use dom_struct::dom_struct;
use webgpu::{wgt, RenderCommand, WebGPU, WebGPURenderPass, WebGPURequest};
use super::bindings::codegen::Bindings::WebGPUBinding::GPUIndexFormat;
use super::bindings::error::Fallible;
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
GPUColor, GPURenderPassEncoderMethods,
};
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::bindings::str::USVString;
use crate::dom::globalscope::GlobalScope;
use crate::dom::gpubindgroup::GPUBindGroup;
use crate::dom::gpubuffer::GPUBuffer;
use crate::dom::gpucommandencoder::GPUCommandEncoder;
use crate::dom::gpurenderbundle::GPURenderBundle;
use crate::dom::gpurenderpipeline::GPURenderPipeline;
#[dom_struct]
pub struct GPURenderPassEncoder {
reflector_: Reflector,
#[ignore_malloc_size_of = "defined in webgpu"]
#[no_trace]
channel: WebGPU,
label: DomRefCell<USVString>,
#[no_trace]
render_pass: WebGPURenderPass,
command_encoder: Dom<GPUCommandEncoder>,
}
impl GPURenderPassEncoder {
fn new_inherited(
channel: WebGPU,
render_pass: WebGPURenderPass,
parent: &GPUCommandEncoder,
label: USVString,
) -> Self {
Self {
channel,
reflector_: Reflector::new(),
label: DomRefCell::new(label),
render_pass,
command_encoder: Dom::from_ref(parent),
}
}
pub fn new(
global: &GlobalScope,
channel: WebGPU,
render_pass: WebGPURenderPass,
parent: &GPUCommandEncoder,
label: USVString,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPURenderPassEncoder::new_inherited(
channel,
render_pass,
parent,
label,
)),
global,
)
}
fn send_render_command(&self, render_command: RenderCommand) {
if let Err(e) = self.channel.0.send(WebGPURequest::RenderPassCommand {
render_pass_id: self.render_pass.0,
render_command,
device_id: self.command_encoder.device_id().0,
}) {
warn!("Error sending WebGPURequest::RenderPassCommand: {e:?}")
}
}
}
impl GPURenderPassEncoderMethods for GPURenderPassEncoder {
fn Label(&self) -> USVString {
self.label.borrow().clone()
}
fn SetLabel(&self, value: USVString) {
*self.label.borrow_mut() = value;
}
fn SetBindGroup(&self, index: u32, bind_group: &GPUBindGroup, offsets: Vec<u32>) {
self.send_render_command(RenderCommand::SetBindGroup {
index,
bind_group_id: bind_group.id().0,
offsets,
})
}
fn SetViewport(
&self,
x: Finite<f32>,
y: Finite<f32>,
width: Finite<f32>,
height: Finite<f32>,
min_depth: Finite<f32>,
max_depth: Finite<f32>,
) {
self.send_render_command(RenderCommand::SetViewport {
x: *x,
y: *y,
width: *width,
height: *height,
min_depth: *min_depth,
max_depth: *max_depth,
})
}
fn SetScissorRect(&self, x: u32, y: u32, width: u32, height: u32) {
self.send_render_command(RenderCommand::SetScissorRect {
x,
y,
width,
height,
})
}
fn SetBlendConstant(&self, color: GPUColor) -> Fallible<()> {
self.send_render_command(RenderCommand::SetBlendConstant((&color).try_into()?));
Ok(())
}
fn SetStencilReference(&self, reference: u32) {
self.send_render_command(RenderCommand::SetStencilReference(reference))
}
fn End(&self) {
if let Err(e) = self.channel.0.send(WebGPURequest::EndRenderPass {
render_pass_id: self.render_pass.0,
device_id: self.command_encoder.device_id().0,
command_encoder_id: self.command_encoder.id().0,
}) {
warn!("Failed to send WebGPURequest::EndRenderPass: {e:?}");
}
}
fn SetPipeline(&self, pipeline: &GPURenderPipeline) {
self.send_render_command(RenderCommand::SetPipeline(pipeline.id().0))
}
fn SetIndexBuffer(
&self,
buffer: &GPUBuffer,
index_format: GPUIndexFormat,
offset: u64,
size: u64,
) {
self.send_render_command(RenderCommand::SetIndexBuffer {
buffer_id: buffer.id().0,
index_format: match index_format {
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
},
offset,
size: wgt::BufferSize::new(size),
})
}
fn SetVertexBuffer(&self, slot: u32, buffer: &GPUBuffer, offset: u64, size: u64) {
self.send_render_command(RenderCommand::SetVertexBuffer {
slot,
buffer_id: buffer.id().0,
offset,
size: wgt::BufferSize::new(size),
})
}
fn Draw(&self, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) {
self.send_render_command(RenderCommand::Draw {
vertex_count,
instance_count,
first_vertex,
first_instance,
})
}
fn DrawIndexed(
&self,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
) {
self.send_render_command(RenderCommand::DrawIndexed {
index_count,
instance_count,
first_index,
base_vertex,
first_instance,
})
}
fn DrawIndirect(&self, buffer: &GPUBuffer, offset: u64) {
self.send_render_command(RenderCommand::DrawIndirect {
buffer_id: buffer.id().0,
offset,
})
}
fn DrawIndexedIndirect(&self, buffer: &GPUBuffer, offset: u64) {
self.send_render_command(RenderCommand::DrawIndexedIndirect {
buffer_id: buffer.id().0,
offset,
})
}
#[allow(unsafe_code)]
fn ExecuteBundles(&self, bundles: Vec<DomRoot<GPURenderBundle>>) {
let bundle_ids: Vec<_> = bundles.iter().map(|b| b.id().0).collect();
self.send_render_command(RenderCommand::ExecuteBundles(bundle_ids))
}
}
impl Drop for GPURenderPassEncoder {
fn drop(&mut self) {
if let Err(e) = self
.channel
.0
.send(WebGPURequest::DropRenderPass(self.render_pass.0))
{
warn!("Failed to send WebGPURequest::DropRenderPass with {e:?}");
}
}
}