pub trait GPUDeviceMethods<D: DomTypes> {
Show 24 methods // Required methods fn Features(&self) -> DomRoot<D::GPUSupportedFeatures>; fn Limits(&self) -> DomRoot<D::GPUSupportedLimits>; fn GetQueue(&self) -> DomRoot<D::GPUQueue>; fn Destroy(&self); fn CreateBuffer( &self, descriptor: &GPUBufferDescriptor, ) -> Fallible<DomRoot<D::GPUBuffer>>; fn CreateTexture( &self, descriptor: &GPUTextureDescriptor, ) -> Fallible<DomRoot<D::GPUTexture>>; fn CreateSampler( &self, descriptor: &GPUSamplerDescriptor, ) -> DomRoot<D::GPUSampler>; fn CreateBindGroupLayout( &self, descriptor: &GPUBindGroupLayoutDescriptor, ) -> Fallible<DomRoot<D::GPUBindGroupLayout>>; fn CreatePipelineLayout( &self, descriptor: &GPUPipelineLayoutDescriptor<D>, ) -> DomRoot<D::GPUPipelineLayout>; fn CreateBindGroup( &self, descriptor: &GPUBindGroupDescriptor<D>, ) -> DomRoot<D::GPUBindGroup>; fn CreateShaderModule( &self, descriptor: RootedTraceableBox<GPUShaderModuleDescriptor>, _comp: InRealm<'_>, _can_gc: CanGc, ) -> DomRoot<D::GPUShaderModule>; fn CreateComputePipeline( &self, descriptor: &GPUComputePipelineDescriptor<D>, ) -> DomRoot<D::GPUComputePipeline>; fn CreateRenderPipeline( &self, descriptor: &GPURenderPipelineDescriptor<D>, ) -> Fallible<DomRoot<D::GPURenderPipeline>>; fn CreateComputePipelineAsync( &self, descriptor: &GPUComputePipelineDescriptor<D>, _comp: InRealm<'_>, _can_gc: CanGc, ) -> Rc<D::Promise>; fn CreateRenderPipelineAsync( &self, descriptor: &GPURenderPipelineDescriptor<D>, _comp: InRealm<'_>, _can_gc: CanGc, ) -> Fallible<Rc<D::Promise>>; fn CreateCommandEncoder( &self, descriptor: &GPUCommandEncoderDescriptor, ) -> DomRoot<D::GPUCommandEncoder>; fn CreateRenderBundleEncoder( &self, descriptor: &GPURenderBundleEncoderDescriptor, ) -> Fallible<DomRoot<D::GPURenderBundleEncoder>>; fn Lost(&self) -> Rc<D::Promise>; fn PushErrorScope(&self, filter: GPUErrorFilter); fn PopErrorScope( &self, _comp: InRealm<'_>, _can_gc: CanGc, ) -> Rc<D::Promise>; fn GetOnuncapturederror(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnuncapturederror(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn Label(&self) -> USVString; fn SetLabel(&self, value: USVString);
}

Required Methods§

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fn Features(&self) -> DomRoot<D::GPUSupportedFeatures>

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fn Limits(&self) -> DomRoot<D::GPUSupportedLimits>

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fn GetQueue(&self) -> DomRoot<D::GPUQueue>

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fn Destroy(&self)

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fn CreateBuffer( &self, descriptor: &GPUBufferDescriptor, ) -> Fallible<DomRoot<D::GPUBuffer>>

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fn CreateTexture( &self, descriptor: &GPUTextureDescriptor, ) -> Fallible<DomRoot<D::GPUTexture>>

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fn CreateSampler( &self, descriptor: &GPUSamplerDescriptor, ) -> DomRoot<D::GPUSampler>

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fn CreateBindGroupLayout( &self, descriptor: &GPUBindGroupLayoutDescriptor, ) -> Fallible<DomRoot<D::GPUBindGroupLayout>>

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fn CreatePipelineLayout( &self, descriptor: &GPUPipelineLayoutDescriptor<D>, ) -> DomRoot<D::GPUPipelineLayout>

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fn CreateBindGroup( &self, descriptor: &GPUBindGroupDescriptor<D>, ) -> DomRoot<D::GPUBindGroup>

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fn CreateShaderModule( &self, descriptor: RootedTraceableBox<GPUShaderModuleDescriptor>, _comp: InRealm<'_>, _can_gc: CanGc, ) -> DomRoot<D::GPUShaderModule>

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fn CreateComputePipeline( &self, descriptor: &GPUComputePipelineDescriptor<D>, ) -> DomRoot<D::GPUComputePipeline>

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fn CreateRenderPipeline( &self, descriptor: &GPURenderPipelineDescriptor<D>, ) -> Fallible<DomRoot<D::GPURenderPipeline>>

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fn CreateComputePipelineAsync( &self, descriptor: &GPUComputePipelineDescriptor<D>, _comp: InRealm<'_>, _can_gc: CanGc, ) -> Rc<D::Promise>

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fn CreateRenderPipelineAsync( &self, descriptor: &GPURenderPipelineDescriptor<D>, _comp: InRealm<'_>, _can_gc: CanGc, ) -> Fallible<Rc<D::Promise>>

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fn CreateCommandEncoder( &self, descriptor: &GPUCommandEncoderDescriptor, ) -> DomRoot<D::GPUCommandEncoder>

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fn CreateRenderBundleEncoder( &self, descriptor: &GPURenderBundleEncoderDescriptor, ) -> Fallible<DomRoot<D::GPURenderBundleEncoder>>

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fn Lost(&self) -> Rc<D::Promise>

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fn PushErrorScope(&self, filter: GPUErrorFilter)

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fn PopErrorScope(&self, _comp: InRealm<'_>, _can_gc: CanGc) -> Rc<D::Promise>

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fn GetOnuncapturederror(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnuncapturederror(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn Label(&self) -> USVString

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fn SetLabel(&self, value: USVString)

Implementors§