 let (sender, receiver) = webgl_channel().unwrap();
3492 self.send_command(WebGLCommand::GetProgramValidateStatus(program.id(), sender));
3493 BooleanValue(receiver.recv().unwrap())
3494 },
3495 constants::ATTACHED_SHADERS => {
3496 Int32Value(
3498 program
3499 .attached_shaders()
3500 .map(|shaders| shaders.len() as i32)
3501 .unwrap_or(0),
3502 )
3503 },
3504 constants::ACTIVE_ATTRIBUTES => Int32Value(program.active_attribs().len() as i32),
3505 constants::ACTIVE_UNIFORMS => Int32Value(program.active_uniforms().len() as i32),
3506 _ => {
3507 self.webgl_error(InvalidEnum);
3508 NullValue()
3509 },
3510 })
3511 }
3512
3513 fn GetShaderInfoLog(&self, shader: &WebGLShader) -> Option<DOMString> {
3515 handle_potential_webgl_error!(self, self.validate_ownership(shader), return None);
3516 Some(shader.info_log())
3517 }
3518
3519 fn GetShaderParameter(
3521 &self,
3522 _: SafeJSContext,
3523 shader: &WebGLShader,
3524 param: u32,
3525 mut retval: MutableHandleValue,
3526 ) {
3527 handle_potential_webgl_error!(
3528 self,
3529 self.validate_ownership(shader),
3530 return retval.set(NullValue())
3531 );
3532 if shader.is_deleted() {
3533 self.webgl_error(InvalidValue);
3534 return retval.set(NullValue());
3535 }
3536 retval.set(match param {
3537 constants::DELETE_STATUS => BooleanValue(shader.is_marked_for_deletion()),
3538 constants::COMPILE_STATUS => BooleanValue(shader.successfully_compiled()),
3539 constants::SHADER_TYPE => UInt32Value(shader.gl_type()),
3540 _ => {
3541 self.webgl_error(InvalidEnum);
3542 NullValue()
3543 },
3544 })
3545 }
3546
3547 fn GetShaderPrecisionFormat(
3549 &self,
3550 shader_type: u32,
3551 precision_type: u32,
3552 ) -> Option<DomRoot<WebGLShaderPrecisionFormat>> {
3553 match shader_type {
3554 constants::FRAGMENT_SHADER | constants::VERTEX_SHADER => (),
3555 _ => {
3556 self.webgl_error(InvalidEnum);
3557 return None;
3558 },
3559 }
3560
3561 match precision_type {
3562 constants::LOW_FLOAT |
3563 constants::MEDIUM_FLOAT |
3564 constants::HIGH_FLOAT |
3565 constants::LOW_INT |
3566 constants::MEDIUM_INT |
3567 constants::HIGH_INT => (),
3568 _ => {
3569 self.webgl_error(InvalidEnum);
3570 return None;
3571 },
3572 }
3573
3574 let (sender, receiver) = webgl_channel().unwrap();
3575 self.send_command(WebGLCommand::GetShaderPrecisionFormat(
3576 shader_type,
3577 precision_type,
3578 sender,
3579 ));
3580
3581 let (range_min, range_max, precision) = receiver.recv().unwrap();
3582 Some(WebGLShaderPrecisionFormat::new(
3583 self.global().as_window(),
3584 range_min,
3585 range_max,
3586 precision,
3587 CanGc::note(),
3588 ))
3589 }
3590
3591 fn GetUniformLocation(
3593 &self,
3594 program: &WebGLProgram,
3595 name: DOMString,
3596 ) -> Option<DomRoot<WebGLUniformLocation>> {
3597 handle_potential_webgl_error!(self, self.validate_ownership(program), return None);
3598 handle_potential_webgl_error!(
3599 self,
3600 program.get_uniform_location(name, CanGc::note()),
3601 None
3602 )
3603 }
3604
3605 #[allow(unsafe_code)]
3606 fn GetVertexAttrib(
3608 &self,
3609 cx: SafeJSContext,
3610 index: u32,
3611 param: u32,
3612 mut retval: MutableHandleValue,
3613 ) {
3614 let mut get_attrib = |data: Ref<'_, VertexAttribData>| {
3615 if param == constants::CURRENT_VERTEX_ATTRIB {
3616 let attrib = self.current_vertex_attribs.borrow()[index as usize];
3617 match attrib {
3618 VertexAttrib::Float(x, y, z, w) => {
3619 let value = [x, y, z, w];
3620 unsafe {
3621 rooted!(in(*cx) let mut result = ptr::null_mut::<JSObject>());
3622 Float32Array::create(
3623 *cx,
3624 CreateWith::Slice(&value),
3625 result.handle_mut(),
3626 )
3627 .unwrap();
3628 return retval.set(ObjectValue(result.get()));
3629 }
3630 },
3631 VertexAttrib::Int(x, y, z, w) => {
3632 let value = [x, y, z, w];
3633 unsafe {
3634 rooted!(in(*cx) let mut result = ptr::null_mut::<JSObject>());
3635 Int32Array::create(*cx, CreateWith::Slice(&value), result.handle_mut())
3636 .unwrap();
3637 return retval.set(ObjectValue(result.get()));
3638 }
3639 },
3640 VertexAttrib::Uint(x, y, z, w) => {
3641 let value = [x, y, z, w];
3642 unsafe {
3643 rooted!(in(*cx) let mut result = ptr::null_mut::<JSObject>());
3644 Uint32Array::create(
3645 *cx,
3646 CreateWith::Slice(&value),
3647 result.handle_mut(),
3648 )
3649 .unwrap();
3650 return retval.set(ObjectValue(result.get()));
3651 }
3652 },
3653 };
3654 }
3655 if !self
3656 .extension_manager
3657 .is_get_vertex_attrib_name_enabled(param)
3658 {
3659 self.webgl_error(WebGLError::InvalidEnum);
3660 return retval.set(NullValue());
3661 }
3662
3663 match param {
3664 constants::VERTEX_ATTRIB_ARRAY_ENABLED => {
3665 retval.set(BooleanValue(data.enabled_as_array))
3666 },
3667 constants::VERTEX_ATTRIB_ARRAY_SIZE => retval.set(Int32Value(data.size as i32)),
3668 constants::VERTEX_ATTRIB_ARRAY_TYPE => retval.set(Int32Value(data.type_ as i32)),
3669 constants::VERTEX_ATTRIB_ARRAY_NORMALIZED => {
3670 retval.set(BooleanValue(data.normalized))
3671 },
3672 constants::VERTEX_ATTRIB_ARRAY_STRIDE => retval.set(Int32Value(data.stride as i32)),
3673 constants::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING => {
3674 if let Some(buffer) = data.buffer() {
3675 buffer.safe_to_jsval(cx, retval.reborrow(), CanGc::note());
3676 } else {
3677 retval.set(NullValue());
3678 }
3679 },
3680 ANGLEInstancedArraysConstants::VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE => {
3681 retval.set(UInt32Value(data.divisor))
3682 },
3683 _ => {
3684 self.webgl_error(InvalidEnum);
3685 retval.set(NullValue())
3686 },
3687 }
3688 };
3689
3690 match self.webgl_version() {
3691 WebGLVersion::WebGL1 => {
3692 let current_vao = self.current_vao();
3693 let data = handle_potential_webgl_error!(
3694 self,
3695 current_vao.get_vertex_attrib(index).ok_or(InvalidValue),
3696 return retval.set(NullValue())
3697 );
3698 get_attrib(data)
3699 },
