use dom_struct::dom_struct;
use js::jsval::JSVal;
use webgpu::ShaderCompilationInfo;
use super::bindings::codegen::Bindings::WebGPUBinding::GPUCompilationInfoMethods;
use super::bindings::import::module::DomRoot;
use super::bindings::reflector::reflect_dom_object_with_proto;
use super::bindings::utils::to_frozen_array;
use super::types::GPUCompilationMessage;
use crate::dom::bindings::reflector::Reflector;
use crate::dom::globalscope::GlobalScope;
use crate::script_runtime::JSContext;
#[dom_struct]
pub struct GPUCompilationInfo {
reflector_: Reflector,
msg: Vec<DomRoot<GPUCompilationMessage>>,
}
impl GPUCompilationInfo {
pub fn new_inherited(msg: Vec<DomRoot<GPUCompilationMessage>>) -> Self {
Self {
reflector_: Reflector::new(),
msg,
}
}
#[allow(dead_code)]
pub fn new(global: &GlobalScope, msg: Vec<DomRoot<GPUCompilationMessage>>) -> DomRoot<Self> {
reflect_dom_object_with_proto(Box::new(Self::new_inherited(msg)), global, None)
}
pub fn from(global: &GlobalScope, error: Option<ShaderCompilationInfo>) -> DomRoot<Self> {
Self::new(
global,
if let Some(error) = error {
vec![GPUCompilationMessage::from(global, error)]
} else {
Vec::new()
},
)
}
}
impl GPUCompilationInfoMethods for GPUCompilationInfo {
fn Messages(&self, cx: JSContext) -> JSVal {
to_frozen_array(self.msg.as_slice(), cx)
}
}