Struct script::dom::gamepadlist::GamepadList
source · #[repr(C)]pub struct GamepadList {
reflector_: Reflector,
list: DomRefCell<Vec<Dom<Gamepad>>>,
}
Fields
reflector_: Reflector
list: DomRefCell<Vec<Dom<Gamepad>>>
Implementations
sourceimpl GamepadList
impl GamepadList
fn new_inherited(list: &[&Gamepad]) -> GamepadList
pub fn new(global: &GlobalScope, list: &[&Gamepad]) -> Root<Dom<GamepadList>>
pub fn add_if_not_exists(&self, gamepads: &[Root<Dom<Gamepad>>])
Trait Implementations
sourceimpl DomObject for GamepadList
impl DomObject for GamepadList
sourceimpl DomObjectWrap for GamepadList
impl DomObjectWrap for GamepadList
sourceconst WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadListBinding::GamepadListBinding::Wrap as for<'a> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::boxed::Box<dom::gamepadlist::GamepadList>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadlist::GamepadList>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadListBinding::GamepadListBinding::Wrap as for<'a> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::boxed::Box<dom::gamepadlist::GamepadList>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadlist::GamepadList>>}
Function pointer to the general wrap function type
sourceimpl GamepadListMethods for GamepadList
impl GamepadListMethods for GamepadList
sourceimpl HasParent for GamepadList
impl HasParent for GamepadList
sourceimpl IDLInterface for GamepadList
impl IDLInterface for GamepadList
sourceimpl JSTraceable for GamepadList
impl JSTraceable for GamepadList
sourceimpl MallocSizeOf for GamepadList
impl MallocSizeOf for GamepadList
sourcefn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself. Read more
sourceimpl MutDomObject for GamepadList
impl MutDomObject for GamepadList
sourceunsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
sourceimpl PartialEq<GamepadList> for GamepadList
impl PartialEq<GamepadList> for GamepadList
sourcefn eq(&self, other: &GamepadList) -> bool
fn eq(&self, other: &GamepadList) -> bool
sourceimpl ToJSValConvertible for GamepadList
impl ToJSValConvertible for GamepadList
sourceunsafe fn to_jsval(&self, cx: *mut JSContext, rval: MutableHandleValue<'_>)
unsafe fn to_jsval(&self, cx: *mut JSContext, rval: MutableHandleValue<'_>)
Convert
self
to a JSVal
. JSAPI failure causes a panic.Auto Trait Implementations
impl !RefUnwindSafe for GamepadList
impl !Send for GamepadList
impl !Sync for GamepadList
impl Unpin for GamepadList
impl !UnwindSafe for GamepadList
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
sourcefn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
sourceimpl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
sourcefn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert