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script/dom/webgl/
vertexarrayobject.rs

1/* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this
3 * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
4
5use std::cell::Cell;
6
7use script_bindings::cell::{DomRefCell, Ref};
8use script_bindings::weakref::WeakRef;
9use servo_canvas_traits::webgl::{
10    ActiveAttribInfo, WebGLCommand, WebGLError, WebGLResult, WebGLVersion, WebGLVertexArrayId,
11};
12
13use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants2;
14use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
15use crate::dom::bindings::root::{Dom, MutNullableDom};
16use crate::dom::webgl::webglbuffer::WebGLBuffer;
17use crate::dom::webgl::webglrenderingcontext::{Operation, WebGLRenderingContext};
18
19#[derive(JSTraceable, MallocSizeOf)]
20#[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)]
21pub(crate) struct VertexArrayObject {
22    context: WeakRef<WebGLRenderingContext>,
23    #[no_trace]
24    id: Option<WebGLVertexArrayId>,
25    ever_bound: Cell<bool>,
26    is_deleted: Cell<bool>,
27    vertex_attribs: DomRefCell<Box<[VertexAttribData]>>,
28    element_array_buffer: MutNullableDom<WebGLBuffer>,
29}
30
31impl VertexArrayObject {
32    pub(crate) fn new(context: &WebGLRenderingContext, id: Option<WebGLVertexArrayId>) -> Self {
33        let max_vertex_attribs = context.limits().max_vertex_attribs as usize;
34        Self {
35            context: WeakRef::new(context),
36            id,
37            ever_bound: Default::default(),
38            is_deleted: Default::default(),
39            vertex_attribs: DomRefCell::new(vec![Default::default(); max_vertex_attribs].into()),
40            element_array_buffer: Default::default(),
41        }
42    }
43
44    pub(crate) fn id(&self) -> Option<WebGLVertexArrayId> {
45        self.id
46    }
47
48    pub(crate) fn is_deleted(&self) -> bool {
49        self.is_deleted.get()
50    }
51
52    pub(crate) fn delete(&self, operation_fallibility: Operation) {
53        assert!(self.id.is_some());
54        if self.is_deleted.get() {
55            return;
56        }
57        self.is_deleted.set(true);
58
59        if let Some(context) = self.context.root() {
60            context.send_with_fallibility(
61                WebGLCommand::DeleteVertexArray(self.id.unwrap()),
62                operation_fallibility,
63            );
64        }
65
66        for attrib_data in &**self.vertex_attribs.borrow() {
67            if let Some(buffer) = attrib_data.buffer() {
68                buffer.decrement_attached_counter(operation_fallibility);
69            }
70        }
71        if let Some(buffer) = self.element_array_buffer.get() {
72            buffer.decrement_attached_counter(operation_fallibility);
73        }
74    }
75
76    pub(crate) fn ever_bound(&self) -> bool {
77        self.ever_bound.get()
78    }
79
80    pub(crate) fn set_ever_bound(&self) {
81        self.ever_bound.set(true);
82    }
83
84    pub(crate) fn element_array_buffer(&self) -> &MutNullableDom<WebGLBuffer> {
85        &self.element_array_buffer
86    }
87
88    pub(crate) fn get_vertex_attrib(&self, index: u32) -> Option<Ref<'_, VertexAttribData>> {
89        Ref::filter_map(self.vertex_attribs.borrow(), |attribs| {
90            attribs.get(index as usize)
91        })
92        .ok()
93    }
94
95    pub(crate) fn set_vertex_attrib_type(&self, index: u32, type_: u32) {
96        self.vertex_attribs.borrow_mut()[index as usize].type_ = type_;
97    }
98
99    pub(crate) fn vertex_attrib_pointer(
100        &self,
101        index: u32,
102        size: i32,
103        type_: u32,
104        stride: i32,
105        offset: i64,
106        kind: VertexAttribPointerKind,
107    ) -> WebGLResult<()> {
108        let mut attribs = self.vertex_attribs.borrow_mut();
109        let data = attribs
110            .get_mut(index as usize)
111            .ok_or(WebGLError::InvalidValue)?;
112
113        if !(1..=4).contains(&size) {
114            return Err(WebGLError::InvalidValue);
115        }
116
