Struct script::dom::gamepadlist::GamepadList
source · #[repr(C)]pub struct GamepadList {
reflector_: Reflector,
list: DomRefCell<Vec<Dom<Gamepad>>>,
}
Fields§
§reflector_: Reflector
§list: DomRefCell<Vec<Dom<Gamepad>>>
Implementations§
source§impl GamepadList
impl GamepadList
fn new_inherited(list: &[&Gamepad]) -> GamepadList
pub fn new(global: &GlobalScope, list: &[&Gamepad]) -> Root<Dom<GamepadList>>
pub fn add_if_not_exists(&self, gamepads: &[Root<Dom<Gamepad>>])
Trait Implementations§
source§impl DomObject for GamepadList
impl DomObject for GamepadList
source§impl DomObjectWrap for GamepadList
impl DomObjectWrap for GamepadList
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadListBinding::GamepadListBinding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadlist::GamepadList>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadlist::GamepadList>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadListBinding::GamepadListBinding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadlist::GamepadList>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadlist::GamepadList>>}
Function pointer to the general wrap function type
source§impl GamepadListMethods for GamepadList
impl GamepadListMethods for GamepadList
source§impl HasParent for GamepadList
impl HasParent for GamepadList
source§impl IDLInterface for GamepadList
impl IDLInterface for GamepadList
source§impl JSTraceable for GamepadList
impl JSTraceable for GamepadList
source§impl MallocSizeOf for GamepadList
impl MallocSizeOf for GamepadList
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for GamepadList
impl MutDomObject for GamepadList
source§unsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
source§impl PartialEq<GamepadList> for GamepadList
impl PartialEq<GamepadList> for GamepadList
source§fn eq(&self, other: &GamepadList) -> bool
fn eq(&self, other: &GamepadList) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl ToJSValConvertible for GamepadList
impl ToJSValConvertible for GamepadList
Auto Trait Implementations§
impl !RefUnwindSafe for GamepadList
impl !Send for GamepadList
impl !Sync for GamepadList
impl Unpin for GamepadList
impl !UnwindSafe for GamepadList
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert