pub trait OESVertexArrayObjectMethods {
    fn CreateVertexArrayOES(
        &self
    ) -> Option<Root<Dom<WebGLVertexArrayObjectOES>>>; fn DeleteVertexArrayOES(
        &self,
        arrayObject: Option<&WebGLVertexArrayObjectOES>
    ); fn IsVertexArrayOES(
        &self,
        arrayObject: Option<&WebGLVertexArrayObjectOES>
    ) -> bool; fn BindVertexArrayOES(&self, arrayObject: Option<&WebGLVertexArrayObjectOES>); }

Required Methods§

Implementors§