1use std::cell::{Cell, Ref, RefCell};
6
7use dom_struct::dom_struct;
8use html5ever::{LocalName, Prefix, local_name, ns};
9use js::context::{JSContext, NoGC};
10use js::gc::RootedVec;
11use js::rust::HandleObject;
12use script_bindings::codegen::InheritTypes::{CharacterDataTypeId, NodeTypeId};
13
14use crate::ScriptThread;
15use crate::dom::bindings::codegen::Bindings::HTMLSlotElementBinding::{
16 AssignedNodesOptions, HTMLSlotElementMethods,
17};
18use crate::dom::bindings::codegen::Bindings::NodeBinding::{GetRootNodeOptions, NodeMethods};
19use crate::dom::bindings::codegen::Bindings::ShadowRootBinding::ShadowRoot_Binding::ShadowRootMethods;
20use crate::dom::bindings::codegen::Bindings::ShadowRootBinding::{
21 ShadowRootMode, SlotAssignmentMode,
22};
23use crate::dom::bindings::codegen::UnionTypes::ElementOrText;
24use crate::dom::bindings::inheritance::Castable;
25use crate::dom::bindings::root::{Dom, DomRoot};
26use crate::dom::bindings::str::DOMString;
27use crate::dom::document::Document;
28use crate::dom::element::attributes::storage::AttrRef;
29use crate::dom::element::{AttributeMutation, Element};
30use crate::dom::globalscope::GlobalScope;
31use crate::dom::html::htmlelement::HTMLElement;
32use crate::dom::node::{
33 BindContext, ForceSlottableNodeReconciliation, IsShadowTree, Node, NodeDamage, NodeTraits,
34 UnbindContext,
35};
36use crate::dom::virtualmethods::VirtualMethods;
37
38#[dom_struct]
40pub(crate) struct HTMLSlotElement {
41 htmlelement: HTMLElement,
42
43 assigned_nodes: RefCell<Vec<Slottable>>,
45
46 manually_assigned_nodes: RefCell<Vec<Slottable>>,
48
49 is_in_agents_signal_slots: Cell<bool>,
53}
54
55impl HTMLSlotElementMethods<crate::DomTypeHolder> for HTMLSlotElement {
56 make_getter!(Name, "name");
58
59 make_atomic_setter!(SetName, "name");
61
62 fn AssignedNodes(&self, cx: &JSContext, options: &AssignedNodesOptions) -> Vec<DomRoot<Node>> {
64 if !options.flatten {
66 return self
67 .assigned_nodes
68 .borrow()
69 .iter()
70 .map(|slottable| slottable.node())
71 .map(DomRoot::from_ref)
72 .collect();
73 }
74
75 rooted_vec!(let mut flattened_slottables);
77 self.find_flattened_slottables(cx.no_gc(), &mut flattened_slottables);
78
79 flattened_slottables
80 .iter()
81 .map(|slottable| DomRoot::from_ref(slottable.node()))
82 .collect()
83 }
84
85 fn AssignedElements(
87 &self,
88 cx: &JSContext,
89 options: &AssignedNodesOptions,
90 ) -> Vec<DomRoot<Element>> {
91 self.AssignedNodes(cx, options)
92 .into_iter()
93 .flat_map(|node| node.downcast::<Element>().map(DomRoot::from_ref))
94 .collect()
95 }
96
97 fn Assign(&self, cx: &JSContext, nodes: Vec<ElementOrText>) {
99 for slottable in self.manually_assigned_nodes.borrow().iter() {
101 slottable.set_manual_slot_assignment(None);
102 }
103
104 rooted_vec!(let mut nodes_set);
106
107 for element_or_text in nodes.into_iter() {
109 rooted!(&in(cx) let node = match element_or_text {
110 ElementOrText::Element(element) => Slottable(Dom::from_ref(element.upcast())),
111 ElementOrText::Text(text) => Slottable(Dom::from_ref(text.upcast())),
112 });
113
114 if let Some(slot) = node.manual_slot_assignment() {
117 let mut manually_assigned_nodes = slot.manually_assigned_nodes.borrow_mut();
118 if let Some(position) = manually_assigned_nodes
119 .iter()
120 .position(|value| *value == *node)
121 {
122 manually_assigned_nodes.remove(position);
123 }
124 }
125
126 node.set_manual_slot_assignment(Some(self));
128
129 if !nodes_set.contains(&*node) {
131 nodes_set.push(node.clone());
132 }
133 }
134
135 *self.manually_assigned_nodes.borrow_mut() = nodes_set.iter().cloned().collect();
137
138 self.upcast::<Node>()
140 .GetRootNode(&GetRootNodeOptions::empty())
141 .assign_slottables_for_a_tree(cx.no_gc(), ForceSlottableNodeReconciliation::Force);
142 }
143}
144
145#[derive(Clone, JSTraceable, MallocSizeOf, PartialEq)]
154#[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)]
155#[repr(transparent)]
156pub(crate) struct Slottable(pub Dom<Node>);
157#[derive(Default, JSTraceable, MallocSizeOf)]
