script/dom/animations/keyframeeffect.rs
1/* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this
3 * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
4
5use std::ffi::CString;
6use std::ops::ControlFlow;
7use std::ptr::{self, NonNull};
8use std::sync::LazyLock;
9
10use cssparser::{Parser, ParserInput};
11use dom_struct::dom_struct;
12use js::context::JSContext;
13use js::conversions::{
14 ConversionResult, FromJSValConvertible, ToJSValConvertible, jsstr_to_string,
15};
16use js::gc::{HandleValue, RootedVec};
17use js::jsapi::{HandleId, Heap, JS_GetPropertyById, JSITER_OWNONLY, JSObject, JSPROP_ENUMERATE};
18use js::jsval::{ObjectValue, UndefinedValue};
19use js::rust::wrappers2::{GetPropertyKeys, JS_DefineProperty, JS_IdToValue, JS_NewObject};
20use js::rust::{
21 ForOfIterationFailure, HandleObject, IdVector, IntoHandle, IntoMutableHandle, for_of,
22};
23use rustc_hash::FxHashMap;
24use script_bindings::cell::DomRefCell;
25use script_bindings::codegen::GenericBindings::KeyframeEffectBinding::{
26 BaseKeyframe, CompositeOperationOrAuto,
27};
28use script_bindings::codegen::GenericBindings::WindowBinding::WindowMethods;
29use script_bindings::codegen::GenericUnionTypes::UnrestrictedDoubleOrKeyframeEffectOptions;
30use script_bindings::conversions::StringificationBehavior;
31use script_bindings::error::{Error, Fallible};
32use script_bindings::inheritance::Castable;
33use script_bindings::num::Finite;
34use script_bindings::reflector::reflect_dom_object_with_proto;
35use script_bindings::root::DomRoot;
36use script_bindings::str::DOMString;
37use style::parser::ParserContext;
38use style::properties::generated::PropertyDeclaration;
39use style::properties::{
40 Importance, LonghandId, NonCustomPropertyId, PropertyDeclarationBlock, PropertyId,
41 SourcePropertyDeclaration,
42};
43use style::stylesheets::CssRuleType;
44use style_traits::{CssWriter, ParsingMode, ToCss};
45
46use crate::css::parser_context_for_document;
47use crate::dom::Document;
48use crate::dom::animationeffect::AnimationEffect;
49use crate::dom::bindings::codegen::Bindings::KeyframeEffectBinding::{
50 BaseComputedKeyframe, KeyframeEffectMethods,
51};
52use crate::dom::bindings::root::MutNullableDom;
53use crate::dom::element::Element;
54use crate::dom::window::Window;
55
56/// <https://drafts.csswg.org/web-animations-1/#keyframeeffect>
57#[dom_struct]
58pub(crate) struct KeyframeEffect {
59 animationeffect: AnimationEffect,
60
61 /// <https://drafts.csswg.org/web-animations-1/#effect-target-target-element>
62 // FIXME: Store a target pseudo-selector
63 // to fully match the concept of the effect target
64 //
65 // https://drafts.csswg.org/web-animations-1/#effect-target-target-pseudo-selector
66 // https://drafts.csswg.org/web-animations-1/#keyframe-effect-effect-target.
67 target_element: MutNullableDom<Element>,
68
69 /// <https://drafts.csswg.org/web-animations-1/#keyframe>
70 keyframes: DomRefCell<Vec<Keyframe>>,
71}
72
73impl KeyframeEffect {
74 pub(crate) fn new_inherited(window: &Window) -> Self {
75 Self {
76 animationeffect: AnimationEffect::new_inherited(window),
77 target_element: Default::default(),
78 keyframes: Default::default(),
79 }
80 }
81
82 fn new_with_proto_and_cx(
83 cx: &mut JSContext,
84 window: &Window,
85 proto: Option<HandleObject>,
86 ) -> DomRoot<Self> {
87 reflect_dom_object_with_proto(cx, Box::new(Self::new_inherited(window)), window, proto)
88 }
89
90 pub(crate) fn new(cx: &mut JSContext, window: &Window) -> DomRoot<Self> {
91 Self::new_with_proto_and_cx(cx, window, None)
92 }
93}
94
95impl KeyframeEffectMethods<crate::DomTypeHolder> for KeyframeEffect {
96 /// <https://drafts.csswg.org/web-animations-1/#dom-keyframeeffect-keyframeeffect>
97 fn Constructor(
98 cx: &mut JSContext,
99 window: &Window,
100 _: Option<HandleObject>,
101 target: Option<&Element>,
102 keyframes: *mut JSObject,
103 _options: UnrestrictedDoubleOrKeyframeEffectOptions,
104 ) -> DomRoot<KeyframeEffect> {
105 // Step 1. Create a new KeyframeEffect object, effect.