3700 WebGLVersion::WebGL2 => {
3701 let current_vao = self.current_vao_webgl2();
3702 let data = handle_potential_webgl_error!(
3703 self,
3704 current_vao.get_vertex_attrib(index).ok_or(InvalidValue),
3705 return retval.set(NullValue())
3706 );
3707 get_attrib(data)
3708 },
3709 }
3710 }
3711
3712 fn GetVertexAttribOffset(&self, index: u32, pname: u32) -> i64 {
3714 if pname != constants::VERTEX_ATTRIB_ARRAY_POINTER {
3715 self.webgl_error(InvalidEnum);
3716 return 0;
3717 }
3718 match self.webgl_version() {
3719 WebGLVersion::WebGL1 => {
3720 let current_vao = self.current_vao();
3721 let data = handle_potential_webgl_error!(
3722 self,
3723 current_vao.get_vertex_attrib(index).ok_or(InvalidValue),
3724 return 0
3725 );
3726 data.offset as i64
3727 },
3728 WebGLVersion::WebGL2 => {
3729 let current_vao = self.current_vao_webgl2();
3730 let data = handle_potential_webgl_error!(
3731 self,
3732 current_vao.get_vertex_attrib(index).ok_or(InvalidValue),
3733 return 0
3734 );
3735 data.offset as i64
3736 },
3737 }
3738 }
3739
3740 fn Hint(&self, target: u32, mode: u32) {
3742 if target != constants::GENERATE_MIPMAP_HINT &&
3743 !self.extension_manager.is_hint_target_enabled(target)
3744 {
3745 return self.webgl_error(InvalidEnum);
3746 }
3747
3748 match mode {
3749 constants::FASTEST | constants::NICEST | constants::DONT_CARE => (),
3750
3751 _ => return self.webgl_error(InvalidEnum),
3752 }
3753
3754 self.send_command(WebGLCommand::Hint(target, mode));
3755 }
3756
3757 fn IsBuffer(&self, buffer: Option<&WebGLBuffer>) -> bool {
3759 buffer.is_some_and(|buf| {
3760 self.validate_ownership(buf).is_ok() && buf.target().is_some() && !buf.is_deleted()
3761 })
3762 }
3763
3764 fn IsEnabled(&self, cap: u32) -> bool {
3766 handle_potential_webgl_error!(self, self.capabilities.is_enabled(cap), false)
3767 }
3768
3769 fn IsFramebuffer(&self, frame_buffer: Option<&WebGLFramebuffer>) -> bool {
3771 frame_buffer.is_some_and(|buf| {
3772 self.validate_ownership(buf).is_ok() && buf.target().is_some() && !buf.is_deleted()
3773 })
3774 }
3775
3776 fn IsProgram(&self, program: Option<&WebGLProgram>) -> bool {
3778 program.is_some_and(|p| self.validate_ownership(p).is_ok() && !p.is_deleted())
3779 }
3780
3781 fn IsRenderbuffer(&self, render_buffer: Option<&WebGLRenderbuffer>) -> bool {
3783 render_buffer.is_some_and(|buf| {
3784 self.validate_ownership(buf).is_ok() && buf.ever_bound() && !buf.is_deleted()
3785 })
3786 }
3787
3788 fn IsShader(&self, shader: Option<&WebGLShader>) -> bool {
3790 shader.is_some_and(|s| self.validate_ownership(s).is_ok() && !s.is_deleted())
3791 }
3792
3793 fn IsTexture(&self, texture: Option<&WebGLTexture>) -> bool {
3795 texture.is_some_and(|tex| {
3796 self.validate_ownership(tex).is_ok() && tex.target().is_some() && !tex.is_invalid()
3797 })
3798 }
3799
3800 fn LineWidth(&self, width: f32) {
3802 if width.is_nan() || width <= 0f32 {
3803 return self.webgl_error(InvalidValue);
3804 }
3805
3806 self.send_command(WebGLCommand::LineWidth(width))
3807 }
3808
3809 fn PixelStorei(&self, param_name: u32, param_value: i32) {
3814 let mut texture_settings = self.texture_unpacking_settings.get();
3815 match param_name {
3816 constants::UNPACK_FLIP_Y_WEBGL => {
3817 texture_settings.set(TextureUnpacking::FLIP_Y_AXIS, param_value != 0);
3818 },
3819 constants::UNPACK_PREMULTIPLY_ALPHA_WEBGL => {
3820 texture_settings.set(TextureUnpacking::PREMULTIPLY_ALPHA, param_value != 0);
3821 },
3822 constants::UNPACK_COLORSPACE_CONVERSION_WEBGL => {
3823 let convert = match param_value as u32 {
3824 constants::BROWSER_DEFAULT_WEBGL => true,
3825 constants::NONE => false,
3826 _ => return self.webgl_error(InvalidEnum),
3827 };
3828 texture_settings.set(TextureUnpacking::CONVERT_COLORSPACE, convert);
3829 },
3830 constants::UNPACK_ALIGNMENT => {
3831 match param_value {
3832 1 | 2 | 4 | 8 => (),
3833 _ => return self.webgl_error(InvalidValue),
3834 }
3835 self.texture_unpacking_alignment.set(param_value as u32);
3836 return;
3837 },
3838 constants::PACK_ALIGNMENT => {
3839 match param_value {
3840 1 | 2 | 4 | 8 => (),
3841 _ => return self.webgl_error(InvalidValue),
3842 }
3843 self.texture_packing_alignment.set(param_value as u8);
3847 return;
3848 },
3849 _ => return self.webgl_error(InvalidEnum),
3850 }
3851 self.texture_unpacking_settings.set(texture_settings);
3852 }
3853
3854 fn PolygonOffset(&self, factor: f32, units: f32) {
3856 self.send_command(WebGLCommand::PolygonOffset(factor, units))
3857 }
3858
3859 #[allow(unsafe_code)]
3861 fn ReadPixels(
3862 &self,
3863 x: i32,
3864 y: i32,
3865 width: i32,
3866 height: i32,
3867 format: u32,
3868 pixel_type: u32,
3869 mut pixels: CustomAutoRooterGuard<Option<ArrayBufferView>>,
3870 ) {
3871 handle_potential_webgl_error!(self, self.validate_framebuffer(), return);
3872
3873 let pixels =
3874 handle_potential_webgl_error!(self, pixels.as_mut().ok_or(InvalidValue), return);
3875
3876 if width < 0 || height < 0 {
3877 return self.webgl_error(InvalidValue);
3878 }
3879
3880 if format != constants::RGBA || pixel_type != constants::UNSIGNED_BYTE {
3881 return self.webgl_error(InvalidOperation);
3882 }
3883
3884 if pixels.get_array_type() != Type::Uint8 {
3885 return self.webgl_error(InvalidOperation);
3886 }
3887
3888 let (fb_width, fb_height) = handle_potential_webgl_error!(
3889 self,
3890 self.get_current_framebuffer_size().ok_or(InvalidOperation),
3891 return
3892 );
3893
3894 if width == 0 || height == 0 {
3895 return;
3896 }
3897
3898 let bytes_per_pixel = 4;
3899
3900 let row_len = handle_potential_webgl_error!(
3901 self,
3902 width.checked_mul(bytes_per_pixel).ok_or(InvalidOperation),
3903 return
3904 );
3905
3906 let pack_alignment = self.texture_packing_alignment.get() as i32;
3907 let dest_padding = match row_len % pack_alignment {
3908 0 => 0,
3909 remainder => pack_alignment - remainder,
3910 };