163#[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)]
164pub struct SlottableData {
165 pub(crate) assigned_slot: Option<Dom<HTMLSlotElement>>,
167
168 pub(crate) manual_slot_assignment: Option<Dom<HTMLSlotElement>>,
170}
171
172impl HTMLSlotElement {
173 fn new_inherited(
174 local_name: LocalName,
175 prefix: Option<Prefix>,
176 document: &Document,
177 ) -> HTMLSlotElement {
178 HTMLSlotElement {
179 htmlelement: HTMLElement::new_inherited(local_name, prefix, document),
180 assigned_nodes: Default::default(),
181 manually_assigned_nodes: Default::default(),
182 is_in_agents_signal_slots: Default::default(),
183 }
184 }
185
186 pub(crate) fn new(
187 cx: &mut js::context::JSContext,
188 local_name: LocalName,
189 prefix: Option<Prefix>,
190 document: &Document,
191 proto: Option<HandleObject>,
192 ) -> DomRoot<HTMLSlotElement> {
193 Node::reflect_node_with_proto(
194 cx,
195 Box::new(HTMLSlotElement::new_inherited(local_name, prefix, document)),
196 document,
197 proto,
198 )
199 }
200
201 pub(crate) fn has_assigned_nodes(&self) -> bool {
202 !self.assigned_nodes.borrow().is_empty()
203 }
204
205 fn find_flattened_slottables(&self, no_gc: &NoGC, result: &mut RootedVec<Slottable>) {
207 if !self.upcast::<Node>().is_in_a_shadow_tree() {
214 return;
215 };
216
217 rooted_vec!(let mut slottables);
219 self.find_slottables(no_gc, &mut slottables);
220
221 if slottables.is_empty() {
224 for child in self.upcast::<Node>().children_unrooted(no_gc) {
225 let is_slottable = matches!(
226 child.type_id(),
227 NodeTypeId::Element(_) |
228 NodeTypeId::CharacterData(CharacterDataTypeId::Text(_))
229 );
230 if is_slottable {
231 slottables.push(Slottable(Dom::from_ref(&*child)));
232 }
233 }
234 }
235
236 for slottable in slottables.iter() {
238 match slottable.0.downcast::<HTMLSlotElement>() {
240 Some(slot_element) if slot_element.upcast::<Node>().is_in_a_shadow_tree() => {
241 slot_element.find_flattened_slottables(no_gc, result);
244 },
245 _ => {
247 result.push(slottable.clone());
248 },
249 };
250 }
251
252 }
254
255 fn find_slottables(&self, no_gc: &NoGC, result: &mut RootedVec<Slottable>) {
260 let cx = GlobalScope::get_cx();
261
262 debug_assert!(result.is_empty());
264
265 let Some(root) = self.upcast::<Node>().containing_shadow_root() else {
268 return;
269 };
270
271 let host = root.Host();
273
274 if root.SlotAssignment() == SlotAssignmentMode::Manual {
276 for slottable in self.manually_assigned_nodes.borrow().iter() {
282 if slottable
283 .node()
284 .GetParentNode()
285 .is_some_and(|node| &*node == host.upcast::<Node>())
286 {
287 result.push(slottable.clone());
288 }
289 }
290 }
291 else {
293 for child in host.upcast::<Node>().children_unrooted(no_gc) {
294 let is_slottable = matches!(
295 child.type_id(),
296 NodeTypeId::Element(_) |
297 NodeTypeId::CharacterData(CharacterDataTypeId::Text(_))
298 );
299 if is_slottable {
300 rooted!(in(*cx) let slottable = Slottable(Dom::from_ref(&*child)));
301 let found_slot = slottable.find_a_slot(false);
303
304 if found_slot.is_some_and(|found_slot| &*found_slot == self) {
306 result.push(slottable.clone());
307 }
308 }
309 }
310 }
311
312 }
314
315 pub(crate) fn assign_slottables(&self, no_gc: &NoGC) {
317 rooted_vec!(let mut slottables);
319 self.find_slottables(no_gc, &mut slottables);
320
321 if self.assigned_nodes.borrow().iter().eq(slottables.iter()) {
326 return;
327 }
328 self.signal_a_slot_change();
329
330 for slottable in self.assigned_nodes().iter() {
334 slottable.set_assigned_slot(None);
335 }
336
337 *self.assigned_nodes.borrow_mut() = slottables.iter().cloned().collect();
339
340 for slottable in slottables.iter() {
342 slottable.set_assigned_slot(Some(self));
343 }
344 }
345
346 pub(crate) fn signal_a_slot_change(&self) {
348 self.upcast::<Node>().dirty(NodeDamage::ContentOrHeritage);
349
350 if self.is_in_agents_signal_slots.get() {
351 return;
352 }
353 self.is_in_agents_signal_slots.set(true);
354
355 let mutation_observers = ScriptThread::mutation_observers();