106 let effect = KeyframeEffect::new(cx, window);
107
108 // Step 2. Set the target element of effect to target.
109 effect.target_element.set(target);
110
111 // TODO: Step 3. Set the target pseudo-selector to the result corresponding to
112 // the first matching condition below:
113
114 // TODO: Step 4. Let timing input be the result corresponding to the first matching
115 // condition below:
116
117 // Step 5. Call the procedure to update the timing properties of an animation effect of
118 // effect from timing input.
119 // If that procedure causes an exception to be thrown, propagate the exception and abort this procedure.
120
121 // TODO: Step 6. If options is a KeyframeEffectOptions object, assign the composite property of effect
122 // to the corresponding value from options.
123 //
124 // When assigning this property, the error-handling defined for the corresponding setter on the
125 // KeyframeEffect interface is applied. If the setter requires an exception to be thrown for the value
126 // specified by options, this procedure must throw the same exception and abort all further steps.
127
128 // Step 7. Initialize the set of keyframes by performing the procedure defined for setKeyframes()
129 // passing keyframes as the input.
130 effect.SetKeyframes(cx, keyframes);
131
132 effect
133 }
134
135 /// <https://drafts.csswg.org/web-animations-1/#dom-keyframeeffect-getkeyframes>
136 #[expect(unsafe_code)]
137 fn GetKeyframes(
138 &self,
139 cx: &mut JSContext,
140 result: &mut RootedVec<'_, Box<Heap<*mut JSObject>>>,
141 ) -> Fallible<()> {
142 let mut layout = self.upcast::<AnimationEffect>().window().layout_mut();
143 let stylist = layout.stylist_mut();
144
145 // Step 1. Let result be an empty sequence of objects.
146 debug_assert!(result.is_empty());
147
148 // Step 2. Let keyframes be one of the following:
149 // If this keyframe effect is associated with a CSSAnimation, and its keyframes have not been replaced
150 // by a successful call to setKeyframes(),
151 // the computed keyframes for this keyframe effect.
152 // Otherwise,
153 // the result of applying the procedure compute missing keyframe offsets to the keyframes for this keyframe effect.
154 // TODO: We don't compute missing keyframe offsets yet. But that will likely happen in stylo, not here.
155 let keyframes = self.keyframes.borrow();
156
157 // Step 3. For each keyframe in keyframes perform the following steps:
158 for keyframe in keyframes.iter() {
159 // Step 3.1 Initialize a dictionary object, output keyframe, using the following definition:
160 // TODO Step 3.2 Set the offset, computedOffset, easing, and composite members of output keyframe
161 // to the respective keyframe offset, computed keyframe offset, keyframe-specific easing function,
162 // and keyframe-specific composite operation values of keyframe.
163 let base_keyframe = BaseComputedKeyframe {
164 composite: keyframe.composite,
165 offset: keyframe.offset,
166 // FIXME: We don't post-process the offset of keyframes to find suitable offset values for null
167 // keyframe offsets yet, so we just use the offset as-is.
168 computedOffset: keyframe.offset,
169 easing: keyframe.easing_function.clone(),
170 };
171 rooted!(&in(cx) let mut output_keyframe = unsafe { JS_NewObject(cx, ptr::null()) });
172 base_keyframe.to_jsobject(cx, output_keyframe.handle_mut());
173
174 // Step 3.3 For each animation property-value pair declaration in keyframe, perform the following steps:
175 for property_value_pair in &keyframe.declarations {
176 debug_assert!(property_value_pair.property_id.is_animatable());
177
178 // Step 3.3.1 Let property name be the result of applying the animation property name to IDL attribute
179 // name algorithm to the property name of declaration.