3911 let dest_stride = row_len + dest_padding;
3912
3913 let full_rows_len = handle_potential_webgl_error!(
3914 self,
3915 dest_stride.checked_mul(height - 1).ok_or(InvalidOperation),
3916 return
3917 );
3918 let required_dest_len = handle_potential_webgl_error!(
3919 self,
3920 full_rows_len.checked_add(row_len).ok_or(InvalidOperation),
3921 return
3922 );
3923
3924 let dest = unsafe { pixels.as_mut_slice() };
3925 if dest.len() < required_dest_len as usize {
3926 return self.webgl_error(InvalidOperation);
3927 }
3928
3929 let src_origin = Point2D::new(x, y);
3930 let src_size = Size2D::new(width as u32, height as u32);
3931 let fb_size = Size2D::new(fb_width as u32, fb_height as u32);
3932 let src_rect = match pixels::clip(src_origin, src_size.to_u32(), fb_size.to_u32()) {
3933 Some(rect) => rect,
3934 None => return,
3935 };
3936
3937 let src_rect = src_rect.to_u32();
3941
3942 let mut dest_offset = 0;
3943 if x < 0 {
3944 dest_offset += -x * bytes_per_pixel;
3945 }
3946 if y < 0 {
3947 dest_offset += -y * row_len;
3948 }
3949
3950 let (sender, receiver) = ipc::channel().unwrap();
3951 self.send_command(WebGLCommand::ReadPixels(
3952 src_rect, format, pixel_type, sender,
3953 ));
3954 let (src, _) = receiver.recv().unwrap();
3955
3956 let src_row_len = src_rect.size.width as usize * bytes_per_pixel as usize;
3957 for i in 0..src_rect.size.height {
3958 let dest_start = dest_offset as usize + i as usize * dest_stride as usize;
3959 let dest_end = dest_start + src_row_len;
3960 let src_start = i as usize * src_row_len;
3961 let src_end = src_start + src_row_len;
3962 dest[dest_start..dest_end].copy_from_slice(&src[src_start..src_end]);
3963 }
3964 }
3965
3966 fn SampleCoverage(&self, value: f32, invert: bool) {
3968 self.send_command(WebGLCommand::SampleCoverage(value, invert));
3969 }
3970
3971 fn Scissor(&self, x: i32, y: i32, width: i32, height: i32) {
3973 if width < 0 || height < 0 {
3974 return self.webgl_error(InvalidValue);
3975 }
3976
3977 let width = width as u32;
3978 let height = height as u32;
3979
3980 self.current_scissor.set((x, y, width, height));
3981 self.send_command(WebGLCommand::Scissor(x, y, width, height));
3982 }
3983
3984 fn StencilFunc(&self, func: u32, ref_: i32, mask: u32) {
3986 match func {
3987 constants::NEVER |
3988 constants::LESS |
3989 constants::EQUAL |
3990 constants::LEQUAL |
3991 constants::GREATER |
3992 constants::NOTEQUAL |
3993 constants::GEQUAL |
3994 constants::ALWAYS => self.send_command(WebGLCommand::StencilFunc(func, ref_, mask)),
3995 _ => self.webgl_error(InvalidEnum),
3996 }
3997 }
3998
3999 fn StencilFuncSeparate(&self, face: u32, func: u32, ref_: i32, mask: u32) {
4001 match face {
4002 constants::FRONT | constants::BACK | constants::FRONT_AND_BACK => (),
4003 _ => return self.webgl_error(InvalidEnum),
4004 }
4005
4006 match func {
4007 constants::NEVER |
4008 constants::LESS |
4009 constants::EQUAL |
4010 constants::LEQUAL |
4011 constants::GREATER |
4012 constants::NOTEQUAL |
4013 constants::GEQUAL |
4014 constants::ALWAYS => {
4015 self.send_command(WebGLCommand::StencilFuncSeparate(face, func, ref_, mask))
4016 },
4017 _ => self.webgl_error(InvalidEnum),
4018 }
4019 }
4020
4021 fn StencilMask(&self, mask: u32) {
4023 self.send_command(WebGLCommand::StencilMask(mask))
4024 }
4025
4026 fn StencilMaskSeparate(&self, face: u32, mask: u32) {
4028 match face {
4029 constants::FRONT | constants::BACK | constants::FRONT_AND_BACK => {
4030 self.send_command(WebGLCommand::StencilMaskSeparate(face, mask))
4031 },
4032 _ => self.webgl_error(InvalidEnum),
4033 };
4034 }
4035
4036 fn StencilOp(&self, fail: u32, zfail: u32, zpass: u32) {
4038 if self.validate_stencil_actions(fail) &&
4039 self.validate_stencil_actions(zfail) &&
4040 self.validate_stencil_actions(zpass)
4041 {
4042 self.send_command(WebGLCommand::StencilOp(fail, zfail, zpass));
4043 } else {
4044 self.webgl_error(InvalidEnum)
4045 }
4046 }
4047
4048 fn StencilOpSeparate(&self, face: u32, fail: u32, zfail: u32, zpass: u32) {
4050 match face {
4051 constants::FRONT | constants::BACK | constants::FRONT_AND_BACK => (),
4052 _ => return self.webgl_error(InvalidEnum),
4053 }
4054
4055 if self.validate_stencil_actions(fail) &&
4056 self.validate_stencil_actions(zfail) &&
4057 self.validate_stencil_actions(zpass)
4058 {
4059 self.send_command(WebGLCommand::StencilOpSeparate(face, fail, zfail, zpass))
4060 } else {
4061 self.webgl_error(InvalidEnum)
4062 }
4063 }
4064
4065 fn LinkProgram(&self, program: &WebGLProgram) {
4067 handle_potential_webgl_error!(self, self.validate_ownership(program), return);
4068 if program.is_deleted() {
4069 return self.webgl_error(InvalidValue);
4070 }
4071 handle_potential_webgl_error!(self, program.link());
4072 }
4073
4074 fn ShaderSource(&self, shader: &WebGLShader, source: DOMString) {
4076 handle_potential_webgl_error!(self, self.validate_ownership(shader), return);
4077 shader.set_source(source)
4078 }
4079
4080 fn GetShaderSource(&self, shader: &WebGLShader) -> Option<DOMString> {
4082 handle_potential_webgl_error!(self, self.validate_ownership(shader), return None);
4083 Some(shader.source())
4084 }
4085
4086 fn Uniform1f(&self, location: Option<&WebGLUniformLocation>, val: f32) {
4088 self.with_location(location, |location| {
4089 match location.type_() {
4090 constants::BOOL | constants::FLOAT => {},
4091 _ => return Err(InvalidOperation),
4092 }
4093 self.send_command(WebGLCommand::Uniform1f(location.id(), val));
4094 Ok(())
4095 });
4096 }
4097
4098 fn Uniform1i(&self, location: Option<&WebGLUniformLocation>, val: i32) {
4100 self.with_location(location, |location| {
4101 match location.type_() {
4102 constants::BOOL | constants::INT => {},
4103 constants::SAMPLER_2D |
4104 WebGL2RenderingContextConstants::SAMPLER_3D |
4105 WebGL2RenderingContextConstants::SAMPLER_2D_ARRAY |
4106 constants::SAMPLER_CUBE => {