356 mutation_observers.add_signal_slot(self);
358
359 mutation_observers.queue_mutation_observer_microtask(ScriptThread::microtask_queue());
361 }
362
363 pub(crate) fn remove_from_signal_slots(&self) {
364 debug_assert!(self.is_in_agents_signal_slots.get());
365 self.is_in_agents_signal_slots.set(false);
366 }
367
368 pub(crate) fn assigned_nodes(&self) -> Ref<'_, [Slottable]> {
371 Ref::map(self.assigned_nodes.borrow(), Vec::as_slice)
372 }
373}
374
375impl Slottable {
376 pub(crate) fn find_a_slot(&self, open_flag: bool) -> Option<DomRoot<HTMLSlotElement>> {
378 let parent = self.node().GetParentNode()?;
380
381 let shadow_root = parent
384 .downcast::<Element>()
385 .and_then(Element::shadow_root)?;
386
387 if open_flag && shadow_root.Mode() != ShadowRootMode::Open {
389 return None;
390 }
391
392 if shadow_root.SlotAssignment() == SlotAssignmentMode::Manual {
395 return self.assigned_slot();
396 }
397
398 shadow_root.slot_for_name(&self.name())
401 }
402
403 pub(crate) fn assign_a_slot(&self, no_gc: &NoGC) {
405 let slot = self.find_a_slot(false);
407
408 if let Some(slot) = slot {
410 slot.assign_slottables(no_gc);
411 }
412 }
413
414 pub(crate) fn node(&self) -> &Node {
415 &self.0
416 }
417
418 pub(crate) fn assigned_slot(&self) -> Option<DomRoot<HTMLSlotElement>> {
419 self.node().assigned_slot()
420 }
421
422 pub(crate) fn set_assigned_slot(&self, assigned_slot: Option<&HTMLSlotElement>) {
423 self.node().set_assigned_slot(assigned_slot);
424 }
425
426 pub(crate) fn set_manual_slot_assignment(
427 &self,
428 manually_assigned_slot: Option<&HTMLSlotElement>,
429 ) {
430 self.node()
431 .set_manual_slot_assignment(manually_assigned_slot);
432 }
433
434 pub(crate) fn manual_slot_assignment(&self) -> Option<DomRoot<HTMLSlotElement>> {
435 self.node().manual_slot_assignment()
436 }
437
438 fn name(&self) -> DOMString {
439 let Some(element) = self.0.downcast::<Element>() else {
441 return DOMString::new();
442 };
443
444 element.get_string_attribute(&local_name!("slot"))
445 }
446}
447
448impl VirtualMethods for HTMLSlotElement {
449 fn super_type(&self) -> Option<&dyn VirtualMethods> {
450 Some(self.upcast::<HTMLElement>() as &dyn VirtualMethods)
451 }
452
453 fn attribute_mutated(
455 &self,
456 cx: &mut js::context::JSContext,
457 attr: AttrRef<'_>,
458 mutation: AttributeMutation,
459 ) {
460 self.super_type()
461 .unwrap()
462 .attribute_mutated(cx, attr, mutation);
463
464 if attr.local_name() == &local_name!("name") && attr.namespace() == &ns!() {
465 if let Some(shadow_root) = self.containing_shadow_root() {
466 let old_value = match mutation {
469 AttributeMutation::Set(old, _) => old
470 .map(|value| value.to_string().into())
471 .unwrap_or_default(),
472 AttributeMutation::Removed => attr.value().to_string().into(),
473 };
474
475 shadow_root.unregister_slot(old_value, self);
476 shadow_root.register_slot(self);
477 }
478
479 self.upcast::<Node>()
481 .GetRootNode(&GetRootNodeOptions::empty())
482 .assign_slottables_for_a_tree(cx.no_gc(), ForceSlottableNodeReconciliation::Skip);
483 }
484 }
485
486 fn bind_to_tree(&self, cx: &mut JSContext, context: &BindContext) {
487 if let Some(s) = self.super_type() {
488 s.bind_to_tree(cx, context);
489 }
490
491 let was_already_in_shadow_tree = context.is_shadow_tree == IsShadowTree::Yes;
492 if !was_already_in_shadow_tree && let Some(shadow_root) = self.containing_shadow_root() {
493 shadow_root.register_slot(self);
494 }
495 }
496
497 fn unbind_from_tree(&self, cx: &mut js::context::JSContext, context: &UnbindContext) {
498 if let Some(s) = self.super_type() {
499 s.unbind_from_tree(cx, context);
500 }
501
502 if !self.upcast::<Node>().is_in_a_shadow_tree() &&
503 let Some(old_shadow_root) = self.containing_shadow_root()
504 {
505 old_shadow_root.unregister_slot(self.Name(), self);
507 }
508 }
509}
510
511impl js::gc::Rootable for Slottable {}
512
513impl js::gc::Initialize for Slottable {
514 #[expect(unsafe_code)]
515 unsafe fn initial() -> Option<Self> {
516 None
517 }
518}