1use std::cell::Cell;
6use std::rc::Rc;
7use std::{cmp, ptr};
8
9#[cfg(feature = "webgl_backtrace")]
10use backtrace::Backtrace;
11use bitflags::bitflags;
12use dom_struct::dom_struct;
13use euclid::default::{Point2D, Rect, Size2D};
14use js::context::{JSContext, NoGC};
15use js::jsapi::{JSObject, Type};
16use js::jsval::{BooleanValue, DoubleValue, Int32Value, NullValue, ObjectValue, UInt32Value};
17use js::rust::{CustomAutoRooterGuard, MutableHandleObject, MutableHandleValue};
18use js::typedarray::{
19 ArrayBufferView, CreateWith, Float32, Float32Array, Int32, Int32Array, TypedArray,
20 TypedArrayElementCreator, Uint32Array,
21};
22use pixels::{self, Alpha, PixelFormat, Snapshot, SnapshotPixelFormat};
23use script_bindings::cell::{DomRefCell, Ref, RefMut};
24use script_bindings::conversions::SafeToJSValConvertible;
25use script_bindings::reflector::{
26 AssociatedMemory, Reflector, reflect_weak_referenceable_dom_object,
27};
28use serde::{Deserialize, Serialize};
29use servo_base::generic_channel::GenericSharedMemory;
30use servo_base::{Epoch, generic_channel};
31use servo_canvas_traits::webgl::WebGLError::*;
32use servo_canvas_traits::webgl::{
33 AlphaTreatment, GLContextAttributes, GLLimits, GlType, Parameter, SizedDataType, TexDataType,
34 TexFormat, TexParameter, WebGLCommand, WebGLCommandBacktrace, WebGLContextId, WebGLError,
35 WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender, WebGLProgramId, WebGLResult,
36 WebGLSLVersion, WebGLVersion, YAxisTreatment, webgl_channel,
37};
38use servo_config::pref;
39use webrender_api::ImageKey;
40
41use crate::canvas_context::{CanvasContext, HTMLCanvasElementOrOffscreenCanvas};
42use crate::dom::bindings::buffer_source::get_buffer_source_slice;
43use crate::dom::bindings::codegen::Bindings::ANGLEInstancedArraysBinding::ANGLEInstancedArraysConstants;
44use crate::dom::bindings::codegen::Bindings::EXTBlendMinmaxBinding::EXTBlendMinmaxConstants;
45use crate::dom::bindings::codegen::Bindings::OESVertexArrayObjectBinding::OESVertexArrayObjectConstants;
46use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants;
47use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{
48 TexImageSource, WebGLContextAttributes, WebGLRenderingContextConstants as constants,
49 WebGLRenderingContextMethods,
50};
51use crate::dom::bindings::codegen::UnionTypes::{
52 ArrayBufferViewOrArrayBuffer, Float32ArrayOrUnrestrictedFloatSequence,
53 HTMLCanvasElementOrOffscreenCanvas as RootedHTMLCanvasElementOrOffscreenCanvas,
54 Int32ArrayOrLongSequence,
55};
56use crate::dom::bindings::conversions::DerivedFrom;
57use crate::dom::bindings::error::{Error, ErrorResult, Fallible};
58use crate::dom::bindings::inheritance::Castable;
59use crate::dom::bindings::reflector::DomGlobal;
60use crate::dom::bindings::root::{DomOnceCell, DomRoot, MutNullableDom};
61use crate::dom::bindings::str::DOMString;
62use crate::dom::event::{Event, EventBubbles, EventCancelable};
63#[cfg(feature = "webgl_backtrace")]
64use crate::dom::globalscope::GlobalScope;
65use crate::dom::node::NodeTraits;
66#[cfg(feature = "webxr")]
67use crate::dom::promise::Promise;
68use crate::dom::webgl::extensions::WebGLExtensions;
69use crate::dom::webgl::validations::WebGLValidator;
70use crate::dom::webgl::validations::tex_image_2d::{
71 CommonCompressedTexImage2DValidatorResult, CommonTexImage2DValidator,
72 CommonTexImage2DValidatorResult, CompressedTexImage2DValidator,
73 CompressedTexSubImage2DValidator, TexImage2DValidator, TexImage2DValidatorResult,
74};
75use crate::dom::webgl::validations::types::TexImageTarget;
76use crate::dom::webgl::vertexarrayobject::VertexAttribData;
77use crate::dom::webgl::webglactiveinfo::WebGLActiveInfo;
78use crate::dom::webgl::webglbuffer::WebGLBuffer;
79use crate::dom::webgl::webglcontextevent::WebGLContextEvent;
80use crate::dom::webgl::webglframebuffer::{
81 CompleteForRendering, WebGLFramebuffer, WebGLFramebufferAttachmentRoot,
82};
83use crate::dom::webgl::webglobject::WebGLObject;
84use crate::dom::webgl::webglprogram::WebGLProgram;
85use crate::dom::webgl::webglrenderbuffer::WebGLRenderbuffer;
86use crate::dom::webgl::webglshader::WebGLShader;
87use crate::dom::webgl::webglshaderprecisionformat::WebGLShaderPrecisionFormat;
88use crate::dom::webgl::webgltexture::{TexParameterValue, WebGLTexture};
89use crate::dom::webgl::webgluniformlocation::WebGLUniformLocation;
90use crate::dom::webgl::webglvertexarrayobject::WebGLVertexArrayObject;
91use crate::dom::webgl::webglvertexarrayobjectoes::WebGLVertexArrayObjectOES;
92use crate::dom::window::Window;
93
94fn has_invalid_blend_constants(arg1: u32, arg2: u32) -> bool {
95 match (arg1, arg2) {
96 (constants::CONSTANT_COLOR, constants::CONSTANT_ALPHA) => true,
97 (constants::ONE_MINUS_CONSTANT_COLOR, constants::ONE_MINUS_CONSTANT_ALPHA) => true,
98 (constants::ONE_MINUS_CONSTANT_COLOR, constants::CONSTANT_ALPHA) => true,
99 (constants::CONSTANT_COLOR, constants::ONE_MINUS_CONSTANT_ALPHA) => true,
100 (_, _) => false,
101 }
102}
103
104pub(crate) fn uniform_get<T, F>(triple: (&WebGLRenderingContext, WebGLProgramId, i32), f: F) -> T
105where
106 F: FnOnce(WebGLProgramId, i32, generic_channel::GenericSender<T>) -> WebGLCommand,
107 T: for<'de> Deserialize<'de> + Serialize,
108{
109 let (sender, receiver) = webgl_channel().unwrap();
110 triple.0.send_command(f(triple.1, triple.2, sender));
111 receiver.recv().unwrap()
112}
113
114#[expect(unsafe_code)]
115pub(crate) unsafe fn uniform_typed<T>(
116 cx: &mut JSContext,
117 value: &[T::Element],
118 mut retval: MutableHandleValue,
119) where
120 T: TypedArrayElementCreator,
121{
122 rooted!(&in(cx) let mut rval = ptr::null_mut::<JSObject>());
123 unsafe {
124 <TypedArray<T, *mut JSObject>>::create(
125 cx.raw_cx(),
126 CreateWith::Slice(value),
127 rval.handle_mut(),
128 )
129 }
130 .unwrap();
131 retval.set(ObjectValue(rval.get()));
132}
133
134#[derive(Clone, Copy, JSTraceable, MallocSizeOf)]
136pub(crate) struct TextureUnpacking(u8);
137
138bitflags! {
139 impl TextureUnpacking: u8 {
140 const FLIP_Y_AXIS = 0x01;
141 const PREMULTIPLY_ALPHA = 0x02;
142 const CONVERT_COLORSPACE = 0x04;
143 }
144}
145
146#[derive(Clone, Copy, Debug, JSTraceable, MallocSizeOf)]
147pub(crate) enum VertexAttrib {
148 Float(f32, f32, f32, f32),
149 Int(i32, i32, i32, i32),
150 Uint(u32, u32, u32, u32),
151}
152
153#[derive(Clone, Copy, Debug)]
154pub(crate) enum Operation {
155 Fallible,
156 Infallible,
157}
158
159#[derive(JSTraceable, MallocSizeOf)]
160struct DroppableWebGLRenderingContext {
161 #[no_trace]
162 webgl_sender: WebGLMsgSender,
163}
164
165impl Drop for DroppableWebGLRenderingContext {
166 fn drop(&mut self) {
167 let _ = self.webgl_sender.send_remove();
168 }
169}
170
171#[dom_struct(associated_memory)]
172pub(crate) struct WebGLRenderingContext {
173 reflector_: Reflector<AssociatedMemory>,
174 #[no_trace]
175 webgl_version: WebGLVersion,
176 #[no_trace]
177 glsl_version: WebGLSLVersion,
178 #[ignore_malloc_size_of = "Defined in surfman"]
179 #[no_trace]
180 limits: GLLimits,
181 canvas: HTMLCanvasElementOrOffscreenCanvas,
182 #[ignore_malloc_size_of = "Defined in servo_canvas_traits"]
183 #[no_trace]
184 last_error: Cell<Option<WebGLError>>,
185 texture_packing_alignment: Cell<u8>,
186 texture_unpacking_settings: Cell<TextureUnpacking>,
187 texture_unpacking_alignment: Cell<u32>,
189 bound_draw_framebuffer: MutNullableDom<WebGLFramebuffer>,
190 bound_read_framebuffer: MutNullableDom<WebGLFramebuffer>,
193 bound_renderbuffer: MutNullableDom<WebGLRenderbuffer>,
194 bound_buffer_array: MutNullableDom<WebGLBuffer>,
195 current_program: MutNullableDom<WebGLProgram>,
196 current_vertex_attribs: DomRefCell<Box<[VertexAttrib]>>,
197 #[ignore_malloc_size_of = "Because it's small"]
198 current_scissor: Cell<(i32, i32, u32, u32)>,
199 #[ignore_malloc_size_of = "Because it's small"]
200 current_clear_color: Cell<(f32, f32, f32, f32)>,
201 #[no_trace]
202 size: Cell<Size2D<u32>>,
203 extension_manager: WebGLExtensions,
204 capabilities: Capabilities,
205 default_vao: DomOnceCell<WebGLVertexArrayObjectOES>,
206 current_vao: MutNullableDom<WebGLVertexArrayObjectOES>,
207 default_vao_webgl2: DomOnceCell<WebGLVertexArrayObject>,
208 current_vao_webgl2: MutNullableDom<WebGLVertexArrayObject>,
209 textures: Textures,
210 #[no_trace]
211 api_type: GlType,
212 droppable: DroppableWebGLRenderingContext,
213}
214
215impl WebGLRenderingContext {
216 #[cfg_attr(crown, expect(crown::unrooted_must_root))]
217 pub(crate) fn new_inherited(
218 window: &Window,
219 canvas: HTMLCanvasElementOrOffscreenCanvas,
220 webgl_version: WebGLVersion,
221 size: Size2D<u32>,
222 attrs: GLContextAttributes,
223 ) -> Result<WebGLRenderingContext, String> {
224 if pref!(webgl_testing_context_creation_error) {
225 return Err("WebGL context creation error forced by pref `webgl.testing.context_creation_error`".into());
226 }
227
228 let webgl_chan = match window.webgl_chan() {
229 Some(chan) => chan,
230 None => return Err("WebGL initialization failed early on".into()),
231 };
232
233 let (sender, receiver) = webgl_channel().unwrap();
234 webgl_chan
235 .send(WebGLMsg::CreateContext(
236 window.webview_id().into(),
237 webgl_version,
238 size,
239 attrs,
240 sender,
241 ))
242 .unwrap();
243 let result = receiver.recv().unwrap();
244
245 result.map(|ctx_data| {
246 let max_combined_texture_image_units = ctx_data.limits.max_combined_texture_image_units;
247 let max_vertex_attribs = ctx_data.limits.max_vertex_attribs as usize;
248 Self {
249 reflector_: Reflector::new(),
250 webgl_version,
251 glsl_version: ctx_data.glsl_version,
252 limits: ctx_data.limits,
253 canvas,
254 last_error: Cell::new(None),
255 texture_packing_alignment: Cell::new(4),
256 texture_unpacking_settings: Cell::new(TextureUnpacking::CONVERT_COLORSPACE),
257 texture_unpacking_alignment: Cell::new(4),
258 bound_draw_framebuffer: MutNullableDom::new(None),
259 bound_read_framebuffer: MutNullableDom::new(None),
260 bound_buffer_array: MutNullableDom::new(None),
261 bound_renderbuffer: MutNullableDom::new(None),
262 current_program: MutNullableDom::new(None),
263 current_vertex_attribs: DomRefCell::new(
264 vec![VertexAttrib::Float(0f32, 0f32, 0f32, 1f32); max_vertex_attribs].into(),
265 ),
266 current_scissor: Cell::new((0, 0, size.width, size.height)),
267 size: Cell::new(size),
270 current_clear_color: Cell::new((0.0, 0.0, 0.0, 0.0)),
271 extension_manager: WebGLExtensions::new(
272 webgl_version,
273 ctx_data.api_type,
274 ctx_data.glsl_version,
275 ),
276 capabilities: Default::default(),
277 default_vao: Default::default(),
278 current_vao: Default::default(),
279 default_vao_webgl2: Default::default(),
280 current_vao_webgl2: Default::default(),
281 textures: Textures::new(max_combined_texture_image_units),
282 api_type: ctx_data.api_type,
283 droppable: DroppableWebGLRenderingContext {
284 webgl_sender: ctx_data.sender,
285 },
286 }
287 })
288 }
289
290 #[cfg_attr(crown, expect(crown::unrooted_must_root))]
291 pub(crate) fn new(
292 cx: &mut JSContext,
293 window: &Window,
294 canvas: &RootedHTMLCanvasElementOrOffscreenCanvas,
295 webgl_version: WebGLVersion,
296 size: Size2D<u32>,
297 attrs: GLContextAttributes,
298 ) -> Option<DomRoot<WebGLRenderingContext>> {
299 match WebGLRenderingContext::new_inherited(
300 window,
301 HTMLCanvasElementOrOffscreenCanvas::from(canvas),
302 webgl_version,
303 size,
304 attrs,
305 ) {
306 Ok(ctx) => Some(reflect_weak_referenceable_dom_object(
307 cx,
308 Rc::new(ctx),
309 window,
310 )),
311 Err(msg) => {
312 error!("Couldn't create WebGLRenderingContext: {}", msg);
313 let event = WebGLContextEvent::new(
314 cx,
315 window,
316 atom!("webglcontextcreationerror"),
317 EventBubbles::DoesNotBubble,
318 EventCancelable::Cancelable,
319 DOMString::from(msg),
320 );
321 match canvas {
322 RootedHTMLCanvasElementOrOffscreenCanvas::HTMLCanvasElement(canvas) => {
323 event.upcast::<Event>().fire(cx, canvas.upcast());
324 },
325 RootedHTMLCanvasElementOrOffscreenCanvas::OffscreenCanvas(canvas) => {
326 event.upcast::<Event>().fire(cx, canvas.upcast());
327 },
328 }
329 None
330 },
331 }
332 }
333
334 pub(crate) fn set_image_key(&self, image_key: ImageKey) {
335 self.droppable.webgl_sender.set_image_key(image_key);
336 }
337
338 pub(crate) fn update_rendering(&self, canvas_epoch: Epoch) -> bool {
339 if !self.onscreen() {
340 return false;
341 }
342
343 let global = self.global();
344 let Some(window) = global.downcast::<Window>() else {
345 return false;
346 };
347
348 window
349 .webgl_chan()
350 .expect("Where's the WebGL channel?")
351 .send(WebGLMsg::SwapBuffers(
352 vec![self.context_id()],
353 Some(canvas_epoch),
354 0, ))
356 .is_ok()
357 }
358
359 pub(crate) fn webgl_version(&self) -> WebGLVersion {
360 self.webgl_version
361 }
362
363 pub(crate) fn limits(&self) -> &GLLimits {
364 &self.limits
365 }
366
367 pub(crate) fn texture_unpacking_alignment(&self) -> u32 {
368 self.texture_unpacking_alignment.get()
369 }
370
371 pub(crate) fn bound_draw_framebuffer(&self) -> Option<DomRoot<WebGLFramebuffer>> {
372 self.bound_draw_framebuffer.get()
373 }
374
375 pub(crate) fn current_vao(&self, cx: &mut JSContext) -> DomRoot<WebGLVertexArrayObjectOES> {
376 self.current_vao.or_init(|| {
377 DomRoot::from_ref(
378 self.default_vao
379 .init_once(|| WebGLVertexArrayObjectOES::new(cx, self, None)),
380 )
381 })
382 }
383
384 pub(crate) fn current_vao_webgl2(&self, cx: &mut JSContext) -> DomRoot<WebGLVertexArrayObject> {
385 self.current_vao_webgl2.or_init(|| {
386 DomRoot::from_ref(
387 self.default_vao_webgl2
388 .init_once(|| WebGLVertexArrayObject::new(cx, self, None)),
389 )
390 })
391 }
392
393 pub(crate) fn current_vertex_attribs(&self) -> RefMut<'_, Box<[VertexAttrib]>> {
394 self.current_vertex_attribs.borrow_mut()
395 }
396
397 #[inline]
398 pub(crate) fn sender(&self) -> &WebGLMsgSender {
399 &self.droppable.webgl_sender
400 }
401
402 #[inline]
403 pub(crate) fn send_with_fallibility(&self, command: WebGLCommand, fallibility: Operation) {
404 let result = self
405 .droppable
406 .webgl_sender
407 .send(command, capture_webgl_backtrace());
408 if matches!(fallibility, Operation::Infallible) {
409 result.expect("Operation failed");
410 }
411 }
412
413 #[inline]
414 pub(crate) fn send_command(&self, command: WebGLCommand) {
415 self.send_with_fallibility(command, Operation::Infallible);
416 }
417
418 pub(crate) fn send_command_ignored(&self, command: WebGLCommand) {
419 self.send_with_fallibility(command, Operation::Fallible);
420 }
421
422 pub(crate) fn webgl_error(&self, err: WebGLError) {
423 warn!(
425 "WebGL error: {:?}, previous error was {:?}",
426 err,
427 self.last_error.get()
428 );
429
430 if self.last_error.get().is_none() {
433 self.last_error.set(Some(err));
434 }
435 }
436
437 pub(crate) fn validate_framebuffer(&self) -> WebGLResult<()> {
456 match self.bound_draw_framebuffer.get() {
457 Some(fb) => match fb.check_status_for_rendering() {
458 CompleteForRendering::Complete => Ok(()),
459 CompleteForRendering::Incomplete => Err(InvalidFramebufferOperation),
460 CompleteForRendering::MissingColorAttachment => Err(InvalidOperation),
461 },
462 None => Ok(()),
463 }
464 }
465
466 pub(crate) fn validate_ownership<T>(&self, object: &T) -> WebGLResult<()>
467 where
468 T: DerivedFrom<WebGLObject>,
469 {
470 let Some(context) = object.upcast().context() else {
471 return Err(WebGLError::InvalidOperation);
472 };
473 if self != &*context {
474 return Err(WebGLError::InvalidOperation);
475 }
476 Ok(())
477 }
478
479 pub(crate) fn with_location<F>(&self, location: Option<&WebGLUniformLocation>, f: F)
480 where
481 F: FnOnce(&WebGLUniformLocation) -> WebGLResult<()>,
482 {
483 let location = match location {
484 Some(loc) => loc,
485 None => return,
486 };
487 match self.current_program.get() {
488 Some(ref program)
489 if program.id() == location.program_id() &&
490 program.link_generation() == location.link_generation() => {},
491 _ => return self.webgl_error(InvalidOperation),
492 }
493 handle_potential_webgl_error!(self, f(location));
494 }
495
496 pub(crate) fn textures(&self) -> &Textures {
497 &self.textures
498 }
499
500 fn tex_parameter(&self, target: u32, param: u32, value: TexParameterValue) {
501 let texture_slot = handle_potential_webgl_error!(
502 self,
503 self.textures
504 .active_texture_slot(target, self.webgl_version()),
505 return
506 );
507 let texture =
508 handle_potential_webgl_error!(self, texture_slot.get().ok_or(InvalidOperation), return);
509
510 if !self
511 .extension_manager
512 .is_get_tex_parameter_name_enabled(param)
513 {
514 return self.webgl_error(InvalidEnum);
515 }
516
517 handle_potential_webgl_error!(self, texture.tex_parameter(param, value), return);
518
519 if target != constants::TEXTURE_2D {
521 return;
522 }
523
524 let target = TexImageTarget::Texture2D;
525 if let Some(info) = texture.image_info_for_target(&target, 0) {
526 self.validate_filterable_texture(
527 &texture,
528 target,
529 0,
530 info.internal_format(),
531 Size2D::new(info.width(), info.height()),
532 info.data_type().unwrap_or(TexDataType::UnsignedByte),
533 );
534 }
535 }
536
537 fn vertex_attrib(&self, cx: &mut JSContext, indx: u32, x: f32, y: f32, z: f32, w: f32) {
538 if indx >= self.limits.max_vertex_attribs {
539 return self.webgl_error(InvalidValue);
540 }
541
542 match self.webgl_version() {
543 WebGLVersion::WebGL1 => self
544 .current_vao(cx)
545 .set_vertex_attrib_type(indx, constants::FLOAT),
546 WebGLVersion::WebGL2 => self
547 .current_vao_webgl2(cx)
548 .set_vertex_attrib_type(indx, constants::FLOAT),
549 };
550 self.current_vertex_attribs.borrow_mut()[indx as usize] = VertexAttrib::Float(x, y, z, w);
551
552 self.send_command(WebGLCommand::VertexAttrib(indx, x, y, z, w));
553 }
554
555 pub(crate) fn get_current_framebuffer_size(&self) -> Option<(i32, i32)> {
556 match self.bound_draw_framebuffer.get() {
557 Some(fb) => fb.size(),
558
559 None => Some((self.DrawingBufferWidth(), self.DrawingBufferHeight())),
561 }
562 }
563
564 pub(crate) fn get_texture_packing_alignment(&self) -> u8 {
565 self.texture_packing_alignment.get()
566 }
567
568 pub(crate) fn get_current_unpack_state(
569 &self,
570 premultiplied: Alpha,
571 ) -> (Option<AlphaTreatment>, YAxisTreatment) {
572 let settings = self.texture_unpacking_settings.get();
573 let dest_premultiplied = settings.contains(TextureUnpacking::PREMULTIPLY_ALPHA);
574
575 let alpha_treatment = match (premultiplied, dest_premultiplied) {
576 (Alpha::Premultiplied, false) => Some(AlphaTreatment::Unmultiply),
577 (Alpha::NotPremultiplied, true) => Some(AlphaTreatment::Premultiply),
578 _ => None,
579 };
580
581 let y_axis_treatment = if settings.contains(TextureUnpacking::FLIP_Y_AXIS) {
582 YAxisTreatment::Flipped
583 } else {
584 YAxisTreatment::AsIs
585 };
586
