pub struct Minibrowser {
    pub context: EguiGlow,
    pub event_queue: RefCell<Vec<MinibrowserEvent>>,
    pub toolbar_height: Cell<Length<f32, DeviceIndependentPixel>>,
    last_update: Instant,
    location: RefCell<String>,
    location_dirty: Cell<bool>,
}

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§context: EguiGlow§event_queue: RefCell<Vec<MinibrowserEvent>>§toolbar_height: Cell<Length<f32, DeviceIndependentPixel>>§last_update: Instant§location: RefCell<String>§location_dirty: Cell<bool>

Whether the location has been edited by the user without clicking Go.

Implementations§

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impl Minibrowser

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pub fn new(
    webrender_surfman: &WebrenderSurfman,
    events_loop: &EventsLoop,
    window: &dyn WindowPortsMethods
) -> Self

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pub fn update(&mut self, window: &Window, reason: &'static str)

Update the minibrowser, but don’t paint.

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pub fn paint(&mut self, window: &Window)

Paint the minibrowser, as of the last update.

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pub fn queue_embedder_events_for_minibrowser_events(
    &self,
    browser: &Browser<dyn WindowPortsMethods>,
    app_event_queue: &mut Vec<EmbedderEvent>
)

Takes any outstanding events from the Minibrowser, converting them to EmbedderEvent and routing those to the App event queue.

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pub fn update_location_in_toolbar(
    &mut self,
    browser: &mut Browser<dyn WindowPortsMethods>
) -> bool

Updates the location field from the given Browser, unless the user has started editing it without clicking Go, returning true iff the location has changed (needing an egui update).

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