4107 if val < 0 || val as u32 >= self.limits.max_combined_texture_image_units {
4108 return Err(InvalidValue);
4109 }
4110 },
4111 _ => return Err(InvalidOperation),
4112 }
4113 self.send_command(WebGLCommand::Uniform1i(location.id(), val));
4114 Ok(())
4115 });
4116 }
4117
4118 fn Uniform1iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) {
4120 self.uniform1iv(location, val, 0, 0)
4121 }
4122
4123 fn Uniform1fv(
4125 &self,
4126 location: Option<&WebGLUniformLocation>,
4127 val: Float32ArrayOrUnrestrictedFloatSequence,
4128 ) {
4129 self.uniform1fv(location, val, 0, 0)
4130 }
4131
4132 fn Uniform2f(&self, location: Option<&WebGLUniformLocation>, x: f32, y: f32) {
4134 self.with_location(location, |location| {
4135 match location.type_() {
4136 constants::BOOL_VEC2 | constants::FLOAT_VEC2 => {},
4137 _ => return Err(InvalidOperation),
4138 }
4139 self.send_command(WebGLCommand::Uniform2f(location.id(), x, y));
4140 Ok(())
4141 });
4142 }
4143
4144 fn Uniform2fv(
4146 &self,
4147 location: Option<&WebGLUniformLocation>,
4148 val: Float32ArrayOrUnrestrictedFloatSequence,
4149 ) {
4150 self.uniform2fv(location, val, 0, 0)
4151 }
4152
4153 fn Uniform2i(&self, location: Option<&WebGLUniformLocation>, x: i32, y: i32) {
4155 self.with_location(location, |location| {
4156 match location.type_() {
4157 constants::BOOL_VEC2 | constants::INT_VEC2 => {},
4158 _ => return Err(InvalidOperation),
4159 }
4160 self.send_command(WebGLCommand::Uniform2i(location.id(), x, y));
4161 Ok(())
4162 });
4163 }
4164
4165 fn Uniform2iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) {
4167 self.uniform2iv(location, val, 0, 0)
4168 }
4169
4170 fn Uniform3f(&self, location: Option<&WebGLUniformLocation>, x: f32, y: f32, z: f32) {
4172 self.with_location(location, |location| {
4173 match location.type_() {
4174 constants::BOOL_VEC3 | constants::FLOAT_VEC3 => {},
4175 _ => return Err(InvalidOperation),
4176 }
4177 self.send_command(WebGLCommand::Uniform3f(location.id(), x, y, z));
4178 Ok(())
4179 });
4180 }
4181
4182 fn Uniform3fv(
4184 &self,
4185 location: Option<&WebGLUniformLocation>,
4186 val: Float32ArrayOrUnrestrictedFloatSequence,
4187 ) {
4188 self.uniform3fv(location, val, 0, 0)
4189 }
4190
4191 fn Uniform3i(&self, location: Option<&WebGLUniformLocation>, x: i32, y: i32, z: i32) {
4193 self.with_location(location, |location| {
4194 match location.type_() {
4195 constants::BOOL_VEC3 | constants::INT_VEC3 => {},
4196 _ => return Err(InvalidOperation),
4197 }
4198 self.send_command(WebGLCommand::Uniform3i(location.id(), x, y, z));
4199 Ok(())
4200 });
4201 }
4202
4203 fn Uniform3iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) {
4205 self.uniform3iv(location, val, 0, 0)
4206 }
4207
4208 fn Uniform4i(&self, location: Option<&WebGLUniformLocation>, x: i32, y: i32, z: i32, w: i32) {
4210 self.with_location(location, |location| {
4211 match location.type_() {
4212 constants::BOOL_VEC4 | constants::INT_VEC4 => {},
4213 _ => return Err(InvalidOperation),
4214 }
4215 self.send_command(WebGLCommand::Uniform4i(location.id(), x, y, z, w));
4216 Ok(())
4217 });
4218 }
4219
4220 fn Uniform4iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) {
4222 self.uniform4iv(location, val, 0, 0)
4223 }
4224
4225 fn Uniform4f(&self, location: Option<&WebGLUniformLocation>, x: f32, y: f32, z: f32, w: f32) {
4227 self.with_location(location, |location| {
4228 match location.type_() {
4229 constants::BOOL_VEC4 | constants::FLOAT_VEC4 => {},
4230 _ => return Err(InvalidOperation),
4231 }
4232 self.send_command(WebGLCommand::Uniform4f(location.id(), x, y, z, w));
4233 Ok(())
4234 });
4235 }
4236
4237 fn Uniform4fv(
4239 &self,
4240 location: Option<&WebGLUniformLocation>,
4241 val: Float32ArrayOrUnrestrictedFloatSequence,
4242 ) {
4243 self.uniform4fv(location, val, 0, 0)
4244 }
4245
4246 fn UniformMatrix2fv(
4248 &self,
4249 location: Option<&WebGLUniformLocation>,
4250 transpose: bool,
4251 val: Float32ArrayOrUnrestrictedFloatSequence,
4252 ) {
4253 self.uniform_matrix_2fv(location, transpose, val, 0, 0)
4254 }
4255
4256 fn UniformMatrix3fv(
4258 &self,
4259 location: Option<&WebGLUniformLocation>,
4260 transpose: bool,
4261 val: Float32ArrayOrUnrestrictedFloatSequence,
4262 ) {
4263 self.uniform_matrix_3fv(location, transpose, val, 0, 0)
4264 }
4265
4266 fn UniformMatrix4fv(
4268 &self,
4269 location: Option<&WebGLUniformLocation>,
4270 transpose: bool,
4271 val: Float32ArrayOrUnrestrictedFloatSequence,
4272 ) {
4273 self.uniform_matrix_4fv(location, transpose, val, 0, 0)
4274 }
4275
4276 #[allow(unsafe_code)]
4278 fn GetUniform(
4279 &self,
4280 cx: SafeJSContext,
4281 program: &WebGLProgram,
4282 location: &WebGLUniformLocation,
4283 mut rval: MutableHandleValue,
4284 ) {
4285 handle_potential_webgl_error!(
4286 self,
4287 self.uniform_check_program(program, location),
4288 return rval.set(NullValue())
4289 );
4290
4291 let triple = (self, program.id(), location.id());
4292
4293 match location.type_() {
4294 constants::BOOL => rval.set(BooleanValue(uniform_get(
4295 triple,
4296 WebGLCommand::GetUniformBool,
4297 ))),
4298 constants::BOOL_VEC2 => uniform_get(triple, WebGLCommand::GetUniformBool2)
4299 .safe_to_jsval(cx, rval, CanGc::note()),
4300 constants::BOOL_VEC3 => uniform_get(triple, WebGLCommand::GetUniformBool3)
4301 .safe_to_jsval(cx, rval, CanGc::note()),
4302 constants::BOOL_VEC4 => uniform_get(triple, WebGLCommand::GetUniformBool4)
4303 .safe_to_jsval(cx, rval, CanGc::note()),
4304 constants::INT |
4305 constants::SAMPLER_2D |
4306 constants::SAMPLER_CUBE |
4307 WebGL2RenderingContextConstants::SAMPLER_2D_ARRAY |
4308 WebGL2RenderingContextConstants::SAMPLER_3D => {
4309 rval.set(Int32Value(uniform_get(triple, WebGLCommand::GetUniformInt)))
4310 },
4311 constants::INT_VEC2 => unsafe {
4312 uniform_typed::<Int32>(
4313 *cx,