587 (alpha_treatment, y_axis_treatment)
588 }
589
590 fn validate_filterable_texture(
593 &self,
594 texture: &WebGLTexture,
595 target: TexImageTarget,
596 level: u32,
597 internal_format: TexFormat,
598 size: Size2D<u32>,
599 data_type: TexDataType,
600 ) -> bool {
601 if self
602 .extension_manager
603 .is_filterable(data_type.as_gl_constant()) ||
604 !texture.is_using_linear_filtering()
605 {
606 return true;
607 }
608
609 let data_type = TexDataType::UnsignedByte;
612 let expected_byte_length = size.area() * 4;
613 let mut pixels = vec![0u8; expected_byte_length as usize];
614 for rgba8 in pixels.chunks_mut(4) {
615 rgba8[3] = 255u8;
616 }
617
618 self.tex_image_2d(
622 texture,
623 target,
624 data_type,
625 internal_format,
626 internal_format.to_unsized(),
627 level,
628 0,
629 1,
630 size,
631 TexSource::Pixels(TexPixels::new(
632 GenericSharedMemory::from_vec(pixels),
633 size,
634 PixelFormat::RGBA8,
635 None,
636 YAxisTreatment::AsIs,
637 )),
638 );
639
640 false
641 }
642
643 fn validate_stencil_actions(&self, action: u32) -> bool {
644 matches!(
645 action,
646 0 | constants::KEEP |
647 constants::REPLACE |
648 constants::INCR |
649 constants::DECR |
650 constants::INVERT |
651 constants::INCR_WRAP |
652 constants::DECR_WRAP
653 )
654 }
655
656 pub(crate) fn get_image_pixels(
657 &self,
658 no_gc: &NoGC,
659 source: TexImageSource,
660 ) -> Fallible<Option<TexPixels>> {
661 Ok(Some(match source {
662 TexImageSource::ImageBitmap(bitmap) => {
663 if !bitmap.origin_is_clean() {
664 return Err(Error::Security(None));
665 }
666
667 let Some(snapshot) = bitmap.bitmap_data().clone() else {
668 return Ok(None);
669 };
670
671 let snapshot = snapshot.to_shared();
672 let size = snapshot.size().cast();
673 let format = match snapshot.format() {
674 SnapshotPixelFormat::RGBA => PixelFormat::RGBA8,
675 SnapshotPixelFormat::BGRA => PixelFormat::BGRA8,
676 };
677
678 TexPixels::new(
685 snapshot.shared_memory(),
686 size,
687 format,
688 None,
689 YAxisTreatment::AsIs,
690 )
691 },
692 TexImageSource::ImageData(image_data) => {
693 let (alpha_treatment, y_axis_treatment) =
694 self.get_current_unpack_state(Alpha::NotPremultiplied);
695
696 TexPixels::new(
697 image_data.to_shared_memory(no_gc),
698 image_data.get_size(),
699 PixelFormat::RGBA8,
700 alpha_treatment,
701 y_axis_treatment,
702 )
703 },
704 TexImageSource::HTMLImageElement(image) => {
705 let document = match self.canvas {
706 HTMLCanvasElementOrOffscreenCanvas::HTMLCanvasElement(ref canvas) => {
707 canvas.owner_document()
708 },
709 HTMLCanvasElementOrOffscreenCanvas::OffscreenCanvas(ref _canvas) => {
710 return Ok(None);
712 },
713 };
714 if !image.same_origin(&document.origin()) {
715 return Err(Error::Security(None));
716 }
717
718 let Some(snapshot) = image.get_raster_image_data() else {
722 return Ok(None);
723 };
724
725 let snapshot = snapshot.to_shared();
726 let size = snapshot.size().cast();
727 let format: PixelFormat = match snapshot.format() {
728 SnapshotPixelFormat::RGBA => PixelFormat::RGBA8,
729 SnapshotPixelFormat::BGRA => PixelFormat::BGRA8,
730 };
731
732 let (alpha_treatment, y_axis_treatment) =
733 self.get_current_unpack_state(snapshot.alpha_mode().alpha());
734
735 TexPixels::new(
736 snapshot.shared_memory(),
737 size,
738 format,
739 alpha_treatment,
740 y_axis_treatment,
741 )
742 },
743 TexImageSource::HTMLCanvasElement(canvas) => {
747 if !canvas.origin_is_clean() {
748 return Err(Error::Security(None));
749 }
750
751 let Some(snapshot) = canvas.get_image_data() else {
752 return Ok(None);
753 };
754
755 let snapshot = snapshot.to_shared();
756 let size = snapshot.size().cast();
757 let format = match snapshot.format() {
758 SnapshotPixelFormat::RGBA => PixelFormat::RGBA8,
759 SnapshotPixelFormat::BGRA => PixelFormat::BGRA8,
760 };
761
762 let (alpha_treatment, y_axis_treatment) =
763 self.get_current_unpack_state(snapshot.alpha_mode().alpha());
764
765 TexPixels::new(
766 snapshot.shared_memory(),
767 size,
768 format,
769 alpha_treatment,
770 y_axis_treatment,
771 )
772 },
773 TexImageSource::HTMLVideoElement(video) => {
774 if !video.origin_is_clean() {
775 return Err(Error::Security(None));
776 }
777
778 let Some(snapshot) = video.get_current_frame_data() else {
779 return Ok(None);
780 };
781
782 let snapshot = snapshot.to_shared();
783 let size = snapshot.size().cast();
784 let format: PixelFormat = match snapshot.format() {
785 SnapshotPixelFormat::RGBA => PixelFormat::RGBA8,
786 SnapshotPixelFormat::BGRA => PixelFormat::BGRA8,
787 };
788
789 let (alpha_treatment, y_axis_treatment) =
790 self.get_current_unpack_state(snapshot.alpha_mode().alpha());
791
792 TexPixels::new(
793 snapshot.shared_memory(),
794 size,
795 format,
796 alpha_treatment,
797 y_axis_treatment,
798 )
799 },
800 }))
801 }
802
803 pub(crate) fn validate_tex_image_2d_data(
805 &self,
806 width: u32,
807 height: u32,
808 format: TexFormat,
809 data_type: TexDataType,
810 unpacking_alignment: u32,
811 data: Option<&ArrayBufferView>,
812 ) -> Result<u32, ()> {
813 let element_size = data_type.element_size();
814 let components_per_element = data_type.components_per_element();
815 let components = format.components();
816
817 let data_type_matches = data.as_ref().is_none_or(|buffer| {
825 Some(data_type.sized_data_type()) ==
826 array_buffer_type_to_sized_type(buffer.get_array_type()) &&
827 data_type.required_webgl_version() <= self.webgl_version()
828 });
829
830 if !data_type_matches {
831 self.webgl_error(InvalidOperation);
832 return Err(());
833 }
834
835 if height == 0 {
837 Ok(0)
838 } else {
839 let cpp = element_size * components / components_per_element;
844 let stride = (width * cpp + unpacking_alignment - 1) & !(unpacking_alignment - 1);
845 Ok(stride * (height - 1) + width * cpp)
846 }
847 }
848
849 #[allow(clippy::too_many_arguments)]
850 pub(crate) fn tex_image_2d(
851 &self,
852 texture: &WebGLTexture,
853 target: TexImageTarget,
854 data_type: TexDataType,
855 internal_format: TexFormat,
856 format: TexFormat,
857 level: u32,
858 _border: u32,
859 unpacking_alignment: u32,
860 size: Size2D<u32>,
861 source: TexSource,
862 ) {
863 handle_potential_webgl_error!(
865 self,
866 texture.initialize(
867 target,
868 size.width,
869 size.height,
870 1,
871 format,
872 level,
873 Some(data_type)
874 )
875 );
876
877 let internal_format = self
878 .extension_manager
879 .get_effective_tex_internal_format(internal_format, data_type.as_gl_constant());
880
881 let effective_data_type = self
882 .extension_manager
883 .effective_type(data_type.as_gl_constant());
884
885 match source {
886 TexSource::Pixels(pixels) => {
887 self.send_command(WebGLCommand::TexImage2D {
889 target: target.as_gl_constant(),
890 level,
891 internal_format,
892 size,
893 format,
894 data_type,
895 effective_data_type,
896 unpacking_alignment,
897 alpha_treatment: pixels.alpha_treatment,
898 y_axis_treatment: pixels.y_axis_treatment,
899 pixel_format: pixels.pixel_format,
900 data: pixels.data.into(),
901 });
902 },
903 TexSource::BufferOffset(offset) => {
904 self.send_command(WebGLCommand::TexImage2DPBO {
905 target: target.as_gl_constant(),
906 level,
907 internal_format,
908 size,
909 format,
910 effective_data_type,
911 unpacking_alignment,
912 offset,
913 });
914 },
915 }
916
917 if let Some(fb) = self.bound_draw_framebuffer.get() {
918 fb.invalidate_texture(texture);
919 }
920 }
921
922 #[allow(clippy::too_many_arguments)]
923 fn tex_sub_image_2d(
924 &self,
925 texture: DomRoot<WebGLTexture>,
926 target: TexImageTarget,
927 level: u32,
928 xoffset: i32,
929 yoffset: i32,
930 format: TexFormat,
931 data_type: TexDataType,
932 unpacking_alignment: u32,
933 pixels: TexPixels,
934 ) {
935 let image_info = match texture.image_info_for_target(&target, level) {
937 Some(info) => info,
938 None => return self.webgl_error(InvalidOperation),
939 };
940
941 if xoffset < 0 ||
946 (xoffset as u32 + pixels.size().width) > image_info.width() ||
947 yoffset < 0 ||
948 (yoffset as u32 + pixels.size().height) > image_info.height()
949 {
950 return self.webgl_error(InvalidValue);
951 }
952
953 debug_assert!(!format.is_sized());
955 if format != image_info.internal_format().to_unsized() {
956 return self.webgl_error(InvalidOperation);
957 }
958
959 if self.webgl_version() == WebGLVersion::WebGL1 &&
961 data_type != image_info.data_type().unwrap()
962 {
963 return self.webgl_error(InvalidOperation);
964 }
965
966 let effective_data_type = self
967 .extension_manager
968 .effective_type(data_type.as_gl_constant());
969
970 self.send_command(WebGLCommand::TexSubImage2D {
972 target: target.as_gl_constant(),
973 level,
974 xoffset,
975 yoffset,
976 size: pixels.size(),
977 format,
978 data_type,
979 effective_data_type,
980 unpacking_alignment,
981 alpha_treatment: pixels.alpha_treatment,
982 y_axis_treatment: pixels.y_axis_treatment,
983 pixel_format: pixels.pixel_format,
984 data: pixels.data.into(),
985 });
986 }
987
988 fn get_gl_extensions(&self) -> String {
989 let (sender, receiver) = webgl_channel().unwrap();
990 self.send_command(WebGLCommand::GetExtensions(sender));
991 receiver.recv().unwrap()
992 }
993
994 pub(crate) fn draw_arrays_instanced(
996 &self,
997 cx: &mut JSContext,
998 mode: u32,
999 first: i32,
1000 count: i32,
1001 primcount: i32,
1002 ) -> WebGLResult<()> {
1003 match mode {
1004 constants::POINTS |
1005 constants::LINE_STRIP |
1006 constants::LINE_LOOP |
1007 constants::LINES |
1008 constants::TRIANGLE_STRIP |
1009 constants::TRIANGLE_FAN |
1010 constants::TRIANGLES => {},
1011 _ => {
1012 return Err(InvalidEnum);
1013 },
1014 }
1015 if first < 0 || count < 0 || primcount < 0 {
1016 return Err(InvalidValue);
1017 }
1018
1019 let current_program = self.current_program.get().ok_or(InvalidOperation)?;
1020
1021 let required_len = if count > 0 {
1022 first
1023 .checked_add(count)
1024 .map(|len| len as u32)
1025 .ok_or(InvalidOperation)?
1026 } else {
1027 0
1028 };
1029
1030 match self.webgl_version() {
1031 WebGLVersion::WebGL1 => self.current_vao(cx).validate_for_draw(
1032 required_len,
1033 primcount as u32,
1034 ¤t_program.active_attribs(),
1035 )?,
1036 WebGLVersion::WebGL2 => self.current_vao_webgl2(cx).validate_for_draw(
1037 required_len,
1038 primcount as u32,
1039 ¤t_program.active_attribs(),
1040 )?,
1041 };
1042
1043 self.validate_framebuffer()?;
1044
1045 if count == 0 || primcount == 0 {
1046 return Ok(());
1047 }
1048
1049 self.send_command(if primcount == 1 {
1050 WebGLCommand::DrawArrays { mode, first, count }
1051 } else {
1052 WebGLCommand::DrawArraysInstanced {
1053 mode,
1054 first,
1055 count,
1056 primcount,
1057 }
1058 });
1059 self.mark_as_dirty();
1060 Ok(())
1061 }
1062
1063 pub(crate) fn draw_elements_instanced(
1065 &self,
1066 cx: &mut JSContext,
1067 mode: u32,
1068 count: i32,
1069 type_: u32,
1070 offset: i64,
1071 primcount: i32,
1072 ) -> WebGLResult<()> {
1073 match mode {
1074 constants::POINTS |
1075 constants::LINE_STRIP |
1076 constants::LINE_LOOP |
1077 constants::LINES |
1078 constants::TRIANGLE_STRIP |
1079 constants::TRIANGLE_FAN |
1080 constants::TRIANGLES => {},
1081 _ => {
1082 return Err(InvalidEnum);
1083 },
1084 }
1085 if count < 0 || offset < 0 || primcount < 0 {
1086 return Err(InvalidValue);
1087 }
1088 let type_size = match type_ {
1089 constants::UNSIGNED_BYTE => 1,
1090 constants::UNSIGNED_SHORT => 2,
1091 constants::UNSIGNED_INT => match self.webgl_version() {
1092 WebGLVersion::WebGL1 if self.extension_manager.is_element_index_uint_enabled() => 4,
1093 WebGLVersion::WebGL2 => 4,
1094 _ => return Err(InvalidEnum),
1095 },
1096 _ => return Err(InvalidEnum),
1097 };
1098 if offset % type_size != 0 {
1099 return Err(InvalidOperation);
1100 }
1101
1102 let current_program = self.current_program.get().ok_or(InvalidOperation)?;
1103 let array_buffer = match self.webgl_version() {
1104 WebGLVersion::WebGL1 => self.current_vao(cx).element_array_buffer().get(),
1105 WebGLVersion::WebGL2 => self.current_vao_webgl2(cx).element_array_buffer().get(),
1106 }
1107 .ok_or(InvalidOperation)?;
1108
1109 if count > 0 && primcount > 0 {
1110 let val = offset as u64 + (count as u64 * type_size as u64);
1112 if val > array_buffer.capacity() as u64 {
1113 return Err(InvalidOperation);
1114 }
1115 }
1116
1117 match self.webgl_version() {
1119 WebGLVersion::WebGL1 => self.current_vao(cx).validate_for_draw(
1120 0,
1121 primcount as u32,
1122 ¤t_program.active_attribs(),
1123 )?,
1124 WebGLVersion::WebGL2 => self.current_vao_webgl2(cx).validate_for_draw(
1125 0,
1126 primcount as u32,
1127 ¤t_program.active_attribs(),
1128 )?,
1129 };
1130
1131 self.validate_framebuffer()?;
1132
1133 if count == 0 || primcount == 0 {
1134 return Ok(());
1135 }
1136
1137 let offset = offset as u32;
1138 self.send_command(if primcount == 1 {
1139 WebGLCommand::DrawElements {
1140 mode,
1141 count,
1142 type_,
1143 offset,
1144 }
1145 } else {
1146 WebGLCommand::DrawElementsInstanced {
1147 mode,
1148 count,
1149 type_,
1150 offset,
1151 primcount,
1152 }
1153 });
1154 self.mark_as_dirty();
1155 Ok(())
1156 }
1157
1158 pub(crate) fn vertex_attrib_divisor(&self, cx: &mut JSContext, index: u32, divisor: u32) {
1159 if index >= self.limits.max_vertex_attribs {
1160 return self.webgl_error(InvalidValue);
1161 }
1162
1163 match self.webgl_version() {
1164 WebGLVersion::WebGL1 => self.current_vao(cx).vertex_attrib_divisor(index, divisor),
1165 WebGLVersion::WebGL2 => self
1166 .current_vao_webgl2(cx)
1167 .vertex_attrib_divisor(index, divisor),
1168 };
1169 self.send_command(WebGLCommand::VertexAttribDivisor { index, divisor });
1170 }
1171
1172 pub(crate) fn array_buffer(&self) -> Option<DomRoot<WebGLBuffer>> {
1173 self.bound_buffer_array.get()
1174 }
1175
1176 pub(crate) fn array_buffer_slot(&self) -> &MutNullableDom<WebGLBuffer> {
1177 &self.bound_buffer_array
1178 }
1179
1180 pub(crate) fn bound_buffer(
1181 &self,
1182 cx: &mut JSContext,
1183 target: u32,
1184 ) -> WebGLResult<Option<DomRoot<WebGLBuffer>>> {
1185 match target {
1186 constants::ARRAY_BUFFER => Ok(self.bound_buffer_array.get()),
1187 constants::ELEMENT_ARRAY_BUFFER => {
1188 Ok(self.current_vao(cx).element_array_buffer().get())
1189 },
1190 _ => Err(WebGLError::InvalidEnum),
1191 }
1192 }
1193
1194 pub(crate) fn buffer_usage(&self, usage: u32) -> WebGLResult<u32> {
1195 match usage {
1196 constants::STREAM_DRAW | constants::STATIC_DRAW | constants::DYNAMIC_DRAW => Ok(usage),
1197 _ => Err(WebGLError::InvalidEnum),
1198 }
1199 }
1200
1201 pub(crate) fn create_vertex_array(
1202 &self,
1203 cx: &mut JSContext,
1204 ) -> Option<DomRoot<WebGLVertexArrayObjectOES>> {
1205 let (sender, receiver) = webgl_channel().unwrap();
1206 self.send_command(WebGLCommand::CreateVertexArray(sender));
1207 receiver
1208 .recv()
1209 .unwrap()
1210 .map(|id| WebGLVertexArrayObjectOES::new(cx, self, Some(id)))
1211 }
1212
1213 pub(crate) fn create_vertex_array_webgl2(
1214 &self,
1215 cx: &mut JSContext,
1216 ) -> Option<DomRoot<WebGLVertexArrayObject>> {
1217 let (sender, receiver) = webgl_channel().unwrap();
1218 self.send_command(WebGLCommand::CreateVertexArray(sender));
1219 receiver
1220 .recv()
1221 .unwrap()
1222 .map(|id| WebGLVertexArrayObject::new(cx, self, Some(id)))
1223 }
1224
1225 pub(crate) fn delete_vertex_array(
1226 &self,
1227 cx: &mut JSContext,
1228 vao: Option<&WebGLVertexArrayObjectOES>,
1229 ) {
1230 if let Some(vao) = vao {
1231 handle_potential_webgl_error!(self, self.validate_ownership(vao), return);
1232 assert!(vao.id().is_some());
1234 if vao.is_deleted() {
1235 return;
1236 }
1237 if vao == &*self.current_vao(cx) {
1238 self.current_vao.set(None);
1241 self.send_command(WebGLCommand::BindVertexArray(None));
1242 }
1243 vao.delete(Operation::Infallible);
1244 }
1245 }
1246
1247 pub(crate) fn delete_vertex_array_webgl2(
1248 &self,
1249 cx: &mut JSContext,
1250 vao: Option<&WebGLVertexArrayObject>,
1251 ) {
1252 if let Some(vao) = vao {
1253 handle_potential_webgl_error!(self, self.validate_ownership(vao), return);
1254 assert!(vao.id().is_some());
1256 if vao.is_deleted() {
1257 return;
1258 }
1259 if vao == &*self.current_vao_webgl2(cx) {
1260 self.current_vao_webgl2.set(None);
1263 self.send_command(WebGLCommand::BindVertexArray(None));
1264 }
1265 vao.delete(Operation::Infallible);
1266 }
1267 }
1268
1269 pub(crate) fn is_vertex_array(&self, vao: Option<&WebGLVertexArrayObjectOES>) -> bool {
1270 vao.is_some_and(|vao| {
1271 assert!(vao.id().is_some());
1273 self.validate_ownership(vao).is_ok() && vao.ever_bound() && !vao.is_deleted()
1274 })
1275 }
1276
1277 pub(crate) fn is_vertex_array_webgl2(&self, vao: Option<&WebGLVertexArrayObject>) -> bool {
1278 vao.is_some_and(|vao| {
1279 assert!(vao.id().is_some());
1281 self.validate_ownership(vao).is_ok() && vao.ever_bound() && !vao.is_deleted()
1282 })
1283 }
1284
1285 pub(crate) fn bind_vertex_array(&self, vao: Option<&WebGLVertexArrayObjectOES>) {
1286 if let Some(vao) = vao {
1287 assert!(vao.id().is_some());
1289 handle_potential_webgl_error!(self, self.validate_ownership(vao), return);
1290 if vao.is_deleted() {
1291 return self.webgl_error(InvalidOperation);
1292 }
1293 vao.set_ever_bound();
1294 }
1295 self.send_command(WebGLCommand::BindVertexArray(vao.and_then(|vao| vao.id())));
1296 self.current_vao.set(vao);
1299 }
1300
1301 pub(crate) fn bind_vertex_array_webgl2(&self, vao: Option<&WebGLVertexArrayObject>) {
1302 if let Some(vao) = vao {
1303 assert!(vao.id().is_some());
1305 handle_potential_webgl_error!(self, self.validate_ownership(vao), return);
1306 if vao.is_deleted() {
1307 return self.webgl_error(InvalidOperation);
1308 }
1309 vao.set_ever_bound();
1310 }
1311 self.send_command(WebGLCommand::BindVertexArray(vao.and_then(|vao| vao.id())));
1312 self.current_vao_webgl2.set(vao);
1315 }
1316
1317 fn validate_blend_mode(&self, mode: u32) -> WebGLResult<()> {
1318 match mode {
1319 constants::FUNC_ADD | constants::FUNC_SUBTRACT | constants::FUNC_REVERSE_SUBTRACT => {
1320 Ok(())
1321 },
1322 EXTBlendMinmaxConstants::MIN_EXT | EXTBlendMinmaxConstants::MAX_EXT
1323 if self.extension_manager.is_blend_minmax_enabled() =>
1324 {
1325 Ok(())
1326 },
1327 _ => Err(InvalidEnum),
1328 }
1329 }
1330
1331 pub(crate) fn initialize_framebuffer(&self, clear_bits: u32) {
1332 if clear_bits == 0 {
1333 return;
1334 }
1335 self.send_command(WebGLCommand::InitializeFramebuffer {
1336 color: clear_bits & constants::COLOR_BUFFER_BIT != 0,
1337 depth: clear_bits & constants::DEPTH_BUFFER_BIT != 0,
1338 stencil: clear_bits & constants::STENCIL_BUFFER_BIT != 0,
1339 });
1340 }
1341
1342 pub(crate) fn extension_manager(&self) -> &WebGLExtensions {
1343 &self.extension_manager
1344 }
1345
1346 pub(crate) fn buffer_data(
1347 &self,
1348 no_gc: &NoGC,
1349 target: u32,
1350 data: Option<ArrayBufferViewOrArrayBuffer>,
