[][src]Struct servo::headed_window::Window

pub struct Window {
    gl_context: RefCell<GlContext>,
    events_loop: Rc<RefCell<EventsLoop>>,
    screen_size: Size2D<u32, DeviceIndependentPixel>,
    inner_size: Cell<Size2D<u32, DeviceIndependentPixel>>,
    mouse_down_button: Cell<Option<MouseButton>>,
    mouse_down_point: Cell<Point2D<i32, DevicePixel>>,
    primary_monitor: MonitorId,
    event_queue: RefCell<Vec<WindowEvent>>,
    mouse_pos: Cell<Point2D<i32, DevicePixel>>,
    last_pressed: Cell<Option<KeyboardEvent>>,
    animation_state: Cell<AnimationState>,
    fullscreen: Cell<bool>,
    gl: Rc<dyn Gl>,
    xr_rotation: Cell<Rotation3D<f32, UnknownUnit, UnknownUnit>>,
    xr_translation: Cell<Vector3D<f32, UnknownUnit>>,
    angle: bool,
    enable_vsync: bool,
    use_msaa: bool,
    no_native_titlebar: bool,
    device_pixels_per_px: Option<f32>,


gl_context: RefCell<GlContext>events_loop: Rc<RefCell<EventsLoop>>screen_size: Size2D<u32, DeviceIndependentPixel>inner_size: Cell<Size2D<u32, DeviceIndependentPixel>>mouse_down_button: Cell<Option<MouseButton>>mouse_down_point: Cell<Point2D<i32, DevicePixel>>primary_monitor: MonitorIdevent_queue: RefCell<Vec<WindowEvent>>mouse_pos: Cell<Point2D<i32, DevicePixel>>last_pressed: Cell<Option<KeyboardEvent>>animation_state: Cell<AnimationState>fullscreen: Cell<bool>gl: Rc<dyn Gl>xr_rotation: Cell<Rotation3D<f32, UnknownUnit, UnknownUnit>>xr_translation: Cell<Vector3D<f32, UnknownUnit>>angle: boolenable_vsync: booluse_msaa: boolno_native_titlebar: booldevice_pixels_per_px: Option<f32>


impl Window[src]

pub fn new(
    win_size: Size2D<u32, DeviceIndependentPixel>,
    sharing: Option<&Window>,
    events_loop: Rc<RefCell<EventsLoop>>,
    angle: bool,
    enable_vsync: bool,
    use_msaa: bool,
    no_native_titlebar: bool,
    device_pixels_per_px: Option<f32>
) -> Window

fn handle_received_character(&self, ch: char)[src]

fn handle_keyboard_input(&self, input: KeyboardInput)[src]

fn handle_xr_translation(&self, input: &KeyboardEvent)[src]

fn handle_xr_rotation(&self, input: &KeyboardInput)[src]

fn handle_mouse(
    button: MouseButton,
    action: ElementState,
    coords: Point2D<i32, DevicePixel>

Helper function to handle a click

fn device_hidpi_factor(&self) -> Scale<f32, DeviceIndependentPixel, DevicePixel>[src]

fn servo_hidpi_factor(&self) -> Scale<f32, DeviceIndependentPixel, DevicePixel>[src]

Trait Implementations

impl GlWindow for Window[src]

impl WindowMethods for Window[src]

impl WindowPortsMethods for Window[src]

Auto Trait Implementations

impl !RefUnwindSafe for Window

impl !Send for Window

impl !Sync for Window

impl Unpin for Window

impl !UnwindSafe for Window

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> Erased for T[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> MaybeBoxed<Box<T>> for T[src]

impl<T> MaybeBoxed<T> for T[src]

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<T> SetParameter for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,