4314 &uniform_get(triple, WebGLCommand::GetUniformInt2),
4315 rval,
4316 )
4317 },
4318 constants::INT_VEC3 => unsafe {
4319 uniform_typed::<Int32>(
4320 *cx,
4321 &uniform_get(triple, WebGLCommand::GetUniformInt3),
4322 rval,
4323 )
4324 },
4325 constants::INT_VEC4 => unsafe {
4326 uniform_typed::<Int32>(
4327 *cx,
4328 &uniform_get(triple, WebGLCommand::GetUniformInt4),
4329 rval,
4330 )
4331 },
4332 constants::FLOAT => rval
4333 .set(DoubleValue(
4334 uniform_get(triple, WebGLCommand::GetUniformFloat) as f64,
4335 )),
4336 constants::FLOAT_VEC2 => unsafe {
4337 uniform_typed::<Float32>(
4338 *cx,
4339 &uniform_get(triple, WebGLCommand::GetUniformFloat2),
4340 rval,
4341 )
4342 },
4343 constants::FLOAT_VEC3 => unsafe {
4344 uniform_typed::<Float32>(
4345 *cx,
4346 &uniform_get(triple, WebGLCommand::GetUniformFloat3),
4347 rval,
4348 )
4349 },
4350 constants::FLOAT_VEC4 | constants::FLOAT_MAT2 => unsafe {
4351 uniform_typed::<Float32>(
4352 *cx,
4353 &uniform_get(triple, WebGLCommand::GetUniformFloat4),
4354 rval,
4355 )
4356 },
4357 constants::FLOAT_MAT3 => unsafe {
4358 uniform_typed::<Float32>(
4359 *cx,
4360 &uniform_get(triple, WebGLCommand::GetUniformFloat9),
4361 rval,
4362 )
4363 },
4364 constants::FLOAT_MAT4 => unsafe {
4365 uniform_typed::<Float32>(
4366 *cx,
4367 &uniform_get(triple, WebGLCommand::GetUniformFloat16),
4368 rval,
4369 )
4370 },
4371 _ => panic!("wrong uniform type"),
4372 }
4373 }
4374
4375 fn UseProgram(&self, program: Option<&WebGLProgram>) {
4377 if let Some(program) = program {
4378 handle_potential_webgl_error!(self, self.validate_ownership(program), return);
4379 if program.is_deleted() || !program.is_linked() {
4380 return self.webgl_error(InvalidOperation);
4381 }
4382 if program.is_in_use() {
4383 return;
4384 }
4385 program.in_use(true);
4386 }
4387 match self.current_program.get() {
4388 Some(ref current) if program != Some(&**current) => current.in_use(false),
4389 _ => {},
4390 }
4391 self.send_command(WebGLCommand::UseProgram(program.map(|p| p.id())));
4392 self.current_program.set(program);
4393 }
4394
4395 fn ValidateProgram(&self, program: &WebGLProgram) {
4397 handle_potential_webgl_error!(self, self.validate_ownership(program), return);
4398 if let Err(e) = program.validate() {
4399 self.webgl_error(e);
4400 }
4401 }
4402
4403 fn VertexAttrib1f(&self, indx: u32, x: f32) {
4405 self.vertex_attrib(indx, x, 0f32, 0f32, 1f32)
4406 }
4407
4408 fn VertexAttrib1fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
4410 let values = match v {
4411 Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
4412 Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
4413 };
4414 if values.is_empty() {
4415 return self.webgl_error(InvalidValue);
4417 }
4418 self.vertex_attrib(indx, values[0], 0f32, 0f32, 1f32);
4419 }
4420
4421 fn VertexAttrib2f(&self, indx: u32, x: f32, y: f32) {
4423 self.vertex_attrib(indx, x, y, 0f32, 1f32)
4424 }
4425
4426 fn VertexAttrib2fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
4428 let values = match v {
4429 Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
4430 Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
4431 };
4432 if values.len() < 2 {
4433 return self.webgl_error(InvalidValue);
4435 }
4436 self.vertex_attrib(indx, values[0], values[1], 0f32, 1f32);
4437 }
4438
4439 fn VertexAttrib3f(&self, indx: u32, x: f32, y: f32, z: f32) {
4441 self.vertex_attrib(indx, x, y, z, 1f32)
4442 }
4443
4444 fn VertexAttrib3fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
4446 let values = match v {
4447 Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
4448 Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
4449 };
4450 if values.len() < 3 {
4451 return self.webgl_error(InvalidValue);
4453 }
4454 self.vertex_attrib(indx, values[0], values[1], values[2], 1f32);
4455 }
4456
4457 fn VertexAttrib4f(&self, indx: u32, x: f32, y: f32, z: f32, w: f32) {
4459 self.vertex_attrib(indx, x, y, z, w)
4460 }
4461
4462 fn VertexAttrib4fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
4464 let values = match v {
4465 Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
4466 Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
4467 };
4468 if values.len() < 4 {
4469 return self.webgl_error(InvalidValue);
4471 }
4472 self.vertex_attrib(indx, values[0], values[1], values[2], values[3]);
4473 }
4474
4475 fn VertexAttribPointer(
4477 &self,
4478 index: u32,
4479 size: i32,
4480 type_: u32,
4481 normalized: bool,
4482 stride: i32,
4483 offset: i64,
4484 ) {
4485 let res = match self.webgl_version() {
4486 WebGLVersion::WebGL1 => self
4487 .current_vao()
4488 .vertex_attrib_pointer(index, size, type_, normalized, stride, offset),
4489 WebGLVersion::WebGL2 => self
4490 .current_vao_webgl2()
4491 .vertex_attrib_pointer(index, size, type_, normalized, stride, offset),
4492 };
4493 handle_potential_webgl_error!(self, res);
4494 }
4495
4496 fn Viewport(&self, x: i32, y: i32, width: i32, height: i32) {
4498 if width < 0 || height < 0 {
4499 return self.webgl_error(InvalidValue);
4500 }
4501
4502 self.send_command(WebGLCommand::SetViewport(x, y, width, height))
4503 }
4504
4505 #[allow(unsafe_code)]
4507 fn TexImage2D(
4508 &self,
4509 target: u32,
4510 level: i32,
4511 internal_format: i32,
4512 width: i32,
4513 height: i32,
4514 border: i32,
4515 format: u32,
4516 data_type: u32,
4517 pixels: CustomAutoRooterGuard<Option<ArrayBufferView>>,
4518 ) -> ErrorResult {
4519 if !self.extension_manager.is_tex_type_enabled(data_type) {
4520 self.webgl_error(InvalidEnum);
4521 return Ok(());
4522 }
4523
4524 let validator = TexImage2DValidator::new(
4525 self,
4526 target,
4527 level,
4528 internal_format as u32,
4529 width,
4530 height,
4531 border,
4532 format,
4533 data_type,
4534 );
4535
4536 let TexImage2DValidatorResult {
4537 texture,
4538 target,
4539 width,
4540 height,
4541 level,
4542 border,