1351 usage: u32,
1352 bound_buffer: Option<DomRoot<WebGLBuffer>>,
1353 ) {
1354 let data = handle_potential_webgl_error!(self, data.ok_or(InvalidValue), return);
1355 let bound_buffer =
1356 handle_potential_webgl_error!(self, bound_buffer.ok_or(InvalidOperation), return);
1357
1358 let data = get_buffer_source_slice(&data, no_gc);
1359 handle_potential_webgl_error!(self, bound_buffer.buffer_data(target, data, usage));
1360 }
1361
1362 pub(crate) fn buffer_data_(
1363 &self,
1364 target: u32,
1365 size: i64,
1366 usage: u32,
1367 bound_buffer: Option<DomRoot<WebGLBuffer>>,
1368 ) {
1369 let bound_buffer =
1370 handle_potential_webgl_error!(self, bound_buffer.ok_or(InvalidOperation), return);
1371
1372 if size < 0 {
1373 return self.webgl_error(InvalidValue);
1374 }
1375
1376 let data = vec![0u8; size as usize];
1379 handle_potential_webgl_error!(self, bound_buffer.buffer_data(target, &data, usage));
1380 }
1381
1382 pub(crate) fn buffer_sub_data(
1383 &self,
1384 no_gc: &NoGC,
1385 target: u32,
1386 offset: i64,
1387 data: ArrayBufferViewOrArrayBuffer,
1388 bound_buffer: Option<DomRoot<WebGLBuffer>>,
1389 ) {
1390 let bound_buffer =
1391 handle_potential_webgl_error!(self, bound_buffer.ok_or(InvalidOperation), return);
1392
1393 if offset < 0 {
1394 return self.webgl_error(InvalidValue);
1395 }
1396
1397 let data = get_buffer_source_slice(&data, no_gc);
1398 if (offset as u64) + data.len() as u64 > bound_buffer.capacity() as u64 {
1399 return self.webgl_error(InvalidValue);
1400 }
1401 let (sender, receiver) = generic_channel::channel().unwrap();
1402 self.send_command(WebGLCommand::BufferSubData(
1403 target,
1404 offset as isize,
1405 receiver,
1406 ));
1407 let buffer = GenericSharedMemory::from_bytes(data);
1408 sender.send(buffer).unwrap();
1409 }
1410
1411 pub(crate) fn bind_buffer_maybe(
1412 &self,
1413 slot: &MutNullableDom<WebGLBuffer>,
1414 target: u32,
1415 buffer: Option<&WebGLBuffer>,
1416 ) {
1417 if let Some(buffer) = buffer {
1418 handle_potential_webgl_error!(self, self.validate_ownership(buffer), return);
1419
1420 if buffer.is_marked_for_deletion() {
1421 return self.webgl_error(InvalidOperation);
1422 }
1423 handle_potential_webgl_error!(self, buffer.set_target_maybe(target), return);
1424 buffer.increment_attached_counter();
1425 }
1426
1427 self.send_command(WebGLCommand::BindBuffer(target, buffer.map(|b| b.id())));
1428 if let Some(old) = slot.get() {
1429 old.decrement_attached_counter(Operation::Infallible);
1430 }
1431
1432 slot.set(buffer);
1433 }
1434
1435 pub(crate) fn current_program(&self) -> Option<DomRoot<WebGLProgram>> {
1436 self.current_program.get()
1437 }
1438
1439 pub(crate) fn uniform_check_program(
1440 &self,
1441 program: &WebGLProgram,
1442 location: &WebGLUniformLocation,
1443 ) -> WebGLResult<()> {
1444 self.validate_ownership(program)?;
1445
1446 if program.is_deleted() ||
1447 !program.is_linked() ||
1448 self.context_id() != location.context_id() ||
1449 program.id() != location.program_id() ||
1450 program.link_generation() != location.link_generation()
1451 {
1452 return Err(InvalidOperation);
1453 }
1454
1455 Ok(())
1456 }
1457
1458 fn uniform_vec_section_int(
1459 &self,
1460 vec: Int32ArrayOrLongSequence,
1461 offset: u32,
1462 length: u32,
1463 uniform_size: usize,
1464 uniform_location: &WebGLUniformLocation,
1465 ) -> WebGLResult<Vec<i32>> {
1466 let vec = match vec {
1467 Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec().unwrap_or_default(),
1468 Int32ArrayOrLongSequence::LongSequence(v) => v,
1469 };
1470 self.uniform_vec_section::<i32>(vec, offset, length, uniform_size, uniform_location)
1471 }
1472
1473 fn uniform_vec_section_float(
1474 &self,
1475 vec: Float32ArrayOrUnrestrictedFloatSequence,
1476 offset: u32,
1477 length: u32,
1478 uniform_size: usize,
1479 uniform_location: &WebGLUniformLocation,
1480 ) -> WebGLResult<Vec<f32>> {
1481 let vec = match vec {
1482 Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => {
1483 v.to_vec().unwrap_or_default()
1484 },
1485 Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
1486 };
1487 self.uniform_vec_section::<f32>(vec, offset, length, uniform_size, uniform_location)
1488 }
1489
1490 pub(crate) fn uniform_vec_section<T: Clone>(
1491 &self,
1492 vec: Vec<T>,
1493 offset: u32,
1494 length: u32,
1495 uniform_size: usize,
1496 uniform_location: &WebGLUniformLocation,
1497 ) -> WebGLResult<Vec<T>> {
1498 let offset = offset as usize;
1499 if offset > vec.len() {
1500 return Err(InvalidValue);
1501 }
1502
1503 let length = if length > 0 {
1504 length as usize
1505 } else {
1506 vec.len() - offset
1507 };
1508 if offset + length > vec.len() {
1509 return Err(InvalidValue);
1510 }
1511
1512 let vec = if offset == 0 && length == vec.len() {
1513 vec
1514 } else {
1515 vec[offset..offset + length].to_vec()
1516 };
1517
1518 if vec.len() < uniform_size || vec.len() % uniform_size != 0 {
1519 return Err(InvalidValue);
1520 }
1521 if uniform_location.size().is_none() && vec.len() != uniform_size {
1522 return Err(InvalidOperation);
1523 }
1524
1525 Ok(vec)
1526 }
1527
1528 pub(crate) fn uniform_matrix_section(
1529 &self,
1530 vec: Float32ArrayOrUnrestrictedFloatSequence,
1531 offset: u32,
1532 length: u32,
1533 transpose: bool,
1534 uniform_size: usize,
1535 uniform_location: &WebGLUniformLocation,
1536 ) -> WebGLResult<Vec<f32>> {
1537 let vec = match vec {
1538 Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => {
1539 v.to_vec().unwrap_or_default()
1540 },
1541 Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
1542 };
1543 if transpose {
1544 return Err(InvalidValue);
1545 }
1546 self.uniform_vec_section::<f32>(vec, offset, length, uniform_size, uniform_location)
1547 }
1548
1549 pub(crate) fn get_draw_framebuffer_slot(&self) -> &MutNullableDom<WebGLFramebuffer> {
1550 &self.bound_draw_framebuffer
1551 }
1552
1553 pub(crate) fn get_read_framebuffer_slot(&self) -> &MutNullableDom<WebGLFramebuffer> {
1554 &self.bound_read_framebuffer
1555 }
1556
1557 pub(crate) fn validate_new_framebuffer_binding(
1558 &self,
1559 framebuffer: Option<&WebGLFramebuffer>,
1560 ) -> WebGLResult<()> {
1561 if let Some(fb) = framebuffer {
1562 self.validate_ownership(fb)?;
1563 if fb.is_deleted() {
1564 return Err(InvalidOperation);
1570 }
1571 }
1572 Ok(())
1573 }
1574
1575 pub(crate) fn bind_framebuffer_to(
1576 &self,
1577 target: u32,
1578 framebuffer: Option<&WebGLFramebuffer>,
1579 slot: &MutNullableDom<WebGLFramebuffer>,
1580 ) {
1581 match framebuffer {
1582 Some(framebuffer) => framebuffer.bind(target),
1583 None => {
1584 let cmd =
1586 WebGLCommand::BindFramebuffer(target, WebGLFramebufferBindingRequest::Default);
1587 self.send_command(cmd);
1588 },
1589 }
1590 slot.set(framebuffer);
1591 }
1592
1593 pub(crate) fn renderbuffer_storage(
1594 &self,
1595 target: u32,
1596 samples: i32,
1597 internal_format: u32,
1598 width: i32,
1599 height: i32,
1600 ) {
1601 if target != constants::RENDERBUFFER {
1602 return self.webgl_error(InvalidEnum);
1603 }
1604
1605 let max = self.limits.max_renderbuffer_size;
1606
1607 if samples < 0 || width < 0 || width as u32 > max || height < 0 || height as u32 > max {
1608 return self.webgl_error(InvalidValue);
1609 }
1610
1611 let rb = handle_potential_webgl_error!(
1612 self,
1613 self.bound_renderbuffer.get().ok_or(InvalidOperation),
1614 return
1615 );
1616 handle_potential_webgl_error!(
1617 self,
1618 rb.storage(self.api_type, samples, internal_format, width, height)
1619 );
1620 if let Some(fb) = self.bound_draw_framebuffer.get() {
1621 fb.invalidate_renderbuffer(&rb);
1622 }
1623
1624 }
1626
1627 pub(crate) fn valid_color_attachment_enum(&self, attachment: u32) -> bool {
1628 let last_slot = constants::COLOR_ATTACHMENT0 + self.limits().max_color_attachments - 1;
1629 constants::COLOR_ATTACHMENT0 <= attachment && attachment <= last_slot
1630 }
1631
1632 #[allow(clippy::too_many_arguments)]
1633 pub(crate) fn compressed_tex_image_2d(
1634 &self,
1635 target: u32,
1636 level: i32,
1637 internal_format: u32,
1638 width: i32,
1639 height: i32,
1640 border: i32,
1641 data: &[u8],
1642 ) {
1643 let validator = CompressedTexImage2DValidator::new(
1644 self,
1645 target,
1646 level,
1647 width,
1648 height,
1649 border,
1650 internal_format,
1651 data.len(),
1652 );
1653 let CommonCompressedTexImage2DValidatorResult {
1654 texture,
1655 target,
1656 level,
1657 width,
1658 height,
1659 compression,
1660 } = match validator.validate() {
1661 Ok(result) => result,
1662 Err(_) => return,
1663 };
1664
1665 if texture.is_immutable() {
1666 return self.webgl_error(InvalidOperation);
1667 }
1668
1669 let size = Size2D::new(width, height);
1670 let data = GenericSharedMemory::from_bytes(data);
1671
1672 handle_potential_webgl_error!(
1673 self,
1674 texture.initialize(
1675 target,
1676 size.width,
1677 size.height,
1678 1,
1679 compression.format,
1680 level,
1681 Some(TexDataType::UnsignedByte)
1682 )
1683 );
1684
1685 self.send_command(WebGLCommand::CompressedTexImage2D {
1686 target: target.as_gl_constant(),
1687 level,
1688 internal_format,
1689 size: Size2D::new(width, height),
1690 data: data.into(),
1691 });
1692
1693 if let Some(fb) = self.bound_draw_framebuffer.get() {
1694 fb.invalidate_texture(&texture);
1695 }
1696 }
1697
1698 #[allow(clippy::too_many_arguments)]
1699 pub(crate) fn compressed_tex_sub_image_2d(
1700 &self,
1701 target: u32,
1702 level: i32,
1703 xoffset: i32,
1704 yoffset: i32,
1705 width: i32,
1706 height: i32,
1707 format: u32,
1708 data: &[u8],
1709 ) {
1710 let validator = CompressedTexSubImage2DValidator::new(
1711 self,
1712 target,
1713 level,
1714 xoffset,
1715 yoffset,
1716 width,
1717 height,
1718 format,
1719 data.len(),
1720 );
1721 let CommonCompressedTexImage2DValidatorResult {
1722 texture: _,
1723 target,
1724 level,
1725 width,
1726 height,
1727 ..
1728 } = match validator.validate() {
1729 Ok(result) => result,
1730 Err(_) => return,
1731 };
1732
1733 let data = GenericSharedMemory::from_bytes(data);
1734
1735 self.send_command(WebGLCommand::CompressedTexSubImage2D {
1736 target: target.as_gl_constant(),
1737 level: level as i32,
1738 xoffset,
1739 yoffset,
1740 size: Size2D::new(width, height),
1741 format,
1742 data: data.into(),
1743 });
1744 }
1745
1746 pub(crate) fn uniform1iv(
1747 &self,
1748 location: Option<&WebGLUniformLocation>,
1749 val: Int32ArrayOrLongSequence,
1750 src_offset: u32,
1751 src_length: u32,
1752 ) {
1753 self.with_location(location, |location| {
1754 match location.type_() {
1755 constants::BOOL |
1756 constants::INT |
1757 constants::SAMPLER_2D |
1758 WebGL2RenderingContextConstants::SAMPLER_2D_ARRAY |
1759 WebGL2RenderingContextConstants::SAMPLER_3D |
1760 constants::SAMPLER_CUBE => {},
1761 _ => return Err(InvalidOperation),
1762 }
1763
1764 let val = self.uniform_vec_section_int(val, src_offset, src_length, 1, location)?;
1765
1766 match location.type_() {
1767 constants::SAMPLER_2D |
1768 constants::SAMPLER_CUBE |
1769 WebGL2RenderingContextConstants::SAMPLER_2D_ARRAY |
1770 WebGL2RenderingContextConstants::SAMPLER_3D => {
1771 for &v in val
1772 .iter()
1773 .take(cmp::min(location.size().unwrap_or(1) as usize, val.len()))
1774 {
1775 if v < 0 || v as u32 >= self.limits.max_combined_texture_image_units {
1776 return Err(InvalidValue);
1777 }
1778 }
1779 },
1780 _ => {},
1781 }
1782 self.send_command(WebGLCommand::Uniform1iv(location.id(), val));
1783 Ok(())
1784 });
1785 }
1786
1787 pub(crate) fn uniform1fv(
1788 &self,
1789 location: Option<&WebGLUniformLocation>,
1790 val: Float32ArrayOrUnrestrictedFloatSequence,
1791 src_offset: u32,
1792 src_length: u32,
1793 ) {
1794 self.with_location(location, |location| {
1795 match location.type_() {
1796 constants::BOOL | constants::FLOAT => {},
1797 _ => return Err(InvalidOperation),
1798 }
1799 let val = self.uniform_vec_section_float(val, src_offset, src_length, 1, location)?;
1800 self.send_command(WebGLCommand::Uniform1fv(location.id(), val));
1801 Ok(())
1802 });
1803 }
1804
1805 pub(crate) fn uniform2fv(
1806 &self,
1807 location: Option<&WebGLUniformLocation>,
1808 val: Float32ArrayOrUnrestrictedFloatSequence,
1809 src_offset: u32,
1810 src_length: u32,
1811 ) {
1812 self.with_location(location, |location| {
1813 match location.type_() {
1814 constants::BOOL_VEC2 | constants::FLOAT_VEC2 => {},
1815 _ => return Err(InvalidOperation),
1816 }
1817 let val = self.uniform_vec_section_float(val, src_offset, src_length, 2, location)?;
1818 self.send_command(WebGLCommand::Uniform2fv(location.id(), val));
1819 Ok(())
1820 });
1821 }
1822
1823 pub(crate) fn uniform2iv(
1824 &self,
1825 location: Option<&WebGLUniformLocation>,
1826 val: Int32ArrayOrLongSequence,
1827 src_offset: u32,
1828 src_length: u32,
1829 ) {
1830 self.with_location(location, |location| {
1831 match location.type_() {
1832 constants::BOOL_VEC2 | constants::INT_VEC2 => {},
1833 _ => return Err(InvalidOperation),
1834 }
1835 let val = self.uniform_vec_section_int(val, src_offset, src_length, 2, location)?;
1836 self.send_command(WebGLCommand::Uniform2iv(location.id(), val));
1837 Ok(())
1838 });
1839 }
1840
1841 pub(crate) fn uniform3fv(
1842 &self,
1843 location: Option<&WebGLUniformLocation>,
1844 val: Float32ArrayOrUnrestrictedFloatSequence,
1845 src_offset: u32,
1846 src_length: u32,
1847 ) {
1848 self.with_location(location, |location| {
1849 match location.type_() {
1850 constants::BOOL_VEC3 | constants::FLOAT_VEC3 => {},
1851 _ => return Err(InvalidOperation),
1852 }
1853 let val = self.uniform_vec_section_float(val, src_offset, src_length, 3, location)?;
1854 self.send_command(WebGLCommand::Uniform3fv(location.id(), val));
1855 Ok(())
1856 });
1857 }
1858
1859 pub(crate) fn uniform3iv(
1860 &self,
1861 location: Option<&WebGLUniformLocation>,
1862 val: Int32ArrayOrLongSequence,
1863 src_offset: u32,
1864 src_length: u32,
1865 ) {
1866 self.with_location(location, |location| {
1867 match location.type_() {
1868 constants::BOOL_VEC3 | constants::INT_VEC3 => {},
1869 _ => return Err(InvalidOperation),
1870 }
1871 let val = self.uniform_vec_section_int(val, src_offset, src_length, 3, location)?;
1872 self.send_command(WebGLCommand::Uniform3iv(location.id(), val));
1873 Ok(())
1874 });
1875 }
1876
1877 pub(crate) fn uniform4iv(
1878 &self,
1879 location: Option<&WebGLUniformLocation>,
1880 val: Int32ArrayOrLongSequence,
1881 src_offset: u32,
1882 src_length: u32,
1883 ) {
1884 self.with_location(location, |location| {
1885 match location.type_() {
1886 constants::BOOL_VEC4 | constants::INT_VEC4 => {},
1887 _ => return Err(InvalidOperation),
1888 }
1889 let val = self.uniform_vec_section_int(val, src_offset, src_length, 4, location)?;
1890 self.send_command(WebGLCommand::Uniform4iv(location.id(), val));
1891 Ok(())
1892 });
1893 }
1894
1895 pub(crate) fn uniform4fv(
1896 &self,
1897 location: Option<&WebGLUniformLocation>,
1898 val: Float32ArrayOrUnrestrictedFloatSequence,
1899 src_offset: u32,
1900 src_length: u32,
1901 ) {
1902 self.with_location(location, |location| {
1903 match location.type_() {
1904 constants::BOOL_VEC4 | constants::FLOAT_VEC4 => {},
1905 _ => return Err(InvalidOperation),
1906 }
1907 let val = self.uniform_vec_section_float(val, src_offset, src_length, 4, location)?;
1908 self.send_command(WebGLCommand::Uniform4fv(location.id(), val));
1909 Ok(())
1910 });
1911 }
1912
1913 pub(crate) fn uniform_matrix_2fv(
1914 &self,
1915 location: Option<&WebGLUniformLocation>,
1916 transpose: bool,
1917 val: Float32ArrayOrUnrestrictedFloatSequence,
1918 src_offset: u32,
1919 src_length: u32,
1920 ) {
1921 self.with_location(location, |location| {
1922 match location.type_() {
1923 constants::FLOAT_MAT2 => {},
1924 _ => return Err(InvalidOperation),
1925 }
1926 let val =
1927 self.uniform_matrix_section(val, src_offset, src_length, transpose, 4, location)?;
1928 self.send_command(WebGLCommand::UniformMatrix2fv(location.id(), val));
1929 Ok(())
1930 });
1931 }
1932
1933 pub(crate) fn uniform_matrix_3fv(
1934 &self,
1935 location: Option<&WebGLUniformLocation>,
1936 transpose: bool,
1937 val: Float32ArrayOrUnrestrictedFloatSequence,
1938 src_offset: u32,
1939 src_length: u32,
1940 ) {
1941 self.with_location(location, |location| {
1942 match location.type_() {
1943 constants::FLOAT_MAT3 => {},
1944 _ => return Err(InvalidOperation),
1945 }
1946 let val =
1947 self.uniform_matrix_section(val, src_offset, src_length, transpose, 9, location)?;
1948 self.send_command(WebGLCommand::UniformMatrix3fv(location.id(), val));
1949 Ok(())
1950 });
1951 }
1952
1953 pub(crate) fn uniform_matrix_4fv(
1954 &self,
1955 location: Option<&WebGLUniformLocation>,
1956 transpose: bool,
1957 val: Float32ArrayOrUnrestrictedFloatSequence,
1958 src_offset: u32,
1959 src_length: u32,
1960 ) {
1961 self.with_location(location, |location| {
1962 match location.type_() {
1963 constants::FLOAT_MAT4 => {},
1964 _ => return Err(InvalidOperation),
1965 }
1966 let val =
1967 self.uniform_matrix_section(val, src_offset, src_length, transpose, 16, location)?;
1968 self.send_command(WebGLCommand::UniformMatrix4fv(location.id(), val));
1969 Ok(())
1970 });
1971 }
1972
1973 pub(crate) fn get_buffer_param(
1974 &self,
1975 buffer: Option<DomRoot<WebGLBuffer>>,
1976 parameter: u32,
1977 mut retval: MutableHandleValue,
1978 ) {
1979 let buffer = handle_potential_webgl_error!(
1980 self,
1981 buffer.ok_or(InvalidOperation),
1982 return retval.set(NullValue())
1983 );
1984
1985 retval.set(match parameter {
1986 constants::BUFFER_SIZE => Int32Value(buffer.capacity() as i32),
1987 constants::BUFFER_USAGE => Int32Value(buffer.usage() as i32),
1988 _ => {
1989 self.webgl_error(InvalidEnum);
1990 NullValue()
1991 },
1992 })
1993 }
1994}
1995
1996impl CanvasContext for WebGLRenderingContext {
1997 type ID = WebGLContextId;
1998
1999 fn context_id(&self) -> Self::ID {
2000 self.droppable.webgl_sender.context_id()
2001 }
2002
2003 fn canvas(&self) -> Option<RootedHTMLCanvasElementOrOffscreenCanvas> {
2004 Some(RootedHTMLCanvasElementOrOffscreenCanvas::from(&self.canvas))
2005 }
2006
2007 fn resize(&self) {
2008 let size = self.size().cast();
2009 let (sender, receiver) = webgl_channel().unwrap();
2010 self.droppable
2011 .webgl_sender
2012 .send_resize(size, sender)
2013 .unwrap();
2014 self.size.set(size);
2017 self.reflector_
2018 .update_memory_size(self, size.cast::<usize>().area() * 4);
2019
2020 if let Err(msg) = receiver.recv().unwrap() {
2021 error!("Error resizing WebGLContext: {}", msg);
2022 return;
2023 };
2024
2025 let color = self.current_clear_color.get();
2028 self.send_command(WebGLCommand::ClearColor(color.0, color.1, color.2, color.3));
2029
2030 let rect = self.current_scissor.get();
2035 self.send_command(WebGLCommand::Scissor(rect.0, rect.1, rect.2, rect.3));
2036
2037 if let Some(texture) = self
2042 .textures
