Struct servo::headed_window::XRWindowPose
source · struct XRWindowPose {
xr_rotation: Cell<Rotation3D<f32, UnknownUnit, UnknownUnit>>,
xr_translation: Cell<Vector3D<f32, UnknownUnit>>,
}
Fields§
§xr_rotation: Cell<Rotation3D<f32, UnknownUnit, UnknownUnit>>
§xr_translation: Cell<Vector3D<f32, UnknownUnit>>
Implementations§
source§impl XRWindowPose
impl XRWindowPose
fn handle_xr_translation(&self, input: &KeyboardEvent)
fn handle_xr_rotation(&self, input: &KeyboardInput, modifiers: ModifiersState)
Auto Trait Implementations§
impl !RefUnwindSafe for XRWindowPose
impl Send for XRWindowPose
impl !Sync for XRWindowPose
impl Unpin for XRWindowPose
impl UnwindSafe for XRWindowPose
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
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source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
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