117        // https://www.khronos.org/registry/webgl/specs/latest/1.0/#BUFFER_OFFSET_AND_STRIDE
118        // https://www.khronos.org/registry/webgl/specs/latest/1.0/#VERTEX_STRIDE
119        if !(0..=255).contains(&stride) || offset < 0 {
120            return Err(WebGLError::InvalidValue);
121        }
122
123        let Some(context) = self.context.root() else {
124            return Err(WebGLError::ContextLost);
125        };
126
127        let is_webgl2 = matches!(context.webgl_version(), WebGLVersion::WebGL2);
128        let bytes_per_component: i32 = match type_ {
129            constants::BYTE | constants::UNSIGNED_BYTE => 1,
130            constants::SHORT | constants::UNSIGNED_SHORT => 2,
131            constants::FLOAT => 4,
132            constants::INT | constants::UNSIGNED_INT if is_webgl2 => 4,
133            constants2::HALF_FLOAT if is_webgl2 => 2,
134            glow::FIXED if is_webgl2 => 4,
135            constants2::INT_2_10_10_10_REV | constants2::UNSIGNED_INT_2_10_10_10_REV
136                if is_webgl2 && size == 4 =>
137            {
138                4
139            },
140            _ => return Err(WebGLError::InvalidEnum),
141        };
142
143        if offset % bytes_per_component as i64 > 0 || stride % bytes_per_component > 0 {
144            return Err(WebGLError::InvalidOperation);
145        }
146
147        let buffer = context.array_buffer();
148        match buffer {
149            Some(ref buffer) => buffer.increment_attached_counter(),
150            None if offset != 0 => {
151                // https://github.com/KhronosGroup/WebGL/pull/2228
152                return Err(WebGLError::InvalidOperation);
153            },
154            _ => {},
155        }
156        context.send_command(match kind {
157            VertexAttribPointerKind::Float { normalized } => WebGLCommand::VertexAttribPointer(
158                index,
159                size,
160                type_,
161                normalized,
162                stride,
163                offset as u32,
164            ),
165            VertexAttribPointerKind::Integer => {
166                WebGLCommand::VertexAttribIPointer(index, size, type_, stride, offset as u32)
167            },
168        });
169        if let Some(old) = data.buffer() {
170            old.decrement_attached_counter(Operation::Infallible);
171        }
172
173        *data = VertexAttribData {
174            enabled_as_array: data.enabled_as_array,
175            size: size as u8,
176            type_,
177            bytes_per_vertex: size as u8 * bytes_per_component as u8,
178            kind,
179            stride: stride as u8,
180            offset: offset as u32,
181            buffer: buffer.map(|b| Dom::from_ref(&*b)),
182            divisor: data.divisor,
183        };
184
185        Ok(())
186    }
187
188    pub(crate) fn vertex_attrib_divisor(&self, index: u32, value: u32) {
189        self.vertex_attribs.borrow_mut()[index as usize].divisor = value;
190    }
191
192    pub(crate) fn enabled_vertex_attrib_array(&self, index: u32, value: bool) {
193        self.vertex_attribs.borrow_mut()[index as usize].enabled_as_array = value;
194    }
195
196    pub(crate) fn unbind_buffer(&self, buffer: &WebGLBuffer) {
197        for attrib in &mut **self.vertex_attribs.borrow_mut() {
198            if let Some(b) = attrib.buffer() {
199                if b.id() != buffer.id() {
200                    continue;
201                }
202                b.decrement_attached_counter(Operation::Infallible);
203            }
204            attrib.buffer = None;
205        }
206        if self
207            .element_array_buffer
208            .get()
209            .is_some_and(|b| buffer == &*b)
210        {
211            buffer.decrement_attached_counter(Operation::Infallible);
212            self.element_array_buffer.set(None);
213        }
214    }
215
216    pub(crate) fn validate_for_draw(
217        &self,
218        required_len: u32,
219        instance_count: u32,
220        active_attribs: &[ActiveAttribInfo],
221    ) -> WebGLResult<()> {
222        // TODO(nox): Cache limits per VAO.