2043 .active_texture_slot(constants::TEXTURE_2D, self.webgl_version())
2044 .unwrap()
2045 .get()
2046 {
2047 self.send_command(WebGLCommand::BindTexture(
2048 constants::TEXTURE_2D,
2049 Some(texture.id()),
2050 ));
2051 }
2052
2053 if let Some(fbo) = self.bound_draw_framebuffer.get() {
2057 let id = WebGLFramebufferBindingRequest::Explicit(fbo.id());
2058 self.send_command(WebGLCommand::BindFramebuffer(constants::FRAMEBUFFER, id));
2059 }
2060 }
2061
2062 fn reset_bitmap(&self) {
2063 warn!("The WebGLRenderingContext 'reset_bitmap' is not implemented yet");
2064 }
2065
2066 fn get_image_data(&self) -> Option<Snapshot> {
2073 handle_potential_webgl_error!(self, self.validate_framebuffer(), return None);
2074 let mut size = self.size().cast();
2075
2076 let (fb_width, fb_height) = handle_potential_webgl_error!(
2077 self,
2078 self.get_current_framebuffer_size().ok_or(InvalidOperation),
2079 return None
2080 );
2081 size.width = cmp::min(size.width, fb_width as u32);
2082 size.height = cmp::min(size.height, fb_height as u32);
2083
2084 let (sender, receiver) = generic_channel::channel().unwrap();
2085 self.send_command(WebGLCommand::ReadPixels(
2086 Rect::from_size(size),
2087 constants::RGBA,
2088 constants::UNSIGNED_BYTE,
2089 sender,
2090 ));
2091 let (data, alpha_mode) = receiver.recv().unwrap();
2092 Some(Snapshot::from_vec(
2093 size.cast(),
2094 SnapshotPixelFormat::RGBA,
2095 alpha_mode,
2096 data.to_vec(),
2097 ))
2098 }
2099
2100 fn mark_as_dirty(&self) {
2101 if self.bound_draw_framebuffer.get().is_some() {
2103 return;
2104 }
2105
2106 if self.global().as_window().in_immersive_xr_session() {
2109 return;
2110 }
2111
2112 self.canvas.mark_as_dirty();
2113 }
2114}
2115
2116#[cfg(not(feature = "webgl_backtrace"))]
2117#[inline]
2118pub(crate) fn capture_webgl_backtrace() -> WebGLCommandBacktrace {
2119 WebGLCommandBacktrace {}
2120}
2121
2122#[cfg(feature = "webgl_backtrace")]
2123#[cfg_attr(feature = "webgl_backtrace", expect(unsafe_code))]
2124pub(crate) fn capture_webgl_backtrace() -> WebGLCommandBacktrace {
2125 let bt = Backtrace::new();
2126 unsafe {
2127 #[expect(unsafe_code)]
2129 let mut cx = unsafe { script_bindings::script_runtime::temp_cx() };
2130 capture_stack!(&in(cx) let stack);
2131 WebGLCommandBacktrace {
2132 backtrace: format!("{:?}", bt),
2133 js_backtrace: stack.and_then(|s| s.as_string(None, js::jsapi::StackFormat::Default)),
2134 }
2135 }
2136}
2137
2138impl WebGLRenderingContextMethods<crate::DomTypeHolder> for WebGLRenderingContext {
2139 fn Canvas(&self) -> RootedHTMLCanvasElementOrOffscreenCanvas {
2141 RootedHTMLCanvasElementOrOffscreenCanvas::from(&self.canvas)
2142 }
2143
2144 fn Flush(&self) {
2146 self.send_command(WebGLCommand::Flush);
2147 }
2148
2149 fn Finish(&self) {
2151 let (sender, receiver) = webgl_channel().unwrap();
2152 self.send_command(WebGLCommand::Finish(sender));
2153 receiver.recv().unwrap()
2154 }
2155
2156 fn DrawingBufferWidth(&self) -> i32 {
2158 let (sender, receiver) = webgl_channel().unwrap();
2159 self.send_command(WebGLCommand::DrawingBufferWidth(sender));
2160 receiver.recv().unwrap()
2161 }
2162
2163 fn DrawingBufferHeight(&self) -> i32 {
2165 let (sender, receiver) = webgl_channel().unwrap();
2166 self.send_command(WebGLCommand::DrawingBufferHeight(sender));
2167 receiver.recv().unwrap()
2168 }
2169
2170 fn GetBufferParameter(
2172 &self,
2173 cx: &mut JSContext,
2174 target: u32,
2175 parameter: u32,
2176 mut retval: MutableHandleValue,
2177 ) {
2178 let buffer = handle_potential_webgl_error!(
2179 self,
2180 self.bound_buffer(cx, target),
2181 return retval.set(NullValue())
2182 );
2183 self.get_buffer_param(buffer, parameter, retval)
2184 }
2185
2186 #[expect(unsafe_code)]
2187 fn GetParameter(&self, cx: &mut JSContext, parameter: u32, mut retval: MutableHandleValue) {
2189 if !self
2190 .extension_manager
2191 .is_get_parameter_name_enabled(parameter)
2192 {
2193 self.webgl_error(WebGLError::InvalidEnum);
2194 return retval.set(NullValue());
2195 }
2196
2197 match parameter {
2198 constants::ARRAY_BUFFER_BINDING => {
2199 self.bound_buffer_array.get().safe_to_jsval(cx, retval);
2200 return;
2201 },
2202 constants::CURRENT_PROGRAM => {
2203 self.current_program.get().safe_to_jsval(cx, retval);
2204 return;
2205 },
2206 constants::ELEMENT_ARRAY_BUFFER_BINDING => {
2207 let buffer = self.current_vao(cx).element_array_buffer().get();
2208 buffer.safe_to_jsval(cx, retval);
2209 return;
2210 },
2211 constants::FRAMEBUFFER_BINDING => {
2212 self.bound_draw_framebuffer.get().safe_to_jsval(cx, retval);
2213 return;
2214 },
2215 constants::RENDERBUFFER_BINDING => {
2216 self.bound_renderbuffer.get().safe_to_jsval(cx, retval);
2217 return;
2218 },
2219 constants::TEXTURE_BINDING_2D => {
2220 let texture = self
2221 .textures
2222 .active_texture_slot(constants::TEXTURE_2D, self.webgl_version())
2223 .unwrap()
2224 .get();
2225 texture.safe_to_jsval(cx, retval);
2226 return;
2227 },
2228 WebGL2RenderingContextConstants::TEXTURE_BINDING_2D_ARRAY => {
2229 let texture = self
2230 .textures
2231 .active_texture_slot(
2232 WebGL2RenderingContextConstants::TEXTURE_2D_ARRAY,
2233 self.webgl_version(),
2234 )
2235 .unwrap()
2236 .get();
2237 texture.safe_to_jsval(cx, retval);
2238 return;
2239 },
2240 WebGL2RenderingContextConstants::TEXTURE_BINDING_3D => {
2241 let texture = self
2242 .textures
2243 .active_texture_slot(
2244 WebGL2RenderingContextConstants::TEXTURE_3D,
2245 self.webgl_version(),
2246 )
2247 .unwrap()
2248 .get();
2249 texture.safe_to_jsval(cx, retval);
2250 return;
2251 },
2252 constants::TEXTURE_BINDING_CUBE_MAP => {
2253 let texture = self
2254 .textures
2255 .active_texture_slot(constants::TEXTURE_CUBE_MAP, self.webgl_version())
2256 .unwrap()
2257 .get();
2258 texture.safe_to_jsval(cx, retval);
2259 return;
2260 },
2261 OESVertexArrayObjectConstants::VERTEX_ARRAY_BINDING_OES => {
2262 let vao = self.current_vao.get().filter(|vao| vao.id().is_some());
2263 vao.safe_to_jsval(cx, retval);
2264 return;
2265 },
2266 constants::IMPLEMENTATION_COLOR_READ_FORMAT => {
2272 if self.validate_framebuffer().is_err() {
2273 self.webgl_error(InvalidOperation);
2274 return retval.set(NullValue());
2275 }
2276 return retval.set(Int32Value(constants::RGBA as i32));
2277 },
2278 constants::IMPLEMENTATION_COLOR_READ_TYPE => {
2279 if self.validate_framebuffer().is_err() {
2280 self.webgl_error(InvalidOperation);
2281 return retval.set(NullValue());
2282 }
2283 return retval.set(Int32Value(constants::UNSIGNED_BYTE as i32));
2284 },
2285 constants::COMPRESSED_TEXTURE_FORMATS => unsafe {
2286 let format_ids = self.extension_manager.get_tex_compression_ids();
2287
2288 rooted!(&in(cx) let mut rval = ptr::null_mut::<JSObject>());
2289 Uint32Array::create(
2290 cx.raw_cx(),
2291 CreateWith::Slice(&format_ids),
2292 rval.handle_mut(),
2293 )
2294 .unwrap();
2295 return retval.set(ObjectValue(rval.get()));
2296 },
2297 constants::VERSION => {
2298 "WebGL 1.0".safe_to_jsval(cx, retval);
2299 return;
2300 },
2301 constants::RENDERER | constants::VENDOR => {
2302 "Mozilla/Servo".safe_to_jsval(cx, retval);
2303 return;
2304 },
2305 constants::SHADING_LANGUAGE_VERSION => {
2306 "WebGL GLSL ES 1.0".safe_to_jsval(cx, retval);
2307 return;
2308 },
2309 constants::UNPACK_FLIP_Y_WEBGL => {
2310 let unpack = self.texture_unpacking_settings.get();
2311 retval.set(BooleanValue(unpack.contains(TextureUnpacking::FLIP_Y_AXIS)));
2312 return;
2313 },
2314 constants::UNPACK_PREMULTIPLY_ALPHA_WEBGL => {
2315 let unpack = self.texture_unpacking_settings.get();
2316 retval.set(BooleanValue(
2317 unpack.contains(TextureUnpacking::PREMULTIPLY_ALPHA),
2318 ));
2319 return;
2320 },
2321 constants::PACK_ALIGNMENT => {
2322 retval.set(UInt32Value(self.texture_packing_alignment.get() as u32));
2323 return;
2324 },
2325 constants::UNPACK_ALIGNMENT => {
2326 retval.set(UInt32Value(self.texture_unpacking_alignment.get()));
2327 return;
2328 },
2329 constants::UNPACK_COLORSPACE_CONVERSION_WEBGL => {
2330 let unpack = self.texture_unpacking_settings.get();
2331 retval.set(UInt32Value(
2332 if unpack.contains(TextureUnpacking::CONVERT_COLORSPACE) {
2333 constants::BROWSER_DEFAULT_WEBGL
2334 } else {
2335 constants::NONE
2336 },
2337 ));
2338 return;
2339 },
2340 _ => {},
2341 }
2342
2343 let limit = match parameter {
2346 constants::MAX_VERTEX_ATTRIBS => Some(self.limits.max_vertex_attribs),
2347 constants::MAX_TEXTURE_SIZE => Some(self.limits.max_tex_size),
2348 constants::MAX_CUBE_MAP_TEXTURE_SIZE => Some(self.limits.max_cube_map_tex_size),
2349 constants::MAX_COMBINED_TEXTURE_IMAGE_UNITS => {
2350 Some(self.limits.max_combined_texture_image_units)
2351 },
2352 constants::MAX_FRAGMENT_UNIFORM_VECTORS => {
2353 Some(self.limits.max_fragment_uniform_vectors)
2354 },
2355 constants::MAX_RENDERBUFFER_SIZE => Some(self.limits.max_renderbuffer_size),
2356 constants::MAX_TEXTURE_IMAGE_UNITS => Some(self.limits.max_texture_image_units),
2357 constants::MAX_VARYING_VECTORS => Some(self.limits.max_varying_vectors),
2358 constants::MAX_VERTEX_TEXTURE_IMAGE_UNITS => {
2359 Some(self.limits.max_vertex_texture_image_units)
2360 },
2361 constants::MAX_VERTEX_UNIFORM_VECTORS => Some(self.limits.max_vertex_uniform_vectors),
2362 _ => None,
2363 };
2364 if let Some(limit) = limit {
2365 retval.set(UInt32Value(limit));
2366 return;
2367 }
2368
2369 if let Ok(value) = self.capabilities.is_enabled(parameter) {
2370 retval.set(BooleanValue(value));
2371 return;
2372 }
2373
2374 match handle_potential_webgl_error!(
2375 self,
2376 Parameter::from_u32(parameter),
2377 return retval.set(NullValue())
2378 ) {
2379 Parameter::Bool(param) => {
2380 let (sender, receiver) = webgl_channel().unwrap();
2381 self.send_command(WebGLCommand::GetParameterBool(param, sender));
2382 retval.set(BooleanValue(receiver.recv().unwrap()))
2383 },
2384 Parameter::Bool4(param) => {
2385 let (sender, receiver) = webgl_channel().unwrap();
2386 self.send_command(WebGLCommand::GetParameterBool4(param, sender));
2387 receiver.recv().unwrap().safe_to_jsval(cx, retval);
2388 },
2389 Parameter::Int(param) => {
2390 let (sender, receiver) = webgl_channel().unwrap();
2391 self.send_command(WebGLCommand::GetParameterInt(param, sender));
2392 retval.set(Int32Value(receiver.recv().unwrap()))
2393 },
2394 Parameter::Int2(param) => unsafe {
2395 let (sender, receiver) = webgl_channel().unwrap();
2396 self.send_command(WebGLCommand::GetParameterInt2(param, sender));
2397 rooted!(&in(cx) let mut rval = ptr::null_mut::<JSObject>());
2398 Int32Array::create(
2399 cx.raw_cx(),
2400 CreateWith::Slice(&receiver.recv().unwrap()),
2401 rval.handle_mut(),
2402 )
2403 .unwrap();
2404 retval.set(ObjectValue(rval.get()))
2405 },
2406 Parameter::Int4(param) => unsafe {
2407 let (sender, receiver) = webgl_channel().unwrap();
2408 self.send_command(WebGLCommand::GetParameterInt4(param, sender));
2409 rooted!(&in(cx) let mut rval = ptr::null_mut::<JSObject>());
2410 Int32Array::create(
2411 cx.raw_cx(),
2412 CreateWith::Slice(&receiver.recv().unwrap()),
2413 rval.handle_mut(),
2414 )
2415 .unwrap();
2416 retval.set(ObjectValue(rval.get()))
2417 },
2418 Parameter::Float(param) => {
2419 let (sender, receiver) = webgl_channel().unwrap();
2420 self.send_command(WebGLCommand::GetParameterFloat(param, sender));
2421 retval.set(DoubleValue(receiver.recv().unwrap() as f64))
2422 },
2423 Parameter::Float2(param) => unsafe {
2424 let (sender, receiver) = webgl_channel().unwrap();
2425 self.send_command(WebGLCommand::GetParameterFloat2(param, sender));
2426 rooted!(&in(cx) let mut rval = ptr::null_mut::<JSObject>());
2427 Float32Array::create(
2428 cx.raw_cx(),
2429 CreateWith::Slice(&receiver.recv().unwrap()),
2430 rval.handle_mut(),
2431 )
2432 .unwrap();
2433 retval.set(ObjectValue(rval.get()))
2434 },
2435 Parameter::Float4(param) => unsafe {
2436 let (sender, receiver) = webgl_channel().unwrap();
2437 self.send_command(WebGLCommand::GetParameterFloat4(param, sender));
2438 rooted!(&in(cx) let mut rval = ptr::null_mut::<JSObject>());
2439 Float32Array::create(
2440 cx.raw_cx(),
2441 CreateWith::Slice(&receiver.recv().unwrap()),
2442 rval.handle_mut(),
2443 )
2444 .unwrap();
2445 retval.set(ObjectValue(rval.get()))
2446 },
2447 }
2448 }
2449
2450 fn GetTexParameter(
2452 &self,
2453 _cx: &mut JSContext,
2454 target: u32,
2455 pname: u32,
2456 mut retval: MutableHandleValue,
2457 ) {
2458 let texture_slot = handle_potential_webgl_error!(
2459 self,
2460 self.textures
2461 .active_texture_slot(target, self.webgl_version()),
2462 return retval.set(NullValue())
2463 );
2464 let texture = handle_potential_webgl_error!(
2465 self,
2466 texture_slot.get().ok_or(InvalidOperation),
2467 return retval.set(NullValue())
2468 );
2469
2470 if !self
2471 .extension_manager
2472 .is_get_tex_parameter_name_enabled(pname)
2473 {
2474 self.webgl_error(InvalidEnum);
2475 return retval.set(NullValue());
2476 }
2477
2478 match pname {
2479 constants::TEXTURE_MAG_FILTER => return retval.set(UInt32Value(texture.mag_filter())),
2480 constants::TEXTURE_MIN_FILTER => return retval.set(UInt32Value(texture.min_filter())),
2481 _ => {},
2482 }
2483
2484 let texparam = handle_potential_webgl_error!(
2485 self,
2486 TexParameter::from_u32(pname),
2487 return retval.set(NullValue())
2488 );
2489 if self.webgl_version() < texparam.required_webgl_version() {
2490 self.webgl_error(InvalidEnum);
2491 return retval.set(NullValue());
2492 }
2493
2494 if let Some(value) = texture.maybe_get_tex_parameter(texparam) {
2495 match value {
2496 TexParameterValue::Float(v) => retval.set(DoubleValue(v as f64)),
2497 TexParameterValue::Int(v) => retval.set(Int32Value(v)),
2498 TexParameterValue::Bool(v) => retval.set(BooleanValue(v)),
2499 }
2500 return;
2501 }
2502
2503 match texparam {
2504 TexParameter::Float(param) => {
2505 let (sender, receiver) = webgl_channel().unwrap();
2506 self.send_command(WebGLCommand::GetTexParameterFloat(target, param, sender));
2507 retval.set(DoubleValue(receiver.recv().unwrap() as f64))
2508 },
2509 TexParameter::Int(param) => {
2510 let (sender, receiver) = webgl_channel().unwrap();
2511 self.send_command(WebGLCommand::GetTexParameterInt(target, param, sender));
2512 retval.set(Int32Value(receiver.recv().unwrap()))
2513 },
2514 TexParameter::Bool(param) => {
2515 let (sender, receiver) = webgl_channel().unwrap();
2516 self.send_command(WebGLCommand::GetTexParameterBool(target, param, sender));
2517 retval.set(BooleanValue(receiver.recv().unwrap()))
2518 },
2519 }
2520 }
2521
2522 fn GetError(&self) -> u32 {
2524 let error_code = if let Some(error) = self.last_error.get() {
2525 match error {
2526 WebGLError::InvalidEnum => constants::INVALID_ENUM,
2527 WebGLError::InvalidFramebufferOperation => constants::INVALID_FRAMEBUFFER_OPERATION,
2528 WebGLError::InvalidValue => constants::INVALID_VALUE,
2529 WebGLError::InvalidOperation => constants::INVALID_OPERATION,
2530 WebGLError::OutOfMemory => constants::OUT_OF_MEMORY,
2531 WebGLError::ContextLost => constants::CONTEXT_LOST_WEBGL,
2532 }
2533 } else {
2534 constants::NO_ERROR
2535 };
2536 self.last_error.set(None);
2537 error_code
2538 }
2539
2540 fn GetContextAttributes(&self) -> Option<WebGLContextAttributes> {
2542 let (sender, receiver) = webgl_channel().unwrap();
2543
2544 let backtrace = capture_webgl_backtrace();
2546 if self
2547 .droppable
2548 .webgl_sender
2549 .send(WebGLCommand::GetContextAttributes(sender), backtrace)
2550 .is_err()
2551 {
2552 return None;
2553 }
2554
2555 let attrs = receiver.recv().unwrap();
2556
2557 Some(WebGLContextAttributes {
2558 alpha: attrs.alpha,
2559 antialias: attrs.antialias,
2560 depth: attrs.depth,
2561 failIfMajorPerformanceCaveat: false,
2562 preferLowPowerToHighPerformance: false,
2563 premultipliedAlpha: attrs.premultiplied_alpha,
2564 preserveDrawingBuffer: attrs.preserve_drawing_buffer,
2565 stencil: attrs.stencil,
2566 })
2567 }
2568
2569 fn IsContextLost(&self) -> bool {
2571 false
2572 }
2573
2574 fn GetSupportedExtensions(&self) -> Option<Vec<DOMString>> {
2576 self.extension_manager
2577 .init_once(|| self.get_gl_extensions());
2578 let extensions = self.extension_manager.get_supported_extensions();
2579 Some(
2580 extensions
2581 .iter()
2582 .map(|name| DOMString::from(*name))
2583 .collect(),
2584 )
2585 }
2586
2587 fn GetExtension(
2589 &self,
2590 cx: &mut js::context::JSContext,
2591 name: DOMString,
2592 mut return_value: MutableHandleObject,
2593 ) {
2594 self.extension_manager
2595 .init_once(|| self.get_gl_extensions());
2596 return_value.set(
2597 self.extension_manager
2598 .get_or_init_extension(cx, &name, self)
2599 .map(|nonnull| nonnull.as_ptr())
2600 .unwrap_or(ptr::null_mut()),
2601 );
2602 }
2603
2604 fn ActiveTexture(&self, texture: u32) {
2606 handle_potential_webgl_error!(self, self.textures.set_active_unit_enum(texture), return);
2607 self.send_command(WebGLCommand::ActiveTexture(texture));
2608 }
2609
2610 fn BlendColor(&self, r: f32, g: f32, b: f32, a: f32) {
2612 self.send_command(WebGLCommand::BlendColor(r, g, b, a));
2613 }
2614
2615 fn BlendEquation(&self, mode: u32) {
2617 handle_potential_webgl_error!(self, self.validate_blend_mode(mode), return);
2618 self.send_command(WebGLCommand::BlendEquation(mode))
2619 }
2620
2621 fn BlendEquationSeparate(&self, mode_rgb: u32, mode_alpha: u32) {
2623 handle_potential_webgl_error!(self, self.validate_blend_mode(mode_rgb), return);
2624 handle_potential_webgl_error!(self, self.validate_blend_mode(mode_alpha), return);
2625 self.send_command(WebGLCommand::BlendEquationSeparate(mode_rgb, mode_alpha));
2626 }
2627
2628 fn BlendFunc(&self, src_factor: u32, dest_factor: u32) {
2630 if has_invalid_blend_constants(src_factor, dest_factor) {
2636 return self.webgl_error(InvalidOperation);
2637 }
2638 if has_invalid_blend_constants(dest_factor, src_factor) {
2639 return self.webgl_error(InvalidOperation);
2640 }
2641
2642 self.send_command(WebGLCommand::BlendFunc(src_factor, dest_factor));
2643 }
2644
2645 fn BlendFuncSeparate(&self, src_rgb: u32, dest_rgb: u32, src_alpha: u32, dest_alpha: u32) {
2647 if has_invalid_blend_constants(src_rgb, dest_rgb) {
2653 return self.webgl_error(InvalidOperation);
2654 }
2655 if has_invalid_blend_constants(dest_rgb, src_rgb) {
2656 return self.webgl_error(InvalidOperation);
2657 }
2658
2659 self.send_command(WebGLCommand::BlendFuncSeparate(
2660 src_rgb, dest_rgb, src_alpha, dest_alpha,
2661 ));
2662 }
2663
2664 fn AttachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
2666 handle_potential_webgl_error!(self, self.validate_ownership(program), return);
2667 handle_potential_webgl_error!(self, self.validate_ownership(shader), return);
2668 handle_potential_webgl_error!(self, program.attach_shader(shader));
2669 }
2670
2671 fn DetachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