4543 internal_format,
4544 format,
4545 data_type,
4546 } = match validator.validate() {
4547 Ok(result) => result,
4548 Err(_) => return Ok(()), };
4550
4551 if !internal_format.compatible_data_types().contains(&data_type) {
4552 return {
4553 self.webgl_error(InvalidOperation);
4554 Ok(())
4555 };
4556 }
4557 if texture.is_immutable() {
4558 return {
4559 self.webgl_error(InvalidOperation);
4560 Ok(())
4561 };
4562 }
4563
4564 let unpacking_alignment = self.texture_unpacking_alignment.get();
4565
4566 let expected_byte_length = match self.validate_tex_image_2d_data(
4567 width,
4568 height,
4569 format,
4570 data_type,
4571 unpacking_alignment,
4572 pixels.as_ref(),
4573 ) {
4574 Ok(byte_length) => byte_length,
4575 Err(()) => return Ok(()),
4576 };
4577
4578 let buff = match *pixels {
4581 None => IpcSharedMemory::from_bytes(&vec![0u8; expected_byte_length as usize]),
4582 Some(ref data) => IpcSharedMemory::from_bytes(unsafe { data.as_slice() }),
4583 };
4584
4585 if buff.len() < expected_byte_length as usize {
4592 return {
4593 self.webgl_error(InvalidOperation);
4594 Ok(())
4595 };
4596 }
4597
4598 let size = Size2D::new(width, height);
4599
4600 if !self.validate_filterable_texture(
4601 &texture,
4602 target,
4603 level,
4604 internal_format,
4605 size,
4606 data_type,
4607 ) {
4608 return Ok(());
4611 }
4612
4613 let size = Size2D::new(width, height);
4614
4615 let (alpha_treatment, y_axis_treatment) =
4616 self.get_current_unpack_state(Alpha::NotPremultiplied);
4617
4618 self.tex_image_2d(
4619 &texture,
4620 target,
4621 data_type,
4622 internal_format,
4623 format,
4624 level,
4625 border,
4626 unpacking_alignment,
4627 size,
4628 TexSource::Pixels(TexPixels::from_array(
4629 buff,
4630 size,
4631 alpha_treatment,
4632 y_axis_treatment,
4633 )),
4634 );
4635
4636 Ok(())
4637 }
4638
4639 fn TexImage2D_(
4641 &self,
4642 target: u32,
4643 level: i32,
4644 internal_format: i32,
4645 format: u32,
4646 data_type: u32,
4647 source: TexImageSource,
4648 ) -> ErrorResult {
4649 if !self.extension_manager.is_tex_type_enabled(data_type) {
4650 self.webgl_error(InvalidEnum);
4651 return Ok(());
4652 }
4653
4654 let pixels = match self.get_image_pixels(source)? {
4655 Some(pixels) => pixels,
4656 None => return Ok(()),
4657 };
4658
4659 let validator = TexImage2DValidator::new(
4660 self,
4661 target,
4662 level,
4663 internal_format as u32,
4664 pixels.size().width as i32,
4665 pixels.size().height as i32,
4666 0,
4667 format,
4668 data_type,
4669 );
4670
4671 let TexImage2DValidatorResult {
4672 texture,
4673 target,
4674 level,
4675 border,
4676 internal_format,
4677 format,
4678 data_type,
4679 ..
4680 } = match validator.validate() {
4681 Ok(result) => result,
4682 Err(_) => return Ok(()), };
4684
4685 if !internal_format.compatible_data_types().contains(&data_type) {
4686 return {
4687 self.webgl_error(InvalidOperation);
4688 Ok(())
4689 };
4690 }
4691 if texture.is_immutable() {
4692 return {
4693 self.webgl_error(InvalidOperation);
4694 Ok(())
4695 };
4696 }
4697
4698 if !self.validate_filterable_texture(
4699 &texture,
4700 target,
4701 level,
4702 internal_format,
4703 pixels.size(),
4704 data_type,
4705 ) {
4706 return Ok(());
4709 }
4710
4711 self.tex_image_2d(
4712 &texture,
4713 target,
4714 data_type,
4715 internal_format,
4716 format,
4717 level,
4718 border,
4719 1,
4720 pixels.size(),
4721 TexSource::Pixels(pixels),
4722 );
4723 Ok(())
4724 }
4725
4726 #[allow(unsafe_code)]
4728 fn TexSubImage2D(
4729 &self,
4730 target: u32,
4731 level: i32,
4732 xoffset: i32,
4733 yoffset: i32,
4734 width: i32,
4735 height: i32,
4736 format: u32,
4737 data_type: u32,
4738 pixels: CustomAutoRooterGuard<Option<ArrayBufferView>>,
4739 ) -> ErrorResult {
4740 let validator = TexImage2DValidator::new(
4741 self, target, level, format, width, height, 0, format, data_type,
4742 );
4743 let TexImage2DValidatorResult {
4744 texture,
4745 target,
4746 width,
4747 height,
4748 level,
4749 format,
4750 data_type,
4751 ..
4752 } = match validator.validate() {
4753 Ok(result) => result,
4754 Err(_) => return Ok(()), };
4756
4757 let unpacking_alignment = self.texture_unpacking_alignment.get();
4758
4759 let expected_byte_length = match self.validate_tex_image_2d_data(
4760 width,
4761 height,
4762 format,
4763 data_type,
4764 unpacking_alignment,
4765 pixels.as_ref(),
4766 ) {
4767 Ok(byte_length) => byte_length,
4768 Err(()) => return Ok(()),
4769 };
4770
4771 let buff = handle_potential_webgl_error!(
4772 self,
4773 pixels
4774 .as_ref()
4775 .map(|p| IpcSharedMemory::from_bytes(unsafe { p.as_slice() }))
4776 .ok_or(InvalidValue),
4777 return Ok(())
4778 );
4779
4780 if buff.len() < expected_byte_length as usize {
4787 return {
4788 self.webgl_error(InvalidOperation);
4789 Ok(())
4790 };
4791 }
4792
4793 let (alpha_treatment, y_axis_treatment) =
4794 self.get_current_unpack_state(Alpha::NotPremultiplied);
4795
4796 self.tex_sub_image_2d(
4797 texture,
4798 target,
4799 level,
4800 xoffset,
4801 yoffset,
4802 format,
4803 data_type,
4804 unpacking_alignment,
4805 TexPixels::from_array(
4806 buff,
4807 Size2D::new(width, height),
4808 alpha_treatment,
4809 y_axis_treatment,
4810 ),
4811 );
4812 Ok(())
4813 }
4814
4815 fn TexSubImage2D_(
4817 &self,
4818 target: u32,
4819 level: i32,
4820 xoffset: i32,
4821 yoffset: i32,
4822 format: u32,
4823 data_type: u32,
4824 source: TexImageSource,
4825 ) -> ErrorResult {
4826 let pixels = match self.get_image_pixels(source)? {
4827 Some(pixels) => pixels,
4828 None => return Ok(()),
4829 };
4830
4831 let validator = TexImage2DValidator::new(
4832 self,
4833 target,
4834 level,
4835 format,
4836 pixels.size().width as i32,
4837 pixels.size().height as i32,
4838 0,
4839 format,
4840 data_type,
4841 );
4842 let TexImage2DValidatorResult {
4843 texture,
4844 target,
4845 level,
4846 format,
4847 data_type,
4848 ..