180 let mut property_name = String::new();
181 let mut writer = CssWriter::new(&mut property_name);
182 if property_value_pair.property_id.to_css(&mut writer).is_err() {
183 continue;
184 }
185 let property_name = animation_property_name_to_idl_attribute_name(&property_name);
186
187 // Step 3.3.2 Let IDL value be the result of serializing the property value of declaration
188 // by passing declaration to the algorithm to serialize a CSS value [CSSOM].
189 let mut value_string = String::new();
190 if property_value_pair
191 .block
192 .single_value_to_css(
193 &property_value_pair.property_id,
194 &mut value_string,
195 None,
196 stylist,
197 )
198 .is_err()
199 {
200 continue;
201 }
202
203 // Step 3.3.3 Let value be the result of converting IDL value to an ECMAScript String value.
204 rooted!(&in(cx) let mut value = UndefinedValue());
205 value_string.safe_to_jsval(cx, value.handle_mut());
206
207 // Step 3.3.4 Call the [[DefineOwnProperty]] internal method on output keyframe with property
208 // name property name, Property Descriptor { [[Writable]]: true, [[Enumerable]]: true, [[Configurable]]:
209 // true, [[Value]]: value } and Boolean flag false.
210 let Ok(property_name) = CString::new(property_name) else {
211 continue;
212 };
213
214 let success = unsafe {
215 JS_DefineProperty(
216 cx,
217 output_keyframe.handle(),
218 property_name.as_ptr(),
219 value.handle(),
220 JSPROP_ENUMERATE as u32,
221 )
222 };
223 if !success {
224 if cfg!(debug_assertions) {
225 unreachable!("Setting a property on output_keyframe should never fail");
226 }
227 return Err(Error::Operation(None));
228 }
229 }
230
231 // Step 3.4 Append output keyframe to result.
232 result.push(Heap::boxed(output_keyframe.get()))
233 }
234
235 // Step 4. Return result.
236 Ok(())
237 }
238
239 /// <https://drafts.csswg.org/web-animations-1/#dom-keyframeeffect-setkeyframes>
240 fn SetKeyframes(&self, cx: &mut JSContext, keyframes: *mut JSObject) {
241 // > This effect’s set of keyframes is replaced with the result of performing the procedure to
242 // > process a keyframes argument. If that procedure throws an exception, this effect’s
243 // > keyframes are not modified.
244 let document = self.upcast::<AnimationEffect>().window().Document();
245 let Ok(keyframes) = process_a_keyframes_argument(cx, &document, keyframes) else {
246 return;
247 };
248 *self.keyframes.safe_borrow_mut(cx.no_gc()) = keyframes;
249 }
250}
251
252/// <https://drafts.csswg.org/web-animations-1/#process-a-keyframes-argument>
253#[expect(unsafe_code)]
254fn process_a_keyframes_argument(
255 cx: &mut JSContext,
256 document: &Document,
257 keyframes: *mut JSObject,
258) -> Fallible<Vec<Keyframe>> {
259 // Step 1. If object is null, return an empty sequence of keyframes.
260 if keyframes.is_null() {
261 return Ok(Vec::new());
262 }
263
264 // Step 2. Let processed keyframes be an empty sequence of keyframes.
265
266 // Step 3. Let method be the result of GetMethod(object, @@iterator).
267 // Step 4. Check the completion record of method.
268 // Step 5. Perform the steps corresponding to the first matching condition below:
269 rooted!(&in(cx) let iterable = ObjectValue(keyframes));
270 let mut keyframes = Vec::new();
271 let result = for_of(
272 unsafe { cx.raw_cx() },
273 iterable.handle(),
274 |iterator_element| {
275 // Step 5.3.6 If Type(nextItem) is not Undefined, Null or Object, then throw a TypeError
276 // and abort these steps.
277 //
278 // Note: nextItem is later passed to "process a keyframe like object" which cannot handle undefined
279 // or null values. This seems to be a bug in the specification which is tracked by
280 // https://github.com/w3c/csswg-drafts/issues/14113
281 if !iterator_element.is_object() {
282 return Err(ForOfIterationFailure::Other(Error::Type(
283 c"Keyframe must be an object".to_owned(),
284 )));
285 }
286
287 // Step 5.3.7 Append to processed keyframes the result of running the procedure to process a
288 // keyframe-like object passing nextItem as the keyframe input with the allow lists flag set to false.