2673 handle_potential_webgl_error!(self, self.validate_ownership(program), return);
2674 handle_potential_webgl_error!(self, self.validate_ownership(shader), return);
2675 handle_potential_webgl_error!(self, program.detach_shader(shader));
2676 }
2677
2678 fn BindAttribLocation(&self, program: &WebGLProgram, index: u32, name: DOMString) {
2680 handle_potential_webgl_error!(self, self.validate_ownership(program), return);
2681 handle_potential_webgl_error!(self, program.bind_attrib_location(index, name));
2682 }
2683
2684 fn BindBuffer(&self, cx: &mut JSContext, target: u32, buffer: Option<&WebGLBuffer>) {
2686 let current_vao;
2687 let slot = match target {
2688 constants::ARRAY_BUFFER => &self.bound_buffer_array,
2689 constants::ELEMENT_ARRAY_BUFFER => {
2690 current_vao = self.current_vao(cx);
2691 current_vao.element_array_buffer()
2692 },
2693 _ => return self.webgl_error(InvalidEnum),
2694 };
2695 self.bind_buffer_maybe(slot, target, buffer);
2696 }
2697
2698 fn BindFramebuffer(&self, target: u32, framebuffer: Option<&WebGLFramebuffer>) {
2700 handle_potential_webgl_error!(
2701 self,
2702 self.validate_new_framebuffer_binding(framebuffer),
2703 return
2704 );
2705
2706 if target != constants::FRAMEBUFFER {
2707 return self.webgl_error(InvalidEnum);
2708 }
2709
2710 self.bind_framebuffer_to(target, framebuffer, &self.bound_draw_framebuffer)
2711 }
2712
2713 fn BindRenderbuffer(&self, target: u32, renderbuffer: Option<&WebGLRenderbuffer>) {
2715 if let Some(rb) = renderbuffer {
2716 handle_potential_webgl_error!(self, self.validate_ownership(rb), return);
2717 }
2718
2719 if target != constants::RENDERBUFFER {
2720 return self.webgl_error(InvalidEnum);
2721 }
2722
2723 match renderbuffer {
2724 Some(renderbuffer) if !renderbuffer.is_deleted() => {
2728 self.bound_renderbuffer.set(Some(renderbuffer));
2729 renderbuffer.bind(target);
2730 },
2731 _ => {
2732 if renderbuffer.is_some() {
2733 self.webgl_error(InvalidOperation);
2734 }
2735
2736 self.bound_renderbuffer.set(None);
2737 self.send_command(WebGLCommand::BindRenderbuffer(target, None));
2739 },
2740 }
2741 }
2742
2743 fn BindTexture(&self, target: u32, texture: Option<&WebGLTexture>) {
2745 if let Some(texture) = texture {
2746 handle_potential_webgl_error!(self, self.validate_ownership(texture), return);
2747 }
2748
2749 let texture_slot = handle_potential_webgl_error!(
2750 self,
2751 self.textures
2752 .active_texture_slot(target, self.webgl_version()),
2753 return
2754 );
2755
2756 if let Some(texture) = texture {
2757 handle_potential_webgl_error!(self, texture.bind(target), return);
2758 } else {
2759 self.send_command(WebGLCommand::BindTexture(target, None));
2760 }
2761 texture_slot.set(texture);
2762 }
2763
2764 fn GenerateMipmap(&self, target: u32) {
2766 let texture_slot = handle_potential_webgl_error!(
2767 self,
2768 self.textures
2769 .active_texture_slot(target, self.webgl_version()),
2770 return
2771 );
2772 let texture =
2773 handle_potential_webgl_error!(self, texture_slot.get().ok_or(InvalidOperation), return);
2774 handle_potential_webgl_error!(self, texture.generate_mipmap());
2775 }
2776
2777 fn BufferData_(
2779 &self,
2780 cx: &mut JSContext,
2781 target: u32,
2782 data: Option<ArrayBufferViewOrArrayBuffer>,
2783 usage: u32,
2784 ) {
2785 let usage = handle_potential_webgl_error!(self, self.buffer_usage(usage), return);
2786 let bound_buffer =
2787 handle_potential_webgl_error!(self, self.bound_buffer(cx, target), return);
2788 self.buffer_data(cx.no_gc(), target, data, usage, bound_buffer)
2789 }
2790
2791 fn BufferData(&self, cx: &mut JSContext, target: u32, size: i64, usage: u32) {
2793 let usage = handle_potential_webgl_error!(self, self.buffer_usage(usage), return);
2794 let bound_buffer =
2795 handle_potential_webgl_error!(self, self.bound_buffer(cx, target), return);
2796 self.buffer_data_(target, size, usage, bound_buffer)
2797 }
2798
2799 fn BufferSubData(
2801 &self,
2802 cx: &mut JSContext,
2803 target: u32,
2804 offset: i64,
2805 data: ArrayBufferViewOrArrayBuffer,
2806 ) {
2807 let bound_buffer =
2808 handle_potential_webgl_error!(self, self.bound_buffer(cx, target), return);
2809 self.buffer_sub_data(cx.no_gc(), target, offset, data, bound_buffer)
2810 }
2811
2812 fn CompressedTexImage2D(
2814 &self,
2815 no_gc: &NoGC,
2816 target: u32,
2817 level: i32,
2818 internal_format: u32,
2819 width: i32,
2820 height: i32,
2821 border: i32,
2822 data: CustomAutoRooterGuard<ArrayBufferView>,
2823 ) {
2824 let data = data.as_slice_safe(no_gc).unwrap_or(&[]);
2825 self.compressed_tex_image_2d(target, level, internal_format, width, height, border, data)
2826 }
2827
2828 fn CompressedTexSubImage2D(
2830 &self,
2831 no_gc: &NoGC,
2832 target: u32,
2833 level: i32,
2834 xoffset: i32,
2835 yoffset: i32,
2836 width: i32,
2837 height: i32,
2838 format: u32,
2839 data: CustomAutoRooterGuard<ArrayBufferView>,
2840 ) {
2841 let data = data.as_slice_safe(no_gc).unwrap_or(&[]);
2842 self.compressed_tex_sub_image_2d(
2843 target, level, xoffset, yoffset, width, height, format, data,
2844 )
2845 }
2846
2847 fn CopyTexImage2D(
2849 &self,
2850 target: u32,
2851 level: i32,
2852 internal_format: u32,
2853 x: i32,
2854 y: i32,
2855 width: i32,
2856 height: i32,
2857 border: i32,
2858 ) {
2859 handle_potential_webgl_error!(self, self.validate_framebuffer(), return);
2860
2861 let validator = CommonTexImage2DValidator::new(
2862 self,
2863 target,
2864 level,
2865 internal_format,
2866 width,
2867 height,
2868 border,
2869 );
2870 let CommonTexImage2DValidatorResult {
2871 texture,
2872 target,
2873 level,
2874 internal_format,
2875 width,
2876 height,
2877 border,
2878 } = match validator.validate() {
2879 Ok(result) => result,
2880 Err(_) => return,
2881 };
2882
2883 if texture.is_immutable() {
2884 return self.webgl_error(InvalidOperation);
2885 }
2886
2887 let framebuffer_format = match self.bound_draw_framebuffer.get() {
2888 Some(fb) => match fb.attachment(constants::COLOR_ATTACHMENT0) {
2889 Some(WebGLFramebufferAttachmentRoot::Renderbuffer(rb)) => {
2890 TexFormat::from_gl_constant(rb.internal_format())
2891 },
2892 Some(WebGLFramebufferAttachmentRoot::Texture(texture)) => texture
2893 .image_info_for_target(&target, 0)
2894 .map(|info| info.internal_format()),
2895 None => None,
2896 },
2897 None => {
2898 let attrs = self.GetContextAttributes().unwrap();
2899 Some(if attrs.alpha {
2900 TexFormat::RGBA
2901 } else {
2902 TexFormat::RGB
2903 })
2904 },
2905 };
2906
2907 let framebuffer_format = match framebuffer_format {
2908 Some(f) => f,
2909 None => {
2910 self.webgl_error(InvalidOperation);
2911 return;
2912 },
2913 };
2914
2915 match (framebuffer_format, internal_format) {
2916 (a, b) if a == b => (),
2917 (TexFormat::RGBA, TexFormat::RGB) => (),
2918 (TexFormat::RGBA, TexFormat::Alpha) => (),
2919 (TexFormat::RGBA, TexFormat::Luminance) => (),
2920 (TexFormat::RGBA, TexFormat::LuminanceAlpha) => (),
2921 (TexFormat::RGB, TexFormat::Luminance) => (),
2922 _ => {
2923 self.webgl_error(InvalidOperation);
2924 return;
2925 },
2926 }
2927
2928 handle_potential_webgl_error!(
2930 self,
2931 texture.initialize(target, width, height, 1, internal_format, level, None)
2932 );
2933
2934 let msg = WebGLCommand::CopyTexImage2D(
2935 target.as_gl_constant(),
2936 level as i32,
2937 internal_format.as_gl_constant(),
2938 x,
2939 y,
2940 width as i32,
2941 height as i32,
2942 border as i32,
2943 );
2944
2945 self.send_command(msg);
2946
2947 if let Some(framebuffer) = self.bound_draw_framebuffer.get() {
2948 framebuffer.invalidate_texture(&texture);
2949 }
2950 }
2951
2952 fn CopyTexSubImage2D(
2954 &self,
2955 target: u32,
2956 level: i32,
2957 xoffset: i32,
2958 yoffset: i32,
2959 x: i32,
2960 y: i32,
2961 width: i32,
2962 height: i32,
2963 ) {
2964 handle_potential_webgl_error!(self, self.validate_framebuffer(), return);
2965
2966 let validator = CommonTexImage2DValidator::new(
2969 self,
2970 target,
2971 level,
2972 TexFormat::RGBA.as_gl_constant(),
2973 width,
2974 height,
2975 0,
2976 );
2977 let CommonTexImage2DValidatorResult {
2978 texture,
2979 target,
2980 level,
2981 width,
2982 height,
2983 ..
2984 } = match validator.validate() {
2985 Ok(result) => result,
2986 Err(_) => return,
2987 };
2988
2989 let image_info = match texture.image_info_for_target(&target, level) {
2990 Some(info) => info,
2991 None => return self.webgl_error(InvalidOperation),
2992 };
2993
2994 if xoffset < 0 ||
2999 (xoffset as u32 + width) > image_info.width() ||
3000 yoffset < 0 ||
3001 (yoffset as u32 + height) > image_info.height()
3002 {
3003 self.webgl_error(InvalidValue);
3004 return;
3005 }
3006
3007 let msg = WebGLCommand::CopyTexSubImage2D(
3008 target.as_gl_constant(),
3009 level as i32,
3010 xoffset,
3011 yoffset,
3012 x,
3013 y,
3014 width as i32,
3015 height as i32,
3016 );
3017
3018 self.send_command(msg);
3019 }
3020
3021 fn Clear(&self, mask: u32) {
3023 handle_potential_webgl_error!(self, self.validate_framebuffer(), return);
3024 if mask &
3025 !(constants::DEPTH_BUFFER_BIT |
3026 constants::STENCIL_BUFFER_BIT |
3027 constants::COLOR_BUFFER_BIT) !=
3028 0
3029 {
3030 return self.webgl_error(InvalidValue);
3031 }
3032
3033 self.send_command(WebGLCommand::Clear(mask));
3034 self.mark_as_dirty();
3035 }
3036
3037 fn ClearColor(&self, red: f32, green: f32, blue: f32, alpha: f32) {
3039 self.current_clear_color.set((red, green, blue, alpha));
3040 self.send_command(WebGLCommand::ClearColor(red, green, blue, alpha));
3041 }
3042
3043 fn ClearDepth(&self, depth: f32) {
3045 self.send_command(WebGLCommand::ClearDepth(depth))
3046 }
3047
3048 fn ClearStencil(&self, stencil: i32) {
3050 self.send_command(WebGLCommand::ClearStencil(stencil))
3051 }
3052
3053 fn ColorMask(&self, r: bool, g: bool, b: bool, a: bool) {
3055 self.send_command(WebGLCommand::ColorMask(r, g, b, a))
3056 }
3057
3058 fn CullFace(&self, mode: u32) {
3060 match mode {
3061 constants::FRONT | constants::BACK | constants::FRONT_AND_BACK => {
3062 self.send_command(WebGLCommand::CullFace(mode))
3063 },
3064 _ => self.webgl_error(InvalidEnum),
3065 }
3066 }
3067
3068 fn FrontFace(&self, mode: u32) {
3070 match mode {
3071 constants::CW | constants::CCW => self.send_command(WebGLCommand::FrontFace(mode)),
3072 _ => self.webgl_error(InvalidEnum),
3073 }
3074 }
3075 fn DepthFunc(&self, func: u32) {
3077 match func {
3078 constants::NEVER |
3079 constants::LESS |
3080 constants::EQUAL |
3081 constants::LEQUAL |
3082 constants::GREATER |
3083 constants::NOTEQUAL |
3084 constants::GEQUAL |
3085 constants::ALWAYS => self.send_command(WebGLCommand::DepthFunc(func)),
3086 _ => self.webgl_error(InvalidEnum),
3087 }
3088 }
3089
3090 fn DepthMask(&self, flag: bool) {
3092 self.send_command(WebGLCommand::DepthMask(flag))
3093 }
3094
3095 fn DepthRange(&self, near: f32, far: f32) {
3097 if near > far {
3099 return self.webgl_error(InvalidOperation);
3100 }
3101 self.send_command(WebGLCommand::DepthRange(near, far))
3102 }
3103
3104 fn Enable(&self, cap: u32) {
3106 if handle_potential_webgl_error!(self, self.capabilities.set(cap, true), return) {
3107 self.send_command(WebGLCommand::Enable(cap));
3108 }
3109 }
3110
3111 fn Disable(&self, cap: u32) {
3113 if handle_potential_webgl_error!(self, self.capabilities.set(cap, false), return) {
3114 self.send_command(WebGLCommand::Disable(cap));
3115 }
3116 }
3117
3118 fn CompileShader(&self, shader: &WebGLShader) {
3120 handle_potential_webgl_error!(self, self.validate_ownership(shader), return);
3121 handle_potential_webgl_error!(
3122 self,
3123 shader.compile(
3124 self.api_type,
3125 self.webgl_version,
3126 self.glsl_version,
3127 &self.limits,
3128 &self.extension_manager,
3129 )
3130 )
3131 }
3132
3133 fn CreateBuffer(&self, cx: &mut JSContext) -> Option<DomRoot<WebGLBuffer>> {
3135 WebGLBuffer::maybe_new(cx, self)
3136 }
3137
3138 fn CreateFramebuffer(&self, cx: &mut JSContext) -> Option<DomRoot<WebGLFramebuffer>> {
3140 WebGLFramebuffer::maybe_new(cx, self)
3141 }
3142
3143 fn CreateRenderbuffer(&self, cx: &mut JSContext) -> Option<DomRoot<WebGLRenderbuffer>> {
3145 WebGLRenderbuffer::maybe_new(cx, self)
3146 }
3147
3148 fn CreateTexture(&self, cx: &mut JSContext) -> Option<DomRoot<WebGLTexture>> {
3150 WebGLTexture::maybe_new(cx, self)
3151 }
3152
3153 fn CreateProgram(&self, cx: &mut JSContext) -> Option<DomRoot<WebGLProgram>> {
3155 WebGLProgram::maybe_new(cx, self)
3156 }
3157
3158 fn CreateShader(&self, cx: &mut JSContext, shader_type: u32) -> Option<DomRoot<WebGLShader>> {
3160 match shader_type {
3161 constants::VERTEX_SHADER | constants::FRAGMENT_SHADER => {},
3162 _ => {
3163 self.webgl_error(InvalidEnum);
3164 return None;
3165 },
3166 }
3167 WebGLShader::maybe_new(cx, self, shader_type)
3168 }
3169
3170 fn DeleteBuffer(&self, cx: &mut JSContext, buffer: Option<&WebGLBuffer>) {
3172 let buffer = match buffer {
3173 Some(buffer) => buffer,
3174 None => return,
3175 };
3176 handle_potential_webgl_error!(self, self.validate_ownership(buffer), return);
3177 if buffer.is_marked_for_deletion() {
3178 return;
3179 }
3180 self.current_vao(cx).unbind_buffer(buffer);
3181 if self.bound_buffer_array.get().is_some_and(|b| buffer == &*b) {
3182 self.bound_buffer_array.set(None);
3183 buffer.decrement_attached_counter(Operation::Infallible);
3184 }
3185 buffer.mark_for_deletion(Operation::Infallible);
3186 }
3187
3188 fn DeleteFramebuffer(&self, framebuffer: Option<&WebGLFramebuffer>) {
3190 if let Some(framebuffer) = framebuffer {
3191 handle_potential_webgl_error!(self, framebuffer.validate_transparent(), return);
3195 handle_potential_webgl_error!(self, self.validate_ownership(framebuffer), return);
3196 if let Some(bound_object) = self.bound_draw_framebuffer.get() &&
3197 bound_object.id() == framebuffer.id()
3198 {
3199 self.bound_draw_framebuffer.set(None);
3200 self.send_command(WebGLCommand::BindFramebuffer(
3201 framebuffer.target().unwrap(),
3202 WebGLFramebufferBindingRequest::Default,
3203 ));
3204 }
3205 framebuffer.delete(Operation::Infallible)
3206 }
3207 }
3208
3209 fn DeleteRenderbuffer(&self, renderbuffer: Option<&WebGLRenderbuffer>) {
3211 if let Some(renderbuffer) = renderbuffer {
3212 handle_potential_webgl_error!(self, self.validate_ownership(renderbuffer), return);
3213 if let Some(bound_object) = self.bound_renderbuffer.get() &&
3214 bound_object.id() == renderbuffer.id()
3215 {
3216 self.bound_renderbuffer.set(None);
3217 self.send_command(WebGLCommand::BindRenderbuffer(
3218 constants::RENDERBUFFER,
3219 None,
3220 ));
3221 }
3222 renderbuffer.delete(Operation::Infallible)
3223 }
3224 }
3225
3226 fn DeleteTexture(&self, texture: Option<&WebGLTexture>) {
3228 if let Some(texture) = texture {
3229 handle_potential_webgl_error!(self, self.validate_ownership(texture), return);
3230
3231 let mut active_unit_enum = self.textures.active_unit_enum();
3240 for (unit_enum, slot) in self.textures.iter() {
3241 if let Some(target) = slot.unbind(texture) {
3242 if unit_enum != active_unit_enum {
3243 self.send_command(WebGLCommand::ActiveTexture(unit_enum));
3244 active_unit_enum = unit_enum;
3245 }
3246 self.send_command(WebGLCommand::BindTexture(target, None));
3247 }
3248 }
3249
3250 if active_unit_enum != self.textures.active_unit_enum() {
3252 self.send_command(WebGLCommand::ActiveTexture(
3253 self.textures.active_unit_enum(),
3254 ));
3255 }
3256
3257 texture.delete(Operation::Infallible)
3258 }
3259 }
3260
3261 fn DeleteProgram(&self, program: Option<&WebGLProgram>) {
3263 if let Some(program) = program {
3264 handle_potential_webgl_error!(self, self.validate_ownership(program), return);
3265 program.mark_for_deletion(Operation::Infallible)
3266 }
3267 }
3268
3269 fn DeleteShader(&self, shader: Option<&WebGLShader>) {
3271 if let Some(shader) = shader {
3272 handle_potential_webgl_error!(self, self.validate_ownership(shader), return);
3273 shader.mark_for_deletion(Operation::Infallible)
3274 }
3275 }
3276
3277 fn DrawArrays(&self, cx: &mut JSContext, mode: u32, first: i32, count: i32) {
3279 handle_potential_webgl_error!(self, self.draw_arrays_instanced(cx, mode, first, count, 1));
3280 }
3281
3282 fn DrawElements(&self, cx: &mut JSContext, mode: u32, count: i32, type_: u32, offset: i64) {
3284 handle_potential_webgl_error!(
3285 self,
3286 self.draw_elements_instanced(cx, mode, count, type_, offset, 1)
3287 );
3288 }
3289
3290 fn EnableVertexAttribArray(&self, cx: &mut JSContext, attrib_id: u32) {
3292 if attrib_id >= self.limits.max_vertex_attribs {
3293 return self.webgl_error(InvalidValue);
3294 }
3295 match self.webgl_version() {
3296 WebGLVersion::WebGL1 => self
3297 .current_vao(cx)
3298 .enabled_vertex_attrib_array(attrib_id, true),
3299 WebGLVersion::WebGL2 => self
3300 .current_vao_webgl2(cx)
3301 .enabled_vertex_attrib_array(attrib_id, true),
3302 };
3303 self.send_command(WebGLCommand::EnableVertexAttribArray(attrib_id));
3304 }
3305
3306 fn DisableVertexAttribArray(&self, cx: &mut JSContext, attrib_id: u32) {
3308 if attrib_id >= self.limits.max_vertex_attribs {
3309 return self.webgl_error(InvalidValue);
3310 }
3311 match self.webgl_version() {
3312 WebGLVersion::WebGL1 => self
3313 .current_vao(cx)
3314 .enabled_vertex_attrib_array(attrib_id, false),
3315 WebGLVersion::WebGL2 => self
3316 .current_vao_webgl2(cx)
3317 .enabled_vertex_attrib_array(attrib_id, false),
3318 };
3319 self.send_command(WebGLCommand::DisableVertexAttribArray(attrib_id));
3320 }
3321
3322 fn GetActiveUniform(
3324 &self,
3325 cx: &mut JSContext,
3326 program: &WebGLProgram,
3327 index: u32,
3328 ) -> Option<DomRoot<WebGLActiveInfo>> {
3329 handle_potential_webgl_error!(self, self.validate_ownership(program), return None);
3330 match program.get_active_uniform(cx, index) {
3331 Ok(ret) => Some(ret),
3332 Err(e) => {
3333 self.webgl_error(e);
3334 None
3335 },
3336 }
3337 }
3338
3339 fn GetActiveAttrib(
3341 &self,
3342 cx: &mut JSContext,
3343 program: &WebGLProgram,
3344 index: u32,
3345 ) -> Option<DomRoot<WebGLActiveInfo>> {
3346 handle_potential_webgl_error!(self, self.validate_ownership(program), return None);
3347 handle_potential_webgl_error!(self, program.get_active_attrib(cx, index).map(Some), None)
3348 }
3349
3350 fn GetAttribLocation(&self, program: &WebGLProgram, name: DOMString) -> i32 {
3352 handle_potential_webgl_error!(self, self.validate_ownership(program), return -1);
3353 handle_potential_webgl_error!(self, program.get_attrib_location(name), -1)
3354 }
3355
3356 fn GetFramebufferAttachmentParameter(
3358 &self,
3359 cx: &mut JSContext,
3360 target: u32,
3361 attachment: u32,
3362 pname: u32,
3363 mut retval: MutableHandleValue,
3364 ) {
3365 if let Some(fb) = self.bound_draw_framebuffer.get() {
3367 handle_potential_webgl_error!(
3370 self,
3371 fb.validate_transparent(),
3372 return retval.set(NullValue())
