pub trait AnimationEffectMethods<D: DomTypes> {
// Required methods
fn GetTiming(&self) -> EffectTiming;
fn GetComputedTiming(&self) -> ComputedEffectTiming;
fn UpdateTiming(&self, timing: &OptionalEffectTiming) -> Fallible<()>;
}pub trait AnimationEffectMethods<D: DomTypes> {
// Required methods
fn GetTiming(&self) -> EffectTiming;
fn GetComputedTiming(&self) -> ComputedEffectTiming;
fn UpdateTiming(&self, timing: &OptionalEffectTiming) -> Fallible<()>;
}