289 keyframes.push(keyframe_from_value(cx, document, iterator_element)?);
290
291 Ok(ControlFlow::Continue(()))
292 },
293 );
294 match result {
295 Ok(()) => Ok(keyframes),
296 Err(ForOfIterationFailure::ValueIsNotIterable) => {
297 // TODO: Step 5, Otherwise:
298 Err(Error::Operation(None))
299 },
300 Err(ForOfIterationFailure::JSFailed) => Err(Error::JSFailed),
301 Err(ForOfIterationFailure::Other(error)) => Err(error),
302 }
303}
304
305/// <https://drafts.csswg.org/web-animations-1/#keyframe>
306#[derive(JSTraceable, MallocSizeOf)]
307struct Keyframe {
308 offset: Option<Finite<f64>>,
309 easing_function: DOMString,
310 composite: CompositeOperationOrAuto,
311 declarations: Vec<KeyframePropertyDeclaration>,
312}
313
314#[derive(JSTraceable, MallocSizeOf)]
315struct KeyframePropertyDeclaration {
316 #[no_trace]
317 property_id: PropertyId,
318 /// The block is known to only contain declarations for `property_id`. There might
319 /// be more than one value if `property_id` is a shorthand.
320 #[no_trace]
321 block: PropertyDeclarationBlock,
322}
323
324/// Step 5 (for iterable keyframes) of <https://drafts.csswg.org/web-animations-1/#process-a-keyframes-argument>.
325fn keyframe_from_value(
326 cx: &mut JSContext,
327 document: &Document,
328 value: HandleValue<'_>,
329) -> Fallible<Keyframe> {
330 // Step 3.4 Let nextItem be IteratorValue(next).
331 // NOTE: This is "current_value"
332 // Step 3.5 Check the completion record of nextItem.
333
334 // Step 3.6 If Type(nextItem) is not Undefined, Null or Object,
335 // then throw a TypeError and abort these steps.
336 if !value.is_null_or_undefined() && !value.is_object() {
337 return Err(Error::Type(c"Invalid keyframe value".to_owned()));
338 }
339
340 // Step 3.7 Append to processed keyframes the result of running the procedure to process
341 // a keyframe-like object passing nextItem as the keyframe input with the allow lists
342 // flag set to false.
343 process_a_keyframe_like_object(cx, document, value)
344}
345
346/// <https://drafts.csswg.org/web-animations-1/#process-a-keyframe-like-object>
347fn process_a_keyframe_like_object(
348 cx: &mut JSContext,
349 document: &Document,
350 value: HandleValue,
351) -> Fallible<Keyframe> {
352 // Step 1. Run the procedure to convert an ECMAScript value to a dictionary type [WEBIDL] with keyframe input
353 // as the ECMAScript value, and the dictionary type depending on the value of the allow lists flag as follows:
354 // If allow lists is true,
355 // Use the following dictionary type:
356 //
357 // dictionary BasePropertyIndexedKeyframe {
358 // (double? or sequence<double?>) offset = [];
359 // (DOMString or sequence<DOMString>) easing = [];
360 // (CompositeOperationOrAuto or sequence<CompositeOperationOrAuto>) composite = [];
361 // };
362 //
363 // Otherwise,
364 // Use the following dictionary type:
365 //
366 // dictionary BaseKeyframe {
367 // double? offset = null;
368 // DOMString easing = "linear";
369 // CompositeOperationOrAuto composite = "auto";
370 // };
371 //
372 // Store the result of this procedure as keyframe output.
373 //
374 // Note: 'allow lists' is currently never true.
375 // Use the following dictionary type:
376 let Ok(keyframe_output) = BaseKeyframe::safe_from_jsval(cx, value, ()) else {
377 return Err(Error::JSFailed);
378 };
379 let ConversionResult::Success(keyframe_output) = keyframe_output else {
380 return Err(Error::Operation(None));
381 };
382
383 // From Step 2 onwards our implementation diverges from the specification. The spec
384 // wants us to build a list of animatable CSS properties and a list of properties on
385 // the object, then compute the union between the two.