3373 );
3374 } else {
3375 self.webgl_error(InvalidOperation);
3376 return retval.set(NullValue());
3377 }
3378
3379 let target_matches = match target {
3381 constants::FRAMEBUFFER => true,
3384 _ => false,
3385 };
3386 let attachment_matches = match attachment {
3387 constants::COLOR_ATTACHMENT0 |
3390 constants::DEPTH_STENCIL_ATTACHMENT |
3391 constants::DEPTH_ATTACHMENT |
3392 constants::STENCIL_ATTACHMENT => true,
3393 _ => false,
3394 };
3395 let pname_matches = match pname {
3396 constants::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
3406 constants::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
3407 constants::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
3408 constants::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL => true,
3409 _ => false,
3410 };
3411
3412 let bound_attachment_matches = match self
3413 .bound_draw_framebuffer
3414 .get()
3415 .unwrap()
3416 .attachment(attachment)
3417 {
3418 Some(attachment_root) => match attachment_root {
3419 WebGLFramebufferAttachmentRoot::Renderbuffer(_) => matches!(
3420 pname,
3421 constants::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
3422 constants::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
3423 ),
3424 WebGLFramebufferAttachmentRoot::Texture(_) => matches!(
3425 pname,
3426 constants::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
3427 constants::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
3428 constants::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
3429 constants::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
3430 ),
3431 },
3432 _ => matches!(pname, constants::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE),
3433 };
3434
3435 if !target_matches || !attachment_matches || !pname_matches || !bound_attachment_matches {
3436 self.webgl_error(InvalidEnum);
3437 return retval.set(NullValue());
3438 }
3439
3440 if pname == constants::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME {
3447 let fb = self.bound_draw_framebuffer.get().unwrap();
3450 if let Some(webgl_attachment) = fb.attachment(attachment) {
3451 match webgl_attachment {
3452 WebGLFramebufferAttachmentRoot::Renderbuffer(rb) => {
3453 rb.safe_to_jsval(cx, retval);
3454 return;
3455 },
3456 WebGLFramebufferAttachmentRoot::Texture(texture) => {
3457 texture.safe_to_jsval(cx, retval);
3458 return;
3459 },
3460 }
3461 }
3462 self.webgl_error(InvalidEnum);
3463 return retval.set(NullValue());
3464 }
3465
3466 let (sender, receiver) = webgl_channel().unwrap();
3467 self.send_command(WebGLCommand::GetFramebufferAttachmentParameter(
3468 target, attachment, pname, sender,
3469 ));
3470
3471 retval.set(Int32Value(receiver.recv().unwrap()))
3472 }
3473
3474 fn GetRenderbufferParameter(
3476 &self,
3477 _cx: &mut JSContext,
3478 target: u32,
3479 pname: u32,
3480 mut retval: MutableHandleValue,
3481 ) {
3482 let target_matches = target == constants::RENDERBUFFER;
3485
3486 let pname_matches = matches!(
3487 pname,
3488 constants::RENDERBUFFER_WIDTH |
3489 constants::RENDERBUFFER_HEIGHT |
3490 constants::RENDERBUFFER_INTERNAL_FORMAT |
3491 constants::RENDERBUFFER_RED_SIZE |
3492 constants::RENDERBUFFER_GREEN_SIZE |
3493 constants::RENDERBUFFER_BLUE_SIZE |
3494 constants::RENDERBUFFER_ALPHA_SIZE |
3495 constants::RENDERBUFFER_DEPTH_SIZE |
3496 constants::RENDERBUFFER_STENCIL_SIZE
3497 );
3498
3499 if !target_matches || !pname_matches {
3500 self.webgl_error(InvalidEnum);
3501 return retval.set(NullValue());
3502 }
3503
3504 if self.bound_renderbuffer.get().is_none() {
3505 self.webgl_error(InvalidOperation);
3506 return retval.set(NullValue());
3507 }
3508
3509 let result = if pname == constants::RENDERBUFFER_INTERNAL_FORMAT {
3510 let rb = self.bound_renderbuffer.get().unwrap();
3511 rb.internal_format() as i32
3512 } else {
3513 let (sender, receiver) = webgl_channel().unwrap();
3514 self.send_command(WebGLCommand::GetRenderbufferParameter(
3515 target, pname, sender,
3516 ));
3517 receiver.recv().unwrap()
3518 };
3519
3520 retval.set(Int32Value(result))
3521 }
3522
3523 fn GetProgramInfoLog(&self, program: &WebGLProgram) -> Option<DOMString> {
3525 handle_potential_webgl_error!(self, self.validate_ownership(program), return None);
3526 match program.get_info_log() {
3527 Ok(value) => Some(DOMString::from(value)),
3528 Err(e) => {
3529 self.webgl_error(e);
3530 None
3531 },
3532 }
3533 }
3534
3535 fn GetProgramParameter(
3537 &self,
3538 _cx: &mut JSContext,
3539 program: &WebGLProgram,
3540 param: u32,
3541 mut retval: MutableHandleValue,
3542 ) {
3543 handle_potential_webgl_error!(
3544 self,
3545 self.validate_ownership(program),
3546 return retval.set(NullValue())
3547 );
3548 if program.is_deleted() {
3549 self.webgl_error(InvalidOperation);
3550 return retval.set(NullValue());
3551 }
3552 retval.set(match param {
3553 constants::DELETE_STATUS => BooleanValue(program.is_marked_for_deletion()),
3554 constants::LINK_STATUS => BooleanValue(program.is_linked()),
3555 constants::VALIDATE_STATUS => {
3556 let (sender, receiver) = webgl_channel().unwrap();
3559 self.send_command(WebGLCommand::GetProgramValidateStatus(program.id(), sender));
3560 BooleanValue(receiver.recv().unwrap())
3561 },
3562 constants::ATTACHED_SHADERS => {
3563 Int32Value(
3565 program
3566 .attached_shaders()
3567 .map(|shaders| shaders.len() as i32)
3568 .unwrap_or(0),
3569 )
3570 },
3571 constants::ACTIVE_ATTRIBUTES => Int32Value(program.active_attribs().len() as i32),
3572 constants::ACTIVE_UNIFORMS => Int32Value(program.active_uniforms().len() as i32),
3573 _ => {
3574 self.webgl_error(InvalidEnum);
3575 NullValue()
3576 },
3577 })
3578 }
3579
3580 fn GetShaderInfoLog(&self, shader: &WebGLShader) -> Option<DOMString> {
3582 handle_potential_webgl_error!(self, self.validate_ownership(shader), return None);
3583 Some(shader.info_log())
3584 }
3585
3586 fn GetShaderParameter(
3588 &self,
3589 _cx: &mut JSContext,
3590 shader: &WebGLShader,
3591 param: u32,
3592 mut retval: MutableHandleValue,
3593 ) {
3594 handle_potential_webgl_error!(
3595 self,
3596 self.validate_ownership(shader),
3597 return retval.set(NullValue())
3598 );
3599 if shader.is_deleted() {
3600 self.webgl_error(InvalidValue);
3601 return retval.set(NullValue());
3602 }
3603 retval.set(match param {
3604 constants::DELETE_STATUS => BooleanValue(shader.is_marked_for_deletion()),
3605 constants::COMPILE_STATUS => BooleanValue(shader.successfully_compiled()),
3606 constants::SHADER_TYPE => UInt32Value(shader.gl_type()),
3607 _ => {
3608 self.webgl_error(InvalidEnum);
3609 NullValue()
3610 },
3611 })
3612 }
3613
3614 fn GetShaderPrecisionFormat(
3616 &self,
3617 cx: &mut JSContext,
3618 shader_type: u32,
3619 precision_type: u32,
3620 ) -> Option<DomRoot<WebGLShaderPrecisionFormat>> {
3621 match shader_type {
3622 constants::FRAGMENT_SHADER | constants::VERTEX_SHADER => (),
3623 _ => {
3624 self.webgl_error(InvalidEnum);
3625 return None;
3626 },
3627 }
3628
3629 match precision_type {
3630 constants::LOW_FLOAT |
3631 constants::MEDIUM_FLOAT |
3632 constants::HIGH_FLOAT |
3633 constants::LOW_INT |
3634 constants::MEDIUM_INT |
3635 constants::HIGH_INT => (),
3636 _ => {
3637 self.webgl_error(InvalidEnum);
3638 return None;
3639 },
3640 }
3641
3642 let (sender, receiver) = webgl_channel().unwrap();
3643 self.send_command(WebGLCommand::GetShaderPrecisionFormat(
3644 shader_type,
3645 precision_type,
3646 sender,
3647 ));
3648
3649 let (range_min, range_max, precision) = receiver.recv().unwrap();
3650 Some(WebGLShaderPrecisionFormat::new(
3651 cx,
3652 self.global().as_window(),
3653 range_min,
3654 range_max,
3655 precision,
3656 ))
3657 }
3658
3659 fn GetUniformLocation(
3661 &self,
3662 cx: &mut JSContext,
3663 program: &WebGLProgram,
3664 name: DOMString,
3665 ) -> Option<DomRoot<WebGLUniformLocation>> {
3666 handle_potential_webgl_error!(self, self.validate_ownership(program), return None);
3667 handle_potential_webgl_error!(self, program.get_uniform_location(cx, name), None)
3668 }
3669
3670 #[expect(unsafe_code)]
3671 fn GetVertexAttrib(
3673 &self,
3674 cx: &mut JSContext,
3675 index: u32,
3676 param: u32,
3677 mut retval: MutableHandleValue,
3678 ) {
3679 let mut get_attrib = |cx: &mut JSContext, data: Ref<'_, VertexAttribData>| {
3680 if param == constants::CURRENT_VERTEX_ATTRIB {
3681 let attrib = self.current_vertex_attribs.borrow()[index as usize];
3682 match attrib {
3683 VertexAttrib::Float(x, y, z, w) => {
3684 let value = [x, y, z, w];
3685 unsafe {
3686 rooted!(&in(cx) let mut result = ptr::null_mut::<JSObject>());
3687 Float32Array::create(
3688 cx.raw_cx(),
3689 CreateWith::Slice(&value),
3690 result.handle_mut(),
3691 )
3692 .unwrap();
3693 return retval.set(ObjectValue(result.get()));
3694 }
3695 },
3696 VertexAttrib::Int(x, y, z, w) => {
3697 let value = [x, y, z, w];
3698 unsafe {
3699 rooted!(&in(cx) let mut result = ptr::null_mut::<JSObject>());
3700 Int32Array::create(
3701 cx.raw_cx(),
3702 CreateWith::Slice(&value),
3703 result.handle_mut(),
3704 )
3705 .unwrap();
3706 return retval.set(ObjectValue(result.get()));
3707 }
3708 },
3709 VertexAttrib::Uint(x, y, z, w) => {
3710 let value = [x, y, z, w];
3711 unsafe {
3712 rooted!(&in(cx) let mut result = ptr::null_mut::<JSObject>());
3713 Uint32Array::create(
3714 cx.raw_cx(),
3715 CreateWith::Slice(&value),
3716 result.handle_mut(),
3717 )
3718 .unwrap();
3719 return retval.set(ObjectValue(result.get()));
3720 }
3721 },
3722 };
3723 }
3724 if !self
3725 .extension_manager
3726 .is_get_vertex_attrib_name_enabled(param)
3727 {
3728 self.webgl_error(WebGLError::InvalidEnum);
3729 return retval.set(NullValue());
3730 }
3731
3732 match param {
3733 constants::VERTEX_ATTRIB_ARRAY_ENABLED => {
3734 retval.set(BooleanValue(data.enabled_as_array))
3735 },
3736 constants::VERTEX_ATTRIB_ARRAY_SIZE => retval.set(Int32Value(data.size as i32)),
3737 constants::VERTEX_ATTRIB_ARRAY_TYPE => retval.set(Int32Value(data.type_ as i32)),
3738 constants::VERTEX_ATTRIB_ARRAY_NORMALIZED => {
3739 retval.set(BooleanValue(data.normalized))
3740 },
3741 constants::VERTEX_ATTRIB_ARRAY_STRIDE => retval.set(Int32Value(data.stride as i32)),
3742 constants::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING => {
3743 if let Some(buffer) = data.buffer() {
3744 buffer.safe_to_jsval(cx, retval.reborrow());
3745 } else {
3746 retval.set(NullValue());
3747 }
3748 },
3749 ANGLEInstancedArraysConstants::VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE => {
3750 retval.set(UInt32Value(data.divisor))
3751 },
3752 _ => {
3753 self.webgl_error(InvalidEnum);
3754 retval.set(NullValue())
3755 },
3756 }
3757 };
3758
3759 match self.webgl_version() {
3760 WebGLVersion::WebGL1 => {
3761 let current_vao = self.current_vao(cx);
3762 let data = handle_potential_webgl_error!(
3763 self,
3764 current_vao.get_vertex_attrib(index).ok_or(InvalidValue),
3765 return retval.set(NullValue())
3766 );
3767 get_attrib(cx, data)
3768 },
3769 WebGLVersion::WebGL2 => {
3770 let current_vao = self.current_vao_webgl2(cx);
3771 let data = handle_potential_webgl_error!(
3772 self,
3773 current_vao.get_vertex_attrib(index).ok_or(InvalidValue),
3774 return retval.set(NullValue())
3775 );
3776 get_attrib(cx, data)
3777 },
3778 }
3779 }
3780
3781 fn GetVertexAttribOffset(&self, cx: &mut JSContext, index: u32, pname: u32) -> i64 {
3783 if pname != constants::VERTEX_ATTRIB_ARRAY_POINTER {
3784 self.webgl_error(InvalidEnum);
3785 return 0;
3786 }
3787 match self.webgl_version() {
3788 WebGLVersion::WebGL1 => {
3789 let current_vao = self.current_vao(cx);
3790 let data = handle_potential_webgl_error!(
3791 self,
3792 current_vao.get_vertex_attrib(index).ok_or(InvalidValue),
3793 return 0
3794 );
3795 data.offset as i64
3796 },
3797 WebGLVersion::WebGL2 => {
3798 let current_vao = self.current_vao_webgl2(cx);
3799 let data = handle_potential_webgl_error!(
3800 self,
3801 current_vao.get_vertex_attrib(index).ok_or(InvalidValue),
3802 return 0
3803 );
3804 data.offset as i64
3805 },
3806 }
3807 }
3808
3809 fn Hint(&self, target: u32, mode: u32) {
3811 if target != constants::GENERATE_MIPMAP_HINT &&
3812 !self.extension_manager.is_hint_target_enabled(target)
3813 {
3814 return self.webgl_error(InvalidEnum);
3815 }
3816
3817 match mode {
3818 constants::FASTEST | constants::NICEST | constants::DONT_CARE => (),
3819
3820 _ => return self.webgl_error(InvalidEnum),
3821 }
3822
3823 self.send_command(WebGLCommand::Hint(target, mode));
3824 }
3825
3826 fn IsBuffer(&self, buffer: Option<&WebGLBuffer>) -> bool {
3828 buffer.is_some_and(|buf| {
3829 self.validate_ownership(buf).is_ok() && buf.target().is_some() && !buf.is_deleted()
3830 })
3831 }
3832
3833 fn IsEnabled(&self, cap: u32) -> bool {
3835 handle_potential_webgl_error!(self, self.capabilities.is_enabled(cap), false)
3836 }
3837
3838 fn IsFramebuffer(&self, frame_buffer: Option<&WebGLFramebuffer>) -> bool {
3840 frame_buffer.is_some_and(|buf| {
3841 self.validate_ownership(buf).is_ok() && buf.target().is_some() && !buf.is_deleted()
3842 })
3843 }
3844
3845 fn IsProgram(&self, program: Option<&WebGLProgram>) -> bool {
3847 program.is_some_and(|p| self.validate_ownership(p).is_ok() && !p.is_deleted())
3848 }
3849
3850 fn IsRenderbuffer(&self, render_buffer: Option<&WebGLRenderbuffer>) -> bool {
3852 render_buffer.is_some_and(|buf| {
3853 self.validate_ownership(buf).is_ok() && buf.ever_bound() && !buf.is_deleted()
3854 })
3855 }
3856
3857 fn IsShader(&self, shader: Option<&WebGLShader>) -> bool {
3859 shader.is_some_and(|s| self.validate_ownership(s).is_ok() && !s.is_deleted())
3860 }
3861
3862 fn IsTexture(&self, texture: Option<&WebGLTexture>) -> bool {
3864 texture.is_some_and(|tex| {
3865 self.validate_ownership(tex).is_ok() && tex.target().is_some() && !tex.is_invalid()
3866 })
3867 }
3868
3869 fn LineWidth(&self, width: f32) {
3871 if width.is_nan() || width <= 0f32 {
3872 return self.webgl_error(InvalidValue);
3873 }
3874
3875 self.send_command(WebGLCommand::LineWidth(width))
3876 }
3877
3878 fn PixelStorei(&self, param_name: u32, param_value: i32) {
3883 let mut texture_settings = self.texture_unpacking_settings.get();
3884 match param_name {
3885 constants::UNPACK_FLIP_Y_WEBGL => {
3886 texture_settings.set(TextureUnpacking::FLIP_Y_AXIS, param_value != 0);
3887 },
3888 constants::UNPACK_PREMULTIPLY_ALPHA_WEBGL => {
3889 texture_settings.set(TextureUnpacking::PREMULTIPLY_ALPHA, param_value != 0);
3890 },
3891 constants::UNPACK_COLORSPACE_CONVERSION_WEBGL => {
3892 let convert = match param_value as u32 {
3893 constants::BROWSER_DEFAULT_WEBGL => true,
3894 constants::NONE => false,
3895 _ => return self.webgl_error(InvalidEnum),
3896 };
3897 texture_settings.set(TextureUnpacking::CONVERT_COLORSPACE, convert);
3898 },
3899 constants::UNPACK_ALIGNMENT => {
3900 match param_value {
3901 1 | 2 | 4 | 8 => (),
3902 _ => return self.webgl_error(InvalidValue),
3903 }
3904 self.texture_unpacking_alignment.set(param_value as u32);
3905 return;
3906 },
3907 constants::PACK_ALIGNMENT => {
3908 match param_value {
3909 1 | 2 | 4 | 8 => (),
3910 _ => return self.webgl_error(InvalidValue),
3911 }
3912 self.texture_packing_alignment.set(param_value as u8);
3916 return;
3917 },
3918 _ => return self.webgl_error(InvalidEnum),
3919 }
3920 self.texture_unpacking_settings.set(texture_settings);
3921 }
3922
3923 fn PolygonOffset(&self, factor: f32, units: f32) {
3925 self.send_command(WebGLCommand::PolygonOffset(factor, units))
3926 }
3927
3928 fn ReadPixels(
3930 &self,
3931 no_gc: &NoGC,
3932 x: i32,
3933 y: i32,
3934 width: i32,
3935 height: i32,
3936 format: u32,
3937 pixel_type: u32,
3938 mut pixels: CustomAutoRooterGuard<Option<ArrayBufferView>>,
3939 ) {
3940 handle_potential_webgl_error!(self, self.validate_framebuffer(), return);
3941
3942 let pixels =
3943 handle_potential_webgl_error!(self, pixels.as_mut().ok_or(InvalidValue), return);
3944
3945 if width < 0 || height < 0 {
3946 return self.webgl_error(InvalidValue);
3947 }
3948
3949 if format != constants::RGBA || pixel_type != constants::UNSIGNED_BYTE {
3950 return self.webgl_error(InvalidOperation);
3951 }
3952
3953 if pixels.get_array_type() != Type::Uint8 {
3954 return self.webgl_error(InvalidOperation);
3955 }
3956
3957 let (fb_width, fb_height) = handle_potential_webgl_error!(
3958 self,
3959 self.get_current_framebuffer_size().ok_or(InvalidOperation),
3960 return
3961 );
3962
3963 if width == 0 || height == 0 {
3964 return;
3965 }
3966
3967 let bytes_per_pixel = 4;
3968
3969 let row_len = handle_potential_webgl_error!(
3970 self,
3971 width.checked_mul(bytes_per_pixel).ok_or(InvalidOperation),
3972 return
3973 );
3974
3975 let pack_alignment = self.texture_packing_alignment.get() as i32;
3976 let dest_padding = match row_len % pack_alignment {
3977 0 => 0,
3978 remainder => pack_alignment - remainder,
3979 };
3980 let dest_stride = row_len + dest_padding;
3981
3982 let full_rows_len = handle_potential_webgl_error!(
3983 self,
3984 dest_stride.checked_mul(height - 1).ok_or(InvalidOperation),
3985 return
3986 );
3987 let required_dest_len = handle_potential_webgl_error!(
3988 self,
3989 full_rows_len.checked_add(row_len).ok_or(InvalidOperation),
3990 return
3991 );
3992
3993 let dest = pixels.as_mut_slice_safe(no_gc).unwrap_or(&mut []);
3994 if dest.len() < required_dest_len as usize {
3995 return self.webgl_error(InvalidOperation);
3996 }
3997
3998 let src_origin = Point2D::new(x, y);
3999 let src_size = Size2D::new(width as u32, height as u32);
4000 let fb_size = Size2D::new(fb_width as u32, fb_height as u32);
4001 let src_rect = match pixels::clip(src_origin, src_size.to_u32(), fb_size.to_u32()) {
4002 Some(rect) => rect,
4003 None => return,
4004 };
4005
4006 let src_rect = src_rect.to_u32();
4010
4011 let mut dest_offset = 0;
4012 if x < 0 {
4013 dest_offset += -x * bytes_per_pixel;
4014 }
4015 if y < 0 {
4016 dest_offset += -y * row_len;
4017 }
4018
4019 let (sender, receiver) = generic_channel::channel().unwrap();
4020 self.send_command(WebGLCommand::ReadPixels(
4021 src_rect, format, pixel_type, sender,
4022 ));
4023 let (src, _) = receiver.recv().unwrap();
4024
4025 let src_row_len = src_rect.size.width as usize * bytes_per_pixel as usize;
4026 for i in 0..src_rect.size.height {
4027 let dest_start = dest_offset as usize + i as usize * dest_stride as usize;
4028 let dest_end = dest_start + src_row_len;
4029 let src_start = i as usize * src_row_len;
4030 let src_end = src_start + src_row_len;
4031 dest[dest_start..dest_end].copy_from_slice(&src[src_start..src_end]);
4032 }
4033 }
4034
4035 fn SampleCoverage(&self, value: f32, invert: bool) {
4037 self.send_command(WebGLCommand::SampleCoverage(value, invert));
4038 }
4039
4040 fn Scissor(&self, x: i32, y: i32, width: i32, height: i32) {
4042 if width < 0 || height < 0 {
4043 return self.webgl_error(InvalidValue);
