script/dom/html/input_element/
text_value_widget.rs1use std::cell::Ref;
6
7use js::context::JSContext;
8use script_bindings::codegen::GenericBindings::CharacterDataBinding::CharacterDataMethods;
9use script_bindings::root::Dom;
10use script_bindings::script_runtime::CanGc;
11
12use crate::dom::bindings::cell::DomRefCell;
13use crate::dom::bindings::inheritance::Castable;
14use crate::dom::characterdata::CharacterData;
15use crate::dom::element::Element;
16use crate::dom::htmlinputelement::HTMLInputElement;
17use crate::dom::node::{Node, NodeTraits};
18use crate::dom::text::Text;
19
20#[derive(Default, JSTraceable, MallocSizeOf, PartialEq)]
21#[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)]
22pub(crate) struct TextValueWidget {
23 shadow_tree: DomRefCell<Option<TextValueShadowTree>>,
24}
25
26impl TextValueWidget {
27 fn get_or_create_shadow_tree(
30 &self,
31 cx: &mut JSContext,
32 input: &HTMLInputElement,
33 ) -> Ref<'_, TextValueShadowTree> {
34 {
35 if let Ok(shadow_tree) = Ref::filter_map(self.shadow_tree.borrow(), |shadow_tree| {
36 shadow_tree.as_ref()
37 }) {
38 return shadow_tree;
39 }
40 }
41
42 let element = input.upcast::<Element>();
43 let shadow_root = element
44 .shadow_root()
45 .unwrap_or_else(|| element.attach_ua_shadow_root(cx, true));
46 let shadow_root = shadow_root.upcast();
47 *self.shadow_tree.borrow_mut() = Some(TextValueShadowTree::new(cx, shadow_root));
48 self.get_or_create_shadow_tree(cx, input)
49 }
50
51 pub(crate) fn update_shadow_tree(&self, cx: &mut JSContext, input: &HTMLInputElement) {
52 self.get_or_create_shadow_tree(cx, input).update(input)
53 }
54}
55
56#[derive(Clone, JSTraceable, MallocSizeOf, PartialEq)]
57#[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)]
58struct TextValueShadowTree {
59 value: Dom<Text>,
60}
61
62impl TextValueShadowTree {
63 fn new(cx: &mut JSContext, shadow_root: &Node) -> Self {
64 let value = Text::new(
65 Default::default(),
66 &shadow_root.owner_document(),
67 CanGc::from_cx(cx),
68 );
69 Node::replace_all(cx, Some(value.upcast()), shadow_root);
70 Self {
71 value: value.as_traced(),
72 }
73 }
74
75 fn update(&self, input_element: &HTMLInputElement) {
76 let character_data = self.value.upcast::<CharacterData>();
77 let value = input_element.value_for_shadow_dom();
78 if character_data.Data() != value {
79 character_data.SetData(value);
80 }
81 }
82}