386 //
387 // Instead, we iterate over all properties on the object and then check if they correspond
388 // to an animatable property.
389 let urlextradata = document.url().into_url().into();
390 let parser_context = parser_context_for_document(
391 document,
392 CssRuleType::Style,
393 ParsingMode::DEFAULT,
394 &urlextradata,
395 );
396 rooted!(&in(cx) let object = value.to_object());
397
398 // Steps 2 - 6 are in get_property_declarations
399 let declarations = get_property_declarations(cx, object.handle(), &parser_context)?;
400
401 // Step 7. Return keyframe output.
402 Ok(Keyframe {
403 offset: keyframe_output.offset,
404 easing_function: keyframe_output.easing,
405 composite: keyframe_output.composite,
406 declarations,
407 })
408}
409
410/// Implements Step 2-6 of <https://drafts.csswg.org/web-animations-1/#process-a-keyframe-like-object>.
411#[expect(unsafe_code)]
412fn get_property_declarations(
413 cx: &mut JSContext,
414 object: HandleObject,
415 parser_context: &ParserContext<'_>,
416) -> Fallible<Vec<KeyframePropertyDeclaration>> {
417 // The spec tells us to iterate over all animatable properties and see if they're defined
418 // on the object. Instead we can iterate over the own properties of the object and see
419 // if they're animated properties, that's easier.
420 let mut ids = unsafe { IdVector::new(cx.raw_cx()) };
421 if !unsafe { GetPropertyKeys(cx, object, JSITER_OWNONLY, ids.handle_mut()) } {
422 return Ok(Vec::new());
423 }
424
425 let mut declarations = Vec::with_capacity(ids.len());
426 for id in ids.iter() {
427 rooted!(&in(cx) let id = *id);
428
429 // See if the id for the current property on the object represents a animatable CSS property.
430 if !id.is_string() {
431 continue;
432 }
433 rooted!(&in(cx) let mut key_value = UndefinedValue());
434 let raw_id: HandleId = id.handle().into();
435 if !unsafe { JS_IdToValue(cx, *raw_id.ptr, key_value.handle_mut()) } {
436 continue;
437 }
438 rooted!(&in(cx) let js_string = key_value.to_string());
439 let Some(js_string) = NonNull::new(js_string.get()) else {
440 continue;
441 };
442 let property_name = unsafe { jsstr_to_string(cx, js_string) };
443
444 let Some(property_id) = lookup_css_property_by_idl_attribute_name(&property_name) else {
445 continue;
446 };
447 debug_assert!(property_id.is_animatable());
448
449 // Step 6.1 Let raw value be the result of calling the [[Get]] internal method on keyframe input,
450 // with property name as the property key and keyframe input as the receiver.
451 // Step 6.2 Check the completion record of raw value.
452 rooted!(&in(cx) let mut property_value = UndefinedValue());
453 if !unsafe {
454 JS_GetPropertyById(
455 cx.raw_cx(),
456 object.into_handle(),
457 id.handle().into_handle(),
458 property_value.handle_mut().into_handle_mut(),
459 )
460 } {
461 continue;
462 }
463
464 // Step 6.3 Convert raw value to a DOMString or to a sequence of DOMStrings property values as follows:
465 // If allow lists is true, [..] (Note: We don't implement "allow lists")
466 // Otherwise,
467 // Let property values be the result of converting raw value to a DOMString using the procedure
468 // for converting an ECMAScript value to a DOMString [WEBIDL].
469 let property_value = match DOMString::safe_from_jsval(
470 cx,
471 property_value.handle(),
472 StringificationBehavior::Default,
473 ) {
474 Ok(ConversionResult::Success(property_value)) => property_value,
475 Ok(ConversionResult::Failure(error_message)) => {
476 return Err(Error::Operation(
477 error_message
478 .to_str()
479 .ok()
480 .map(|message| message.to_owned()),
481 ));
482 },
483 Err(_) => return Err(Error::JSFailed),
484 };
485
486 // Step 6.4 Calculate the normalized property name as the result of applying the IDL attribute name
487 // to animation property name algorithm to property name.
488 // Note: Due to the way our implementation differs from the spec (refer to the comment at
489 // the top of this function), we already have the normalized property name.