4044 }
4045
4046 let width = width as u32;
4047 let height = height as u32;
4048
4049 self.current_scissor.set((x, y, width, height));
4050 self.send_command(WebGLCommand::Scissor(x, y, width, height));
4051 }
4052
4053 fn StencilFunc(&self, func: u32, ref_: i32, mask: u32) {
4055 match func {
4056 constants::NEVER |
4057 constants::LESS |
4058 constants::EQUAL |
4059 constants::LEQUAL |
4060 constants::GREATER |
4061 constants::NOTEQUAL |
4062 constants::GEQUAL |
4063 constants::ALWAYS => self.send_command(WebGLCommand::StencilFunc(func, ref_, mask)),
4064 _ => self.webgl_error(InvalidEnum),
4065 }
4066 }
4067
4068 fn StencilFuncSeparate(&self, face: u32, func: u32, ref_: i32, mask: u32) {
4070 match face {
4071 constants::FRONT | constants::BACK | constants::FRONT_AND_BACK => (),
4072 _ => return self.webgl_error(InvalidEnum),
4073 }
4074
4075 match func {
4076 constants::NEVER |
4077 constants::LESS |
4078 constants::EQUAL |
4079 constants::LEQUAL |
4080 constants::GREATER |
4081 constants::NOTEQUAL |
4082 constants::GEQUAL |
4083 constants::ALWAYS => {
4084 self.send_command(WebGLCommand::StencilFuncSeparate(face, func, ref_, mask))
4085 },
4086 _ => self.webgl_error(InvalidEnum),
4087 }
4088 }
4089
4090 fn StencilMask(&self, mask: u32) {
4092 self.send_command(WebGLCommand::StencilMask(mask))
4093 }
4094
4095 fn StencilMaskSeparate(&self, face: u32, mask: u32) {
4097 match face {
4098 constants::FRONT | constants::BACK | constants::FRONT_AND_BACK => {
4099 self.send_command(WebGLCommand::StencilMaskSeparate(face, mask))
4100 },
4101 _ => self.webgl_error(InvalidEnum),
4102 };
4103 }
4104
4105 fn StencilOp(&self, fail: u32, zfail: u32, zpass: u32) {
4107 if self.validate_stencil_actions(fail) &&
4108 self.validate_stencil_actions(zfail) &&
4109 self.validate_stencil_actions(zpass)
4110 {
4111 self.send_command(WebGLCommand::StencilOp(fail, zfail, zpass));
4112 } else {
4113 self.webgl_error(InvalidEnum)
4114 }
4115 }
4116
4117 fn StencilOpSeparate(&self, face: u32, fail: u32, zfail: u32, zpass: u32) {
4119 match face {
4120 constants::FRONT | constants::BACK | constants::FRONT_AND_BACK => (),
4121 _ => return self.webgl_error(InvalidEnum),
4122 }
4123
4124 if self.validate_stencil_actions(fail) &&
4125 self.validate_stencil_actions(zfail) &&
4126 self.validate_stencil_actions(zpass)
4127 {
4128 self.send_command(WebGLCommand::StencilOpSeparate(face, fail, zfail, zpass))
4129 } else {
4130 self.webgl_error(InvalidEnum)
4131 }
4132 }
4133
4134 fn LinkProgram(&self, program: &WebGLProgram) {
4136 handle_potential_webgl_error!(self, self.validate_ownership(program), return);
4137 if program.is_deleted() {
4138 return self.webgl_error(InvalidValue);
4139 }
4140 handle_potential_webgl_error!(self, program.link());
4141 }
4142
4143 fn ShaderSource(&self, shader: &WebGLShader, source: DOMString) {
4145 handle_potential_webgl_error!(self, self.validate_ownership(shader), return);
4146 shader.set_source(source)
4147 }
4148
4149 fn GetShaderSource(&self, shader: &WebGLShader) -> Option<DOMString> {
4151 handle_potential_webgl_error!(self, self.validate_ownership(shader), return None);
4152 Some(shader.source())
4153 }
4154
4155 fn Uniform1f(&self, location: Option<&WebGLUniformLocation>, val: f32) {
4157 self.with_location(location, |location| {
4158 match location.type_() {
4159 constants::BOOL | constants::FLOAT => {},
4160 _ => return Err(InvalidOperation),
4161 }
4162 self.send_command(WebGLCommand::Uniform1f(location.id(), val));
4163 Ok(())
4164 });
4165 }
4166
4167 fn Uniform1i(&self, location: Option<&WebGLUniformLocation>, val: i32) {
4169 self.with_location(location, |location| {
4170 match location.type_() {
4171 constants::BOOL | constants::INT => {},
4172 constants::SAMPLER_2D |
4173 WebGL2RenderingContextConstants::SAMPLER_3D |
4174 WebGL2RenderingContextConstants::SAMPLER_2D_ARRAY |
4175 constants::SAMPLER_CUBE => {
4176 if val < 0 || val as u32 >= self.limits.max_combined_texture_image_units {
4177 return Err(InvalidValue);
4178 }
4179 },
4180 _ => return Err(InvalidOperation),
4181 }
4182 self.send_command(WebGLCommand::Uniform1i(location.id(), val));
4183 Ok(())
4184 });
4185 }
4186
4187 fn Uniform1iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) {
4189 self.uniform1iv(location, val, 0, 0)
4190 }
4191
4192 fn Uniform1fv(
4194 &self,
4195 location: Option<&WebGLUniformLocation>,
4196 val: Float32ArrayOrUnrestrictedFloatSequence,
4197 ) {
4198 self.uniform1fv(location, val, 0, 0)
4199 }
4200
4201 fn Uniform2f(&self, location: Option<&WebGLUniformLocation>, x: f32, y: f32) {
4203 self.with_location(location, |location| {
4204 match location.type_() {
4205 constants::BOOL_VEC2 | constants::FLOAT_VEC2 => {},
4206 _ => return Err(InvalidOperation),
4207 }
4208 self.send_command(WebGLCommand::Uniform2f(location.id(), x, y));
4209 Ok(())
4210 });
4211 }
4212
4213 fn Uniform2fv(
4215 &self,
4216 location: Option<&WebGLUniformLocation>,
4217 val: Float32ArrayOrUnrestrictedFloatSequence,
4218 ) {
4219 self.uniform2fv(location, val, 0, 0)
4220 }
4221
4222 fn Uniform2i(&self, location: Option<&WebGLUniformLocation>, x: i32, y: i32) {
4224 self.with_location(location, |location| {
4225 match location.type_() {
4226 constants::BOOL_VEC2 | constants::INT_VEC2 => {},
4227 _ => return Err(InvalidOperation),
4228 }
4229 self.send_command(WebGLCommand::Uniform2i(location.id(), x, y));
4230 Ok(())
4231 });
4232 }
4233
4234 fn Uniform2iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) {
4236 self.uniform2iv(location, val, 0, 0)
4237 }
4238
4239 fn Uniform3f(&self, location: Option<&WebGLUniformLocation>, x: f32, y: f32, z: f32) {
4241 self.with_location(location, |location| {
4242 match location.type_() {
4243 constants::BOOL_VEC3 | constants::FLOAT_VEC3 => {},
4244 _ => return Err(InvalidOperation),
4245 }
4246 self.send_command(WebGLCommand::Uniform3f(location.id(), x, y, z));
4247 Ok(())
4248 });
4249 }
4250
4251 fn Uniform3fv(
4253 &self,
4254 location: Option<&WebGLUniformLocation>,
4255 val: Float32ArrayOrUnrestrictedFloatSequence,
4256 ) {
4257 self.uniform3fv(location, val, 0, 0)
4258 }
4259
4260 fn Uniform3i(&self, location: Option<&WebGLUniformLocation>, x: i32, y: i32, z: i32) {
4262 self.with_location(location, |location| {
4263 match location.type_() {
4264 constants::BOOL_VEC3 | constants::INT_VEC3 => {},
4265 _ => return Err(InvalidOperation),
4266 }
4267 self.send_command(WebGLCommand::Uniform3i(location.id(), x, y, z));
4268 Ok(())
4269 });
4270 }
4271
4272 fn Uniform3iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) {
4274 self.uniform3iv(location, val, 0, 0)
4275 }
4276
4277 fn Uniform4i(&self, location: Option<&WebGLUniformLocation>, x: i32, y: i32, z: i32, w: i32) {
4279 self.with_location(location, |location| {
4280 match location.type_() {
4281 constants::BOOL_VEC4 | constants::INT_VEC4 => {},
4282 _ => return Err(InvalidOperation),
4283 }
4284 self.send_command(WebGLCommand::Uniform4i(location.id(), x, y, z, w));
4285 Ok(())
4286 });
4287 }
4288
4289 fn Uniform4iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) {
4291 self.uniform4iv(location, val, 0, 0)
4292 }
4293
4294 fn Uniform4f(&self, location: Option<&WebGLUniformLocation>, x: f32, y: f32, z: f32, w: f32) {
4296 self.with_location(location, |location| {
4297 match location.type_() {
4298 constants::BOOL_VEC4 | constants::FLOAT_VEC4 => {},
4299 _ => return Err(InvalidOperation),
4300 }
4301 self.send_command(WebGLCommand::Uniform4f(location.id(), x, y, z, w));
4302 Ok(())
4303 });
4304 }
4305
4306 fn Uniform4fv(
4308 &self,
4309 location: Option<&WebGLUniformLocation>,
4310 val: Float32ArrayOrUnrestrictedFloatSequence,
4311 ) {
4312 self.uniform4fv(location, val, 0, 0)
4313 }
4314
4315 fn UniformMatrix2fv(
4317 &self,
4318 location: Option<&WebGLUniformLocation>,
4319 transpose: bool,
4320 val: Float32ArrayOrUnrestrictedFloatSequence,
4321 ) {
4322 self.uniform_matrix_2fv(location, transpose, val, 0, 0)
4323 }
4324
4325 fn UniformMatrix3fv(
4327 &self,
4328 location: Option<&WebGLUniformLocation>,
4329 transpose: bool,
4330 val: Float32ArrayOrUnrestrictedFloatSequence,
4331 ) {
4332 self.uniform_matrix_3fv(location, transpose, val, 0, 0)
4333 }
4334
4335 fn UniformMatrix4fv(
4337 &self,
4338 location: Option<&WebGLUniformLocation>,
4339 transpose: bool,
4340 val: Float32ArrayOrUnrestrictedFloatSequence,
4341 ) {
4342 self.uniform_matrix_4fv(location, transpose, val, 0, 0)
4343 }
4344
4345 #[expect(unsafe_code)]
4347 fn GetUniform(
4348 &self,
4349 cx: &mut JSContext,
4350 program: &WebGLProgram,
4351 location: &WebGLUniformLocation,
4352 mut rval: MutableHandleValue,
4353 ) {
4354 handle_potential_webgl_error!(
4355 self,
4356 self.uniform_check_program(program, location),
4357 return rval.set(NullValue())
4358 );
4359
4360 let triple = (self, program.id(), location.id());
4361
4362 match location.type_() {
4363 constants::BOOL => rval.set(BooleanValue(uniform_get(
4364 triple,
4365 WebGLCommand::GetUniformBool,
4366 ))),
4367 constants::BOOL_VEC2 => {
4368 uniform_get(triple, WebGLCommand::GetUniformBool2).safe_to_jsval(cx, rval)
4369 },
4370 constants::BOOL_VEC3 => {
4371 uniform_get(triple, WebGLCommand::GetUniformBool3).safe_to_jsval(cx, rval)
4372 },
4373 constants::BOOL_VEC4 => {
4374 uniform_get(triple, WebGLCommand::GetUniformBool4).safe_to_jsval(cx, rval)
4375 },
4376 constants::INT |
4377 constants::SAMPLER_2D |
4378 constants::SAMPLER_CUBE |
4379 WebGL2RenderingContextConstants::SAMPLER_2D_ARRAY |
4380 WebGL2RenderingContextConstants::SAMPLER_3D => {
4381 rval.set(Int32Value(uniform_get(triple, WebGLCommand::GetUniformInt)))
4382 },
4383 constants::INT_VEC2 => unsafe {
4384 uniform_typed::<Int32>(cx, &uniform_get(triple, WebGLCommand::GetUniformInt2), rval)
4385 },
4386 constants::INT_VEC3 => unsafe {
4387 uniform_typed::<Int32>(cx, &uniform_get(triple, WebGLCommand::GetUniformInt3), rval)
4388 },
4389 constants::INT_VEC4 => unsafe {
4390 uniform_typed::<Int32>(cx, &uniform_get(triple, WebGLCommand::GetUniformInt4), rval)
4391 },
4392 constants::FLOAT => rval
4393 .set(DoubleValue(
4394 uniform_get(triple, WebGLCommand::GetUniformFloat) as f64,
4395 )),
4396 constants::FLOAT_VEC2 => unsafe {
4397 uniform_typed::<Float32>(
4398 cx,
4399 &uniform_get(triple, WebGLCommand::GetUniformFloat2),
4400 rval,
4401 )
4402 },
4403 constants::FLOAT_VEC3 => unsafe {
4404 uniform_typed::<Float32>(
4405 cx,
4406 &uniform_get(triple, WebGLCommand::GetUniformFloat3),
4407 rval,
4408 )
4409 },
4410 constants::FLOAT_VEC4 | constants::FLOAT_MAT2 => unsafe {
4411 uniform_typed::<Float32>(
4412 cx,
4413 &uniform_get(triple, WebGLCommand::GetUniformFloat4),
4414 rval,
4415 )
4416 },
4417 constants::FLOAT_MAT3 => unsafe {
4418 uniform_typed::<Float32>(
4419 cx,
4420 &uniform_get(triple, WebGLCommand::GetUniformFloat9),
4421 rval,
4422 )
4423 },
4424 constants::FLOAT_MAT4 => unsafe {
4425 uniform_typed::<Float32>(
4426 cx,
4427 &uniform_get(triple, WebGLCommand::GetUniformFloat16),
4428 rval,
4429 )
4430 },
4431 _ => panic!("wrong uniform type"),
4432 }
4433 }
4434
4435 fn UseProgram(&self, program: Option<&WebGLProgram>) {
4437 if let Some(program) = program {
4438 handle_potential_webgl_error!(self, self.validate_ownership(program), return);
4439 if program.is_deleted() || !program.is_linked() {
4440 return self.webgl_error(InvalidOperation);
4441 }
4442 if program.is_in_use() {
4443 return;
4444 }
4445 program.in_use(true);
4446 }
4447 match self.current_program.get() {
4448 Some(ref current) if program != Some(&**current) => current.in_use(false),
4449 _ => {},
4450 }
4451 self.send_command(WebGLCommand::UseProgram(program.map(|p| p.id())));
4452 self.current_program.set(program);
4453 }
4454
4455 fn ValidateProgram(&self, program: &WebGLProgram) {
4457 handle_potential_webgl_error!(self, self.validate_ownership(program), return);
4458 if let Err(e) = program.validate() {
4459 self.webgl_error(e);
4460 }
4461 }
4462
4463 fn VertexAttrib1f(&self, cx: &mut JSContext, indx: u32, x: f32) {
4465 self.vertex_attrib(cx, indx, x, 0f32, 0f32, 1f32)
4466 }
4467
4468 fn VertexAttrib1fv(
4470 &self,
4471 cx: &mut JSContext,
4472 indx: u32,
4473 v: Float32ArrayOrUnrestrictedFloatSequence,
4474 ) {
4475 let values = match v {
4476 Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => {
4477 v.to_vec().unwrap_or_default()
4478 },
4479 Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
4480 };
4481 if values.is_empty() {
4482 return self.webgl_error(InvalidValue);
4484 }
4485 self.vertex_attrib(cx, indx, values[0], 0f32, 0f32, 1f32);
4486 }
4487
4488 fn VertexAttrib2f(&self, cx: &mut JSContext, indx: u32, x: f32, y: f32) {
4490 self.vertex_attrib(cx, indx, x, y, 0f32, 1f32)
4491 }
4492
4493 fn VertexAttrib2fv(
4495 &self,
4496 cx: &mut JSContext,
4497 indx: u32,
4498 v: Float32ArrayOrUnrestrictedFloatSequence,
4499 ) {
4500 let values = match v {
4501 Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => {
4502 v.to_vec().unwrap_or_default()
4503 },
4504 Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
4505 };
4506 if values.len() < 2 {
4507 return self.webgl_error(InvalidValue);
4509 }
4510 self.vertex_attrib(cx, indx, values[0], values[1], 0f32, 1f32);
4511 }
4512
4513 fn VertexAttrib3f(&self, cx: &mut JSContext, indx: u32, x: f32, y: f32, z: f32) {
4515 self.vertex_attrib(cx, indx, x, y, z, 1f32)
4516 }
4517
4518 fn VertexAttrib3fv(
4520 &self,
4521 cx: &mut JSContext,
4522 indx: u32,
4523 v: Float32ArrayOrUnrestrictedFloatSequence,
4524 ) {
4525 let values = match v {
4526 Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => {
4527 v.to_vec().unwrap_or_default()
4528 },
4529 Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
4530 };
4531 if values.len() < 3 {
4532 return self.webgl_error(InvalidValue);
4534 }
4535 self.vertex_attrib(cx, indx, values[0], values[1], values[2], 1f32);
4536 }
4537
4538 fn VertexAttrib4f(&self, cx: &mut JSContext, indx: u32, x: f32, y: f32, z: f32, w: f32) {
4540 self.vertex_attrib(cx, indx, x, y, z, w)
4541 }
4542
4543 fn VertexAttrib4fv(
4545 &self,
4546 cx: &mut JSContext,
4547 indx: u32,
4548 v: Float32ArrayOrUnrestrictedFloatSequence,
4549 ) {
4550 let values = match v {
4551 Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => {
4552 v.to_vec().unwrap_or_default()
4553 },
4554 Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
4555 };
4556 if values.len() < 4 {
4557 return self.webgl_error(InvalidValue);
4559 }
4560 self.vertex_attrib(cx, indx, values[0], values[1], values[2], values[3]);
4561 }
4562
4563 fn VertexAttribPointer(
4565 &self,
4566 cx: &mut JSContext,
4567 index: u32,
4568 size: i32,
4569 type_: u32,
4570 normalized: bool,
4571 stride: i32,
4572 offset: i64,
4573 ) {
4574 let res = match self.webgl_version() {
4575 WebGLVersion::WebGL1 => self
4576 .current_vao(cx)
4577 .vertex_attrib_pointer(index, size, type_, normalized, stride, offset),
4578 WebGLVersion::WebGL2 => self
4579 .current_vao_webgl2(cx)
4580 .vertex_attrib_pointer(index, size, type_, normalized, stride, offset),
4581 };
4582 handle_potential_webgl_error!(self, res);
4583 }
4584
4585 fn Viewport(&self, x: i32, y: i32, width: i32, height: i32) {
4587 if width < 0 || height < 0 {
4588 return self.webgl_error(InvalidValue);
4589 }
4590
4591 self.send_command(WebGLCommand::SetViewport(x, y, width, height))
4592 }
4593
4594 fn TexImage2D(
4596 &self,
4597 no_gc: &NoGC,
4598 target: u32,
4599 level: i32,
4600 internal_format: i32,
4601 width: i32,
4602 height: i32,
4603 border: i32,
4604 format: u32,
4605 data_type: u32,
4606 pixels: CustomAutoRooterGuard<Option<ArrayBufferView>>,
4607 ) -> ErrorResult {
4608 if !self.extension_manager.is_tex_type_enabled(data_type) {
4609 self.webgl_error(InvalidEnum);
4610 return Ok(());
4611 }
4612
4613 let validator = TexImage2DValidator::new(
4614 self,
4615 target,
4616 level,
4617 internal_format as u32,
4618 width,
4619 height,
4620 border,
4621 format,
4622 data_type,
4623 );
4624
4625 let TexImage2DValidatorResult {
4626 texture,
4627 target,
4628 width,
4629 height,
4630 level,
4631 border,
4632 internal_format,
4633 format,
4634 data_type,
4635 } = match validator.validate() {
4636 Ok(result) => result,
4637 Err(_) => return Ok(()), };
4639
4640 if !internal_format.compatible_data_types().contains(&data_type) {
4641 return {
4642 self.webgl_error(InvalidOperation);
4643 Ok(())
4644 };
4645 }
4646 if texture.is_immutable() {
4647 return {
4648 self.webgl_error(InvalidOperation);
4649 Ok(())
4650 };
4651 }
4652
4653 let unpacking_alignment = self.texture_unpacking_alignment.get();
4654
4655 let expected_byte_length = match self.validate_tex_image_2d_data(
4656 width,
4657 height,
4658 format,
4659 data_type,
4660 unpacking_alignment,
4661 pixels.as_ref(),
4662 ) {
4663 Ok(byte_length) => byte_length,
4664 Err(()) => return Ok(()),
4665 };
4666
4667 let buff = match *pixels {
4670 None => GenericSharedMemory::from_byte(0, expected_byte_length as usize),
4671 Some(ref data) => {
4672 GenericSharedMemory::from_bytes(data.as_slice_safe(no_gc).unwrap_or_default())
4673 },
4674 };
4675
4676 if buff.len() < expected_byte_length as usize {
4683 return {
4684 self.webgl_error(InvalidOperation);
4685 Ok(())
4686 };
4687 }
4688
4689 let size = Size2D::new(width, height);
4690
4691 if !self.validate_filterable_texture(
4692 &texture,
4693 target,
4694 level,
4695 internal_format,
4696 size,
4697 data_type,
4698 ) {
4699 return Ok(());
4702 }
4703
4704 let size = Size2D::new(width, height);
4705
4706 let (alpha_treatment, y_axis_treatment) =
4707 self.get_current_unpack_state(Alpha::NotPremultiplied);
4708
4709 self.tex_image_2d(
4710 &texture,
4711 target,
4712 data_type,
4713 internal_format,
4714 format,
4715 level,
4716 border,
4717 unpacking_alignment,
4718 size,
4719 TexSource::Pixels(TexPixels::from_array(
4720 buff,
4721 size,
4722 alpha_treatment,
4723 y_axis_treatment,
4724 )),
4725 );
4726
4727 Ok(())
4728 }
4729
4730 fn TexImage2D_(
4732 &self,
4733 no_gc: &NoGC,
4734 target: u32,
4735 level: i32,
4736 internal_format: i32,
4737 format: u32,
4738 data_type: u32,
4739 source: TexImageSource,
4740 ) -> ErrorResult {
4741 if !self.extension_manager.is_tex_type_enabled(data_type) {
4742 self.webgl_error(InvalidEnum);
4743 return Ok(());
4744 }
4745
4746 let pixels = match self.get_image_pixels(no_gc, source)? {
4747 Some(pixels) => pixels,
4748 None => return Ok(()),
4749 };
4750
4751 let validator = TexImage2DValidator::new(
4752 self,
4753 target,
4754 level,
4755 internal_format as u32,
4756 pixels.size().width as i32,
4757 pixels.size().height as i32,
4758 0,
4759 format,
4760 data_type,
4761 );
4762
4763 let TexImage2DValidatorResult {
4764 texture,
4765 target,
4766 level,
4767 border,
4768 internal_format,
4769 format,
4770 data_type,
4771 ..
