pub trait GPUCanvasContextMethods<D: DomTypes> {
// Required methods
fn Canvas(&self) -> HTMLCanvasElementOrOffscreenCanvas<D>;
fn Configure(&self, descriptor: &GPUCanvasConfiguration<D>) -> Fallible<()>;
fn Unconfigure(&self);
fn GetConfiguration(&self) -> Option<GPUCanvasConfiguration<D>>;
fn GetCurrentTexture(
&self,
cx: &mut JSContext,
) -> Fallible<DomRoot<D::GPUTexture>>;
}Required Methods§
fn Canvas(&self) -> HTMLCanvasElementOrOffscreenCanvas<D>
fn Configure(&self, descriptor: &GPUCanvasConfiguration<D>) -> Fallible<()>
fn Unconfigure(&self)
fn GetConfiguration(&self) -> Option<GPUCanvasConfiguration<D>>
fn GetCurrentTexture( &self, cx: &mut JSContext, ) -> Fallible<DomRoot<D::GPUTexture>>
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".