4849 } = match validator.validate() {
4850 Ok(result) => result,
4851 Err(_) => return Ok(()), };
4853
4854 self.tex_sub_image_2d(
4855 texture, target, level, xoffset, yoffset, format, data_type, 1, pixels,
4856 );
4857 Ok(())
4858 }
4859
4860 fn TexParameterf(&self, target: u32, name: u32, value: f32) {
4862 self.tex_parameter(target, name, TexParameterValue::Float(value))
4863 }
4864
4865 fn TexParameteri(&self, target: u32, name: u32, value: i32) {
4867 self.tex_parameter(target, name, TexParameterValue::Int(value))
4868 }
4869
4870 fn CheckFramebufferStatus(&self, target: u32) -> u32 {
4872 if target != constants::FRAMEBUFFER {
4878 self.webgl_error(InvalidEnum);
4879 return 0;
4880 }
4881
4882 match self.bound_draw_framebuffer.get() {
4883 Some(fb) => fb.check_status(),
4884 None => constants::FRAMEBUFFER_COMPLETE,
4885 }
4886 }
4887
4888 fn RenderbufferStorage(&self, target: u32, internal_format: u32, width: i32, height: i32) {
4890 self.renderbuffer_storage(target, 0, internal_format, width, height)
4891 }
4892
4893 fn FramebufferRenderbuffer(
4895 &self,
4896 target: u32,
4897 attachment: u32,
4898 renderbuffertarget: u32,
4899 rb: Option<&WebGLRenderbuffer>,
4900 ) {
4901 if let Some(rb) = rb {
4902 handle_potential_webgl_error!(self, self.validate_ownership(rb), return);
4903 }
4904
4905 if target != constants::FRAMEBUFFER || renderbuffertarget != constants::RENDERBUFFER {
4906 return self.webgl_error(InvalidEnum);
4907 }
4908
4909 match self.bound_draw_framebuffer.get() {
4910 Some(fb) => handle_potential_webgl_error!(self, fb.renderbuffer(attachment, rb)),
4911 None => self.webgl_error(InvalidOperation),
4912 };
4913 }
4914
4915 fn FramebufferTexture2D(
4917 &self,
4918 target: u32,
4919 attachment: u32,
4920 textarget: u32,
4921 texture: Option<&WebGLTexture>,
4922 level: i32,
4923 ) {
4924 if let Some(texture) = texture {
4925 handle_potential_webgl_error!(self, self.validate_ownership(texture), return);
4926 }
4927
4928 if target != constants::FRAMEBUFFER {
4929 return self.webgl_error(InvalidEnum);
4930 }
4931
4932 if level != 0 {
4938 return self.webgl_error(InvalidValue);
4939 }
4940
4941 match self.bound_draw_framebuffer.get() {
4942 Some(fb) => handle_potential_webgl_error!(
4943 self,
4944 fb.texture2d(attachment, textarget, texture, level)
4945 ),
4946 None => self.webgl_error(InvalidOperation),
4947 };
4948 }
4949
4950 fn GetAttachedShaders(&self, program: &WebGLProgram) -> Option<Vec<DomRoot<WebGLShader>>> {
4952 handle_potential_webgl_error!(self, self.validate_ownership(program), return None);
4953 handle_potential_webgl_error!(self, program.attached_shaders().map(Some), None)
4954 }
4955
4956 #[cfg(feature = "webxr")]
4958 fn MakeXRCompatible(&self, can_gc: CanGc) -> Rc<Promise> {
4959 let p = Promise::new(&self.global(), can_gc);
4961 p.resolve_native(&(), can_gc);
4962 p
4963 }
4964}
4965
4966#[derive(Default, JSTraceable, MallocSizeOf)]
4967struct Capabilities {
4968 value: Cell<CapFlags>,
4969}
4970
4971impl Capabilities {
4972 fn set(&self, cap: u32, set: bool) -> WebGLResult<bool> {
4973 let cap = CapFlags::from_enum(cap)?;
4974 let mut value = self.value.get();
4975 if value.contains(cap) == set {
4976 return Ok(false);
4977 }
4978 value.set(cap, set);
4979 self.value.set(value);
4980 Ok(true)
4981 }
4982
4983 fn is_enabled(&self, cap: u32) -> WebGLResult<bool> {
4984 Ok(self.value.get().contains(CapFlags::from_enum(cap)?))
4985 }
4986}
4987
4988impl Default for CapFlags {
4989 fn default() -> Self {
4990 CapFlags::DITHER
4991 }
4992}
4993
4994macro_rules! capabilities {
4995 ($name:ident, $next:ident, $($rest:ident,)*) => {
4996 capabilities!($name, $next, $($rest,)* [$name = 1;]);
4997 };
4998 ($prev:ident, $name:ident, $($rest:ident,)* [$($tt:tt)*]) => {
4999 capabilities!($name, $($rest,)* [$($tt)* $name = Self::$prev.bits() << 1;]);
5000 };
5001 ($prev:ident, [$($name:ident = $value:expr;)*]) => {
5002 #[derive(Clone, Copy, JSTraceable, MallocSizeOf)]
5003 pub(crate) struct CapFlags(u16);
5004
5005 bitflags! {
5006 impl CapFlags: u16 {
5007 $(const $name = $value;)*
5008 }
5009 }
5010
5011 impl CapFlags {
5012 fn from_enum(cap: u32) -> WebGLResult<Self> {
5013 match cap {
5014 $(constants::$name => Ok(Self::$name),)*
5015 _ => Err(InvalidEnum),
5016 }
5017 }
5018 }
5019 };
5020}
5021
5022capabilities! {
5023 BLEND,
5024 CULL_FACE,
5025 DEPTH_TEST,
5026 DITHER,
5027 POLYGON_OFFSET_FILL,
5028 SAMPLE_ALPHA_TO_COVERAGE,
5029 SAMPLE_COVERAGE,
5030 SCISSOR_TEST,
5031 STENCIL_TEST,
5032}
5033
5034#[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)]
5035#[derive(JSTraceable, MallocSizeOf)]
5036pub(crate) struct Textures {
5037 active_unit: Cell<u32>,
5038 units: Box<[TextureUnit]>,
5039}
5040
5041impl Textures {
5042 fn new(max_combined_textures: u32) -> Self {
5043 Self {
5044 active_unit: Default::default(),
5045 units: (0..max_combined_textures)
5046 .map(|_| Default::default())
5047 .collect::<Vec<_>>()
5048 .into(),
5049 }
5050 }
5051
5052 pub(crate) fn active_unit_enum(&self) -> u32 {
5053 self.active_unit.get() + constants::TEXTURE0
5054 }
5055
5056 fn set_active_unit_enum(&self, index: u32) -> WebGLResult<()> {
5057 if index < constants::TEXTURE0 || (index - constants::TEXTURE0) as usize > self.units.len()