490
491 // Parse the property value as a value for the given animatable CSS property.
492 // The specification continues to treat the value as a plain string, but there's not much point.
493 let Some(declaration) =
494 parse_single_property_declaration(property_id, &property_value.str(), parser_context)
495 else {
496 continue;
497 };
498
499 // Step 6.5 Add a property to keyframe output with normalized property name as the property name,
500 // and property values as the property value.
501 declarations.push(declaration);
502 }
503
504 Ok(declarations)
505}
506
507/// Parses `input` as a value for `property`, returning `None` on failure.
508fn parse_single_property_declaration(
509 property: NonCustomPropertyId,
510 input: &str,
511 parser_context: &ParserContext<'_>,
512) -> Option<KeyframePropertyDeclaration> {
513 let mut declaration = SourcePropertyDeclaration::default();
514 let mut input = ParserInput::new(input);
515 let mut parser = Parser::new(&mut input);
516
517 // TODO: Consider reporting parse errors somewhere useful, like the devtools console.
518 parser
519 .parse_entirely(|parser| {
520 PropertyDeclaration::parse_into(
521 &mut declaration,
522 PropertyId::NonCustom(property),
523 parser_context,
524 parser,
525 )
526 })
527 .ok()?;
528
529 let mut block = PropertyDeclarationBlock::new();
530 block.extend(declaration.drain(), Importance::Normal);
531
532 Some(KeyframePropertyDeclaration {
533 property_id: PropertyId::NonCustom(property),
534 block,
535 })
536}
537
538/// This is the inverse of <https://drafts.csswg.org/web-animations-1/#animation-property-name-to-idl-attribute-name>.
539fn lookup_css_property_by_idl_attribute_name(attribute_name: &str) -> Option<NonCustomPropertyId> {
540 // TODO: Step 1. If property follows the <custom-property-name> production, return property.
541
542 // Step 2. If property refers to the CSS float property, return the string "cssFloat".
543 if attribute_name == "cssFloat" {
544 return Some(LonghandId::Float.into());
545 }
546
547 // Step 3. If property refers to the CSS offset property, return the string "cssOffset".
548 // NOTE: "offset" is not supported yet.
549
550 // Step 4. Otherwise, return the result of applying the CSS property to IDL attribute algorithm
551 // [CSSOM] to property.
552 static IDL_ATTRIBUTE_TO_ANIMATED_PROPERTY_LOOKUP_TABLE: LazyLock<
553 FxHashMap<String, NonCustomPropertyId>,
554 > = LazyLock::new(|| {
555 log::debug!("Initializing map from IDL attribute names to CSS properties");
556
557 NonCustomPropertyId::iter()
558 .filter(|non_custom_property| non_custom_property.is_animatable())
559 .filter(|non_custom_property| {
560 non_custom_property
561 .to_property_id()
562 .enabled_for_all_content()
563 })
564 .map(|non_custom_property| {
565 let idl_attribute_name =
566 animation_property_name_to_idl_attribute_name(non_custom_property.name());
567 (idl_attribute_name, non_custom_property)
568 })
569 .collect()
570 });
571 IDL_ATTRIBUTE_TO_ANIMATED_PROPERTY_LOOKUP_TABLE
572 .get(attribute_name)
573 .copied()
574}
575
576/// <https://drafts.csswg.org/web-animations-1/#animation-property-name-to-idl-attribute-name>
577///
578/// # Panics
579/// Panics when the property name is empty or consists only of `-` characters.
580/// In general it is assumed that `property_name` is a CSS property.
581fn animation_property_name_to_idl_attribute_name(property_name: &str) -> String {
582 let mut idl_attribute_name = String::with_capacity(property_name.len());
583
584 let mut chunks = property_name.split('-');
585 let Some(first_chunk) = chunks.next() else {
586 unreachable!("CSS property name should not consist only of dashes");
587 };
588 idl_attribute_name.push_str(first_chunk);
589 for chunk in chunks {
590 let mut characters = chunk.chars();
591 let Some(to_capitalize) = characters.next() else {
592 continue;
593 };
594 idl_attribute_name.push(to_capitalize.to_ascii_uppercase());
595 idl_attribute_name.push_str(characters.as_str());
596 }
597
598 idl_attribute_name
599}