223        let attribs = self.vertex_attribs.borrow();
224        // https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.2
225        if attribs
226            .iter()
227            .any(|data| data.enabled_as_array && data.buffer.is_none())
228        {
229            return Err(WebGLError::InvalidOperation);
230        }
231        let mut has_active_attrib = false;
232        let mut has_divisor_0 = false;
233        for active_info in active_attribs {
234            let Some(location) = active_info.location else {
235                continue;
236            };
237            has_active_attrib = true;
238            let attrib = &attribs[location as usize];
239            if attrib.divisor == 0 {
240                has_divisor_0 = true;
241            }
242            if !attrib.enabled_as_array {
243                continue;
244            }
245            // https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.6
246            if required_len > 0 && instance_count > 0 {
247                let max_vertices = attrib.max_vertices();
248                if attrib.divisor == 0 {
249                    if max_vertices < required_len {
250                        return Err(WebGLError::InvalidOperation);
251                    }
252                } else if max_vertices
253                    .checked_mul(attrib.divisor)
254                    .is_some_and(|v| v < instance_count)
255                {
256                    return Err(WebGLError::InvalidOperation);
257                }
258            }
259        }
260        if has_active_attrib && !has_divisor_0 {
261            return Err(WebGLError::InvalidOperation);
262        }
263        Ok(())
264    }
265}
266
267impl Drop for VertexArrayObject {
268    fn drop(&mut self) {
269        if self.id.is_some() {
270            self.delete(Operation::Fallible);
271        }
272    }
273}
274
275/// How a `vertexAttrib*Pointer` call delivers attribute values to the shader.
276#[derive(Clone, Copy, JSTraceable, MallocSizeOf)]
277pub(crate) enum VertexAttribPointerKind {
278    /// `vertexAttribPointer`: converted to float.
279    Float { normalized: bool },
280    /// `vertexAttribIPointer`: kept as int/uint.
281    Integer,
282}
283
284impl VertexAttribPointerKind {
285    pub(crate) fn is_normalized(self) -> bool {
286        matches!(self, Self::Float { normalized: true })
287    }
288
289    pub(crate) fn is_integer(self) -> bool {
290        matches!(self, Self::Integer)
291    }
292}
293
294#[derive(Clone, JSTraceable, MallocSizeOf)]
295#[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)]
296pub(crate) struct VertexAttribData {
297    pub(crate) enabled_as_array: bool,
298    pub(crate) size: u8,
299    pub(crate) type_: u32,
300    bytes_per_vertex: u8,
301    pub(crate) kind: VertexAttribPointerKind,
302    pub(crate) stride: u8,
303    pub(crate) offset: u32,
304    pub(crate) buffer: Option<Dom<WebGLBuffer>>,
305    pub(crate) divisor: u32,
306}
307
308impl Default for VertexAttribData {
309    fn default() -> Self {
310        Self {
311            enabled_as_array: false,
312            size: 4,
313            type_: constants::FLOAT,
314            bytes_per_vertex: 16,
315            kind: VertexAttribPointerKind::Float { normalized: false },
316            stride: 0,
317            offset: 0,
318            buffer: None,
319            divisor: 0,
320        }
321    }
322}
323
324impl VertexAttribData {
325    pub(crate) fn buffer(&self) -> Option<&WebGLBuffer> {
326        self.buffer.as_deref()
327    }
328
329    pub(crate) fn max_vertices(&self) -> u32 {
330        let capacity = (self.buffer().unwrap().capacity() as u32).saturating_sub(self.offset);
331        if capacity < self.bytes_per_vertex as u32 {
332            0
333        } else if self.stride == 0 {
334            capacity / self.bytes_per_vertex as u32
335        } else if self.stride < self.bytes_per_vertex {
336            (capacity - (self.bytes_per_vertex - self.stride) as u32) / self.stride as u32
337        } else {
338            let mut max = capacity / self.stride as u32;
339            if capacity % self.stride as u32 >= self.bytes_per_vertex as u32 {
340                max += 1;
341            }
342            max
343        }
344    }
345}