5058 {
5059 return Err(InvalidEnum);
5060 }
5061 self.active_unit.set(index - constants::TEXTURE0);
5062 Ok(())
5063 }
5064
5065 pub(crate) fn active_texture_slot(
5066 &self,
5067 target: u32,
5068 webgl_version: WebGLVersion,
5069 ) -> WebGLResult<&MutNullableDom<WebGLTexture>> {
5070 let active_unit = self.active_unit();
5071 let is_webgl2 = webgl_version == WebGLVersion::WebGL2;
5072 match target {
5073 constants::TEXTURE_2D => Ok(&active_unit.tex_2d),
5074 constants::TEXTURE_CUBE_MAP => Ok(&active_unit.tex_cube_map),
5075 WebGL2RenderingContextConstants::TEXTURE_2D_ARRAY if is_webgl2 => {
5076 Ok(&active_unit.tex_2d_array)
5077 },
5078 WebGL2RenderingContextConstants::TEXTURE_3D if is_webgl2 => Ok(&active_unit.tex_3d),
5079 _ => Err(InvalidEnum),
5080 }
5081 }
5082
5083 pub(crate) fn active_texture_for_image_target(
5084 &self,
5085 target: TexImageTarget,
5086 ) -> Option<DomRoot<WebGLTexture>> {
5087 let active_unit = self.active_unit();
5088 match target {
5089 TexImageTarget::Texture2D => active_unit.tex_2d.get(),
5090 TexImageTarget::Texture2DArray => active_unit.tex_2d_array.get(),
5091 TexImageTarget::Texture3D => active_unit.tex_3d.get(),
5092 TexImageTarget::CubeMap |
5093 TexImageTarget::CubeMapPositiveX |
5094 TexImageTarget::CubeMapNegativeX |
5095 TexImageTarget::CubeMapPositiveY |
5096 TexImageTarget::CubeMapNegativeY |
5097 TexImageTarget::CubeMapPositiveZ |
5098 TexImageTarget::CubeMapNegativeZ => active_unit.tex_cube_map.get(),
5099 }
5100 }
5101
5102 fn active_unit(&self) -> &TextureUnit {
5103 &self.units[self.active_unit.get() as usize]
5104 }
5105
5106 fn iter(&self) -> impl Iterator<Item = (u32, &TextureUnit)> {
5107 self.units
5108 .iter()
5109 .enumerate()
5110 .map(|(index, unit)| (index as u32 + constants::TEXTURE0, unit))
5111 }
5112}
5113
5114#[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)]
5115#[derive(Default, JSTraceable, MallocSizeOf)]
5116struct TextureUnit {
5117 tex_2d: MutNullableDom<WebGLTexture>,
5118 tex_cube_map: MutNullableDom<WebGLTexture>,
5119 tex_2d_array: MutNullableDom<WebGLTexture>,
5120 tex_3d: MutNullableDom<WebGLTexture>,
5121}
5122
5123impl TextureUnit {
5124 fn unbind(&self, texture: &WebGLTexture) -> Option<u32> {
5125 let fields = [
5126 (&self.tex_2d, constants::TEXTURE_2D),
5127 (&self.tex_cube_map, constants::TEXTURE_CUBE_MAP),
5128 (
5129 &self.tex_2d_array,
5130 WebGL2RenderingContextConstants::TEXTURE_2D_ARRAY,
5131 ),
5132 (&self.tex_3d, WebGL2RenderingContextConstants::TEXTURE_3D),
5133 ];
5134 for &(slot, target) in &fields {
5135 if slot.get().is_some_and(|t| texture == &*t) {
5136 slot.set(None);
5137 return Some(target);
5138 }
5139 }
5140 None
5141 }
5142}
5143
5144pub(crate) struct TexPixels {
5145 data: IpcSharedMemory,
5146 size: Size2D<u32>,
5147 pixel_format: Option<PixelFormat>,
5148 alpha_treatment: Option<AlphaTreatment>,
5149 y_axis_treatment: YAxisTreatment,
5150}
5151
5152impl TexPixels {
5153 fn new(
5154 data: IpcSharedMemory,
5155 size: Size2D<u32>,
5156 pixel_format: PixelFormat,
5157 alpha_treatment: Option<AlphaTreatment>,
5158 y_axis_treatment: YAxisTreatment,
5159 ) -> Self {
5160 Self {
5161 data,
5162 size,
5163 pixel_format: Some(pixel_format),
5164 alpha_treatment,
5165 y_axis_treatment,
5166 }
5167 }
5168
5169 pub(crate) fn from_array(
5170 data: IpcSharedMemory,
5171 size: Size2D<u32>,
5172 alpha_treatment: Option<AlphaTreatment>,
5173 y_axis_treatment: YAxisTreatment,
5174 ) -> Self {
5175 Self {
5176 data,
5177 size,
5178 pixel_format: None,
5179 alpha_treatment,
5180 y_axis_treatment,
5181 }
5182 }
5183
5184 pub(crate) fn size(&self) -> Size2D<u32> {
5185 self.size
5186 }
5187
5188 pub(crate) fn pixel_format(&self) -> Option<PixelFormat> {
5189 self.pixel_format
5190 }
5191
5192 pub(crate) fn alpha_treatment(&self) -> Option<AlphaTreatment> {
5193 self.alpha_treatment
5194 }
5195
5196 pub(crate) fn y_axis_treatment(&self) -> YAxisTreatment {
5197 self.y_axis_treatment
5198 }
5199
5200 pub(crate) fn into_shared_memory(self) -> IpcSharedMemory {
5201 self.data
5202 }
5203}
5204
5205pub(crate) enum TexSource {
5206 Pixels(TexPixels),
5207 BufferOffset(i64),
5208}
5209
5210#[derive(JSTraceable)]
5211pub(crate) struct WebGLCommandSender {
5212 #[no_trace]
5213 sender: WebGLChan,
5214}
5215
5216impl WebGLCommandSender {
5217 pub(crate) fn new(sender: WebGLChan) -> WebGLCommandSender {
5218 WebGLCommandSender { sender }
5219 }
5220
5221 pub(crate) fn send(&self, msg: WebGLMsg) -> WebGLSendResult {
5222 self.sender.send(msg)
5223 }
5224}
5225
5226fn array_buffer_type_to_sized_type(type_: Type) -> Option<SizedDataType> {
5227 match type_ {
5228 Type::Uint8 | Type::Uint8Clamped => Some(SizedDataType::Uint8),
5229 Type::Uint16 => Some(SizedDataType::Uint16),
5230 Type::Uint32 => Some(SizedDataType::Uint32),
5231 Type::Int8 => Some(SizedDataType::Int8),
5232 Type::Int16 => Some(SizedDataType::Int16),
5233 Type::Int32 => Some(SizedDataType::Int32),
5234 Type::Float32 => Some(SizedDataType::Float32),
5235 Type::Float16 |
5236 Type::Float64 |
5237 Type::BigInt64 |
5238 Type::BigUint64 |
5239 Type::MaxTypedArrayViewType |
5240 Type::Int64 |
5241 Type::Simd128 => None,
5242 }
5243}