4772 } = match validator.validate() {
4773 Ok(result) => result,
4774 Err(_) => return Ok(()), };
4776
4777 if !internal_format.compatible_data_types().contains(&data_type) {
4778 return {
4779 self.webgl_error(InvalidOperation);
4780 Ok(())
4781 };
4782 }
4783 if texture.is_immutable() {
4784 return {
4785 self.webgl_error(InvalidOperation);
4786 Ok(())
4787 };
4788 }
4789
4790 if !self.validate_filterable_texture(
4791 &texture,
4792 target,
4793 level,
4794 internal_format,
4795 pixels.size(),
4796 data_type,
4797 ) {
4798 return Ok(());
4801 }
4802
4803 self.tex_image_2d(
4804 &texture,
4805 target,
4806 data_type,
4807 internal_format,
4808 format,
4809 level,
4810 border,
4811 1,
4812 pixels.size(),
4813 TexSource::Pixels(pixels),
4814 );
4815 Ok(())
4816 }
4817
4818 fn TexSubImage2D(
4820 &self,
4821 no_gc: &NoGC,
4822 target: u32,
4823 level: i32,
4824 xoffset: i32,
4825 yoffset: i32,
4826 width: i32,
4827 height: i32,
4828 format: u32,
4829 data_type: u32,
4830 pixels: CustomAutoRooterGuard<Option<ArrayBufferView>>,
4831 ) -> ErrorResult {
4832 let validator = TexImage2DValidator::new(
4833 self, target, level, format, width, height, 0, format, data_type,
4834 );
4835 let TexImage2DValidatorResult {
4836 texture,
4837 target,
4838 width,
4839 height,
4840 level,
4841 format,
4842 data_type,
4843 ..
4844 } = match validator.validate() {
4845 Ok(result) => result,
4846 Err(_) => return Ok(()), };
4848
4849 let unpacking_alignment = self.texture_unpacking_alignment.get();
4850
4851 let expected_byte_length = match self.validate_tex_image_2d_data(
4852 width,
4853 height,
4854 format,
4855 data_type,
4856 unpacking_alignment,
4857 pixels.as_ref(),
4858 ) {
4859 Ok(byte_length) => byte_length,
4860 Err(()) => return Ok(()),
4861 };
4862
4863 let buff = handle_potential_webgl_error!(
4864 self,
4865 pixels
4866 .as_ref()
4867 .map(|p| GenericSharedMemory::from_bytes(p.as_slice_safe(no_gc).unwrap_or(&[])))
4868 .ok_or(InvalidValue),
4869 return Ok(())
4870 );
4871
4872 if buff.len() < expected_byte_length as usize {
4879 return {
4880 self.webgl_error(InvalidOperation);
4881 Ok(())
4882 };
4883 }
4884
4885 let (alpha_treatment, y_axis_treatment) =
4886 self.get_current_unpack_state(Alpha::NotPremultiplied);
4887
4888 self.tex_sub_image_2d(
4889 texture,
4890 target,
4891 level,
4892 xoffset,
4893 yoffset,
4894 format,
4895 data_type,
4896 unpacking_alignment,
4897 TexPixels::from_array(
4898 buff,
4899 Size2D::new(width, height),
4900 alpha_treatment,
4901 y_axis_treatment,
4902 ),
4903 );
4904 Ok(())
4905 }
4906
4907 fn TexSubImage2D_(
4909 &self,
4910 no_gc: &NoGC,
4911 target: u32,
4912 level: i32,
4913 xoffset: i32,
4914 yoffset: i32,
4915 format: u32,
4916 data_type: u32,
4917 source: TexImageSource,
4918 ) -> ErrorResult {
4919 let pixels = match self.get_image_pixels(no_gc, source)? {
4920 Some(pixels) => pixels,
4921 None => return Ok(()),
4922 };
4923
4924 let validator = TexImage2DValidator::new(
4925 self,
4926 target,
4927 level,
4928 format,
4929 pixels.size().width as i32,
4930 pixels.size().height as i32,
4931 0,
4932 format,
4933 data_type,
4934 );
4935 let TexImage2DValidatorResult {
4936 texture,
4937 target,
4938 level,
4939 format,
4940 data_type,
4941 ..
4942 } = match validator.validate() {
4943 Ok(result) => result,
4944 Err(_) => return Ok(()), };
4946
4947 self.tex_sub_image_2d(
4948 texture, target, level, xoffset, yoffset, format, data_type, 1, pixels,
4949 );
4950 Ok(())
4951 }
4952
4953 fn TexParameterf(&self, target: u32, name: u32, value: f32) {
4955 self.tex_parameter(target, name, TexParameterValue::Float(value))
4956 }
4957
4958 fn TexParameteri(&self, target: u32, name: u32, value: i32) {
4960 self.tex_parameter(target, name, TexParameterValue::Int(value))
4961 }
4962
4963 fn CheckFramebufferStatus(&self, target: u32) -> u32 {
4965 if target != constants::FRAMEBUFFER {
4971 self.webgl_error(InvalidEnum);
4972 return 0;
4973 }
4974
4975 match self.bound_draw_framebuffer.get() {
4976 Some(fb) => fb.check_status(),
4977 None => constants::FRAMEBUFFER_COMPLETE,
4978 }
4979 }
4980
4981 fn RenderbufferStorage(&self, target: u32, internal_format: u32, width: i32, height: i32) {
4983 self.renderbuffer_storage(target, 0, internal_format, width, height)
4984 }
4985
4986 fn FramebufferRenderbuffer(
4988 &self,
4989 target: u32,
4990 attachment: u32,
4991 renderbuffertarget: u32,
4992 rb: Option<&WebGLRenderbuffer>,
4993 ) {
4994 if let Some(rb) = rb {
4995 handle_potential_webgl_error!(self, self.validate_ownership(rb), return);
4996 }
4997
4998 if target != constants::FRAMEBUFFER || renderbuffertarget != constants::RENDERBUFFER {
4999 return self.webgl_error(InvalidEnum);
5000 }
5001
5002 match self.bound_draw_framebuffer.get() {
5003 Some(fb) => handle_potential_webgl_error!(self, fb.renderbuffer(attachment, rb)),
5004 None => self.webgl_error(InvalidOperation),
5005 };
5006 }
5007
5008 fn FramebufferTexture2D(
5010 &self,
5011 target: u32,
5012 attachment: u32,
5013 textarget: u32,
5014 texture: Option<&WebGLTexture>,
5015 level: i32,
5016 ) {
5017 if let Some(texture) = texture {
5018 handle_potential_webgl_error!(self, self.validate_ownership(texture), return);
5019 }
5020
5021 if target != constants::FRAMEBUFFER {
5022 return self.webgl_error(InvalidEnum);
5023 }
5024
5025 if level != 0 {
5031 return self.webgl_error(InvalidValue);
5032 }
5033
5034 match self.bound_draw_framebuffer.get() {
5035 Some(fb) => handle_potential_webgl_error!(
5036 self,
5037 fb.texture2d(attachment, textarget, texture, level)
5038 ),
5039 None => self.webgl_error(InvalidOperation),
5040 };
5041 }
5042
5043 fn GetAttachedShaders(&self, program: &WebGLProgram) -> Option<Vec<DomRoot<WebGLShader>>> {
5045 handle_potential_webgl_error!(self, self.validate_ownership(program), return None);
5046 handle_potential_webgl_error!(self, program.attached_shaders().map(Some), None)
5047 }
5048
5049 #[cfg(feature = "webxr")]
5051 fn MakeXRCompatible(&self, cx: &mut js::context::JSContext) -> Rc<Promise> {
5052 Promise::new_resolved(cx, &self.global(), ())
5054 }
5055}
5056
5057#[derive(Default, JSTraceable, MallocSizeOf)]
5058struct Capabilities {
5059 value: Cell<CapFlags>,
5060}
5061
5062impl Capabilities {
5063 fn set(&self, cap: u32, set: bool) -> WebGLResult<bool> {
5064 let cap = CapFlags::from_enum(cap)?;
5065 let mut value = self.value.get();
5066 if value.contains(cap) == set {
5067 return Ok(false);
5068 }
5069 value.set(cap, set);
5070 self.value.set(value);
5071 Ok(true)
5072 }
5073
5074 fn is_enabled(&self, cap: u32) -> WebGLResult<bool> {
5075 Ok(self.value.get().contains(CapFlags::from_enum(cap)?))
5076 }
5077}
5078
5079impl Default for CapFlags {
5080 fn default() -> Self {
5081 CapFlags::DITHER
5082 }
5083}
5084
5085macro_rules! capabilities {
5086 ($name:ident, $next:ident, $($rest:ident,)*) => {
5087 capabilities!($name, $next, $($rest,)* [$name = 1;]);
5088 };
5089 ($prev:ident, $name:ident, $($rest:ident,)* [$($tt:tt)*]) => {
5090 capabilities!($name, $($rest,)* [$($tt)* $name = Self::$prev.bits() << 1;]);
5091 };
5092 ($prev:ident, [$($name:ident = $value:expr;)*]) => {
5093 #[derive(Clone, Copy, JSTraceable, MallocSizeOf)]
5094 pub(crate) struct CapFlags(u16);
5095
5096 bitflags! {
5097 impl CapFlags: u16 {
5098 $(const $name = $value;)*
5099 }
5100 }
5101
5102 impl CapFlags {
5103 fn from_enum(cap: u32) -> WebGLResult<Self> {
5104 match cap {
5105 $(constants::$name => Ok(Self::$name),)*
5106 _ => Err(InvalidEnum),
5107 }
5108 }
5109 }
5110 };
5111}
5112
5113capabilities! {
5114 BLEND,
5115 CULL_FACE,
5116 DEPTH_TEST,
5117 DITHER,
5118 POLYGON_OFFSET_FILL,
5119 SAMPLE_ALPHA_TO_COVERAGE,
5120 SAMPLE_COVERAGE,
5121 SCISSOR_TEST,
5122 STENCIL_TEST,
5123}
5124
5125#[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)]
5126#[derive(JSTraceable, MallocSizeOf)]
5127pub(crate) struct Textures {
5128 active_unit: Cell<u32>,
5129 units: Box<[TextureUnit]>,
5130}
5131
5132impl Textures {
5133 fn new(max_combined_textures: u32) -> Self {
5134 Self {
5135 active_unit: Default::default(),
5136 units: (0..max_combined_textures)
5137 .map(|_| Default::default())
5138 .collect::<Vec<_>>()
5139 .into(),
5140 }
5141 }
5142
5143 pub(crate) fn active_unit_enum(&self) -> u32 {
5144 self.active_unit.get() + constants::TEXTURE0
5145 }
5146
5147 fn set_active_unit_enum(&self, index: u32) -> WebGLResult<()> {
5148 if (constants::TEXTURE0..constants::TEXTURE0 + self.units.len() as u32).contains(&index) {
5149 self.active_unit.set(index - constants::TEXTURE0);
5150 Ok(())
5151 } else {
5152 Err(InvalidEnum)
5153 }
5154 }
5155
5156 pub(crate) fn active_texture_slot(
5157 &self,
5158 target: u32,
5159 webgl_version: WebGLVersion,
5160 ) -> WebGLResult<&MutNullableDom<WebGLTexture>> {
5161 let active_unit = self.active_unit();
5162 let is_webgl2 = webgl_version == WebGLVersion::WebGL2;
5163 match target {
5164 constants::TEXTURE_2D => Ok(&active_unit.tex_2d),
5165 constants::TEXTURE_CUBE_MAP => Ok(&active_unit.tex_cube_map),
5166 WebGL2RenderingContextConstants::TEXTURE_2D_ARRAY if is_webgl2 => {
5167 Ok(&active_unit.tex_2d_array)
5168 },
5169 WebGL2RenderingContextConstants::TEXTURE_3D if is_webgl2 => Ok(&active_unit.tex_3d),
5170 _ => Err(InvalidEnum),
5171 }
5172 }
5173
5174 pub(crate) fn active_texture_for_image_target(
5175 &self,
5176 target: TexImageTarget,
5177 ) -> Option<DomRoot<WebGLTexture>> {
5178 let active_unit = self.active_unit();
5179 match target {
5180 TexImageTarget::Texture2D => active_unit.tex_2d.get(),
5181 TexImageTarget::Texture2DArray => active_unit.tex_2d_array.get(),
5182 TexImageTarget::Texture3D => active_unit.tex_3d.get(),
5183 TexImageTarget::CubeMap |
5184 TexImageTarget::CubeMapPositiveX |
5185 TexImageTarget::CubeMapNegativeX |
5186 TexImageTarget::CubeMapPositiveY |
5187 TexImageTarget::CubeMapNegativeY |
5188 TexImageTarget::CubeMapPositiveZ |
5189 TexImageTarget::CubeMapNegativeZ => active_unit.tex_cube_map.get(),
5190 }
5191 }
5192
5193 fn active_unit(&self) -> &TextureUnit {
5194 &self.units[self.active_unit.get() as usize]
5195 }
5196
5197 fn iter(&self) -> impl Iterator<Item = (u32, &TextureUnit)> {
5198 self.units
5199 .iter()
5200 .enumerate()
5201 .map(|(index, unit)| (index as u32 + constants::TEXTURE0, unit))
5202 }
5203}
5204
5205#[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)]
5206#[derive(Default, JSTraceable, MallocSizeOf)]
5207struct TextureUnit {
5208 tex_2d: MutNullableDom<WebGLTexture>,
5209 tex_cube_map: MutNullableDom<WebGLTexture>,
5210 tex_2d_array: MutNullableDom<WebGLTexture>,
5211 tex_3d: MutNullableDom<WebGLTexture>,
5212}
5213
5214impl TextureUnit {
5215 fn unbind(&self, texture: &WebGLTexture) -> Option<u32> {
5216 let fields = [
5217 (&self.tex_2d, constants::TEXTURE_2D),
5218 (&self.tex_cube_map, constants::TEXTURE_CUBE_MAP),
5219 (
5220 &self.tex_2d_array,
5221 WebGL2RenderingContextConstants::TEXTURE_2D_ARRAY,
5222 ),
5223 (&self.tex_3d, WebGL2RenderingContextConstants::TEXTURE_3D),
5224 ];
5225 for &(slot, target) in &fields {
5226 if slot.get().is_some_and(|t| texture == &*t) {
5227 slot.set(None);
5228 return Some(target);
5229 }
5230 }
5231 None
5232 }
5233}
5234
5235pub(crate) struct TexPixels {
5236 data: GenericSharedMemory,
5237 size: Size2D<u32>,
5238 pixel_format: Option<PixelFormat>,
5239 alpha_treatment: Option<AlphaTreatment>,
5240 y_axis_treatment: YAxisTreatment,
5241}
5242
5243impl TexPixels {
5244 fn new(
5245 data: GenericSharedMemory,
5246 size: Size2D<u32>,
5247 pixel_format: PixelFormat,
5248 alpha_treatment: Option<AlphaTreatment>,
5249 y_axis_treatment: YAxisTreatment,
5250 ) -> Self {
5251 Self {
5252 data,
5253 size,
5254 pixel_format: Some(pixel_format),
5255 alpha_treatment,
5256 y_axis_treatment,
5257 }
5258 }
5259
5260 pub(crate) fn from_array(
5261 data: GenericSharedMemory,
5262 size: Size2D<u32>,
5263 alpha_treatment: Option<AlphaTreatment>,
5264 y_axis_treatment: YAxisTreatment,
5265 ) -> Self {
5266 Self {
5267 data,
5268 size,
5269 pixel_format: None,
5270 alpha_treatment,
5271 y_axis_treatment,
5272 }
5273 }
5274
5275 pub(crate) fn size(&self) -> Size2D<u32> {
5276 self.size
5277 }
5278
5279 pub(crate) fn pixel_format(&self) -> Option<PixelFormat> {
5280 self.pixel_format
5281 }
5282
5283 pub(crate) fn alpha_treatment(&self) -> Option<AlphaTreatment> {
5284 self.alpha_treatment
5285 }
5286
5287 pub(crate) fn y_axis_treatment(&self) -> YAxisTreatment {
5288 self.y_axis_treatment
5289 }
5290
5291 pub(crate) fn into_shared_memory(self) -> GenericSharedMemory {
5292 self.data
5293 }
5294}
5295
5296pub(crate) enum TexSource {
5297 Pixels(TexPixels),
5298 BufferOffset(i64),
5299}
5300
5301fn array_buffer_type_to_sized_type(type_: Type) -> Option<SizedDataType> {
5302 match type_ {
5303 Type::Uint8 | Type::Uint8Clamped => Some(SizedDataType::Uint8),
5304 Type::Uint16 => Some(SizedDataType::Uint16),
5305 Type::Uint32 => Some(SizedDataType::Uint32),
5306 Type::Int8 => Some(SizedDataType::Int8),
5307 Type::Int16 => Some(SizedDataType::Int16),
5308 Type::Int32 => Some(SizedDataType::Int32),
5309 Type::Float32 => Some(SizedDataType::Float32),
5310 Type::Float16 |
5311 Type::Float64 |
5312 Type::BigInt64 |
5313 Type::BigUint64 |
5314 Type::MaxTypedArrayViewType |
5315 Type::Int64 |
5316 Type::Simd128 => None,
5317 }
5318}