pub trait GPUAdapterMethods<D>where
D: DomTypes,{
// Required methods
fn Features(&self) -> Root<Dom<<D as DomTypes>::GPUSupportedFeatures>>;
fn Limits(&self) -> Root<Dom<<D as DomTypes>::GPUSupportedLimits>>;
fn Info(&self) -> Root<Dom<<D as DomTypes>::GPUAdapterInfo>>;
fn RequestDevice(
&self,
realm: &mut CurrentRealm<'_>,
descriptor: &GPUDeviceDescriptor,
) -> <<D as DomTypes>::Promise as PromiseHelpers<D>>::StackRoot;
}Required Methods§
fn Features(&self) -> Root<Dom<<D as DomTypes>::GPUSupportedFeatures>>
fn Limits(&self) -> Root<Dom<<D as DomTypes>::GPUSupportedLimits>>
fn Info(&self) -> Root<Dom<<D as DomTypes>::GPUAdapterInfo>>
fn RequestDevice( &self, realm: &mut CurrentRealm<'_>, descriptor: &GPUDeviceDescriptor, ) -> <<D as DomTypes>::Promise as PromiseHelpers<D>>::StackRoot
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".