pub fn convert_texture_descriptor<D>(
descriptor: &GPUTextureDescriptor,
device: &D::GPUDevice,
) -> Fallible<(TextureDescriptor<'static>, Extent3d)>pub fn convert_texture_descriptor<D>(
descriptor: &GPUTextureDescriptor,
device: &D::GPUDevice,
) -> Fallible<(TextureDescriptor<'static>, Extent3d)>